Play, adventure and creativity: unearthing the excitement and fun of learning

IF 1.3 Q2 EDUCATION & EDUCATIONAL RESEARCH International Journal of Early Years Education Pub Date : 2023-04-03 DOI:10.1080/09669760.2023.2202929
Lorna Arnott
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Abstract

Many scholars discuss the role of play in early childhood education and the notion that play is the child’s vehicle for learning (Bodrova and Leong 2015). The justification for this is partly due to the power of play to engage children in the process of learning; it creates dispositions for intrinsic learning which are self-motivating and inherently rewarding. Play-based learning is often positioned as an approach to overcome the lack of motivation to learn which can be caused by schools if they impose mechanisms which Bruner (1966, 127) suggests ‘fail to enlist the natural energies that sustain spontaneous learning’. As a result, play is thought to alleviate the potential for learning to be mundane, tedious, or repetitive because children see play as exciting and fun. These positive dispositions associated with play stem from children’s familiarity with playing – a process which is typically engrained in childhood by parents and caregivers from birth – creating a sense of control and ownership for children to direct their actions and experiences, or to exhibit control over others in certain play situations (Corsaro and Eder 1990). Play, however, has not always been the solution to obstacles in children’s learning. While play is a useful or familiar term to encompass many elements of pedagogy, the terminology of structuring or planning play specifically for learning can often cause challenges, particularly in relation to the adult’s role in the process (Wood 2010). The fact that play is variously defined and debated (Howard 2017) leads to uncertainty amongst educators about how best to facilitate play experiences to optimise learning potential. Furthermore, play definitions are sometimes met with criticism, particularly when exploring ‘pure play’ versus ‘structured play’. Its self-directed intrinsically motivated nature is brought into question when considering adult-led play experiences, for example. In general, divergent ideologies occur where child-centred versus institutionally structured play, bound by regulations and curriculum, occur (Canning 2020) fuelling the complexity for supporting children’s learning through play. The debates about what play is, or is not, can create roadblocks to confidently scaffolding learning experiences for children. Yet play is not the only mechanism through which pedagogy can be developed, planned and experienced and a potential solution to this dilemma is to adopt broader explorations of pedagogy, which focus on harnessing the key positive contributions that play makes to children’s learning – for example, engagement and intrinsic motivation. Developing plans for pedagogy around these concepts may offer a new potential in leading children’s learning. In response to the above raised concerns about play-based pedagogy, I propose a focus on fun, adventure, excitement and creativity as some indicators of intrinsic motivation and engagement in children’s learning experiences and as a more observable and less contentious platform for planning pedagogy. I argue that we need to redirect our focus towards these embodied or emotionally endowed characteristics of experience to facilitate children’s engagement in the learning process. Play is still prominent, and essential, as a key approach or technique to fostering fun, adventure, excitement and creativity but in this scenario play is not the headline. Here I suggest we reverse the narrative. Rather than start with an adult envisaged playscape in the hope it fuels learning through intrinsic motivation and engagement,
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游戏、冒险和创造力:挖掘学习的兴奋和乐趣
许多学者讨论了游戏在幼儿教育中的作用,以及游戏是儿童学习工具的概念(Bodrova和Leong,2015)。这在一定程度上是由于游戏的力量使儿童参与学习过程;它创造了内在学习的倾向,这种倾向是自我激励和内在回报的。基于游戏的学习通常被定位为一种克服缺乏学习动机的方法,如果学校强加Bruner(1966127)认为“未能调动维持自发学习的自然能量”的机制,就会导致缺乏学习动机。因此,游戏被认为可以减轻学习变得平凡、乏味或重复的可能性,因为孩子们认为游戏是令人兴奋和有趣的。这些与游戏相关的积极倾向源于儿童对游戏的熟悉——这一过程通常由父母和照顾者从出生起就植根于儿童时期——为儿童创造了一种控制感和主人翁感,以指导他们的行动和经历,或在某些游戏情况下表现出对他人的控制(Corsaro和Eder,1990)。然而,游戏并不总是解决儿童学习障碍的办法。虽然游戏是一个有用或熟悉的术语,涵盖了教育学的许多元素,但专门为学习构建或规划游戏的术语往往会带来挑战,尤其是与成年人在游戏过程中的角色有关的挑战(Wood,2010)。游戏有着不同的定义和争论(Howard 2017),这一事实导致教育工作者对如何最好地促进游戏体验以优化学习潜力存在不确定性。此外,游戏定义有时会受到批评,尤其是在探索“纯粹游戏”与“结构化游戏”时。例如,当考虑到成年人主导的游戏体验时,其自我导向的内在动机就受到了质疑。总的来说,在受法规和课程约束的以儿童为中心与制度结构的游戏中,会出现不同的意识形态(Canning 2020),这加剧了通过游戏支持儿童学习的复杂性。关于什么是游戏,什么不是游戏的争论可能会为孩子们自信地搭建学习体验的脚手架设置障碍。然而,游戏并不是发展、规划和体验教育学的唯一机制,解决这一困境的潜在方法是对教育学进行更广泛的探索,重点是利用游戏对儿童学习的关键积极贡献,例如参与和内在动机。围绕这些概念制定教育学计划可能会在引导儿童学习方面提供新的潜力。针对以上提出的对基于游戏的教学法的担忧,我建议将重点放在乐趣、冒险、兴奋和创造力上,作为儿童学习体验的内在动机和参与度的一些指标,并将其作为规划教学法的一个更具可观察性和争议性的平台。我认为,我们需要将注意力转向这些具体的或情感赋予的经验特征,以促进儿童参与学习过程。作为培养乐趣、冒险、兴奋和创造力的关键方法或技术,游戏仍然是突出而重要的,但在这种情况下,游戏并不是头条新闻。在这里,我建议我们颠倒一下说法。与其从成年人设想的游戏场景开始,希望它通过内在的动机和参与来促进学习,
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来源期刊
International Journal of Early Years Education
International Journal of Early Years Education EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
2.30
自引率
5.30%
发文量
50
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