首页 > 最新文献

信息工程最新文献

英文 中文
IF:
Chasing in virtual environment:Dynamic alignment for multi-user collaborative redirected walking
Q1 Computer Science Pub Date : 2025-02-01 DOI: 10.1016/j.vrih.2024.07.002
Tianyang Dong, Shuqian Lv, Hubin Kong, Huanbo Zhang

Background

The redirected walking (RDW) method for multi-user collaboration requires maintaining the relative position between users in a virtual environment (VE) and physical environment (PE). A chasing game in a VE is a typical virtual reality game that entails multi-user collaboration. When a user approaches and interacts with a target user in the VE, the user is expected to approach and interact with the target user in the corresponding PE as well. Existing methods of multi-user RDW mainly focus on obstacle avoidance, which does not account for the relative positional relationship between the users in both VE and PE.

Methods

To enhance the user experience and facilitate potential interaction, this paper presents a novel dynamic alignment algorithm for multi-user collaborative redirected walking (DA-RDW) in a shared PE where the target user and other users are moving. This algorithm adopts improved artificial potential fields, where the repulsive force is a function of the relative position and velocity of the user with respect to dynamic obstacles. For the best alignment, this algorithm sets the alignment-guidance force in several cases and then converts it into a constrained optimization problem to obtain the optimal direction. Moreover, this algorithm introduces a potential interaction object selection strategy for a dynamically uncertain environment to speed up the subsequent alignment. To balance obstacle avoidance and alignment, this algorithm uses the dynamic weightings of the virtual and physical distances between users and the target to determine the resultant force vector.

Results

The efficacy of the proposed method was evaluated using a series of simulations and live-user experiments. The experimental results demonstrate that our novel dynamic alignment method for multi-user collaborative redirected walking can reduce the distance error in both VE and PE to improve alignment with fewer collisions.
{"title":"Chasing in virtual environment:Dynamic alignment for multi-user collaborative redirected walking","authors":"Tianyang Dong,&nbsp;Shuqian Lv,&nbsp;Hubin Kong,&nbsp;Huanbo Zhang","doi":"10.1016/j.vrih.2024.07.002","DOIUrl":"10.1016/j.vrih.2024.07.002","url":null,"abstract":"<div><h3>Background</h3><div>The redirected walking (RDW) method for multi-user collaboration requires maintaining the relative position between users in a virtual environment (VE) and physical environment (PE). A chasing game in a VE is a typical virtual reality game that entails multi-user collaboration. When a user approaches and interacts with a target user in the VE, the user is expected to approach and interact with the target user in the corresponding PE as well. Existing methods of multi-user RDW mainly focus on obstacle avoidance, which does not account for the relative positional relationship between the users in both VE and PE.</div></div><div><h3>Methods</h3><div>To enhance the user experience and facilitate potential interaction, this paper presents a novel dynamic alignment algorithm for multi-user collaborative redirected walking (DA-RDW) in a shared PE where the target user and other users are moving. This algorithm adopts improved artificial potential fields, where the repulsive force is a function of the relative position and velocity of the user with respect to dynamic obstacles. For the best alignment, this algorithm sets the alignment-guidance force in several cases and then converts it into a constrained optimization problem to obtain the optimal direction. Moreover, this algorithm introduces a potential interaction object selection strategy for a dynamically uncertain environment to speed up the subsequent alignment. To balance obstacle avoidance and alignment, this algorithm uses the dynamic weightings of the virtual and physical distances between users and the target to determine the resultant force vector.</div></div><div><h3>Results</h3><div>The efficacy of the proposed method was evaluated using a series of simulations and live-user experiments. The experimental results demonstrate that our novel dynamic alignment method for multi-user collaborative redirected walking can reduce the distance error in both VE and PE to improve alignment with fewer collisions.</div></div>","PeriodicalId":33538,"journal":{"name":"Virtual Reality Intelligent Hardware","volume":"7 1","pages":"Pages 26-46"},"PeriodicalIF":0.0,"publicationDate":"2025-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143562755","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Optimizing wireless sensor network topology with node load consideration
Q1 Computer Science Pub Date : 2025-02-01 DOI: 10.1016/j.vrih.2024.08.003
Ruizhi Chen

Background

With the development of the Internet, the topology optimization of wireless sensor networks has received increasing attention. However, traditional optimization methods often overlook the energy imbalance caused by node loads, which affects network performance.

Methods

To improve the overall performance and efficiency of wireless sensor networks, a new method for optimizing the wireless sensor network topology based on K-means clustering and firefly algorithms is proposed. The K-means clustering algorithm partitions nodes by minimizing the within-cluster variance, while the firefly algorithm is an optimization algorithm based on swarm intelligence that simulates the flashing interaction between fireflies to guide the search process. The proposed method first introduces the K-means clustering algorithm to cluster nodes and then introduces a firefly algorithm to dynamically adjust the nodes.

Results

The results showed that the average clustering accuracies in the Wine and Iris data sets were 86.59% and 94.55%, respectively, demonstrating good clustering performance. When calculating the node mortality rate and network load balancing standard deviation, the proposed algorithm showed dead nodes at approximately 50 iterations, with an average load balancing standard deviation of 1.7×104, proving its contribution to extending the network lifespan.

Conclusions

This demonstrates the superiority of the proposed algorithm in significantly improving the energy efficiency and load balancing of wireless sensor networks to extend the network lifespan. The research results indicate that wireless sensor networks have theoretical and practical significance in fields such as monitoring, healthcare, and agriculture.
{"title":"Optimizing wireless sensor network topology with node load consideration","authors":"Ruizhi Chen","doi":"10.1016/j.vrih.2024.08.003","DOIUrl":"10.1016/j.vrih.2024.08.003","url":null,"abstract":"<div><h3>Background</h3><div>With the development of the Internet, the topology optimization of wireless sensor networks has received increasing attention. However, traditional optimization methods often overlook the energy imbalance caused by node loads, which affects network performance.</div></div><div><h3>Methods</h3><div>To improve the overall performance and efficiency of wireless sensor networks, a new method for optimizing the wireless sensor network topology based on K-means clustering and firefly algorithms is proposed. The K-means clustering algorithm partitions nodes by minimizing the within-cluster variance, while the firefly algorithm is an optimization algorithm based on swarm intelligence that simulates the flashing interaction between fireflies to guide the search process. The proposed method first introduces the K-means clustering algorithm to cluster nodes and then introduces a firefly algorithm to dynamically adjust the nodes.</div></div><div><h3>Results</h3><div>The results showed that the average clustering accuracies in the Wine and Iris data sets were 86.59% and 94.55%, respectively, demonstrating good clustering performance. When calculating the node mortality rate and network load balancing standard deviation, the proposed algorithm showed dead nodes at approximately 50 iterations, with an average load balancing standard deviation of 1.7×10<sup>4</sup>, proving its contribution to extending the network lifespan.</div></div><div><h3>Conclusions</h3><div>This demonstrates the superiority of the proposed algorithm in significantly improving the energy efficiency and load balancing of wireless sensor networks to extend the network lifespan. The research results indicate that wireless sensor networks have theoretical and practical significance in fields such as monitoring, healthcare, and agriculture.</div></div>","PeriodicalId":33538,"journal":{"name":"Virtual Reality Intelligent Hardware","volume":"7 1","pages":"Pages 47-61"},"PeriodicalIF":0.0,"publicationDate":"2025-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143562756","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Finger tracking for wearable VR glove using flexible rack mechanism
Q1 Computer Science Pub Date : 2025-02-01 DOI: 10.1016/j.vrih.2024.03.001
Roshan Thilakarathna, Maroay Phlernjai

Background

With the increasing prominence of hand and finger motion tracking in virtual reality (VR) applications and rehabilitation studies, data gloves have emerged as a prevalent solution. In this study, we developed an innovative, lightweight, and detachable data glove tailored for finger motion tracking in VR environments.

Methods

The glove design incorporates a potentiometer coupled with a flexible rack and pinion gear system, facilitating precise and natural hand gestures for interaction with VR applications. Initially, we calibrated the potentiometer to align with the actual finger bending angle, and verified the accuracy of angle measurements recorded by the data glove. To verify the precision and reliability of our data glove, we conducted repeatability testing for flexion (grip test) and extension (flat test), with 250 measurements each, across five users. We employed the Gage Repeatability and Reproducibility to analyze and interpret the repeatable data. Furthermore, we integrated the gloves into a SteamVR home environment using the OpenGlove auto-calibration tool.

Conclusions

The repeatability analysis revealed an aggregate error of 1.45 degrees in both the gripped and flat hand positions. This outcome was notably favorable when compared with the findings from assessments of nine alternative data gloves that employed similar protocols. In these experiments, users navigated and engaged with virtual objects, underlining the glove's exact tracking of finger motion. Furthermore, the proposed data glove exhibited a low response time of 17–34 ms and back-drive force of only 0.19 N. Additionally, according to a comfort evaluation using the Comfort Rating Scales, the proposed glove system is wearable, placing it at the WL1 level.
{"title":"Finger tracking for wearable VR glove using flexible rack mechanism","authors":"Roshan Thilakarathna,&nbsp;Maroay Phlernjai","doi":"10.1016/j.vrih.2024.03.001","DOIUrl":"10.1016/j.vrih.2024.03.001","url":null,"abstract":"<div><h3>Background</h3><div>With the increasing prominence of hand and finger motion tracking in virtual reality (VR) applications and rehabilitation studies, data gloves have emerged as a prevalent solution. In this study, we developed an innovative, lightweight, and detachable data glove tailored for finger motion tracking in VR environments.</div></div><div><h3>Methods</h3><div>The glove design incorporates a potentiometer coupled with a flexible rack and pinion gear system, facilitating precise and natural hand gestures for interaction with VR applications. Initially, we calibrated the potentiometer to align with the actual finger bending angle, and verified the accuracy of angle measurements recorded by the data glove. To verify the precision and reliability of our data glove, we conducted repeatability testing for flexion (grip test) and extension (flat test), with 250 measurements each, across five users. We employed the Gage Repeatability and Reproducibility to analyze and interpret the repeatable data. Furthermore, we integrated the gloves into a SteamVR home environment using the OpenGlove auto-calibration tool.</div></div><div><h3>Conclusions</h3><div>The repeatability analysis revealed an aggregate error of 1.45 degrees in both the gripped and flat hand positions. This outcome was notably favorable when compared with the findings from assessments of nine alternative data gloves that employed similar protocols. In these experiments, users navigated and engaged with virtual objects, underlining the glove's exact tracking of finger motion. Furthermore, the proposed data glove exhibited a low response time of 17–34 ms and back-drive force of only 0.19 N. Additionally, according to a comfort evaluation using the Comfort Rating Scales, the proposed glove system is wearable, placing it at the WL1 level.</div></div>","PeriodicalId":33538,"journal":{"name":"Virtual Reality Intelligent Hardware","volume":"7 1","pages":"Pages 1-25"},"PeriodicalIF":0.0,"publicationDate":"2025-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143562754","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
FDCPNet:feature discrimination and context propagation network for 3D shape representation
Q1 Computer Science Pub Date : 2025-02-01 DOI: 10.1016/j.vrih.2024.06.001
Weimin SHI, Yuan XIONG, Qianwen WANG, Han JIANG, Zhong ZHOU

Background

Three-dimensional (3D) shape representation using mesh data is essential in various applications, such as virtual reality and simulation technologies. Current methods for extracting features from mesh edges or faces struggle with complex 3D models because edge-based approaches miss global contexts and face-based methods overlook variations in adjacent areas, which affects the overall precision. To address these issues, we propose the Feature Discrimination and Context Propagation Network (FDCPNet), which is a novel approach that synergistically integrates local and global features in mesh datasets.

Methods

FDCPNet is composed of two modules: (1) the Feature Discrimination Module, which employs an attention mechanism to enhance the identification of key local features, and (2) the Context Propagation Module, which enriches key local features by integrating global contextual information, thereby facilitating a more detailed and comprehensive representation of crucial areas within the mesh model.

Results

Experiments on popular datasets validated the effectiveness of FDCPNet, showing an improvement in the classification accuracy over the baseline MeshNet. Furthermore, even with reduced mesh face numbers and limited training data, FDCPNet achieved promising results, demonstrating its robustness in scenarios of variable complexity.
背景在虚拟现实和仿真技术等各种应用中,使用网格数据表示三维(3D)形状至关重要。目前从网格边缘或面孔中提取特征的方法在处理复杂的三维模型时非常吃力,因为基于边缘的方法会遗漏全局上下文,而基于面孔的方法会忽略相邻区域的变化,从而影响整体精度。为了解决这些问题,我们提出了 "特征识别和上下文传播网络"(FDCPNet),这是一种能协同整合网格数据集中局部和全局特征的新方法。方法 FDCPNet 由两个模块组成:(1) 特征识别模块,采用注意力机制来增强关键局部特征的识别;(2) 上下文传播模块,通过整合全局上下文信息来丰富关键局部特征,从而促进网格模型中关键区域的更详细、更全面的呈现。此外,即使在网格面数量减少和训练数据有限的情况下,FDCPNet 也取得了可喜的成果,证明了它在复杂度变化的场景中的鲁棒性。
{"title":"FDCPNet:feature discrimination and context propagation network for 3D shape representation","authors":"Weimin SHI,&nbsp;Yuan XIONG,&nbsp;Qianwen WANG,&nbsp;Han JIANG,&nbsp;Zhong ZHOU","doi":"10.1016/j.vrih.2024.06.001","DOIUrl":"10.1016/j.vrih.2024.06.001","url":null,"abstract":"<div><h3>Background</h3><div>Three-dimensional (3D) shape representation using mesh data is essential in various applications, such as virtual reality and simulation technologies. Current methods for extracting features from mesh edges or faces struggle with complex 3D models because edge-based approaches miss global contexts and face-based methods overlook variations in adjacent areas, which affects the overall precision. To address these issues, we propose the Feature Discrimination and Context Propagation Network (FDCPNet), which is a novel approach that synergistically integrates local and global features in mesh datasets.</div></div><div><h3>Methods</h3><div>FDCPNet is composed of two modules: (1) the Feature Discrimination Module, which employs an attention mechanism to enhance the identification of key local features, and (2) the Context Propagation Module, which enriches key local features by integrating global contextual information, thereby facilitating a more detailed and comprehensive representation of crucial areas within the mesh model.</div></div><div><h3>Results</h3><div>Experiments on popular datasets validated the effectiveness of FDCPNet, showing an improvement in the classification accuracy over the baseline MeshNet. Furthermore, even with reduced mesh face numbers and limited training data, FDCPNet achieved promising results, demonstrating its robustness in scenarios of variable complexity.</div></div>","PeriodicalId":33538,"journal":{"name":"Virtual Reality Intelligent Hardware","volume":"7 1","pages":"Pages 83-94"},"PeriodicalIF":0.0,"publicationDate":"2025-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143562654","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A haptic feedback glove for virtual piano interaction
Q1 Computer Science Pub Date : 2025-02-01 DOI: 10.1016/j.vrih.2024.07.001
Yifan FU, Jialin LIU, Xu LI, Xiaoying SUN

Background

Haptic feedback plays a crucial role in virtual reality (VR) interaction, helping to improve the precision of user operation and enhancing the immersion of the user experience. Instrumental haptic feedback in virtual environments is primarily realized using grounded force or vibration feedback devices. However, improvements are required in terms of the active space and feedback realism.

Methods

We propose a lightweight and flexible haptic feedback glove that can haptically render objects in VR environments via kinesthetic and vibration feedback, thereby enabling users to enjoy a rich virtual piano-playing experience. The kinesthetic feedback of the glove relies on a cable-pulling mechanism that rotates the mechanism and pulls the two cables connected to it, thereby changing the amount of force generated to simulate the hardness or softness of the object. Vibration feedback is provided by small vibration motors embedded in the bottom of the fingertips of the glove. We designed a piano-playing scenario in the virtual environment and conducted user tests. The evaluation metrics were clarity, realism, enjoyment, and satisfaction.

Results

A total of 14 subjects participated in the test, and the results showed that our proposed glove scored significantly higher on the four evaluation metrics than the no-feedback and vibration feedback methods.

Conclusions

Our proposed glove significantly enhances the user experience when interacting with virtual objects.
{"title":"A haptic feedback glove for virtual piano interaction","authors":"Yifan FU,&nbsp;Jialin LIU,&nbsp;Xu LI,&nbsp;Xiaoying SUN","doi":"10.1016/j.vrih.2024.07.001","DOIUrl":"10.1016/j.vrih.2024.07.001","url":null,"abstract":"<div><h3>Background</h3><div>Haptic feedback plays a crucial role in virtual reality (VR) interaction, helping to improve the precision of user operation and enhancing the immersion of the user experience. Instrumental haptic feedback in virtual environments is primarily realized using grounded force or vibration feedback devices. However, improvements are required in terms of the active space and feedback realism.</div></div><div><h3>Methods</h3><div>We propose a lightweight and flexible haptic feedback glove that can haptically render objects in VR environments via kinesthetic and vibration feedback, thereby enabling users to enjoy a rich virtual piano-playing experience. The kinesthetic feedback of the glove relies on a cable-pulling mechanism that rotates the mechanism and pulls the two cables connected to it, thereby changing the amount of force generated to simulate the hardness or softness of the object. Vibration feedback is provided by small vibration motors embedded in the bottom of the fingertips of the glove. We designed a piano-playing scenario in the virtual environment and conducted user tests. The evaluation metrics were clarity, realism, enjoyment, and satisfaction.</div></div><div><h3>Results</h3><div>A total of 14 subjects participated in the test, and the results showed that our proposed glove scored significantly higher on the four evaluation metrics than the no-feedback and vibration feedback methods.</div></div><div><h3>Conclusions</h3><div>Our proposed glove significantly enhances the user experience when interacting with virtual objects.</div></div>","PeriodicalId":33538,"journal":{"name":"Virtual Reality Intelligent Hardware","volume":"7 1","pages":"Pages 95-110"},"PeriodicalIF":0.0,"publicationDate":"2025-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143562655","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
YGC-SLAM:A visual SLAM based on improved YOLOv5 and geometric constraints for dynamic indoor environments
Q1 Computer Science Pub Date : 2025-02-01 DOI: 10.1016/j.vrih.2024.05.001
Juncheng ZHANG , Fuyang KE , Qinqin TANG , Wenming YU , Ming ZHANG

Background

As visual simultaneous localization and mapping (SLAM) is primarily based on the assumption of a static scene, the presence of dynamic objects in the frame causes problems such as a deterioration of system robustness and inaccurate position estimation. In this study, we propose a YGC-SLAM for indoor dynamic environments based on the ORB-SLAM2 framework combined with semantic and geometric constraints to improve the positioning accuracy and robustness of the system.

Methods

First, the recognition accuracy of YOLOv5 was improved by introducing the convolution block attention model and the improved EIOU loss function, whereby the prediction frame converges quickly for better detection. The improved YOLOv5 was then added to the tracking thread for dynamic target detection to eliminate dynamic points. Subsequently, multi-view geometric constraints were used for re-judging to further eliminate dynamic points while enabling more useful feature points to be retained and preventing the semantic approach from over-eliminating feature points, causing a failure of map building. The K-means clustering algorithm was used to accelerate this process and quickly calculate and determine the motion state of each cluster of pixel points. Finally, a strategy for drawing keyframes with de-redundancy was implemented to construct a clear 3D dense static point-cloud map.

Results

Through testing on TUM dataset and a real environment, the experimental results show that our algorithm reduces the absolute trajectory error by 98.22% and the relative trajectory error by 97.98% compared with the original ORB-SLAM2, which is more accurate and has better real-time performance than similar algorithms, such as DynaSLAM and DS-SLAM.

Conclusions

The YGC-SLAM proposed in this study can effectively eliminate the adverse effects of dynamic objects, and the system can better complete positioning and map building tasks in complex environments.
{"title":"YGC-SLAM:A visual SLAM based on improved YOLOv5 and geometric constraints for dynamic indoor environments","authors":"Juncheng ZHANG ,&nbsp;Fuyang KE ,&nbsp;Qinqin TANG ,&nbsp;Wenming YU ,&nbsp;Ming ZHANG","doi":"10.1016/j.vrih.2024.05.001","DOIUrl":"10.1016/j.vrih.2024.05.001","url":null,"abstract":"<div><h3>Background</h3><div>As visual simultaneous localization and mapping (SLAM) is primarily based on the assumption of a static scene, the presence of dynamic objects in the frame causes problems such as a deterioration of system robustness and inaccurate position estimation. In this study, we propose a YGC-SLAM for indoor dynamic environments based on the ORB-SLAM2 framework combined with semantic and geometric constraints to improve the positioning accuracy and robustness of the system.</div></div><div><h3>Methods</h3><div>First, the recognition accuracy of YOLOv5 was improved by introducing the convolution block attention model and the improved EIOU loss function, whereby the prediction frame converges quickly for better detection. The improved YOLOv5 was then added to the tracking thread for dynamic target detection to eliminate dynamic points. Subsequently, multi-view geometric constraints were used for re-judging to further eliminate dynamic points while enabling more useful feature points to be retained and preventing the semantic approach from over-eliminating feature points, causing a failure of map building. The K-means clustering algorithm was used to accelerate this process and quickly calculate and determine the motion state of each cluster of pixel points. Finally, a strategy for drawing keyframes with de-redundancy was implemented to construct a clear 3D dense static point-cloud map.</div></div><div><h3>Results</h3><div>Through testing on TUM dataset and a real environment, the experimental results show that our algorithm reduces the absolute trajectory error by 98.22% and the relative trajectory error by 97.98% compared with the original ORB-SLAM2, which is more accurate and has better real-time performance than similar algorithms, such as DynaSLAM and DS-SLAM.</div></div><div><h3>Conclusions</h3><div>The YGC-SLAM proposed in this study can effectively eliminate the adverse effects of dynamic objects, and the system can better complete positioning and map building tasks in complex environments.</div></div>","PeriodicalId":33538,"journal":{"name":"Virtual Reality Intelligent Hardware","volume":"7 1","pages":"Pages 62-82"},"PeriodicalIF":0.0,"publicationDate":"2025-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143562653","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Enhanced bearing RUL prediction based on dynamic temporal attention and mixed MLP 基于动态时间关注和混合MLP的增强轴承RUL预测
Pub Date : 2025-01-10 DOI: 10.1007/s43684-024-00088-4
Zhongtian Jin, Chong Chen, Aris Syntetos, Ying Liu

Bearings are critical components in machinery, and accurately predicting their remaining useful life (RUL) is essential for effective predictive maintenance. Traditional RUL prediction methods often rely on manual feature extraction and expert knowledge, which face specific challenges such as handling non-stationary data and avoiding overfitting due to the inclusion of numerous irrelevant features. This paper presents an approach that leverages Continuous Wavelet Transform (CWT) for feature extraction, a Channel-Temporal Mixed MLP (CT-MLP) layer for capturing intricate dependencies, and a dynamic attention mechanism to adjust its focus based on the temporal importance of features within the time series. The dynamic attention mechanism integrates multi-head attention with innovative enhancements, making it particularly effective for datasets exhibiting non-stationary behaviour. An experimental study using the XJTU-SY rolling bearings dataset and the PRONOSTIA bearing dataset revealed that the proposed deep learning algorithm significantly outperforms other state-of-the-art algorithms in terms of RMSE and MAE, demonstrating its robustness and accuracy.

轴承是机械中的关键部件,准确预测其剩余使用寿命(RUL)对于有效的预测性维护至关重要。传统的RUL预测方法通常依赖于手动特征提取和专家知识,这面临着特殊的挑战,例如处理非平稳数据以及避免由于包含大量不相关特征而导致的过拟合。本文提出了一种利用连续小波变换(CWT)进行特征提取的方法,一个通道-时间混合MLP (CT-MLP)层用于捕获复杂的依赖关系,以及一个基于时间序列中特征的时间重要性调整其焦点的动态注意机制。动态注意机制将多头注意与创新增强相结合,使其对表现出非平稳行为的数据集特别有效。使用XJTU-SY滚动轴承数据集和PRONOSTIA轴承数据集进行的实验研究表明,所提出的深度学习算法在RMSE和MAE方面显著优于其他最先进的算法,证明了其鲁棒性和准确性。
{"title":"Enhanced bearing RUL prediction based on dynamic temporal attention and mixed MLP","authors":"Zhongtian Jin,&nbsp;Chong Chen,&nbsp;Aris Syntetos,&nbsp;Ying Liu","doi":"10.1007/s43684-024-00088-4","DOIUrl":"10.1007/s43684-024-00088-4","url":null,"abstract":"<div><p>Bearings are critical components in machinery, and accurately predicting their remaining useful life (RUL) is essential for effective predictive maintenance. Traditional RUL prediction methods often rely on manual feature extraction and expert knowledge, which face specific challenges such as handling non-stationary data and avoiding overfitting due to the inclusion of numerous irrelevant features. This paper presents an approach that leverages Continuous Wavelet Transform (CWT) for feature extraction, a Channel-Temporal Mixed MLP (CT-MLP) layer for capturing intricate dependencies, and a dynamic attention mechanism to adjust its focus based on the temporal importance of features within the time series. The dynamic attention mechanism integrates multi-head attention with innovative enhancements, making it particularly effective for datasets exhibiting non-stationary behaviour. An experimental study using the XJTU-SY rolling bearings dataset and the PRONOSTIA bearing dataset revealed that the proposed deep learning algorithm significantly outperforms other state-of-the-art algorithms in terms of RMSE and MAE, demonstrating its robustness and accuracy.</p></div>","PeriodicalId":71187,"journal":{"name":"自主智能系统(英文)","volume":"5 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2025-01-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://link.springer.com/content/pdf/10.1007/s43684-024-00088-4.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142939427","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
An interaction-fair semi-decentralized trajectory planner for connected and autonomous vehicles 一种适用于联网和自动驾驶汽车的互动公平的半分散轨迹规划器
Pub Date : 2025-01-03 DOI: 10.1007/s43684-024-00087-5
Zhengqin Liu, Jinlong Lei, Peng Yi, Yiguang Hong

Lately, there has been a lot of interest in game-theoretic approaches to the trajectory planning of autonomous vehicles (AVs). But most methods solve the game independently for each AV while lacking coordination mechanisms, and hence result in redundant computation and fail to converge to the same equilibrium, which presents challenges in computational efficiency and safety. Moreover, most studies rely on the strong assumption of knowing the intentions of all other AVs. This paper designs a novel autonomous vehicle trajectory planning approach to resolve the computational efficiency and safety problems in uncoordinated trajectory planning by exploiting vehicle-to-everything (V2X) technology. Firstly, the trajectory planning for connected and autonomous vehicles (CAVs) is formulated as a game with coupled safety constraints. We then define the interaction fairness of the planned trajectories and prove that interaction-fair trajectories correspond to the variational equilibrium (VE) of this game. Subsequently, we propose a semi-decentralized planner for the vehicles to seek VE-based fair trajectories, in which each CAV optimizes its individual trajectory based on neighboring CAVs’ information shared through V2X, and the roadside unit takes the role of updating multipliers for collision avoidance constraints. The approach can significantly improve computational efficiency through parallel computing among CAVs, and enhance the safety of planned trajectories by ensuring equilibrium concordance among CAVs. Finally, we conduct Monte Carlo experiments in multiple situations at an intersection, where the empirical results show the advantages of SVEP, including the fast computation speed, a small communication payload, high scalability, equilibrium concordance, and safety, making it a promising solution for trajectory planning in connected traffic scenarios. To the best of our knowledge, this is the first study to achieve semi-distributed solving of a game with coupled constraints in a CAV trajectory planning problem.

近年来,人们对自动驾驶汽车轨迹规划的博弈论方法产生了浓厚的兴趣。但大多数方法对每个自动驾驶汽车独立求解博弈,缺乏协调机制,导致计算冗余,无法收敛到同一均衡,对计算效率和安全性提出了挑战。此外,大多数研究都依赖于了解所有其他自动驾驶汽车意图的强烈假设。本文利用车对万物(V2X)技术,设计了一种新的自动驾驶车辆轨迹规划方法,以解决非协调轨迹规划中的计算效率和安全问题。首先,将网联自动驾驶汽车的轨迹规划表述为具有耦合安全约束的博弈。然后,我们定义了计划轨迹的交互公平性,并证明了交互公平性轨迹对应于该博弈的变分均衡。随后,我们提出了一种半分散的车辆规划方案,以寻求基于V2X的公平轨迹,其中每个CAV根据通过V2X共享的相邻CAV的信息优化其个人轨迹,路边单元承担更新避碰约束乘数的作用。该方法通过对机动车辆之间的并行计算,显著提高了计算效率,并通过保证机动车辆之间的平衡一致性,提高了规划轨迹的安全性。最后,我们在十字路口进行了多种情况下的蒙特卡罗实验,实验结果表明,SVEP具有计算速度快、通信载荷小、可扩展性强、平衡一致性好、安全性高等优点,是一种很有前景的互联交通场景下的轨迹规划解决方案。据我们所知,这是第一个在CAV轨迹规划问题中实现具有耦合约束的半分布式求解的研究。
{"title":"An interaction-fair semi-decentralized trajectory planner for connected and autonomous vehicles","authors":"Zhengqin Liu,&nbsp;Jinlong Lei,&nbsp;Peng Yi,&nbsp;Yiguang Hong","doi":"10.1007/s43684-024-00087-5","DOIUrl":"10.1007/s43684-024-00087-5","url":null,"abstract":"<div><p>Lately, there has been a lot of interest in game-theoretic approaches to the trajectory planning of autonomous vehicles (AVs). But most methods solve the game independently for each AV while lacking coordination mechanisms, and hence result in redundant computation and fail to converge to the same equilibrium, which presents challenges in computational efficiency and safety. Moreover, most studies rely on the strong assumption of knowing the intentions of all other AVs. This paper designs a novel autonomous vehicle trajectory planning approach to resolve the computational efficiency and safety problems in uncoordinated trajectory planning by exploiting vehicle-to-everything (V2X) technology. Firstly, the trajectory planning for connected and autonomous vehicles (CAVs) is formulated as a game with coupled safety constraints. We then define the interaction fairness of the planned trajectories and prove that interaction-fair trajectories correspond to the variational equilibrium (VE) of this game. Subsequently, we propose a semi-decentralized planner for the vehicles to seek VE-based fair trajectories, in which each CAV optimizes its individual trajectory based on neighboring CAVs’ information shared through V2X, and the roadside unit takes the role of updating multipliers for collision avoidance constraints. The approach can significantly improve computational efficiency through parallel computing among CAVs, and enhance the safety of planned trajectories by ensuring equilibrium concordance among CAVs. Finally, we conduct Monte Carlo experiments in multiple situations at an intersection, where the empirical results show the advantages of SVEP, including the fast computation speed, a small communication payload, high scalability, equilibrium concordance, and safety, making it a promising solution for trajectory planning in connected traffic scenarios. To the best of our knowledge, this is the first study to achieve semi-distributed solving of a game with coupled constraints in a CAV trajectory planning problem.</p></div>","PeriodicalId":71187,"journal":{"name":"自主智能系统(英文)","volume":"5 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2025-01-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://link.springer.com/content/pdf/10.1007/s43684-024-00087-5.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142912803","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Network synchronizability enhancement via adding antagonistic interactions 通过添加拮抗相互作用增强网络同步性
Pub Date : 2024-12-31 DOI: 10.1007/s43684-024-00086-6
Yue Song, Xiaoqin Liu, Dingmei Wang, Pengfei Gao, Mengqi Xue

We discover a “less-is-more” effect that adding local antagonistic interactions (negative edge weights) can enhance the overall synchronizability of a dynamical network system. To explain this seemingly counterintuitive phenomenon, a condition is established to identify those edges the weight reduction of which improves the synchronizability index of the underlying network. We further reveal that this condition can be interpreted from the perspective of resistance distance and network community structure. The obtained result is also verified via numerical experiments on a 14-node network and a 118-node network. Our finding brings new thoughts and inspirations to the future directions of optimal network design problems.

我们发现了一个“少即是多”的效应,即增加局部对抗相互作用(负边权)可以增强动态网络系统的整体同步性。为了解释这种看似违反直觉的现象,我们建立了一个条件来识别那些权重降低可以提高底层网络同步性指数的边缘。我们进一步发现,这种情况可以从抵抗距离和网络社区结构的角度来解释。并通过14节点网络和118节点网络的数值实验对所得结果进行了验证。这一发现为未来网络优化设计问题的研究方向提供了新的思路和启示。
{"title":"Network synchronizability enhancement via adding antagonistic interactions","authors":"Yue Song,&nbsp;Xiaoqin Liu,&nbsp;Dingmei Wang,&nbsp;Pengfei Gao,&nbsp;Mengqi Xue","doi":"10.1007/s43684-024-00086-6","DOIUrl":"10.1007/s43684-024-00086-6","url":null,"abstract":"<div><p>We discover a “less-is-more” effect that adding local antagonistic interactions (negative edge weights) can enhance the overall synchronizability of a dynamical network system. To explain this seemingly counterintuitive phenomenon, a condition is established to identify those edges the weight reduction of which improves the synchronizability index of the underlying network. We further reveal that this condition can be interpreted from the perspective of resistance distance and network community structure. The obtained result is also verified via numerical experiments on a 14-node network and a 118-node network. Our finding brings new thoughts and inspirations to the future directions of optimal network design problems.</p></div>","PeriodicalId":71187,"journal":{"name":"自主智能系统(英文)","volume":"4 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://link.springer.com/content/pdf/10.1007/s43684-024-00086-6.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142906061","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Distributed strategies for pursuit-evasion of high-order integrators 高阶集成商追逃的分布式策略
Pub Date : 2024-12-27 DOI: 10.1007/s43684-024-00085-7
Panpan Zhou, Yueyue Xu, Bo Wahlberg, Xiaoming Hu

This paper presents decentralized solutions for pursuit-evasion problems involving high-order integrators with intracoalition cooperation and intercoalition confrontation. Distinct error variables and hyper-variables are introduced to ensure the control strategies to be independent of the relative velocities, accelerations and higher order information of neighbors. Consequently, our approach only requires agents to exchange position information or to measure the relative positions of the neighbors. The distributed strategies take into consideration the goals of intracoalition cooperation or intercoalition confrontation of the players. Furthermore, after establishing a sufficient and necessary condition for a class of high-order integrators, we present conditions for capture and formation control with exponential convergence for three scenarios: one-pursuer-one-evader, multiple-pursuer-one-evader, and multiple-pursuer-multiple-evader. It is shown that the conditions depend on the structure of the communication graph, the weights in the control law, and the expected formation configuration. Finally, the effectiveness of the proposed algorithm is demonstrated through simulation results.

本文提出了具有联盟内合作和联盟间对抗的高阶积分器追逃问题的分散解。引入了不同的误差变量和超变量,以保证控制策略不受相对速度、加速度和邻居的高阶信息的影响。因此,我们的方法只需要代理交换位置信息或测量邻居的相对位置。分布式策略考虑了参与者的联盟内合作或联盟间对抗的目标。在建立了一类高阶积分器的充要条件后,给出了一类高阶积分器在单跟踪器- 1逃避器、多跟踪器- 1逃避器和多跟踪器-多逃避器三种情况下的捕获和编队控制的指数收敛条件。结果表明,这些条件取决于通信图的结构、控制律中的权值和期望的编队构型。最后,通过仿真结果验证了该算法的有效性。
{"title":"Distributed strategies for pursuit-evasion of high-order integrators","authors":"Panpan Zhou,&nbsp;Yueyue Xu,&nbsp;Bo Wahlberg,&nbsp;Xiaoming Hu","doi":"10.1007/s43684-024-00085-7","DOIUrl":"10.1007/s43684-024-00085-7","url":null,"abstract":"<div><p>This paper presents decentralized solutions for pursuit-evasion problems involving high-order integrators with intracoalition cooperation and intercoalition confrontation. Distinct error variables and hyper-variables are introduced to ensure the control strategies to be independent of the relative velocities, accelerations and higher order information of neighbors. Consequently, our approach only requires agents to exchange position information or to measure the relative positions of the neighbors. The distributed strategies take into consideration the goals of intracoalition cooperation or intercoalition confrontation of the players. Furthermore, after establishing a sufficient and necessary condition for a class of high-order integrators, we present conditions for capture and formation control with exponential convergence for three scenarios: one-pursuer-one-evader, multiple-pursuer-one-evader, and multiple-pursuer-multiple-evader. It is shown that the conditions depend on the structure of the communication graph, the weights in the control law, and the expected formation configuration. Finally, the effectiveness of the proposed algorithm is demonstrated through simulation results.</p></div>","PeriodicalId":71187,"journal":{"name":"自主智能系统(英文)","volume":"4 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-12-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://link.springer.com/content/pdf/10.1007/s43684-024-00085-7.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142889926","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
期刊
全部 科技通报 计算机与应用化学 电子工业专用设备 河北工业科技 Journal of Applied Sciences 中国科学技术大学学报 印制电路信息 Wuhan University Journal of Natural Sciences Virtual Reality Intelligent Hardware 模式识别与人工智能 控制与决策 电机与控制学报 南京邮电大学学报(自然科学版) 计算机研究与发展 计算机学报 自动化学报 电子科技大学学报 华南理工大学学报(自然科学版) 中国图象图形学报 雷达学报 信息与控制 数据采集与处理 机器人 西北工业大学学报 High Technology Letters Journal of Cybersecurity 中国科学:信息科学 Big Data Mining and Analytics Visual Computing for Industry, Biomedicine, and Art 清华大学学报(自然科学版) 计算机辅助设计与图形学学报 电波科学学报 Journal of Biosafety and Biosecurity Blockchain-Research and Applications 建模与仿真(英文) 建模与仿真 Soc Netw 单片机与嵌入式系统应用 信息安全(英文) 数据挖掘 指挥信息系统与技术 通信世界 智能与融合网络(英文) 电磁分析与应用期刊(英文) 资源环境与信息工程(英文) 无线传感网络(英文) 高性能计算技术 中文信息学报 通信技术政策研究 Tsinghua Sci. Technol. 天线与传播(英文) 物联网技术 离散数学期刊(英文) 计算机应用 ZTE Communications 软件工程与应用(英文) 航空计算技术 智能控制与自动化(英文) 电路与系统(英文) 计算机工程 天线学报 仪表技术与传感器 海军航空工程学院学报 Comput Technol Appl 军事通信技术 计算机仿真 无线通信 现代电子技术(英文) Journal of Systems Science and Information 电脑和通信(英文) 无线工程与技术(英文) 无线互联科技 人工智能与机器人研究 计算机工程与设计 电路与系统学报 软件 通讯和计算机:中英文版 智能学习系统与应用(英文) 图像与信号处理 软件工程与应用 电力电子 现代非线性理论与应用(英文) 计算机科学 计算机科学与应用 物联网(英文) 数据与计算发展前沿 电信科学 自主智能(英文) 人工智能杂志(英文) 信号处理 人工智能技术学报(英文) 自主智能系统(英文) 信息通信技术 数据分析和信息处理(英文)
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1