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2020 Fourth International Workshop on Learning from Other Disciplines for Requirements Engineering (D4RE)最新文献

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Is the "Job Map" the Next-Generation "Story Map"? Investigating the Application of Jobs-to-be-Done for Requirements Engineering in Agile Projects “工作地图”是下一代的“故事地图”吗?需求工程中待完成工作在敏捷项目中的应用
Christoph Settelen, N. Seyff, Anne Hess
Jobs-To-Be-Done (JTBD) is a powerful innovation framework used in various industries to get a better understanding of a task (i.e., a job) that is to be supported by a solution. However, JTBD has not been widely adopted in software engineering yet. In this experience report, we describe our first lessons learned from applying JTBD in a students' software development pro-ject following Scrum. Early results suggest that JTBD has the potential to complement existing software engineering ap-proaches. In particular, we learned that the application of a Job Map in addition to a Story Map can be beneficial to identify the actual user of an application and understand what the user really wants to achieve with the help of the software solution.
job - to - be - done (JTBD)是一个强大的创新框架,用于各个行业,以便更好地理解解决方案支持的任务(即工作)。然而,JTBD在软件工程中还没有得到广泛的应用。在这份经验报告中,我们描述了在Scrum之后的一个学生软件开发项目中应用JTBD学到的第一课。早期的结果表明JTBD具有补充现有软件工程方法的潜力。特别是,我们了解到,除了故事地图之外,工作地图的应用程序可以有助于识别应用程序的实际用户,并了解用户在软件解决方案的帮助下真正想要实现的目标。
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引用次数: 1
The Importance of Requirements Engineering for Teaching Large Visualization Courses 需求工程在大型可视化课程教学中的重要性
Michael Burch
Teaching visualization courses typically requires some kind of small-scale software project in which the students collaboratively create a software product with the goal to practically apply visualization concepts. This software focuses on providing an interactive solution to a given dataset scenario supporting the detection of insights based on users' tasks at hand. However, while creating such a tool several software development stages have to be taken into account, with requirements engineering as one of the major repeating stages. In this paper we describe three different visualization project-based teaching strategies TS_H, TS_M, and TS_L depending on the degree of freedom for the student groups. Moreover, they differ in the way how requirements engineering is an inherent ingredient in order to design, implement, test, deploy, evaluate, maintain, and evolve a certain software product. We experienced with more than 1,000 students in a total of 9 courses running over 8 weeks each, in approximately 2 years of time. All of the three teaching strategies have their own benefits and drawbacks, however, requirements engineering is considered more or less important, mostly depending on the degree of freedom the student project groups got during the courses. As a major outcome we consider the courses successful, not only because we learned the importance of requirements engineering for teaching project-based visualization courses, but also because many students passed the courses, the student evaluation was quite positive, and the written reports showed that they had an immense learning effect.
可视化课程的教学通常需要某种小规模的软件项目,在这个项目中,学生们协作创建一个软件产品,目标是实际应用可视化概念。该软件专注于为给定的数据集场景提供交互式解决方案,支持基于用户手头任务的洞察力检测。然而,在创建这样的工具时,必须考虑到几个软件开发阶段,需求工程是主要的重复阶段之一。在本文中,我们根据学生群体的自由度描述了三种不同的基于可视化项目的教学策略TS_H, TS_M和TS_L。此外,它们的不同之处在于需求工程如何成为设计、实现、测试、部署、评估、维护和发展某个软件产品的固有成分。在大约两年的时间里,我们总共有1000多名学生参加了9门课程,每门课程为期8周。所有这三种教学策略都有各自的优点和缺点,然而,需求工程被认为或多或少是重要的,主要取决于学生项目小组在课程中获得的自由程度。作为一个主要的结果,我们认为课程是成功的,不仅因为我们了解了需求工程对于基于项目的可视化课程教学的重要性,而且因为很多学生通过了课程,学生的评价是相当积极的,书面报告显示他们的学习效果是巨大的。
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引用次数: 1
[Copyright notice] (版权)
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引用次数: 0
期刊
2020 Fourth International Workshop on Learning from Other Disciplines for Requirements Engineering (D4RE)
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