识别群体特征的VR工具包

Hugo Mayo, A. Shipman, D. Giunchi, Riccardo Bovo, A. Steed, T. Heinis
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引用次数: 0

摘要

可视化人群是一个关键的行人动力学主题,有重要的研究努力旨在提高当前的最先进的技术。复杂的可视化方法是现代商业模式的标准,可以提高人群管理技术和社会学理论的发展。这些模型通常定义标准度量,包括密度和速度。然而,现代可视化技术通常使用桌面屏幕。这可能会限制用户调查和识别关键功能的能力,特别是在控制中心等实时场景中。虚拟现实(VR)提供了在完全沉浸式环境中表现场景的机会,使用户能够快速评估情况。此外,这些可视化通常仅限于生成数据集的模拟模型,而不是与源无关。在本文中,我们实现了一个沉浸式的交互式工具包,用于人群行为分析。这个工具包是专门为在VR环境中使用而构建的,是与商业用户和研究人员共同开发的。它允许用户识别感兴趣的位置,以及单个代理,显示诸如群体密度,个体(Voronoi)密度和速度等特征。此外,它被用作数据提取工具,为所有场景代理构建单独的基本图,并作为局部代理几何的函数预测组状态。最后,本文给出了由群体行为专家对该工具包所做的评估。
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VR Toolkit for Identifying Group Characteristics
Visualising crowds is a key pedestrian dynamics topic, with significant research efforts aiming to improve the current state-of-the-art. Sophisticated visualisation methods are a standard for modern commercial models, and can improve crowd management techniques and sociological theory development. These models often define standard metrics, including density and speed. However, modern visualisation techniques typically use desktop screens. This can limit the capability of a user to investigate and identify key features, especially in real time scenarios such as control centres. Virtual reality (VR) provides the opportunity to represent scenarios in a fully immersive environment, granting the user the ability to quickly assess situations. Furthermore, these visualisations are often limited to the simulation model that has generated the dataset, rather than being source-agnostic. In this paper we implement an immersive, interactive toolkit for crowd behaviour analysis. This toolkit was built specifically for use within VR environments and was developed in conjunction with commercial users and researchers. It allows the user to identify locations of interest, as well as individual agents, showing characteristics such as group density, individual (Voronoi) density and speed. Furthermore, it was used as a data-extraction tool, building individual fundamental diagrams for all scenario agents, and predicting group status as a function of local agent geometry. Finally, this paper presents an evaluation of the toolkit made by crowd behaviour experts.
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审稿时长
23 weeks
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