Patrick O'Connor, Casey Meekhof, C. McBride, Christopher Mei, C. Bamji, Dave Rohn, Hakon Strande, J. Forrester, M. Fenton, Ryan Haraden, Tolga Ozguner, Travis Perry
{"title":"Custom Silicon and Sensors Developed for a 2nd Generation Mixed Reality User Interface","authors":"Patrick O'Connor, Casey Meekhof, C. McBride, Christopher Mei, C. Bamji, Dave Rohn, Hakon Strande, J. Forrester, M. Fenton, Ryan Haraden, Tolga Ozguner, Travis Perry","doi":"10.23919/VLSIT.2019.8776505","DOIUrl":null,"url":null,"abstract":"Microsoft Hololens 2, like its predecessor, is an untethered holographic mixed reality (MR) headset that transforms the way we communicate, create, and explore. Hololens 2 advances MR ergonomics, intuitive interactions, and immersion. We describe the custom sensors and compute silicon developed to give hands-free user control of the headset and applications. With 3D Time of Flight (TOF) depth sensing, eye tracking and spatial array microphones, working with low power compute blocks aggregated in a custom ASIC, the hardware enables a comfortable, low latency user interface that sets the user free to focus on their work. We conclude with a look at how these building blocks can enable further innovation in the Intelligent Edge.","PeriodicalId":6752,"journal":{"name":"2019 Symposium on VLSI Technology","volume":"8 1","pages":"C186-C187"},"PeriodicalIF":0.0000,"publicationDate":"2019-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 Symposium on VLSI Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.23919/VLSIT.2019.8776505","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4
Abstract
Microsoft Hololens 2, like its predecessor, is an untethered holographic mixed reality (MR) headset that transforms the way we communicate, create, and explore. Hololens 2 advances MR ergonomics, intuitive interactions, and immersion. We describe the custom sensors and compute silicon developed to give hands-free user control of the headset and applications. With 3D Time of Flight (TOF) depth sensing, eye tracking and spatial array microphones, working with low power compute blocks aggregated in a custom ASIC, the hardware enables a comfortable, low latency user interface that sets the user free to focus on their work. We conclude with a look at how these building blocks can enable further innovation in the Intelligent Edge.