首页 > 最新文献

IEEE Games Entertainment Media Conference最新文献

英文 中文
User-Centered Design to a Digital Cultural Heritage Installation Based on Afro-Peruvian Musical Legacy 以用户为中心的基于非裔秘鲁音乐遗产的数字文化遗产装置设计
Pub Date : 2018-08-01 DOI: 10.1109/GEM.2018.8516555
Andrea Isabel Sotelo Guadalupe
User-Centered Design (UCD) is a multi-stage methodology focused on designing experiences through the understanding of the final user. This method was proposed as a solution to the low visitor's influx to the National Afro-Peruvian Museum and to preserve the Afro-Peruvian musical heritage. The research presents a preliminary prototype of a transmedial transdigital Digital Cultural Heritage (DCH) design to preserve the musical legacy and provide future users with an interactive experience. Along the paper it is described the design methodology based on SCAMPER and user persona techniques, a beta prototype, and an exploratory test which display the potential use of transmedial technologies for cultural heritage exhibitions. This first module presents a UCD and what are the aspects that need to be developed for achieving a positive impact from a specific technology. Further modules will concentrate on enhancing the installation and interactive museums' practices in Peru.
以用户为中心的设计(UCD)是一种多阶段的方法,专注于通过对最终用户的理解来设计体验。提出这种方法的目的是为了解决非裔秘鲁国家博物馆游客人数较少的问题,并保护非裔秘鲁音乐遗产。该研究提出了一个跨媒体跨数字数字文化遗产(DCH)设计的初步原型,以保护音乐遗产并为未来的用户提供互动体验。本文描述了基于SCAMPER和用户角色技术的设计方法,一个beta原型,以及一个探索性测试,该测试显示了跨媒体技术在文化遗产展览中的潜在用途。第一个模块介绍了UCD,以及为了实现特定技术的积极影响,需要开发哪些方面。其他模块将侧重于加强秘鲁的装置和互动博物馆的实践。
{"title":"User-Centered Design to a Digital Cultural Heritage Installation Based on Afro-Peruvian Musical Legacy","authors":"Andrea Isabel Sotelo Guadalupe","doi":"10.1109/GEM.2018.8516555","DOIUrl":"https://doi.org/10.1109/GEM.2018.8516555","url":null,"abstract":"User-Centered Design (UCD) is a multi-stage methodology focused on designing experiences through the understanding of the final user. This method was proposed as a solution to the low visitor's influx to the National Afro-Peruvian Museum and to preserve the Afro-Peruvian musical heritage. The research presents a preliminary prototype of a transmedial transdigital Digital Cultural Heritage (DCH) design to preserve the musical legacy and provide future users with an interactive experience. Along the paper it is described the design methodology based on SCAMPER and user persona techniques, a beta prototype, and an exploratory test which display the potential use of transmedial technologies for cultural heritage exhibitions. This first module presents a UCD and what are the aspects that need to be developed for achieving a positive impact from a specific technology. Further modules will concentrate on enhancing the installation and interactive museums' practices in Peru.","PeriodicalId":250951,"journal":{"name":"IEEE Games Entertainment Media Conference","volume":"636 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121985177","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Pushing without breaking: Nudging exergame players while maintaining immersion 推动而不破坏:在保持沉浸感的同时推动游戏玩家
Pub Date : 2015-10-01 DOI: 10.1109/GEM.2015.7377222
A. Schneider, T. Graham
In exergames, players sometimes over-exert themselves, risking adverse health effects. Informing such players to slow down is necessary, but might distract from gameplay and damage the drive to continue exercising. We used the concept of nudges to create a set of design principles that can be incorporated into a game, to influence player behaviour without breaking their immersion. We created a game that uses these principles, testing them against no feedback at all, and against a precise text-based interface. We found that nudging techniques worked as well as textual feedback to keep players from over-exerting. We saw no significant difference in immersion between nudge and textual feedback, but players considered the nudge feedback to be more natural.
在运动游戏中,玩家有时会过度发挥自己的能力,冒着不利健康影响的风险。提醒这些玩家放慢速度是必要的,但这可能会分散他们对游戏的注意力,损害他们继续锻炼的动力。我们使用轻推的概念创造了一套可以整合到游戏中的设计原则,在不破坏玩家沉浸感的情况下影响他们的行为。我们创造了一款使用这些原则的游戏,并在没有任何反馈的情况下进行测试,并且使用了精确的基于文本的界面。我们发现轻推技术和文本反馈一样有效,可以防止玩家过度投入。我们发现轻触反馈和文本反馈在沉浸感上没有显著差异,但玩家认为轻触反馈更自然。
{"title":"Pushing without breaking: Nudging exergame players while maintaining immersion","authors":"A. Schneider, T. Graham","doi":"10.1109/GEM.2015.7377222","DOIUrl":"https://doi.org/10.1109/GEM.2015.7377222","url":null,"abstract":"In exergames, players sometimes over-exert themselves, risking adverse health effects. Informing such players to slow down is necessary, but might distract from gameplay and damage the drive to continue exercising. We used the concept of nudges to create a set of design principles that can be incorporated into a game, to influence player behaviour without breaking their immersion. We created a game that uses these principles, testing them against no feedback at all, and against a precise text-based interface. We found that nudging techniques worked as well as textual feedback to keep players from over-exerting. We saw no significant difference in immersion between nudge and textual feedback, but players considered the nudge feedback to be more natural.","PeriodicalId":250951,"journal":{"name":"IEEE Games Entertainment Media Conference","volume":"51 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124339901","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
Genetic Optimization Applied in Conceptual and Preliminary Aircraft Design 遗传优化在飞机概念和初步设计中的应用
Pub Date : 2008-10-07 DOI: 10.4271/2008-36-0198
Rafael Fernandes de Oliveira, Anselmo Eduardo Jorge Cortellazzi Filho, Paulo Henrique Iengo Nakamura, Reynaldo Oioli Neto, E. Belo, Á. Abdalla
This work describes the development of a Multidisciplinary Optimization Framework for the conceptual design and optimization of a business aircraft, through the use of genetic algorithms, in-house algorithms for Weight Estimation, Performance and Mission Analysis, and commercial and open-source softwares for evaluation of important characteristics of each aircraft, such as Aerodynamics, Propulsion and Static and Dynamic Stability Derivatives. The variables being optimizated are related to airfoil, wing planform, control surfaces planform, fuselage geometry and motorization. The framework is capable of optimizating many aircraft parameters, performing tasks such as drag reduction, lift improvement, weight reduction, mission optimization and cost reduction.
这项工作通过使用遗传算法、重量估计、性能和任务分析的内部算法,以及用于评估每架飞机重要特性的商业和开源软件(如空气动力学、推进、静态和动态稳定性导数),描述了用于公务机概念设计和优化的多学科优化框架的开发。被优化的变量与翼型、机翼平面、控制面平面、机身几何形状和机动化有关。该框架能够优化许多飞机参数,执行诸如减少阻力、提高升力、减轻重量、任务优化和降低成本等任务。
{"title":"Genetic Optimization Applied in Conceptual and Preliminary Aircraft Design","authors":"Rafael Fernandes de Oliveira, Anselmo Eduardo Jorge Cortellazzi Filho, Paulo Henrique Iengo Nakamura, Reynaldo Oioli Neto, E. Belo, Á. Abdalla","doi":"10.4271/2008-36-0198","DOIUrl":"https://doi.org/10.4271/2008-36-0198","url":null,"abstract":"This work describes the development of a Multidisciplinary Optimization Framework for the conceptual design and optimization of a business aircraft, through the use of genetic algorithms, in-house algorithms for Weight Estimation, Performance and Mission Analysis, and commercial and open-source softwares for evaluation of important characteristics of each aircraft, such as Aerodynamics, Propulsion and Static and Dynamic Stability Derivatives. The variables being optimizated are related to airfoil, wing planform, control surfaces planform, fuselage geometry and motorization. The framework is capable of optimizating many aircraft parameters, performing tasks such as drag reduction, lift improvement, weight reduction, mission optimization and cost reduction.","PeriodicalId":250951,"journal":{"name":"IEEE Games Entertainment Media Conference","volume":"36 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-10-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123255527","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
期刊
IEEE Games Entertainment Media Conference
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1