Game Theory-Based UAV-Cloud for Service Selection Architecture in Flying Ad Hoc Networks

IF 5.3 Q1 ENGINEERING, ELECTRICAL & ELECTRONIC IEEE Open Journal of Vehicular Technology Pub Date : 2024-07-18 DOI:10.1109/OJVT.2024.3430818
Mohamed Ben Bezziane;Siham Hasan;Bouziane Brik;Fathi Eltayeeb Abukhres;Ali Algaddafi;Amina Ben Bezziane;Ahmed Korichi;Mohamed Redouane Kafi
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Abstract

The rapid progression of Cloud Computing (CC) technology has ushered in innovative ecosystem concepts such as Mobile Cloud Computing (MCC). In this context, the incorporation of Unmanned Aerial Vehicles (UAVs) into these cloud ecosystems has unlocked new avenues for use cases such as delivery services, disaster response, and surveillance. However, this integration presents challenges in resource management and service selection due to the unique constraints of drones and variations in service quality. This paper proposes a Game Theory-based UAV-cloud of Service Selection Architecture (GT-SSA) to address resource management and service selection challenges. By leveraging game theory in our proposal, GT-SSA optimizes decision-making for Client Drones and Provider Drones, enhancing service selection efficiency. GT-SSA proved its resilience to scalability concerns, as evidenced in Discovery Delay, Consumption Delay, End-to-End Delay, and Energy consumption. Moreover, when GT-SSA is compared with the Game Theory approach for Cloud Services in MEC- and UAV-enabled networks (GTCS), GT-SSA outperforms GTCS in terms of Successful Execution Rate, Average Execution Time, and Energy consumption. Our research also reveals that game theory surpasses fuzzy logic in terms of service selection efficiency.
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基于博弈论的无人机云飞行 Ad Hoc 网络服务选择架构
云计算(CC)技术的快速发展带来了创新的生态系统概念,如移动云计算(MCC)。在此背景下,无人驾驶飞行器(UAV)融入这些云生态系统,为交付服务、灾难响应和监控等用例开辟了新的途径。然而,由于无人机的独特限制和服务质量的差异,这种整合给资源管理和服务选择带来了挑战。本文提出了基于博弈论的无人机云服务选择架构(GT-SSA),以应对资源管理和服务选择方面的挑战。通过利用我们建议中的博弈论,GT-SSA 优化了客户无人机和提供商无人机的决策,提高了服务选择效率。GT-SSA 在发现延迟、消耗延迟、端到端延迟和能耗方面证明了其对可扩展性问题的适应能力。此外,当将 GT-SSA 与 MEC 和无人机网络中云服务的博弈论方法(GTCS)进行比较时,GT-SSA 在成功执行率、平均执行时间和能耗方面均优于 GTCS。我们的研究还表明,博弈论在服务选择效率方面超过了模糊逻辑。
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CiteScore
9.60
自引率
0.00%
发文量
25
审稿时长
10 weeks
期刊最新文献
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