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Proceedings of the 2019 7th International Conference on Information and Education Technology - ICIET 2019最新文献

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Spaced Retrieval Memory Training System for Elderly: an Investigation of Design Criteria 老年人空间检索记忆训练系统:设计标准的探讨
Yin Fang, Chien-Hsu Chen, Z. Hoe
Memory destruction affects daily life of the elderly, and dementia is an irreversible brain dysfunction. In non-pharmacological treatments of dementia, spaced retrieval training (SRT) is a memory intervention supporting memory recall and remaining memory capacity. Furthermore, it is easy to learn and execute by caregivers. Studies show interactive technology could reduce cognitive load and increase learning interest of dementia patients. However, related researches of combining interactive technology and SRT are still unclear. The conventional SRT uses typography and pictographs as training content, while employing interactive technology in SRT provides an interactive environment with an intuitive learning experience. Therefore, the objective is developing design criteria of SRT system through observation, interview, and focus group. Twelve elderly people, one social worker, and two caregivers are recruited for observation and interview to collect information for focus group. The results are utilized as design criteria for SRT system and establish foundation for future work.
记忆破坏影响老年人的日常生活,而痴呆症是一种不可逆转的脑功能障碍。在痴呆的非药物治疗中,间隔检索训练(SRT)是一种支持记忆回忆和剩余记忆容量的记忆干预。此外,护理人员很容易学习和执行。研究表明,互动技术可以减轻痴呆患者的认知负荷,提高学习兴趣。然而,将交互技术与SRT相结合的相关研究尚不清楚。传统的SRT使用排字和象形文字作为训练内容,而在SRT中使用交互式技术提供了一个具有直观学习体验的交互式环境。因此,我们的目标是通过观察、访谈和焦点小组来制定SRT系统的设计标准。招募12名老年人、1名社工、2名护理人员进行观察和访谈,为焦点小组收集资料。研究结果可作为SRT系统的设计准则,为今后的工作奠定基础。
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引用次数: 0
A LX (Learner eXperience)-Based Evaluation Method of the Education and Training Programs for Professional Software Engineers 基于LX(学习者经验)的专业软件工程师教育培训项目评价方法
A. Kawano, Yuji Motoyama, M. Aoyama
We propose a new design methodology to maximize the training effect in a corporate education and training for professional software engineers. Conventionally, the education and training programs have been designed in a top-down manner based on the long-term strategy on the business and engineering resources development. However, to draw out the learners' high performance from the education and training programs, we need to have an empathy with the learners, and to analyze their expectations and emotions in order to motivate them. Therefore, this paper proposes the learner-centered design methodology of the corporate education and training programs inspired by the design thinking and lean start-up concepts. We define the learning processes in the education and training programs as LX (Learner eXperience), and propose LJM (Learning Journey Map) as the LX evaluation method as an extension of CJM (Customer Journey Map) in UX (User eXperience) design. The LJM enables to evaluate training effect and communicate with stakeholders in the training design expressing the LX quantitatively in a visual form. We applied the proposed design methodology to the education and training programs for professional software engineers in a company to evaluate LX and elicit learner requirements to the programs. We applied the proposed LJM to the education and training program of two levels of the whole program and its LUs (Learning Units), and identified problems in the LX. From the empirical study, we confirm the effectiveness of the proposed methodology.
我们提出了一种新的设计方法,以最大限度地提高企业教育和培训专业软件工程师的培训效果。传统上,教育和培训计划是基于业务和工程资源开发的长期战略,自上而下地设计的。然而,为了从教育和培训项目中提取学习者的高绩效,我们需要对学习者感同身受,并分析他们的期望和情绪,以激励他们。因此,本文在设计思维和精益创业理念的启发下,提出了以学习者为中心的企业教育培训方案设计方法论。我们将教育培训项目中的学习过程定义为LX (Learner eXperience),并提出LJM (learning Journey Map)作为LX评价方法,作为用户体验(UX)设计中CJM (Customer Journey Map)的扩展。LJM可以评估培训效果,并与培训设计中的利益相关者进行沟通,以可视化的形式定量地表达LX。我们将提出的设计方法应用于一家公司的专业软件工程师的教育和培训计划,以评估LX并引出学习者对计划的需求。我们将提出的LJM应用到整个项目及其lu(学习单元)的两个层次的教育培训计划中,并发现了LX中存在的问题。从实证研究中,我们证实了所提出方法的有效性。
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引用次数: 7
Secu-One: A Proposal of Cyber Security Exercise Tool for Improving Security Management Skill secure - one:提高网络安全管理技能的网络安全演练工具
Tan Omiya, Y. Kadobayashi
A shortage of cyber security personnel is a major problem which is exacerbated by an increase in cyber attacks and the possible demotivation of the mentioned personnel. This shortage could be ameliorated by providing cyber security training to more people; meanwhile, it is crucial to maintain motivations among the cyber security team members within a given organization in order to appropriately address evolving and changing cyber attacks. To overcome the above problems, we propose a cyber security game exercise tool, which focuses on the areas already demonstrated by the existing tools of the same genre. To validate our tool, we conducted cyber security game exercises and evaluated the achievement of our design policy by analyzing the results of our questionnaire provided by the participants. Our analysis shows that our tool is useful for obtaining knowledge and assessing the level of each player.
网络安全人员的短缺是一个主要问题,而网络攻击的增加和上述人员可能失去动力则加剧了这一问题。这种短缺可以通过向更多人提供网络安全培训来改善;同时,保持特定组织内网络安全团队成员的动机是至关重要的,以便适当地应对不断发展和变化的网络攻击。为了克服上述问题,我们提出了一个网络安全游戏练习工具,该工具侧重于现有同类工具已经展示的领域。为了验证我们的工具,我们进行了网络安全游戏练习,并通过分析参与者提供的问卷结果来评估我们的设计策略的实现情况。我们的分析表明,我们的工具对于获取知识和评估每个玩家的水平是有用的。
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引用次数: 3
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Proceedings of the 2019 7th International Conference on Information and Education Technology - ICIET 2019
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