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Learning to trade autonomously in stocks and shares: integrating uncertainty into trading strategies 学习自主交易股票:将不确定性纳入交易策略
Pub Date : 2025-08-11 DOI: 10.1007/s43684-025-00101-4
Yuyang Li, Minghui Liwang, Li Li

Machine learning, a revolutionary and advanced technology, has been widely applied in the field of stock trading. However, training an autonomous trading strategy which can effectively balance risk and Return On Investment without human supervision in the stock market with high uncertainty is still a bottleneck. This paper constructs a Bayesian-inferenced Gated Recurrent Unit architecture to support long-term stock price prediction based on characteristics of the stock information learned from historical data, augmented with memory of recent up- and-down fluctuations occur in the data of short-term stock movement. The Gated Recurrent Unit architecture incorporates uncertainty estimation into the prediction process, which take care of decision-making in an ever-changing dynamic environment. Three trading strategies were implemented in this model; namely, a Price Model Strategy, a Probabilistic Model Strategy, and a Bayesian Gated Recurrent Unit Strategy, each leveraging the respective model’s outputs to optimize trading decisions. The experimental results show that, compared with the standard Gated Recurrent Unit models, the modified model exhibits a huge tremendous/dramatic advantage in managing volatility and improving return on investment Return On Investment. The results and findings underscore the significant potential of combining Bayesian inference with machine learning to operate effectively in chaotic decision-making environments.

机器学习是一项革命性的先进技术,在股票交易领域得到了广泛的应用。然而,在具有高度不确定性的股票市场中,训练一种能够在无人监督的情况下有效平衡风险和投资回报的自主交易策略仍然是一个瓶颈。本文构建了一个贝叶斯推理的门控循环单元架构,基于从历史数据中学习到的股票信息的特征来支持长期股票价格预测,并增强了短期股票运动数据中近期涨跌波动的记忆。门控循环单元体系结构将不确定性估计纳入预测过程,在不断变化的动态环境中进行决策。该模型实现了三种交易策略;即价格模型策略、概率模型策略和贝叶斯门控循环单元策略,每种策略都利用各自模型的输出来优化交易决策。实验结果表明,与标准的门控循环单元模型相比,改进后的模型在管理波动率和提高投资回报率方面具有巨大的优势。结果和发现强调了将贝叶斯推理与机器学习结合起来在混乱的决策环境中有效运行的巨大潜力。
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引用次数: 0
Learning monocular face reconstruction from in the wild images using rotation cycle consistency 使用旋转周期一致性从野生图像中学习单眼人脸重建
Q1 Computer Science Pub Date : 2025-08-01 DOI: 10.1016/j.vrih.2022.08.014
Xinrong Hu, Kaifan Yang, Ruiqi Luo, Tao Peng, Junping Liu
With the popularity of the digital human body, monocular three-dimensional (3D) face reconstruction is widely used in fields such as animation and face recognition. Although current methods trained using single-view image sets perform well in monocular 3D face reconstruction tasks, they tend to rely on the constraints of the a priori model or the appearance conditions of the input images, fundamentally because of the inability to propose an effective method to reduce the effects of two-dimensional (2D) ambiguity. To solve this problem, we developed an unsupervised training framework for monocular face 3D reconstruction using rotational cycle consistency. Specifically, to learn more accurate facial information, we first used an autoencoder to factor the input images and applied these factors to generate normalized frontal views. We then proceeded through a differentiable renderer to use rotational consistency to continuously perceive refinement. Our method provided implicit multi-view consistency constraints on the pose and depth information estimation of the input face, and the performance was accurate and robust in the presence of large variations in expression and pose. In the benchmark tests, our method performed more stably and realistically than other methods that used 3D face reconstruction in monocular 2D images.
随着数字人体的普及,单目三维人脸重建被广泛应用于动画、人脸识别等领域。虽然目前使用单视图图像集训练的方法在单眼3D人脸重建任务中表现良好,但它们往往依赖于先验模型的约束或输入图像的外观条件,这从根本上是因为无法提出有效的方法来减少二维(2D)模糊的影响。为了解决这个问题,我们开发了一个无监督的训练框架,用于使用旋转周期一致性进行单眼面部3D重建。具体来说,为了学习更准确的面部信息,我们首先使用自动编码器对输入图像进行因子处理,并应用这些因子生成标准化的正面视图。然后,我们继续通过一个可微分渲染器来使用旋转一致性来连续感知细化。该方法对输入人脸的姿态和深度信息估计提供了隐式的多视图一致性约束,在表情和姿态存在较大变化的情况下,该方法的性能是准确和鲁棒的。在基准测试中,我们的方法比其他在单眼二维图像中使用3D人脸重建的方法表现得更加稳定和逼真。
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引用次数: 0
Psychological and physiological model of tactile rendering fidelity using combined electro and mechanical vibration 基于电、机械联合振动的触觉渲染保真度心理与生理模型
Q1 Computer Science Pub Date : 2025-08-01 DOI: 10.1016/j.vrih.2023.10.006
Rui Song , Xiaoying Sun , Dangxiao Wang , Guohong Liu , Dongyan Nie
High-fidelity tactile rendering offers significant potential for improving the richness and immersion of touchscreen interactions. This study focuses on a quantitative description of tactile rendering fidelity using a custom-designed hybrid electrovibration and mechanical vibration (HEM) device. An electrovibration and mechanical vibration (EMV) algorithm that renders 3D gratings with different physical heights was proposed and shown to achieve 81% accuracy in shape recognition. Models of tactile rendering fidelity were established based on the evaluation of the height discrimination threshold, and the psychophysical-physical relationships between the discrimination and reference heights were well described by a modification of Weber’s law, with correlation coefficients higher than 0.9. The physiological-physical relationship between the pulse firing rate and the physical stimulation voltage was modeled using the Izhikevich spiking model with a logarithmic relationship.
高保真触觉渲染为提高触摸屏交互的丰富性和沉浸感提供了巨大的潜力。本研究的重点是使用定制设计的混合电振动和机械振动(HEM)装置对触觉渲染保真度进行定量描述。提出了一种电振动和机械振动(EMV)算法,该算法可以实现不同物理高度的三维光栅的形状识别,其精度达到81%。基于高度判别阈值的评价建立了触觉渲染保真度模型,并通过修正Weber定律很好地描述了高度判别与参考高度之间的心理-生理关系,相关系数均大于0.9。脉冲放电速率与物理刺激电压之间的生理物理关系采用对数关系的Izhikevich尖峰模型建模。
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引用次数: 0
Bidirectional projective sampling for physics-based differentiable rendering 基于物理可微渲染的双向投影采样
Q1 Computer Science Pub Date : 2025-08-01 DOI: 10.1016/j.vrih.2025.05.001
Ruicheng Gao , Yue Qi

Background

Physics-based differentiable rendering (PBDR) aims to propagate gradients from scene parameters to image pixels or vice versa. The physically correct gradients obtained can be used in various applications, including inverse rendering and machine learning. Currently, two categories of methods are prevalent in the PBDR community: reparameterization and boundary sampling methods. The state-of-the-art boundary sampling methods rely on a guiding structure to calculate the gradients efficiently. They utilize the rays generated in traditional path-tracing methods and project them onto the object silhouette boundary to initialize the guiding structure.

Methods

In this study, we propose an augmentation of previous projective-sampling-based boundary-sampling methods in a bidirectional manner. Specifically, we utilize the rays spawned from the sensors and also employ the rays emitted by the emitters to initialize the guiding structure.

Results

To demonstrate the benefits of our technique, we perform a comparative analysis of differentiable rendering and inverse rendering performance. We utilize a range of synthetic scene examples and evaluate our method against state-of-the-art projective-sampling-based differentiable rendering methods.

Conclusions

The experiments show that our method achieves lower variance gradients in the forward differentiable rendering process and better geometry reconstruction quality in the inverse-rendering results.
基于背景物理的可微分渲染(PBDR)旨在将梯度从场景参数传播到图像像素,反之亦然。获得的物理正确的梯度可以用于各种应用,包括逆渲染和机器学习。目前,在PBDR领域流行两类方法:重新参数化方法和边界采样方法。最先进的边界采样方法依赖于一个导向结构来有效地计算梯度。它们利用传统路径跟踪方法中产生的光线,并将其投影到物体轮廓边界上,以初始化引导结构。方法在本研究中,我们提出了一种双向增强的基于投影采样的边界采样方法。具体来说,我们利用传感器产生的光线,也利用发射器发出的光线来初始化导向结构。为了证明我们技术的优势,我们对可微分渲染和逆渲染性能进行了比较分析。我们利用一系列合成场景示例,并针对最先进的基于投影采样的可微分渲染方法评估我们的方法。结论实验表明,该方法在正演可微绘制过程中具有较低的方差梯度,在逆绘制过程中具有较好的几何重建质量。
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引用次数: 0
Integrating models of real aboveground scene and underground geological structures at an open pit mine 露天矿地面真实场景与地下地质构造模型的集成
Q1 Computer Science Pub Date : 2025-08-01 DOI: 10.1016/j.vrih.2023.08.004
Biao Dong , Wenjun Tan , Weichao Chang , Baoting Li , Yanliang Guo , Quanxing Hu , Guangwei Liu

Background

As information technology has advanced and been popularized, open pit mining has rapidly developed toward integration and digitization. The three-dimensional reconstruction technology has been successfully applied to geological reconstruction and modeling of surface scenes in open pit mines. However, an integrated modeling method for surface and underground mine sites has not been reported.

Methods

In this study, we propose an integrated modeling method for open pit mines that fuses a real scene on the surface with an underground geological model. Based on oblique photography, a real-scene model was established on the surface. Based on the surface-stitching method proposed, the upper and lower surfaces and sides of the model were constructed in stages to construct a complete underground three-dimensional geological model, and the aboveground and underground models were registered together to build an integrated open pit mine model.

Results

The oblique photography method used reconstructed a surface model of an open pit mine using a real scene. The surface-stitching algorithm proposed was compared with the ball-pivoting and Poisson algorithms, and the integrity of the reconstructed model was markedly superior to that of the other two reconstruction methods. In addition, the surface-stitching algorithm was applied to the reconstruction of different formation models and showed good stability and reconstruction efficiency. Finally, the aboveground and underground models were accurately fitted after registration to form an integrated model.

Conclusions

The proposed method can efficiently establish an integrated open pit model. Based on the integrated model, an open pit auxiliary planning system was designed and realized. It supports the functions of mining planning and output calculation, assists users in mining planning and operation management, and improves production efficiency and management levels.
随着信息技术的进步和普及,露天采矿正迅速向集成化、数字化方向发展。三维重建技术已成功应用于露天矿地表场景的地质重建与建模。然而,地面和地下矿山场地的综合建模方法尚未见报道。方法提出了一种将地表真实场景与地下地质模型相融合的露天矿综合建模方法。在倾斜摄影的基础上,在曲面上建立了实景模型。基于所提出的曲面拼接方法,分阶段构建模型的上、下表面和侧面,构建完整的地下三维地质模型,并将地上模型和地下模型配准在一起,构建露天矿山综合模型。结果采用倾斜摄影方法,在真实场景下重建了露天矿的地表模型。将所提出的曲面拼接算法与球旋转算法和泊松算法进行了比较,重建模型的完整性明显优于其他两种重建方法。此外,将曲面拼接算法应用于不同地层模型的重建,显示出良好的稳定性和重建效率。最后,对地上模型和地下模型进行配准后的精确拟合,形成一体化模型。结论该方法能有效地建立露天矿综合模型。在此基础上,设计并实现了露天矿辅助规划系统。支持采矿规划和产量计算功能,帮助用户进行采矿规划和作业管理,提高生产效率和管理水平。
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引用次数: 0
Human-robot collaboration integrated with virtual reality in construction and manufacturing industries: A systematic review 建筑和制造业中集成虚拟现实的人机协作:系统综述
Q1 Computer Science Pub Date : 2025-08-01 DOI: 10.1016/j.vrih.2024.08.004
Ehsan Shourangiz, Fatemeh Ghafari, Chao Wang
The integration of Human-Robot Collaboration (HRC) into Virtual Reality (VR) technology is transforming industries by enhancing workforce skills, improving safety, and optimizing operational processes and efficiency through realistic simulations of industry-specific scenarios. Despite the growing adoption of VR integrated with HRC, comprehensive reviews of current research in HRC-VR within the construction and manufacturing fields are lacking. This review examines the latest advances in designing and implementing HRC using VR technology in these industries. The aim is to address the application domains of HRC-VR, types of robots used, VR setups, and software solutions used. To achieve this, a systematic literature review using the Preferred Reporting Items for Systematic Reviews and Meta-Analyses methodology was conducted on the Web of Science and Google Scholar databases, analyzing 383 articles and selecting 53 papers that met the established selection criteria. The findings emphasize a significant focus on enhancing human-robot interaction with a trend toward using immersive VR experiences and interactive 3D content creation tools. However, the integration of HRC with VR, especially in the dynamic construction environment, presents unique challenges and opportunities for future research, including developing more realistic simulations and adaptable robot systems. This paper offers insights for researchers, practitioners, educators, industry professionals, and policymakers interested in leveraging the integration of HRC with VR in construction and manufacturing industries.
将人机协作(HRC)集成到虚拟现实(VR)技术中,通过对行业特定场景的逼真模拟,提高劳动力技能、提高安全性、优化操作流程和效率,正在改变行业。尽管越来越多地采用VR与HRC相结合的技术,但目前在建筑和制造领域对HRC-VR的研究还缺乏全面的综述。本文综述了在这些行业中使用VR技术设计和实施HRC的最新进展。目的是解决HRC-VR的应用领域,使用的机器人类型,VR设置和使用的软件解决方案。为了实现这一目标,我们在Web of Science和b谷歌Scholar数据库上使用首选报告项目进行了系统文献综述和meta分析方法,分析了383篇文章,并选择了53篇符合既定选择标准的论文。研究结果强调,通过使用沉浸式VR体验和交互式3D内容创作工具的趋势,增强人机交互是一个重要的重点。然而,HRC与VR的融合,特别是在动态建筑环境中,为未来的研究带来了独特的挑战和机遇,包括开发更逼真的模拟和适应性强的机器人系统。本文为研究人员、从业人员、教育工作者、行业专业人士和政策制定者提供了见解,他们对在建筑和制造业中利用HRC与VR的集成感兴趣。
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引用次数: 0
Dynamic load balancing for real-time multiview path tracing on multi-GPU architectures 多gpu架构下实时多视图路径跟踪的动态负载平衡
Q1 Computer Science Pub Date : 2025-08-01 DOI: 10.1016/j.vrih.2022.08.013
Erwan Leria, Markku Makitalo, Julius Ikkala, Pekka Jääskeläinen
Stereoscopic and multiview rendering are used for virtual reality and the synthetic generation of light fields from three-dimensional scenes. Because rendering multiple views using ray tracing techniques is computationally expensive, the utilization of multiprocessor machines is necessary to achieve real-time frame rates. In this study, we propose a dynamic load-balancing algorithm for real-time multiview path tracing on multi-compute device platforms. The proposed algorithm was adapted to heterogeneous hardware combinations and dynamic scenes in real time. We show that on a heterogeneous dual-GPU platform, our implementation reduces the rendering time by an average of approximately 30%–50% compared with that of a uniform workload distribution, depending on the scene and number of views.
立体和多视图渲染用于虚拟现实和三维场景光场合成生成。由于使用光线追踪技术渲染多个视图的计算成本很高,因此使用多处理器机器来实现实时帧率是必要的。在这项研究中,我们提出了一种动态负载平衡算法,用于多计算设备平台上的实时多视图路径跟踪。该算法适用于异构硬件组合和实时动态场景。我们表明,在异构双gpu平台上,我们的实现与统一工作负载分布相比,平均减少了大约30%-50%的渲染时间,具体取决于场景和视图数量。
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引用次数: 0
Automated reinforcement learning for sequential ordering problem using hyperparameter optimization and metalearning 基于超参数优化和元学习的序列排序问题自动强化学习
Pub Date : 2025-07-29 DOI: 10.1007/s43684-025-00103-2
André Luiz Carvalho Ottoni

AutoML systems seek to assist Artificial Intelligence users in finding the best configurations for machine learning models. Following this line, recently the area of Automated Reinforcement Learning (AutoRL) has become increasingly relevant, given the growing increase in applications for reinforcement learning algorithms. However, the literature still lacks specific AutoRL systems for combinatorial optimization, especially for the Sequential Ordering Problem (SOP). Therefore, this paper aims to present a new AutoRL approach for SOP. For this, two new methods are proposed using hyperparameter optimization and metalearning: AutoRL-SOP and AutoRL-SOP-MtL. The proposed AutoRL techniques enable the combined tuning of three SARSA hyperparameters, being ϵ-greedy policy, learning rate, and discount factor. Furthermore, the new metalearning approach enables the transfer of hyperparameters between two combinatorial optimization domains: TSP (source) and SOP (target). The results show that the application of metalearning generates a reduction in computational cost in hyperparameter optimization. Furthermore, the proposed AutoRL methods achieved the best solutions in 23 out of 28 simulated TSPLIB instances compared to recent literature studies.

AutoML系统旨在帮助人工智能用户找到机器学习模型的最佳配置。沿着这条线,鉴于强化学习算法的应用日益增加,最近自动强化学习(AutoRL)领域变得越来越相关。然而,文献中仍然缺乏针对组合优化的特定自动驾驶系统,特别是针对顺序排序问题(SOP)。因此,本文旨在为SOP提供一种新的AutoRL方法。为此,提出了两种基于超参数优化和元学习的新方法:AutoRL-SOP和AutoRL-SOP- mtl。提出的AutoRL技术能够组合调整三个SARSA超参数,即ϵ-greedy策略、学习率和折现系数。此外,新的元学习方法能够在TSP(源)和SOP(目标)两个组合优化域之间传递超参数。结果表明,元学习的应用减少了超参数优化的计算成本。此外,与最近的文献研究相比,所提出的AutoRL方法在28个模拟TSPLIB实例中的23个中获得了最佳解决方案。
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引用次数: 0
Evaluating end-to-end autonomous driving architectures: a proximal policy optimization approach in simulated environments 评估端到端自动驾驶架构:模拟环境中的近端策略优化方法
Pub Date : 2025-07-25 DOI: 10.1007/s43684-025-00102-3
Ângelo Morgado, Kaoru Ota, Mianxiong Dong, Nuno Pombo

Autonomous driving systems (ADS) are at the forefront of technological innovation, promising enhanced safety, efficiency, and convenience in transportation. This study investigates the potential of end-to-end reinforcement learning (RL) architectures for ADS, specifically focusing on a Go-To-Point task involving lane-keeping and navigation through basic urban environments. The study uses the Proximal Policy Optimization (PPO) algorithm within the CARLA simulation environment. Traditional modular systems, which separate driving tasks into perception, decision-making, and control, provide interpretability and reliability in controlled scenarios but struggle with adaptability to dynamic, real-world conditions. In contrast, end-to-end systems offer a more integrated approach, potentially enhancing flexibility and decision-making cohesion.

This research introduces CARLA-GymDrive, a novel framework integrating the CARLA simulator with the Gymnasium API, enabling seamless RL experimentation with both discrete and continuous action spaces. Through a two-phase training regimen, the study evaluates the efficacy of PPO in an end-to-end ADS focused on basic tasks like lane-keeping and waypoint navigation. A comparative analysis with modular architectures is also provided. The findings highlight the strengths of PPO in managing continuous control tasks, achieving smoother and more adaptable driving behaviors than value-based algorithms like Deep Q-Networks. However, challenges remain in generalization and computational demands, with end-to-end systems requiring extensive training time.

While the study underscores the potential of end-to-end architectures, it also identifies limitations in scalability and real-world applicability, suggesting that modular systems may currently be more feasible for practical ADS deployment. Nonetheless, the CARLA-GymDrive framework and the insights gained from PPO-based ADS contribute significantly to the field, laying a foundation for future advancements in AD.

自动驾驶系统(ADS)处于技术创新的前沿,有望提高交通运输的安全性、效率和便利性。本研究探讨了端到端强化学习(RL)架构在ADS中的潜力,特别关注涉及车道保持和在基本城市环境中导航的Go-To-Point任务。该研究在CARLA仿真环境中使用了近端策略优化(PPO)算法。传统的模块化系统将驾驶任务分为感知、决策和控制,在受控场景中提供了可解释性和可靠性,但在适应动态的现实世界条件方面存在困难。相比之下,端到端系统提供了一种更综合的方法,潜在地提高了灵活性和决策凝聚力。本研究介绍了CARLA- gymdrive,这是一个将CARLA模拟器与gym API集成在一起的新框架,可以在离散和连续的动作空间中进行无缝的强化学习实验。通过两阶段的训练方案,该研究评估了PPO在端到端ADS中专注于基本任务(如车道保持和航路点导航)的功效。还提供了与模块化体系结构的比较分析。研究结果强调了PPO在管理连续控制任务方面的优势,与Deep Q-Networks等基于值的算法相比,它可以实现更平稳、更适应性的驾驶行为。然而,在泛化和计算需求方面仍然存在挑战,端到端系统需要大量的训练时间。虽然该研究强调了端到端架构的潜力,但它也指出了可扩展性和实际应用的局限性,表明模块化系统目前可能更适合实际的ADS部署。尽管如此,CARLA-GymDrive框架和从基于ppo的ADS中获得的见解对该领域做出了重大贡献,为AD的未来发展奠定了基础。
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引用次数: 0
Zero trust-driven access control delegation using blockchain 零信任驱动访问控制委托使用区块链
IF 5.6 3区 计算机科学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2025-06-20 DOI: 10.1016/j.bcra.2025.100319
Rahma Mukta , Shantanu Pal , Kowshik Chowdhury , Michael Hitchens , Hye-young Paik , Salil S. Kanhere
As digital ecosystems become more complex with decentralized technologies like the Internet of Things (IoT) and blockchain, traditional access control models fail to meet the security needs of dynamic, high-risk environments. The need for dynamic, fine-grained access control mechanisms has become critical, particularly in environments where trust must be continuously evaluated, and access decisions must adapt to real-time conditions. Traditional models often rely on static identity management and centralized trust assumptions, which are inadequate for modern, decentralized, and highly dynamic environments such as IoT ecosystems. Consequently, existing solutions lack fine-grained identity management, flexible delegation, and continuous trust evaluation, highlighting the need for a more robust, adaptive, and decentralized access control architecture. To address these gaps, this paper presents a novel access control architecture that integrates self-sovereign identity (SSI) and decentralized identifier (DID)-based access control with zero trust principles, enhanced by a flexible capability-based access control (CapBAC) approach. Leveraging SSI and DID allows entities to manage their identities without relying on a central authority, aligning with zero-trust principles. The integration of CapBAC ensures flexible, context-aware, and attribute-based access control, where access rights are dynamically granted based on the requester's capabilities. This enables fine-grained delegation of access rights, allowing trusted entities to delegate specific privileges to others without compromising overall security. Continuous trust evaluation is employed to assess the authenticity of access requests, mitigating the risks posed by compromised devices or users. The proposed architecture also incorporates blockchain technology to ensure transparent, immutable, and secure management of access logs, providing traceability and accountability for all access events. We demonstrate the feasibility and effectiveness of this solution through performance evaluations and comparisons with existing access control schemes, showing its superior security, scalability, and adaptability in real-world scenarios. Our work demonstrates a comprehensive, decentralized, and scalable solution for secure access control delegation using zero trust-driven principles.
随着物联网(IoT)和区块链等分散技术的发展,数字生态系统变得更加复杂,传统的访问控制模型已无法满足动态、高风险环境的安全需求。对动态、细粒度访问控制机制的需求已经变得至关重要,特别是在必须持续评估信任和访问决策必须适应实时条件的环境中。传统模型通常依赖于静态身份管理和集中式信任假设,这对于现代、分散和高度动态的环境(如物联网生态系统)是不够的。因此,现有的解决方案缺乏细粒度的身份管理、灵活的委托和持续的信任评估,这突出了对更健壮、自适应和分散的访问控制体系结构的需求。为了解决这些差距,本文提出了一种新的访问控制体系结构,该体系结构集成了基于零信任原则的自主身份(SSI)和基于分散标识符(DID)的访问控制,并通过灵活的基于能力的访问控制(CapBAC)方法进行了增强。利用SSI和DID允许实体在不依赖中央权威的情况下管理其身份,符合零信任原则。CapBAC的集成确保了灵活、上下文感知和基于属性的访问控制,其中访问权限是根据请求者的能力动态授予的。这支持细粒度的访问权限委托,允许受信任实体将特定特权委托给其他实体,而不会损害整体安全性。通过持续信任评估来评估访问请求的真实性,降低设备或用户被入侵带来的风险。所建议的体系结构还集成了区块链技术,以确保访问日志的透明、不可变和安全管理,为所有访问事件提供可跟踪性和责任。我们通过性能评估和与现有访问控制方案的比较,证明了该解决方案的可行性和有效性,展示了其在现实场景中优越的安全性、可扩展性和适应性。我们的工作展示了一个全面的、分散的、可扩展的解决方案,用于使用零信任驱动原则的安全访问控制委托。
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期刊
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