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SIGGRAPH Asia 2013 Posters最新文献

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Touch-less interaction smartphone on go! 无触控互动智能手机!
Pub Date : 2013-11-19 DOI: 10.1145/2542302.2542336
Zhihan Lv, S. Réhman
A smartphone touch-less interaction based on mixed hardware and software is proposed in this work. The software application renders circle menu application graphics and status information using smart phone's screen, audio. Augmented reality image rendering technology is employed for a convenient finger-phone interaction. The users interact with the application using finger gesture motion behind the camera, which trigger the interaction event and generate activity sequences for interactive buffers. The combination of Contour based Template Matching (CTM) and Tracking-Learning-Detection (TLD) provides a core support for hand-gesture interaction by accurately detecting and tracking the hand gesture.
本文提出了一种基于硬件和软件混合的智能手机非触摸交互系统。该软件应用程序使用智能手机的屏幕、音频呈现圆圈菜单应用程序图形和状态信息。采用增强现实图像渲染技术,实现手指与手机的便捷交互。用户使用相机后面的手指手势动作与应用程序交互,这触发交互事件并为交互缓冲区生成活动序列。基于轮廓的模板匹配(CTM)和跟踪-学习-检测(TLD)相结合,通过准确地检测和跟踪手势,为手势交互提供了核心支持。
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引用次数: 4
Concert viewing headphones 音乐会观看耳机
Pub Date : 2013-11-19 DOI: 10.1145/2542302.2542304
M. Hamanaka, SeungHee Lee
We designed concert viewing headphones that are equipped with a projector, an inclination sensor on the top of the headphones, and a distance sensor on the outside right speaker (Figure 1). Previously reported headphones with sensors for detecting the direction the user is facing or the location of the head can escalate the musical presence and create a realistic impression, but they do not control the volumes and panoramic potentiometers of each part in accordance with the user's wishes [Pachet and Delerue 2000]. We previously developed sound scope headphones that enable users to change the sound mixing depending on their head direction [Hamanaka and Lee 2009]. However, the system did not have handle images. In contrast, our headphones let a user listening and watching to music scope a particular part that he or she wants to hear and see. For example, when listening to jazz, one might want to clearly hear and see the guitar or sax. By moving your head left or right, you can hear the guitar or sax sound from a frontal position. By simply putting your hand behind your ear, you can adjust the distance sensor on the headphones and focus on a particular part you want to hear and see.
我们设计的音乐会观看耳机配备了投影仪,耳机顶部有一个倾角传感器,外部右扬声器上有一个距离传感器(图1)。之前报道的带有传感器的耳机可以检测用户面对的方向或头部的位置,可以提升音乐的存在感,并创造出逼真的印象。但它们不能根据用户的意愿控制每个部分的音量和全景电位计[Pachet和Delerue 2000]。我们之前开发了声音范围耳机,使用户能够根据他们的头部方向改变混音[Hamanaka和Lee 2009]。然而,系统没有处理图像。相比之下,我们的耳机让用户在听和看音乐时,只关注他或她想要听到和看到的特定部分。例如,在听爵士乐时,人们可能希望清楚地听到和看到吉他或萨克斯。通过向左或向右移动头部,你可以从正面听到吉他或萨克斯的声音。只要把你的手放在耳朵后面,你就可以调整耳机上的距离传感器,专注于你想要听到和看到的特定部分。
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引用次数: 0
Progressive stochastic reconstruction technique for cryo electron tomography 冷电子断层扫描的渐进随机重建技术
Pub Date : 2013-11-19 DOI: 10.1145/2542302.2542316
Beata Turoňová, L. Marsalek, Tomás Davidovic, P. Slusallek
Cryo Electron Tomography (cryoET) plays an essential role in Structural Biology, as it is the only technique that allows to study the structure and intracellular distribution of large macromolecular complexes in their (close to) native environment. A major limitation of cryoET is the highest achievable resolution, currently at around 3 nm, which prevents its application to smaller complexes and in turn to a wider range of important biological questions.
低温电子断层扫描(cryoET)在结构生物学中起着至关重要的作用,因为它是唯一可以研究大型大分子复合物在其(接近)天然环境中的结构和细胞内分布的技术。低温et的一个主要限制是最高可实现的分辨率,目前约为3纳米,这阻碍了它应用于更小的复合物,从而阻碍了更广泛的重要生物学问题。
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引用次数: 1
ArtTorchlight: an exploratory way of viewing paintings using handheld projectors and smart phones arttorlight:一种使用手持投影仪和智能手机观看绘画的探索方式
Pub Date : 2013-11-19 DOI: 10.1145/2542302.2542345
Chieh-Ming Chang, Yennun Huang
Handheld projectors have lately been investigated as mobile interactive displays devices. In this paper we present ArtTorchlight, a novel interactive device to explore large digitalized paintings. Combining with handheld projectors and smart phones, ArtTorchlight is able to sense user gestures and utilize these sensing data to display explored content. Finally we create a scenario where visitors can use this device in an exploratory and virtual way to view large paintings in a museum.
手持投影仪最近被研究作为移动交互显示设备。在这篇论文中,我们提出了一种新的互动装置arttorlight,用于探索大型数字化绘画。结合手持投影仪和智能手机,arttorlight能够感知用户的手势,并利用这些感知数据显示探索的内容。最后,我们创造了一个场景,游客可以使用这个设备以一种探索性和虚拟的方式在博物馆里观看大型画作。
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引用次数: 2
Sparse BRDF approximation using compressive sensing 基于压缩感知的稀疏BRDF逼近
Pub Date : 2013-11-19 DOI: 10.1145/2542302.2542352
Beno Zupančič, C. Soler
BRDF acquisition is a tedious operation, since it requires measuring 4D data. On one side of the spectrum lie explicit methods, which perform many measurements to potentially produce very accurate reectance data after interpolation [Matusik et al. 2003]. These methods are generic but practically difficult to setup and produce high volume data. On the other side, acquisition methods based on parametric models implicitly reduce the infinite dimensionality of the BRDF space to the number of parameters, allowing acquisition with few samples. However, parametric methods require non linear optimization. They become unstable when the number of parameters is large, with no guaranty that a given parametric model can ever fit particular measurements.
BRDF采集是一个繁琐的操作,因为它需要测量四维数据。在光谱的一边是显式方法,它执行许多测量,在插值后可能产生非常精确的反射率数据[Matusik et al. 2003]。这些方法是通用的,但实际上很难设置和生成大容量数据。另一方面,基于参数模型的采集方法将BRDF空间的无限维数隐式地降低到参数的数量,从而实现较少样本的采集。然而,参数化方法需要非线性优化。当参数数量很大时,它们变得不稳定,无法保证给定的参数模型能够适合特定的测量。
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引用次数: 4
Teleport: space navigation by detecting the self-motion of a mobile device 传送:通过探测移动设备的自我运动来进行空间导航
Pub Date : 2013-11-19 DOI: 10.1145/2542302.2542310
Shen-Chi Chen, Chia-Wei Hsu, Shih-Yao Lin, Kevin Lin, Y. Hung
Inspired by the Boo's doors in the Disney's cartoon Monsters Inc. which are used as pathways to different spaces, we propose the technique "Teleport" simulating a virtual gateway for users to go anywhere they want. Users can explore the space using one mobile device with the first person navigation to enhance the immersive experience of the space. To support the first person navigation inside the space 3D model we created, mobile-vision and built-in orientation sensors allow mobile device to detect the self-motion including user's view angles (pitch/roll/yaw), movement (forward/backward/stay) and moving speed. After assessing these inputs, the visualization of the virtual space can exactly reflect the corresponding view according the user's movement. Since our method does not require any outside infrastructure, it can be applied to any existing smartphone or Google glass. Therefore, this technique is not only promising and economically practical to many applications but also good for environments interaction.
受迪士尼动画片《怪兽公司》中Boo的门作为通往不同空间的通道的启发,我们提出了“Teleport”技术,模拟一个虚拟网关,让用户可以去任何他们想去的地方。用户可以使用带有第一人称导航的移动设备探索空间,增强空间的沉浸式体验。为了支持我们创建的空间3D模型中的第一人称导航,移动视觉和内置方向传感器允许移动设备检测自运动,包括用户的视角(俯仰/翻滚/偏航),运动(向前/向后/停留)和移动速度。在对这些输入进行评估后,虚拟空间的可视化可以根据用户的移动准确地反映出相应的视图。由于我们的方法不需要任何外部基础设施,它可以应用于任何现有的智能手机或谷歌眼镜。因此,该技术不仅具有广泛的应用前景和经济实用性,而且具有良好的环境交互作用。
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引用次数: 1
SIGGRAPH Asia 2013 Posters SIGGRAPH亚洲2013海报展
Pub Date : 1900-01-01 DOI: 10.1145/2542302
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引用次数: 0
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SIGGRAPH Asia 2013 Posters
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