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The case for admission control of mobile cameras into the live video analytics pipeline 允许控制移动摄像机进入实时视频分析管道的案例
Francescomaria Faticanti, F. Bronzino, F. Pellegrini
In this paper we consider the problem of orchestrating video analytics applications over an edge computing infrastructure. Video analytics applications have been traditionally associated to the processing of video streams generated by fixed video cameras. Nowadays, however, the availability of mobile video cameras has become pervasive. We argue that to take advantage of the presence of mobile video cameras---and their informative content---it may be necessary to refactor the edge orchestration logic. We propose a new solution that splits the problem into two connected actions: 1) Placement of processing functions in the infrastructure and 2) Admission of most informative cameras based on their field of view. We hence describe a possible scheme for joint video stream admission and orchestration. Finally, preliminary numerical results are presented, demonstrating that separating the two logic components can improve coverage while reducing the cost of deployment.
在本文中,我们考虑了在边缘计算基础设施上编排视频分析应用程序的问题。传统上,视频分析应用程序与固定摄像机生成的视频流处理有关。然而,如今,移动摄像机的可用性已经变得普遍。我们认为,为了利用移动摄像机的存在——以及它们的信息内容——可能有必要重构边缘编排逻辑。我们提出了一个新的解决方案,将问题分为两个相互关联的行动:1)在基础设施中放置处理功能,2)根据其视野接纳最具信息量的相机。因此,我们描述了一种联合视频流接收和编排的可能方案。最后,给出了初步的数值结果,表明分离两个逻辑组件可以提高覆盖率,同时降低部署成本。
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引用次数: 0
Enabling high frame-rate UHD real-time communication with frame-skipping 通过跳帧实现高帧率UHD实时通信
Tingfeng Wang, Zili Meng, Mingwei Xu, Rui Han, Honghao Liu
With a high frame-rate and high bit-rate, ultra-high definition (UHD) real-time communication (RTC) users could sometimes suffer from severe service degradation. Due to the fluctuations of frames incoming and decoding at the client side, a decoder queue could be formulated before the streaming decoder at the client side. Those fluctuations could easily overload the decoder queue and introduce a noticeable delay for those queued frames. In this paper, we propose a Frame-Skipping mechanism to effectively reduce the queuing delay by actively managing the frames inside the decoder queue. We jointly optimize the frames with skipping to maintain the end-to-end delay while ensuring the decoding quality of video codec. We also mathematically quantify the potential performance with a Markovian chain. We evaluate the Frame-Skipping mechanism with our trace-driven simulation with real word UHD RTC traces. Our experiments demonstrate that Frame-Skipping can reduce the ratio of severe decoder queue delay by up to 23x and the ratio of severe total delay by up to 2.6x.
在高帧率和高比特率的情况下,超高清(UHD)实时通信(RTC)用户有时会遭受严重的服务退化。由于在客户端输入和解码帧的波动,可以在客户端流解码器之前制定解码器队列。这些波动很容易使解码器队列过载,并为那些排队的帧引入明显的延迟。在本文中,我们提出了一种跳帧机制,通过主动管理解码器队列中的帧来有效地减少排队延迟。在保证视频编解码器解码质量的同时,我们共同优化了带跳帧的帧,保持了端到端时延。我们还用马尔可夫链在数学上量化了潜在的性能。我们用跟踪驱动的仿真和真实的UHD RTC跟踪来评估跳帧机制。我们的实验表明,跳帧可以将严重解码器队列延迟率降低高达23倍,严重总延迟率降低高达2.6倍。
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引用次数: 2
Characterizing real-time dense point cloud capture and streaming on mobile devices 描述移动设备上的实时密集点云捕获和流
Jinhan Hu, Aashiq Shaikh, A. Bahremand, R. Likamwa
Point clouds are a dense compilation of millions of points that can advance content creation and interaction in various emerging applications such as Augmented Reality (AR). However, point clouds consist of per-point real-world spatial and color information that are too computationally intensive to meet real-time specifications, especially on mobile devices. To stream dense point cloud (PtCl) to mobile devices, existing solutions encode pre-captured point clouds, yet with PtCl capturing treated as a separate offline operation. To discover more insights, we combine PtCl capturing and streaming as an entire pipeline and build a research prototype to study the bottlenecks of its real-time usage on mobile devices, consisting of a depth sensor with high precision and resolution, an edge-computing development board, and a smartphone. In a custom Unity app, we monitor the latency of each operation from the capturing to the rendering, as well as the energy efficiency of the board and the smartphone working at different point cloud resolutions. Results reveal that a toolset helping users efficiently capture, stream, and process color and depth data is the key enabler to real-time PtCl capturing and streaming on mobile devices.
点云是数百万个点的密集汇编,可以在各种新兴应用程序(如增强现实(AR))中推进内容创建和交互。然而,点云由每个点的真实世界空间和颜色信息组成,计算量太大,无法满足实时规范,尤其是在移动设备上。为了将密集点云(PtCl)传输到移动设备,现有的解决方案对预捕获的点云进行编码,但PtCl捕获被视为单独的离线操作。为了获得更多的见解,我们将PtCl捕获和流作为一个完整的管道结合起来,并构建了一个研究原型,以研究其在移动设备上实时使用的瓶颈,包括高精度和分辨率的深度传感器,边缘计算开发板和智能手机。在自定义Unity应用程序中,我们监控从捕获到渲染的每个操作的延迟,以及板和智能手机在不同点云分辨率下工作的能源效率。结果表明,帮助用户有效捕获、传输和处理颜色和深度数据的工具集是在移动设备上实时捕获和传输PtCl的关键。
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引用次数: 5
Cost effective processing of detection-driven video analytics at the edge 具有成本效益的边缘检测驱动视频分析处理
Md. Adnan Arefeen, M. Y. S. Uddin
We demonstrate a real-time video analytics system for applications that use objection detection models on incoming frames as part of their computation pipeline. Through edge-cloud collaboration, we show how a reinforcement learning based agent can skip successive video frames while keeping the object detection results almost intact for end applications.
我们演示了一个实时视频分析系统,该系统用于在传入帧上使用目标检测模型作为其计算管道的一部分。通过边缘云协作,我们展示了基于强化学习的智能体如何跳过连续的视频帧,同时保持最终应用的目标检测结果几乎完整。
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引用次数: 0
Towards memory-efficient inference in edge video analytics 在边缘视频分析中实现高效内存推理
Arthi Padmanabhan, A. Iyer, G. Ananthanarayanan, Yuanchao Shu, Nikolaos Karianakis, G. Xu, R. Netravali
Video analytics pipelines incorporate on-premise edge servers to lower analysis latency, ensure privacy, and reduce bandwidth requirements. However, compared to the cloud, edge servers typically have lower processing power and GPU memory, limiting the number of video streams that they can manage and analyze. Existing solutions for memory management, such as swapping models in and out of GPU, having a common model stem, or compression and quantization to reduce the model size incur high overheads and often provide limited benefits. In this paper, we propose model merging as an approach towards memory management at the edge. This proposal is based on our observation that models at the edge share common layers, and that merging these common layers across models can result in significant memory savings. Our preliminary evaluation indicates that such an approach could result in up to 75% savings in the memory requirements. We conclude by discussing several challenges involved with realizing the model merging vision.
视频分析管道包含内部部署的边缘服务器,以降低分析延迟、确保隐私并降低带宽需求。然而,与云相比,边缘服务器通常具有较低的处理能力和GPU内存,限制了它们可以管理和分析的视频流的数量。现有的内存管理解决方案,例如在GPU内外交换模型,使用公共模型系统,或压缩和量化以减少模型大小,会导致高昂的开销,并且通常提供有限的好处。在本文中,我们提出模型合并作为边缘内存管理的一种方法。这个建议是基于我们的观察,即边缘上的模型共享公共层,并且跨模型合并这些公共层可以显著节省内存。我们的初步评估表明,这种方法可以节省高达75%的内存需求。最后,我们讨论了实现模型合并愿景所涉及的几个挑战。
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引用次数: 5
Decentralized modular architecture for live video analytics at the edge 分散的模块化架构,用于边缘的实时视频分析
Sri Pramodh Rachuri, F. Bronzino, Shubham Jain
Live video analytics have become a key technology to support surveillance, security, traffic control, and even consumer multimedia applications in real time. The continuous growth in number of networked video cameras will further increase their widespread adoption. Yet, until now, developments in video analytics have largely focused on using fixed cameras, omitting the ever-growing presence of mobile cameras such as car dash-cams, drones, and smartphones. Edge computing, coupled with centralized clouds, has helped alleviate the network traffic and processing load, reducing latency and data transmissions. However, the current approach of processing video feeds through a hierarchy of clusters across a somewhat predictable path in the network will not be sufficient to support the integration of mobile feeds into the video analytics architecture. In this paper, we argue that a crucial step towards supporting heterogeneous camera sources is the adoption of a flat edge computing architecture. Such architecture should enable the dynamic distribution of processing loads through distributed computing points of presence, rapidly adapting to sudden changes in traffic conditions. In support of this hypothesis, we present exploratory results that show that smartly distributing and processing vision modules in parallel across available edge compute nodes can ultimately lead to better resource utilization and improved performance.
实时视频分析已经成为支持监控、安全、交通控制甚至实时消费多媒体应用的关键技术。网络摄像机数量的持续增长将进一步增加它们的广泛采用。然而,到目前为止,视频分析的发展主要集中在使用固定摄像头,而忽略了不断增长的移动摄像头,如汽车仪表盘摄像头、无人机和智能手机。边缘计算与集中式云相结合,有助于减轻网络流量和处理负载,减少延迟和数据传输。然而,目前通过网络中可预测路径上的集群层次结构处理视频馈送的方法不足以支持将移动馈送集成到视频分析架构中。在本文中,我们认为支持异构相机源的关键一步是采用平边缘计算架构。这种架构应该能够通过分布式计算点动态分配处理负载,快速适应交通状况的突然变化。为了支持这一假设,我们提出的探索性结果表明,在可用的边缘计算节点上并行地智能分布和处理视觉模块最终可以提高资源利用率和性能。
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引用次数: 2
Auto-SDA: Automated video-based social distancing analyzer Auto-SDA:基于视频的自动社交距离分析仪
Mahshid Ghasemi, Z. Kostić, Javad Ghaderi, G. Zussman
Social distancing can reduce infection rates in respiratory pandemics such as COVID-19, especially in dense urban areas. To assess pedestrians' compliance with social distancing policies, we use the pilot site of the PAWR COSMOS wireless edge-cloud testbed in New York City to design and evaluate an Automated video-based Social Distancing Analyzer (Auto-SDA) pipeline. Auto-SDA derives pedestrians' trajectories and measures the duration of close proximity events. It relies on an object detector and a tracker, however, to achieve highly accurate social distancing analysis, we design and incorporate 3 modules into Auto-SDA: (i) a calibration module that converts 2D pixel distances to 3D on-ground distances with less than 10 cm error, (ii) a correction module that identifies pedestrians who were missed or assigned duplicate IDs by the object detection-tracker and rectifies their IDs, and (iii) a group detection module that identifies affiliated pedestrians (i.e., pedestrians who walk together as a social group) and excludes them from the social distancing violation analysis. We applied Auto-SDA to videos recorded at the COSMOS pilot site before the pandemic, soon after the lockdown, and after the vaccines became broadly available, and analyzed the impacts of the social distancing protocols on pedestrians' behaviors and their evolution. For example, the analysis shows that after the lockdown, less than 55% of the pedestrians violated the social distancing protocols, whereas this percentage increased to 65% after the vaccines became available. Moreover, after the lockdown, 0-20% of the pedestrians were affiliated with a social group, compared to 10-45% once the vaccines became available. Finally, following the lockdown, the density of the pedestrians at the intersection decreased by almost 50%.
保持社交距离可以降低COVID-19等呼吸道大流行病的感染率,尤其是在人口稠密的城市地区。为了评估行人对社交距离政策的遵守情况,我们利用纽约市PAWR COSMOS无线边缘云试验台的试验点设计和评估了基于视频的自动社交距离分析仪(Auto-SDA)管道。Auto-SDA提取行人的轨迹并测量近距离事件的持续时间。它依赖于一个目标探测器和一个跟踪器,然而,为了实现高度准确的社会距离分析,我们设计并纳入3个模块到Auto-SDA:(i)校正模块,将2D像素距离转换为3D地面距离,误差小于10 cm; (ii)校正模块,识别被目标检测跟踪器遗漏或分配重复id的行人并对其id进行校正;(iii)群体检测模块,识别附属行人(即作为一个社会群体一起行走的行人)并将其排除在社会距离违规分析之外。我们将Auto-SDA应用于大流行前、封锁后不久以及疫苗广泛使用后在COSMOS试点地点录制的视频,分析了社交距离协议对行人行为及其演变的影响。例如,分析显示,在封锁后,不到55%的行人违反了社交距离协议,而在疫苗可用后,这一比例增加到65%。此外,在封锁之后,0-20%的行人加入了一个社会群体,而在疫苗可用后,这一比例为10-45%。最后,在封锁之后,十字路口的行人密度下降了近50%。
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引用次数: 14
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Proceedings of the 3rd ACM Workshop on Hot Topics in Video Analytics and Intelligent Edges
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