预测虚拟现实对学习设计基础的影响:学生的看法和观点

Ana Neves, Hande Ayanoglu, Eduardo Gonçalves, Diana Dias, E. Duarte
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引用次数: 0

摘要

基于沉浸式虚拟现实(iVR)的解决方案越来越多地应用于高等教育,尤其是设计教育,即设计基础的教学和学习,通常被称为基础设计(BD)。对这一主题的研究主要集中在这项技术在开发新的教学工具方面的整体潜力,很少涉及对学生对采用这种技术的期望的理解,这在以人为本的设计(HCD)方法中是必不可少的。本研究的主要目的是了解学生对使用iVR进行教与学BD的熟悉程度和期望。一份在线问卷评估了学生对以下方面的看法:i)与学习设计基础相关的困难;Ii)所使用数字技术的适宜性;iii)以及在教学过程中使用基于ivr的工具的接受度/期望。结果表明,学生认为基于ivr的工具对学习过程是重要的和激励的,被期望帮助学习所有与bd相关的内容主题。此外,值得注意的是,最难学习的内容似乎是3D形式,基于ivr的技术被广泛认为有助于掌握。期望研究结果能够支持基于ivr的工具辅助下的学习活动的发展,更有可能满足未来学生的期望,从而有助于吸引教学体验和改善学习效果。
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Anticipating the Impact of Virtual Reality for Learning the Design Fundamentals: Students’ Perceptions and Perspectives
An increasing adoption of Immersive Virtual Reality (iVR) based solutions can be observed in higher education and in design education particularly, namely in the teaching and learning the design fundamentals, usually referred to as Basic Design (BD). Research on this subject focuses mainly the overall potential of this technology for developing new pedagogical tools for teaching, being scarce regarding the understanding of the students' expectations about the adoption of such technology, which is essential in a Human-Centred Design (HCD) approach. The main objective of this study was to understand students' familiarity and expectations regarding the use of iVR for teaching-learning BD. An online questionnaire assessed the students’ perception concerning: i) the difficulties related to the learning of the design fundamentals; ii) the suitability of the used digital technology; iii) and the receptivity/expectations to use iVR-based tools in the teaching-learning process. The results suggest that the students perceive the iVR-based tools as important and motivating for the learning process, being expected to assist the learning of all the BD-related content topics. Moreover, it is noteworthy that the most difficult content to learn appears to be 3D form, which iVR-based technologies are widely believed to aid in mastering. It is expected that the findings can support the development of learning activities assisted by iVR-based tools, more likely to meet the expectations of future students, thus contributing to engaging teaching-learning experiences and improved learning results.
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