智慧的拟人论

IF 0.5 0 ARCHITECTURE Technology Architecture and Design Pub Date : 2021-07-03 DOI:10.1080/24751448.2021.1967056
A. Schultz, A. Zarzycki
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This partnership is particularly encouraging since it not only provides opportunity for cultural contextualization of GANs but also enables, perhaps, the most human characteristic—creativity—into a broader spectrum of the physical matter. A similar conceptual interest in humans interfacing with the built environment is present in Eugene Han’s research integrating eye tracking with visual simultaneous localization and mapping (VSLAM) techniques to capture and understand an individual’s gaze within spatial environments at various scales. The presented framework not only transforms the established approach from screen-base to spatial analysis but also allows for less scripted and more spontaneous explorations of environments without predefined boundaries. Designing with humans in mind, particularly those more vulnerable, is the focus of the contribution by Yomna El-Ghazouly and Ahmed El Antably. The framework proposed by the authors utilizes digital human models (DHMs) to validate and design spaces that consider individual human characteristics including disabilities. This method demonstrates the promise of moving beyond often generalized ADA requirements and designs to create spaces that fit individual situations. Material-based research by Vasiliki Fragkia, Isak Worre Foged, and Anke Pasold combines computer vision (CV), machine learning, and predictive (data-driven) fabrication of behaviorallyand geometrically-complex natural materials with graded properties. Using algae and wood case studies, the research demonstrates the feasibility of the proposed predictive information modeling (PIM) framework in addressing material awareness and uncertainty, multi-scale data integration, and cyclical fabrication workflows. An affordance-based design evaluation process is used by Fauzan Alfi Agirachman and Michihiko Shinozaki, who compare the evaluation of design studio projects through a combination of affordances and virtual reality (VR) tools to assessment through nonvirtual reality (NVR) media. The findings document the important role the selection of media plays in how affordances are perceived, suggesting strengths and weaknesses that can inform future evaluation frameworks. Research around intelligence—artificial and human—discussed in this INTELLIGENCE issue revolves around dynamic processes; it questions established design approaches and combines work in progress with promises of more results in the near future. Pushing the boundaries of evaluation and prediction, work addressing intelligence might be naturally prone to involving anthropomorphism in search of deep and productive relationships with our places and technology. 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引用次数: 1

摘要

这个问题的论文征集包含了智能的广泛本质,它的多种框架以及它对制造、表示和构建的影响。收到的论文的范围证实了智能的广度,其中一些研究了在物理和虚拟现实中处理人与机器交集的系统。本期分享的涉及传统和机器学习的研究代表了智能与建筑和设计在整个设计过程中的相互作用。这些论文显示了对数字操作和智能系统的潜力的共同兴趣——旨在改善、理解和创造更好的环境。诸如智能建筑和城市、智能材料和自主代理等术语的列举是将人类拟人化倾向直接投射到我们的行为和输出中。人类的感知、意识、使用模式以及它们的反馈循环回到建筑环境中,使系统人格化和个性化。本期《情报》杂志反映了这些趋势和这种二分法。这项工作表明,我们的工具、技术,以及最终,我们设计的环境,成为我们生活中一个有反应的、自主的伙伴。这在Jeffrey Huang、mikhail Johanes、Frederick Chando Kim、Christina Doumpioti和george christoph Holz的贡献中很明显,他们将机器学习创造力(生成对抗网络- GAN)与利用自然语言处理(NLP)的人类口头叙述联系起来。这些作者超越了数据分析,并将这些生成特性合成为基于计算机的创造力。这种伙伴关系尤其令人鼓舞,因为它不仅为gan的文化背景化提供了机会,而且还可能使最具人类特征的创造力进入更广泛的物理物质领域。尤金·韩(Eugene Han)将眼动追踪与视觉同步定位和映射(VSLAM)技术结合起来,在不同尺度的空间环境中捕捉和理解个人的目光,这一研究也体现了人类与建筑环境之间的类似概念兴趣。所呈现的框架不仅将既定的方法从屏幕基础转换为空间分析,而且还允许更少的脚本和更多的自发探索环境,没有预定义的边界。Yomna El- ghazouly和Ahmed El antable在设计时考虑到人类,特别是那些更脆弱的人,这是他们贡献的重点。作者提出的框架利用数字人体模型(DHMs)来验证和设计考虑个人特征(包括残疾)的空间。这种方法展示了超越通常普遍化的ADA需求和设计的希望,以创造适合个人情况的空间。Vasiliki Fragkia, Isak Worre Foged和Anke Pasold的基于材料的研究结合了计算机视觉(CV),机器学习和预测(数据驱动)制造具有梯度特性的行为和几何复杂的天然材料。通过对藻类和木材的案例研究,该研究证明了所提出的预测信息建模(PIM)框架在解决材料意识和不确定性、多尺度数据集成和周期性制造工作流程方面的可行性。Fauzan Alfi Agirachman和Michihiko Shinozaki使用了基于功能支持的设计评估过程,他们通过功能支持和虚拟现实(VR)工具的组合来比较设计工作室项目的评估,并通过非虚拟现实(NVR)媒体进行评估。研究结果记录了媒体的选择在如何感知能力方面所起的重要作用,提出了优势和劣势,可以为未来的评估框架提供信息。围绕智能的研究——人工智能和人类智能——在这个智能问题中讨论的是围绕动态过程进行的;它质疑现有的设计方法,并将正在进行的工作与在不久的将来取得更多成果的承诺结合起来。为了突破评估和预测的界限,研究智能的工作可能自然而然地倾向于涉及拟人化,以寻求与我们的地点和技术之间深刻而富有成效的关系。智慧的拟人论
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The Anthropomorphism of Intelligence
T A D 5 : 2 E D IT O R IA L The call for papers for this issue embraced the broad nature of intelligence, its multiple frameworks and its impact on fabrication, representation, and construction. The breadth of Intelligence was confirmed by the range of papers received, several of them examining systems that deal with the intersection of humans and machines, in physical and virtual realities. Research involving conventional and machine learning shared in this issue represents the interplay of intelligence with architecture and design throughout the design process into post occupancy. The essays display a shared interest in the potential of digital operations and intelligent systems—aiming at improving, understanding, and creating better environments. The enumeration of terms, such as intelligent buildings and cities, smart materials, and autonomous agents is a direct projection of human anthropomorphic tendencies into our actions and outputs. Human perception, awareness, use patterns, and their feedback loop back into the built environment, personifying and individualizing systems. This issue of INTELLIGENCE is reflective of these tendencies and this dichotomy. The work demonstrates that our tools, technologies, and, ultimately, the environment we design, become a responsive and autonomous partner in our lives. This is evident in the contribution by Jeffrey Huang, Mikhael Johanes, Frederick Chando Kim, Christina Doumpioti, and GeorgChristoph Holz, connecting machine learning creativity (generative adversarial networks— GAN) with human verbal narration utilizing natural language processing (NLP). These authors go beyond data analysis and synthesize these generative qualities into computer-based creativity. This partnership is particularly encouraging since it not only provides opportunity for cultural contextualization of GANs but also enables, perhaps, the most human characteristic—creativity—into a broader spectrum of the physical matter. A similar conceptual interest in humans interfacing with the built environment is present in Eugene Han’s research integrating eye tracking with visual simultaneous localization and mapping (VSLAM) techniques to capture and understand an individual’s gaze within spatial environments at various scales. The presented framework not only transforms the established approach from screen-base to spatial analysis but also allows for less scripted and more spontaneous explorations of environments without predefined boundaries. Designing with humans in mind, particularly those more vulnerable, is the focus of the contribution by Yomna El-Ghazouly and Ahmed El Antably. The framework proposed by the authors utilizes digital human models (DHMs) to validate and design spaces that consider individual human characteristics including disabilities. This method demonstrates the promise of moving beyond often generalized ADA requirements and designs to create spaces that fit individual situations. Material-based research by Vasiliki Fragkia, Isak Worre Foged, and Anke Pasold combines computer vision (CV), machine learning, and predictive (data-driven) fabrication of behaviorallyand geometrically-complex natural materials with graded properties. Using algae and wood case studies, the research demonstrates the feasibility of the proposed predictive information modeling (PIM) framework in addressing material awareness and uncertainty, multi-scale data integration, and cyclical fabrication workflows. An affordance-based design evaluation process is used by Fauzan Alfi Agirachman and Michihiko Shinozaki, who compare the evaluation of design studio projects through a combination of affordances and virtual reality (VR) tools to assessment through nonvirtual reality (NVR) media. The findings document the important role the selection of media plays in how affordances are perceived, suggesting strengths and weaknesses that can inform future evaluation frameworks. Research around intelligence—artificial and human—discussed in this INTELLIGENCE issue revolves around dynamic processes; it questions established design approaches and combines work in progress with promises of more results in the near future. Pushing the boundaries of evaluation and prediction, work addressing intelligence might be naturally prone to involving anthropomorphism in search of deep and productive relationships with our places and technology. The Anthropomorphism of Intelligence
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Technology Architecture and Design
Technology Architecture and Design Arts and Humanities-Visual Arts and Performing Arts
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18
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