Pub Date : 2023-06-08DOI: 10.36982/jseci.v1i1.3046
Parhan Oktaria Putra, Herri Setiawan, Zaid Romegar Mair
The server room is an important room that is useful as a place to store devices related to the server. Inside the server room itself there are also important data that need to be protected so that security standards are needed to protect the room starting from air temperature, humidity, fire prevention. To meet these security standards, a tool is provided to monitor the temperature in the server room. By using a temperature sensor, namely DHT-11 and the NodeMCU ESP8266 Module as a tool for reading sensors, MQTT as a communication protocol and HTML for simple display, Telegram as a notification medium. This tool is useful so that we don't have to come directly to the server room to check room temperature and activities in checking temperature become easier because a website is provided that provides information about room temperature in real time
{"title":"Implementasi Alat Monitoring Suhu Ruangan Berbasis Internet Of Things (IoT) Menggunakan Metode MQTT dan HTML Pada Ruangan Server Universitas Indo Global Mandiri Palembang","authors":"Parhan Oktaria Putra, Herri Setiawan, Zaid Romegar Mair","doi":"10.36982/jseci.v1i1.3046","DOIUrl":"https://doi.org/10.36982/jseci.v1i1.3046","url":null,"abstract":"The server room is an important room that is useful as a place to store devices related to the server. Inside the server room itself there are also important data that need to be protected so that security standards are needed to protect the room starting from air temperature, humidity, fire prevention. To meet these security standards, a tool is provided to monitor the temperature in the server room. By using a temperature sensor, namely DHT-11 and the NodeMCU ESP8266 Module as a tool for reading sensors, MQTT as a communication protocol and HTML for simple display, Telegram as a notification medium. This tool is useful so that we don't have to come directly to the server room to check room temperature and activities in checking temperature become easier because a website is provided that provides information about room temperature in real time","PeriodicalId":169929,"journal":{"name":"Jurnal Software Engineering and Computational Intelligence","volume":"98 ","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-06-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114050863","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-06-08DOI: 10.36982/jseci.v1i1.3045
M. A. Pratama, Herri Setiawan, Zaid Romegar Mair
VPS (Virtual Private Server) is a server virtualization technology that is currently widely used by users for a variety of purposes, including personal, work, office, and business. Virtual Private Server (VPS) is a technology that uses VPS. Since renting a virtual private server (VPS) is less expensive than purchasing or renting a dedicated server, VPS is widely used. However, VPS has some disadvantages as well, one of which concerns security. The Intrusion Detection System (IDS), the Virtual Private Network (VPN), and the Honeypot are just a few of the other options that can be utilized to secure servers. The Honeypot application is needed to protect Virtual Private Server (VPS), which requires a detection application that can reduce attacks on VPS. Cowrie is able to detect and record all attacks that occur on the server based on the results of attack testing that was carried out 25 times for each attack test, beginning with port scanning and progressing through DDoS attacks, brute force attacks, and individual, double, and multiple tests. considered to be very effective, but when multiple attacks were carried out simultaneously, the server experienced a downtime or lag
{"title":"Implementasi Honeypot Sebagai Pendeteksi Serangan Pada Virtual Private Server (VPS)","authors":"M. A. Pratama, Herri Setiawan, Zaid Romegar Mair","doi":"10.36982/jseci.v1i1.3045","DOIUrl":"https://doi.org/10.36982/jseci.v1i1.3045","url":null,"abstract":"VPS (Virtual Private Server) is a server virtualization technology that is currently widely used by users for a variety of purposes, including personal, work, office, and business. Virtual Private Server (VPS) is a technology that uses VPS. Since renting a virtual private server (VPS) is less expensive than purchasing or renting a dedicated server, VPS is widely used. However, VPS has some disadvantages as well, one of which concerns security. The Intrusion Detection System (IDS), the Virtual Private Network (VPN), and the Honeypot are just a few of the other options that can be utilized to secure servers. The Honeypot application is needed to protect Virtual Private Server (VPS), which requires a detection application that can reduce attacks on VPS. Cowrie is able to detect and record all attacks that occur on the server based on the results of attack testing that was carried out 25 times for each attack test, beginning with port scanning and progressing through DDoS attacks, brute force attacks, and individual, double, and multiple tests. considered to be very effective, but when multiple attacks were carried out simultaneously, the server experienced a downtime or lag","PeriodicalId":169929,"journal":{"name":"Jurnal Software Engineering and Computational Intelligence","volume":"51 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-06-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127557189","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-06-08DOI: 10.36982/jseci.v1i1.3047
Muhammad Muhardeny, M. Irfani, Juhaini Alie
Scheduling has a division of time based on a work sequence arrangement plan in the form of a list or table of activities or an activity plan with a detailed division of implementation time which is very necessary in carrying out institutional/company business processes. It is important to note the complexity of the process in scheduling appropriate subjects from various perspectives, both teachers, students and classrooms. Provision of teacher teaching schedules based on abilities in the field of subjects, suitable time each semester is very important to consider for very complex schedule arrangements, the number of classrooms that can be used in teaching activities is relatively small, and preventing teacher teaching conflicts so that the need for optimization of eye scheduling lesson to be made. Furthermore, at the stage of application development using the Waterfall method. The purpose of this research is to build a lesson scheduling application at SMPIT Mufidatul Ilmi by applying the particle swarm optimization (PSO) algorithm to compile lesson schedules. Particle Swarm Optimization is a population-based algorithm that exploits individuals in search. In PSO the population is called a swarm and individuals are called particles. Each particle moves at a speed adapted from the search area and stores it as the best position ever achieved. Design analysis includes Use Case Diagrams, Activity Diagrams, Class Diagrams, Sequence Diagrams, Entity Relationship Diagrams (ERD). The results of this study provide several primary data (service) features, especially features to provide scheduling results from processing with the PSO algorithm
{"title":"Penjadwalan Mata Pelajaran Menggunakan Algoritma Particle Swarm Optimization (PSO) Pada SMPIT Mufidatul Ilmi","authors":"Muhammad Muhardeny, M. Irfani, Juhaini Alie","doi":"10.36982/jseci.v1i1.3047","DOIUrl":"https://doi.org/10.36982/jseci.v1i1.3047","url":null,"abstract":"Scheduling has a division of time based on a work sequence arrangement plan in the form of a list or table of activities or an activity plan with a detailed division of implementation time which is very necessary in carrying out institutional/company business processes. It is important to note the complexity of the process in scheduling appropriate subjects from various perspectives, both teachers, students and classrooms. Provision of teacher teaching schedules based on abilities in the field of subjects, suitable time each semester is very important to consider for very complex schedule arrangements, the number of classrooms that can be used in teaching activities is relatively small, and preventing teacher teaching conflicts so that the need for optimization of eye scheduling lesson to be made. Furthermore, at the stage of application development using the Waterfall method. The purpose of this research is to build a lesson scheduling application at SMPIT Mufidatul Ilmi by applying the particle swarm optimization (PSO) algorithm to compile lesson schedules. Particle Swarm Optimization is a population-based algorithm that exploits individuals in search. In PSO the population is called a swarm and individuals are called particles. Each particle moves at a speed adapted from the search area and stores it as the best position ever achieved. Design analysis includes Use Case Diagrams, Activity Diagrams, Class Diagrams, Sequence Diagrams, Entity Relationship Diagrams (ERD). The results of this study provide several primary data (service) features, especially features to provide scheduling results from processing with the PSO algorithm","PeriodicalId":169929,"journal":{"name":"Jurnal Software Engineering and Computational Intelligence","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-06-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130932534","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-06-08DOI: 10.36982/jseci.v1i1.3043
Ratna Meilinda, Dewi Sartika, Nazori Suhandi
Natural Sciences (IPA) is a science related to human endeavors in understanding and finding out about the universe through precise observations and using procedures that can be explained by reasoning so as to get a clear conclusion. There are 5 main branches in Natural Sciences, namely Astronomy, Biology, Chemistry, Earth Sciences, and Physics. Science learning should be able to provide direct experience so as to increase the ability to understand and apply the concepts that have been learned. Anatomy is a branch of biology that deals with the structure of living things, in the anatomy of the human body, there are organs that support the formation of the body as a whole. The organs of the body such as bones, joints, skeletal muscles, brain, digestive system, and circulatory system and other organs. The digestive system is a process of mechanically and chemically breaking food into a form that is easier for the body to absorb. interactively in real time. The existence of technology in the form of Augmented Reality will facilitate the process of introducing information and displaying Anatomy Learning objects. This research aims to introduce anatomy to a digestive system in the human body using Augmented Reality technology which can facilitate students in the learning process. The software development method used to design and implement traditional musical instrument recognition applications is the Rational Unified Process method. Application testing is carried out using black-box testing and user testing. User testing was carried out by distributing questionnaires at SMP Negeri 2 Pedamaran Timur. Testing user satisfaction is calculated using a Likert scale and the results of questionnaire questions which can have a final score of 87% which is included in the strongly agree category
自然科学(IPA)是一门与人类努力通过精确的观察和使用可以用推理解释的程序来理解和发现宇宙,从而得出明确结论的科学。自然科学有五个主要分支,即天文学、生物学、化学、地球科学和物理学。科学学习应该能够提供直接的经验,以提高理解和应用所学概念的能力。解剖学是生物学的一个分支,研究生物的结构,在人体解剖学中,有一些器官支撑着整个身体的形成。人体的器官,如骨骼、关节、骨骼肌、大脑、消化系统、循环系统和其他器官。消化系统是一个通过机械和化学手段将食物分解成一种更容易被身体吸收的形式的过程。实时交互。增强现实(Augmented Reality)技术的存在将为解剖学学习对象的信息介绍和展示过程提供便利。本研究旨在利用增强现实技术,将解剖学引入人体消化系统,方便学生在学习过程中。用于设计和实现传统乐器识别应用程序的软件开发方法是Rational统一过程方法。应用程序测试使用黑盒测试和用户测试进行。用户测试是通过在SMP Negeri 2 Pedamaran Timur分发问卷进行的。测试用户满意度是使用李克特量表和问卷问题的结果来计算的,最终得分为87%,其中包括在强烈同意类别中
{"title":"APLIKASI PENGENALAN ANATOMI SISTEM PENCERNAAN PADA TUBUH MANUSIA MENGGUNAKAN TEKNOLOGI AUGMENTED REALITY","authors":"Ratna Meilinda, Dewi Sartika, Nazori Suhandi","doi":"10.36982/jseci.v1i1.3043","DOIUrl":"https://doi.org/10.36982/jseci.v1i1.3043","url":null,"abstract":"Natural Sciences (IPA) is a science related to human endeavors in understanding and finding out about the universe through precise observations and using procedures that can be explained by reasoning so as to get a clear conclusion. There are 5 main branches in Natural Sciences, namely Astronomy, Biology, Chemistry, Earth Sciences, and Physics. Science learning should be able to provide direct experience so as to increase the ability to understand and apply the concepts that have been learned. Anatomy is a branch of biology that deals with the structure of living things, in the anatomy of the human body, there are organs that support the formation of the body as a whole. The organs of the body such as bones, joints, skeletal muscles, brain, digestive system, and circulatory system and other organs. The digestive system is a process of mechanically and chemically breaking food into a form that is easier for the body to absorb. interactively in real time. The existence of technology in the form of Augmented Reality will facilitate the process of introducing information and displaying Anatomy Learning objects. This research aims to introduce anatomy to a digestive system in the human body using Augmented Reality technology which can facilitate students in the learning process. The software development method used to design and implement traditional musical instrument recognition applications is the Rational Unified Process method. Application testing is carried out using black-box testing and user testing. User testing was carried out by distributing questionnaires at SMP Negeri 2 Pedamaran Timur. Testing user satisfaction is calculated using a Likert scale and the results of questionnaire questions which can have a final score of 87% which is included in the strongly agree category","PeriodicalId":169929,"journal":{"name":"Jurnal Software Engineering and Computational Intelligence","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-06-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128881074","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-06-08DOI: 10.36982/jseci.v1i1.3044
M. Fadhil, Ramadhan Nurbani, Dewi Sartika, Juhaini Alie
South Sumatra has several traditional musical instruments in the form of Burdah OKU, Gong, Kolintang, Flute, Gambus, Trumpet, Weaving, Genggong, Tambourine, Kenong Basemah. In this research, an application for recognizing traditional South Sumatran musical instruments has been designed and implemented by utilizing Augmented Reality technology. Augmented Reality is a combination of real objects and virtual objects that run interactively in real time. With the existence of technology in the form of Augmented Reality, it will facilitate the process of recognizing information and displaying objects of traditional musical instruments in South Sumatra. This research aims to help reintroduce residents to increase their knowledge of traditional musical instruments in South Sumatra. The software development method used to design and implement traditional musical instrument recognition applications is the Rational Unified Process method. Application testing is carried out using black-box testing and user testing. User testing was carried out by distributing questionnaires at Madrasah Ibtidaiyah Marfu'ah to grade 5 students. User satisfaction testing was calculated using a Likert scale and the results of the questionnaire questions obtained had a final score of 91% which was included in the strongly agree category
{"title":"APLIKASI PENGENALAN ALAT MUSIK TRADISIONAL SUMATERA SELATAN MENGGUNAKAN TEKNOLOGI AUGMENTED REALITY","authors":"M. Fadhil, Ramadhan Nurbani, Dewi Sartika, Juhaini Alie","doi":"10.36982/jseci.v1i1.3044","DOIUrl":"https://doi.org/10.36982/jseci.v1i1.3044","url":null,"abstract":"South Sumatra has several traditional musical instruments in the form of Burdah OKU, Gong, Kolintang, Flute, Gambus, Trumpet, Weaving, Genggong, Tambourine, Kenong Basemah. In this research, an application for recognizing traditional South Sumatran musical instruments has been designed and implemented by utilizing Augmented Reality technology. Augmented Reality is a combination of real objects and virtual objects that run interactively in real time. With the existence of technology in the form of Augmented Reality, it will facilitate the process of recognizing information and displaying objects of traditional musical instruments in South Sumatra. This research aims to help reintroduce residents to increase their knowledge of traditional musical instruments in South Sumatra. The software development method used to design and implement traditional musical instrument recognition applications is the Rational Unified Process method. Application testing is carried out using black-box testing and user testing. User testing was carried out by distributing questionnaires at Madrasah Ibtidaiyah Marfu'ah to grade 5 students. User satisfaction testing was calculated using a Likert scale and the results of the questionnaire questions obtained had a final score of 91% which was included in the strongly agree category","PeriodicalId":169929,"journal":{"name":"Jurnal Software Engineering and Computational Intelligence","volume":"57 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-06-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130069628","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}