This research is motivated by the problems in the implementation of Porda Jabar XIII in 2018 held in Bogor Regency. Porda Jabar XIII is a multievent sports competition involving 9,650 athletes and 3,800 officials. Its implementation is greatly influenced by the application of management functions, especially in the registration of participants. The purpose of this study was to analyze management functions in the registration of Porda Jabar XIII participants. The theory that underlies this research relates to sports theory in general, the theory of the implementation of sports competitions, and management theory. The study results indicate that the management function consisting of planning, organizing, actuating, and controlling (POAC) has been applied to the registration of participants.
{"title":"Analysis of Management Functions on Registration of Porda XIII Participants in Bogor District","authors":"S. Sofiah","doi":"10.31314/gss.v1i1.916","DOIUrl":"https://doi.org/10.31314/gss.v1i1.916","url":null,"abstract":"This research is motivated by the problems in the implementation of Porda Jabar XIII in 2018 held in Bogor Regency. Porda Jabar XIII is a multievent sports competition involving 9,650 athletes and 3,800 officials. Its implementation is greatly influenced by the application of management functions, especially in the registration of participants. The purpose of this study was to analyze management functions in the registration of Porda Jabar XIII participants. The theory that underlies this research relates to sports theory in general, the theory of the implementation of sports competitions, and management theory. The study results indicate that the management function consisting of planning, organizing, actuating, and controlling (POAC) has been applied to the registration of participants.","PeriodicalId":178519,"journal":{"name":"Gorontalo Sport Science","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-05-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121268538","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The purpose of the study was to describe the application of cooperative learning methods in improving student learning outcomes of Physical Education subjects in the volleyball sport in fifth-grade students of SD Inpres Sungguminasa, Gowa Regency. The research approach is a descriptive qualitative approach with Classroom Action Research (CAR) and four Cycle I and Cycle II meetings. It consists of four stages, namely planning, implementation, observation, and reflection. The data source for this research is the fifth-grade students of SD Inpres Bercepat Gowa, as many as 24 students consisting of 9 male students and 15 female students. Data collection uses observation, tests, and documentation, while the data analysis technique used is descriptive qualitative analysis technique. The results of the quantitative analysis of learning the game of volleyball showed that out of 24 students, only 13 students with a percentage of 54.17% completed in Cycle I with an average score of 72.96, while of 24 students, only 23 students with a rate of 95.83% achieved in Cycle II with an average score. Average 80.56. So it can be concluded that this research is through a cooperative learning model that can improve volleyball games' learning outcomes
{"title":"Improving Volleyball Game Learning Outcomes Through Cooperative Learning Model","authors":"Hasyim Hasyim, I. Bachtiar","doi":"10.31314/gss.v1i1.912","DOIUrl":"https://doi.org/10.31314/gss.v1i1.912","url":null,"abstract":"The purpose of the study was to describe the application of cooperative learning methods in improving student learning outcomes of Physical Education subjects in the volleyball sport in fifth-grade students of SD Inpres Sungguminasa, Gowa Regency. The research approach is a descriptive qualitative approach with Classroom Action Research (CAR) and four Cycle I and Cycle II meetings. It consists of four stages, namely planning, implementation, observation, and reflection. The data source for this research is the fifth-grade students of SD Inpres Bercepat Gowa, as many as 24 students consisting of 9 male students and 15 female students. Data collection uses observation, tests, and documentation, while the data analysis technique used is descriptive qualitative analysis technique. The results of the quantitative analysis of learning the game of volleyball showed that out of 24 students, only 13 students with a percentage of 54.17% completed in Cycle I with an average score of 72.96, while of 24 students, only 23 students with a rate of 95.83% achieved in Cycle II with an average score. Average 80.56. So it can be concluded that this research is through a cooperative learning model that can improve volleyball games' learning outcomes","PeriodicalId":178519,"journal":{"name":"Gorontalo Sport Science","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-05-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125030560","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This study aimed to determine the effect of the direct instruction model on serviceability in badminton games. This research is a mixed method. The population in this study were VIII grade students at SMP Negeri 3 Sindangwangi Majalengka totaling 93 students. The sampling technique used was random sampling so that the study sample was obtained, namely students of class VIII.B, which amounted to 28 students. The research instruments used in this study were service tests and interviews about understanding service. The data analysis technique in this study is the normality test, and the hypothesis test is used to determine the effect of the direct instruction model on serviceability in badminton games. Based on statistical calculations for service tests obtained by Z Hit (4.59)> Z daf (2.35), the Hi received means the influence of the direct instruction model on serviceability in badminton games at a level of confidence (α) of 0.05. As for understanding service excellence, as you know, service excellence is the first attack to get points. This study concludes that there is an influence of the direct instruction model on service in badminton games. The finding is that the direct instruction model still has that is all teacher-centered instruction.
摘要本研究旨在探讨直接教学模式对羽毛球运动可服务性的影响。这项研究是一种混合方法。本研究的人群为Sindangwangi Majalengka SMP Negeri 3的八年级学生,共93名学生。采用随机抽样的抽样方法,得到研究样本,即VIII班的学生。B,总共有28名学生。本研究使用的研究工具是服务测验和了解服务的访谈。本研究的数据分析技术采用正态性检验,并采用假设检验来确定直接指导模型对羽毛球运动可服务性的影响。根据Z Hit (4.59)> Z daf(2.35)得到的服务检验统计计算,所得Hi在置信水平(α)为0.05的情况下表示直接指导模型对羽毛球比赛服务能力的影响。至于对卓越服务的理解,正如您所知,卓越服务是获得分数的第一步。本研究的结论是,直接教学模式对羽毛球比赛发球有影响。研究发现,直接教学模式仍然是所有以教师为中心的教学。
{"title":"Model Direct Instruction on Service and Service Understanding in Badminton Game","authors":"B. Agustan","doi":"10.31314/gss.v1i1.913","DOIUrl":"https://doi.org/10.31314/gss.v1i1.913","url":null,"abstract":"This study aimed to determine the effect of the direct instruction model on serviceability in badminton games. This research is a mixed method. The population in this study were VIII grade students at SMP Negeri 3 Sindangwangi Majalengka totaling 93 students. The sampling technique used was random sampling so that the study sample was obtained, namely students of class VIII.B, which amounted to 28 students. The research instruments used in this study were service tests and interviews about understanding service. The data analysis technique in this study is the normality test, and the hypothesis test is used to determine the effect of the direct instruction model on serviceability in badminton games. Based on statistical calculations for service tests obtained by Z Hit (4.59)> Z daf (2.35), the Hi received means the influence of the direct instruction model on serviceability in badminton games at a level of confidence (α) of 0.05. As for understanding service excellence, as you know, service excellence is the first attack to get points. This study concludes that there is an influence of the direct instruction model on service in badminton games. The finding is that the direct instruction model still has that is all teacher-centered instruction.","PeriodicalId":178519,"journal":{"name":"Gorontalo Sport Science","volume":"9 4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-05-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129963647","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}