7.1 GB/sec bandwidth 3D rendering engine using the EML technology

Yong-Ha Park, Ramchan Woo, Sun-Ho Han, Jung-Su Kim, Se-Joong Lee, Jeonghoon Kook, Jae-Woon Lim, H. Yoo
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引用次数: 1

Abstract

We implement a rendering engine which has 7.1 GB/s bandwidth and 11.1 Mpolygon/s drawing speed. It has 3D rendering functions such as double buffering, smooth shading, alpha blending and depth comparison. It can convert 3D primitives into complete pixel data in every 90 ns. A serial access memory permits simultaneous memory access both for rendering operation and for screen refresh operation. The proposed virtual page mapping performs rendering operation without a page miss irrespective of the location of a polygon in the screen. Also, the partial word line activation and the sequential block activation can reduce the power consumption of 64 concurrent memory arrays to only 1.2 W.
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7.1 GB/秒带宽3D渲染引擎采用EML技术
我们实现了一个具有7.1 GB/s带宽和11.1多边形/s绘图速度的渲染引擎。它具有3D渲染功能,如双重缓冲,平滑阴影,alpha混合和深度比较。它可以在每90ns的时间内将三维原图转换成完整的像素数据。串行访问存储器允许为呈现操作和屏幕刷新操作同时访问存储器。所提出的虚拟页面映射执行呈现操作,无论多边形在屏幕中的位置如何,都不会出现页面丢失。此外,部分字行激活和顺序块激活可以将64个并发存储器阵列的功耗降低到仅1.2 W。
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