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Advances in Fundamental and Applied Research on Spatial Audio [Working Title]最新文献

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Reverberation and its Binaural Reproduction: The Trade-off between Computational Efficiency and Perceived Quality 混响及其双耳再现:计算效率和感知质量之间的权衡
Pub Date : 2022-01-21 DOI: 10.5772/intechopen.101940
Isaac Engel, L. Picinali
Accurately rendering reverberation is critical to produce realistic binaural audio, particularly in augmented reality applications where virtual objects must blend in seamlessly with real ones. However, rigorously simulating sound waves interacting with the auralised space can be computationally costly, sometimes to the point of being unfeasible in real time applications on resource-limited mobile platforms. Luckily, knowledge of auditory perception can be leveraged to make computational savings without compromising quality. This chapter reviews different approaches and methods for rendering binaural reverberation efficiently, focusing specifically on Ambisonics-based techniques aimed at reducing the spatial resolution of late reverberation components. Potential future research directions in this area are also discussed.
准确地渲染混响对于产生逼真的双耳音频至关重要,特别是在增强现实应用中,虚拟对象必须与真实对象无缝融合。然而,严格模拟声波与听觉空间相互作用的计算成本很高,有时在资源有限的移动平台上无法实现实时应用。幸运的是,听觉感知的知识可以在不影响质量的情况下节省计算量。本章回顾了有效地呈现双耳混响的不同方法和方法,特别侧重于基于ambisontics的技术,旨在降低后期混响分量的空间分辨率。并对今后的研究方向进行了展望。
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引用次数: 2
Binaural Reproduction Based on Bilateral Ambisonics 基于双侧立体声的双耳再现
Pub Date : 2021-10-22 DOI: 10.5772/intechopen.100402
Z. Ben-Hur, D. Alon, Or Berebi, Ravish Mehra, B. Rafaely
Binaural reproduction of high-quality spatial sound has gained considerable interest with the recent technology developments in virtual and augmented reality. The reproduction of binaural signals in the Spherical-Harmonics (SH) domain using Ambisonics is now a well-established methodology, with flexible binaural processing realized using SH representations of the sound-field and the Head-Related Transfer Function (HRTF). However, in most practical cases, the binaural reproduction is order-limited, which introduces truncation errors that have a detrimental effect on the perception of the reproduced signals, mainly due to the truncation of the HRTF. Recently, it has been shown that manipulating the HRTF phase component, by ear-alignment, significantly reduces its effective SH order while preserving its phase information, which may be beneficial for alleviating the above detrimental effect. Incorporating the ear-aligned HRTF into the binaural reproduction process has been suggested by using Bilateral Ambisonics, which is an Ambisonics representation of the sound-field formulated at the two ears. While this method imposes challenges on acquiring the sound-field, and specifically, on applying head-rotations, it leads to a significant reduction in errors caused by the limited-order reproduction, which yields a substantial improvement in the perceived binaural reproduction quality even with first order SH.
随着虚拟现实和增强现实技术的发展,高质量空间声音的双耳再现获得了相当大的兴趣。双耳信号在球谐波(SH)域中的再现使用Ambisonics现在是一种完善的方法,使用声场的SH表示和头部相关传递函数(HRTF)实现灵活的双耳处理。然而,在大多数实际情况下,双耳再现是顺序有限的,这引入了截断误差,对再现信号的感知产生不利影响,主要是由于HRTF的截断。最近有研究表明,通过耳朵对准来操纵HRTF相位分量,可以在保留其相位信息的同时显著降低其有效SH阶,这可能有助于减轻上述不利影响。通过使用双耳立体声,建议将耳朵对齐的HRTF纳入双耳复制过程,双耳立体声是双耳声场的立体声表示。虽然这种方法对获取声场,特别是应用头部旋转提出了挑战,但它可以显著减少由有限阶再现引起的误差,即使使用一阶SH,也可以显著改善感知的双耳再现质量。
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引用次数: 1
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Advances in Fundamental and Applied Research on Spatial Audio [Working Title]
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