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3D Data Processing Visualization and Transmission最新文献

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Pictorial Techniques and Intrinsic Images 绘画技巧和内在图像
Pub Date : 2004-09-06 DOI: 10.1109/TDPVT.2004.1335309
F. Durand
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引用次数: 0
From the Lab to the Silver Screen: Computer Vision and the Art of Special Effects 从实验室到银幕:计算机视觉与特效艺术
Pub Date : 2004-09-06 DOI: 10.1109/TDPVT.2004.1335311
A. Fitzgibbon
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引用次数: 0
Color, Fusion, and Stereopsis 颜色,融合和立体视觉
Pub Date : 2004-09-06 DOI: 10.1109/TDPVT.2004.1335308
A. Dobbins
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引用次数: 0
Novel Diffractive Optical Elements and Algorithms for Real-Time 3D and Hyperspectral Imaging 用于实时三维和高光谱成像的新型衍射光学元件和算法
Pub Date : 2004-09-06 DOI: 10.1109/TDPVT.2004.1335417
G. Barbastathis
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引用次数: 0
Hue Flows and Scene Structure 色调流和场景结构
Pub Date : 2004-09-06 DOI: 10.1109/TDPVT.2004.1335307
S. Zucker
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引用次数: 0
Geometry Processing - A Personal Perspective 几何处理-个人视角
Pub Date : 2004-09-06 DOI: 10.1109/TDPVT.2004.1335147
C. Gotsman
Summary form only given. With the advent of large 3D datasets, generated mostly by 3D scanning devices, geometric mesh processing has become an important field within computer graphics and geometric modeling. In this article, the author describes on what has been accomplished in this field over the past decade, where the field stands today and where the author thinks it is going. The author's perspective is based on his academic and industrial experience in geometry processing over the last decade.
只提供摘要形式。随着主要由三维扫描设备生成的大型三维数据集的出现,几何网格处理已成为计算机图形学和几何建模的一个重要领域。在这篇文章中,作者描述了在过去的十年里,这个领域已经取得了什么成就,这个领域今天的地位以及作者认为它将走向何方。作者的观点是基于他的学术和工业经验,在几何处理在过去的十年。
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引用次数: 0
Feature Based Registration of Range Images for Mapping of Natural Outdoor Feature Based Registration of Range Images for Mapping of Natural Outdoor 基于特征的距离图像配准用于自然室外映射
Pub Date : 2004-09-06 DOI: 10.1109/TDPVT.2004.1335286
P. Forsman, A. Halme
Challenges related to viewpoint registration in rough forest terrain can be quite different compared to those faced in structured environments. Manoeuvring the sensor between measurement positions introduces large error into the a priori estimates of the registration coordinates. As a consequence, locally optimal registration methods may not work properly. Moreover, due to the clutter, the scene contents can change substantially even due to a relative small displacement of the sensor. Often, the sensor has to be moved to the other side of the target object, such as a group of trees, to get a good coverage of its geometry. In both cases, overlap between the two 3D data sets will be minimal ruling out conventional registration methods. In this paper, a feature-based method for registering 3D range scans for mapping natural outdoor environments is proposed. The method utilizes cylindrical, rotation symmetric features extracted from the 3D measurement data for viewpoint registration. The method is tested on real range images.
与在结构环境中面临的挑战相比,在粗糙的森林地形中与视点配准相关的挑战可能大不相同。在不同的测量位置之间移动传感器会给配准坐标的先验估计带来较大的误差。因此,局部最优配准方法可能无法正常工作。此外,由于杂波,即使传感器的位移相对较小,场景内容也会发生很大变化。通常,传感器必须移动到目标物体的另一侧,例如一组树木,才能很好地覆盖其几何形状。在这两种情况下,两个3D数据集之间的重叠将是最小的,排除了传统的配准方法。本文提出了一种基于特征的三维距离扫描配准方法,用于室外自然环境的测绘。该方法利用从三维测量数据中提取的圆柱、旋转对称特征进行视点配准。该方法在真实距离图像上进行了测试。
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引用次数: 1
Some Unusual Ways of Visually Sensing 3D Shapes 视觉感知3D形状的一些不寻常的方法
Pub Date : 2004-09-06 DOI: 10.1109/TDPVT.2004.1335208
V. Brajovic
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引用次数: 0
Point Samples for Efficient 3D Processing and Content Creation 点样本有效的3D处理和内容创建
Pub Date : 2004-09-06 DOI: 10.1109/TDPVT.2004.1335389
M. Gross
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引用次数: 0
Visualization of Arbitrary-Shaped 3D Scenes on Depth-Limited 3D Displays 在深度受限的3D显示器上实现任意形状3D场景的可视化
Pub Date : 1900-01-01 DOI: 10.1109/TDPVT.2004.1335416
Andrew Reder
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引用次数: 1
期刊
3D Data Processing Visualization and Transmission
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