{"title":"Tracing House: Wargaming Cyber Deterrence.","authors":"A. Reddie","doi":"10.2172/1871419","DOIUrl":"https://doi.org/10.2172/1871419","url":null,"abstract":"","PeriodicalId":102508,"journal":{"name":"Proposed for presentation at the 89th MORS Symposium held June 21-25, 2021.","volume":"107 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122336908","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
A. Reddie, Ruby E. Booth, B. Goldblum, K. Lakkaraju, J. Reinhardt
Policymakers often want the very best data with which to make decisions--particularly when concerned with questions of national and international security. But what happens when this data is not available? In those instances, analysts have come to rely on synthetic data-generating processes--turning to modeling and simulation tools and survey experiments among other methods. In the cyber domain, where empirical data at the strategic level are limited, this is no different--cyber wargames are quickly becoming a principal method for both exploring and analyzing the security challenges posed by state and non-state actors in cyberspace. In this chapter, we examine the design decisions associated with this method.
{"title":"Wargames as Data: Addressing the Wargamer?s Trilemma.","authors":"A. Reddie, Ruby E. Booth, B. Goldblum, K. Lakkaraju, J. Reinhardt","doi":"10.2172/1871418","DOIUrl":"https://doi.org/10.2172/1871418","url":null,"abstract":"Policymakers often want the very best data with which to make decisions--particularly when concerned with questions of national and international security. But what happens when this data is not available? In those instances, analysts have come to rely on synthetic data-generating processes--turning to modeling and simulation tools and survey experiments among other methods. In the cyber domain, where empirical data at the strategic level are limited, this is no different--cyber wargames are quickly becoming a principal method for both exploring and analyzing the security challenges posed by state and non-state actors in cyberspace. In this chapter, we examine the design decisions associated with this method.","PeriodicalId":102508,"journal":{"name":"Proposed for presentation at the 89th MORS Symposium held June 21-25, 2021.","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115238965","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}