Research on Physically-based Computer Animation

Yanhao Cao, Yingfeng Zhao, Yu-Lu Hu, Binbin Lin
{"title":"Research on Physically-based Computer Animation","authors":"Yanhao Cao, Yingfeng Zhao, Yu-Lu Hu, Binbin Lin","doi":"10.1109/ITCA52113.2020.00046","DOIUrl":null,"url":null,"abstract":"In order to estimate the physical characteristics of the mechanical system and shorten the development cycle, this paper studies the principles and related technologies of the generation of physically-based animations, and combines the Bullet physics engine to simulate the dynamics of rigid bodies, and produce physically-based animations. The basic principle of physics animation is based on dynamic equations. The numerical solution technology is used to solve the dynamic equations. The actual motion of the rigid body will not penetrate, and collision detection is required. The Bullet physics engine is used to calculate the motion process of a rigid body, and OpenGL is used for rendering, and the two are combined to realize the simulation process.","PeriodicalId":103309,"journal":{"name":"2020 2nd International Conference on Information Technology and Computer Application (ITCA)","volume":"9 8","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 2nd International Conference on Information Technology and Computer Application (ITCA)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ITCA52113.2020.00046","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

In order to estimate the physical characteristics of the mechanical system and shorten the development cycle, this paper studies the principles and related technologies of the generation of physically-based animations, and combines the Bullet physics engine to simulate the dynamics of rigid bodies, and produce physically-based animations. The basic principle of physics animation is based on dynamic equations. The numerical solution technology is used to solve the dynamic equations. The actual motion of the rigid body will not penetrate, and collision detection is required. The Bullet physics engine is used to calculate the motion process of a rigid body, and OpenGL is used for rendering, and the two are combined to realize the simulation process.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
基于物理的计算机动画研究
为了估计机械系统的物理特性,缩短开发周期,本文研究了基于物理动画生成的原理及相关技术,并结合Bullet物理引擎模拟刚体动力学,制作基于物理动画。物理动画的基本原理是基于动态方程的。采用数值求解技术求解动力学方程。刚体的实际运动不会穿透,需要进行碰撞检测。使用Bullet物理引擎计算刚体的运动过程,使用OpenGL进行渲染,并将两者结合起来实现仿真过程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Research on Physically-based Computer Animation Application and research of heuristic search algorithm in crawler field Application of Student achievement Analysis based on Apriori Algorithm A Robust Routing Algorithm with Dynamic Minimum Hop Selection in Wireless Sensor Networks with Unreliable Links Research on Formation Pressure Prediction Based on Neural Network System Identification Theory
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1