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Understanding Surface Scatter: A Linear Systems Formulation最新文献

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Introduction and Overview 简介与概述
Pub Date : 2019-07-31 DOI: 10.1117/3.2530114.ch1
J. Harvey
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引用次数: 0
Technical Background 技术背景
Pub Date : 2019-07-31 DOI: 10.1117/3.2530114.ch2
J. Harvey
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引用次数: 0
Historical Background of Surface Scatter Theory 表面散射理论的历史背景
Pub Date : 2019-07-31 DOI: 10.1117/3.2530114.CH3
J. Harvey
One of the earliest investigators of scattering from a rough surface was Lord Rayleigh. In 1896 he was investigating the reflection of acoustic waves. Later he noted the effects of poorly polished surfaces on optical performance and examined the effects of surface roughness and angle of incidence on the reflected beam. In 1907 Lord Rayleigh published an extensive vector perturbation theory of scattering from periodically corrugated reflection gratings, which was an extension of his previous work on the theory of sound. In 1919 Chenmoganadam derived a theory of scattered light based on the phase shift of the reflected beam due to the rough surface. However, it was not until World War II, when the problem of background clutter in radar applications became apparent, that a determined effort was made to solve the scattering problem for random surfaces. It was this problem of radar scatter from the sea associated with the detection of naval targets that motivated the work of Rice (1951) and others. Considerable work was also done in attempts to explain radar reflection from the moon.
瑞利勋爵是最早研究粗糙表面散射的人之一。1896年,他在研究声波的反射。后来,他注意到抛光不良的表面对光学性能的影响,并检查了表面粗糙度和入射角对反射光束的影响。1907年,瑞利勋爵发表了一篇关于周期性波纹反射光栅散射的矢量微扰理论,这是他之前关于声音理论工作的延伸。1919年,Chenmoganadam根据反射光束由于粗糙表面而产生的相移,导出了散射光理论。然而,直到第二次世界大战,当雷达应用中的背景杂波问题变得明显时,人们才下定决心解决随机表面的散射问题。正是这个与探测海军目标相关的海上雷达散射问题激发了Rice(1951)和其他人的工作。在试图解释来自月球的雷达反射方面也做了大量的工作。
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引用次数: 0
The Generalized Harvey–Shack Surface Scatter Theory 广义Harvey-Shack表面散射理论
Pub Date : 2019-07-31 DOI: 10.1117/3.2530114.CH5
A. Krywonos
Surface scatter of electromagnetic radiation is not caused directly by surface roughness, but rather by the effect of the phase variation induced on the transmitted or reflected wavefront as it propagates; i.e., surface scatter is a diffraction phenomenon caused directly by the propagation process. The scatter behavior is thus strongly affected by: (1) the statistical nature of the surface, (2) the propagating wavelength, (3) the angle of incidence, and (4) the refractive index of the media both before and after the interface of the surface encountered.
电磁辐射的表面散射不是由表面粗糙度直接引起的,而是由传播过程中对透射波前或反射波前引起的相位变化的影响引起的;即,表面散射是由传播过程直接引起的衍射现象。因此,散射行为受到以下因素的强烈影响:(1)表面的统计性质,(2)传播波长,(3)入射角,以及(4)所遇到的表面界面前后介质的折射率。
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引用次数: 0
Numerical Validation of the GHS Surface Scatter Theory 表面散射理论的数值验证
Pub Date : 2019-07-31 DOI: 10.1117/3.2530114.CH6
J. Harvey, N. Choi
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引用次数: 0
A Modified Beckmann–Kirchhoff Surface Scatter Model 改进的Beckmann-Kirchhoff表面散射模型
Pub Date : 2019-07-31 DOI: 10.1117/3.2530114.CH4
C. Vernold
Two distinct camps of researchers have developed in the area of surface scatter phenomena. First, there are the theoretically inclined scientists or applied mathematicians who are perhaps drawn to the investigation of surface scatter phenomena because it is an area of practical interest that is mathematically and theoretically challenging. Second, there are the researchers in computer vision and computer animation who are less interested in rigorously solving the surface scatter problem. Their primary concern is merely having a surface scatter model that results in the realistic rendering of surfaces, textures, objects, and scenes under a wide variety of illumination conditions. This second group evaluated, implemented, and referenced an empirically modified Beckmann–Kirchhoff (BK) model reported in a nonpeer- reviewed conference proceedings in 1998. This empirically modified BK model was quantitatively compared to both the Rayleigh–Rice (RR) and the classical BK theories and eventually published in the archival literature.
在表面散射现象领域,研究人员形成了两个截然不同的阵营。首先,有理论倾向的科学家或应用数学家,他们可能被表面散射现象的研究所吸引,因为这是一个具有实际兴趣的领域,在数学和理论上都具有挑战性。其次,计算机视觉和计算机动画领域的研究人员对严格解决表面散射问题不太感兴趣。他们的主要关注点仅仅是拥有一个表面散射模型,从而在各种照明条件下对表面、纹理、物体和场景进行逼真的渲染。第二组评估、实施并参考了在1998年非同行评议会议论文集中报道的经经验修正的贝克曼-基尔霍夫(BK)模型。这个经经验修正的BK模型与Rayleigh-Rice (RR)和经典BK理论进行了定量比较,并最终发表在档案文献中。
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引用次数: 1
Back Matter 回到问题
Pub Date : 2019-07-31 DOI: 10.1117/3.2530114.bm
J. Harvey
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引用次数: 0
Empirical Modeling of Rough Surfaces and Subsurface Scatter 粗糙表面和亚表面散射的经验建模
Pub Date : 2019-07-31 DOI: 10.1117/3.2530114.CH7
J. Harvey
Over the last few decades we have developed a linear systems formulation of surface scatter theory that has led to a good understanding of surface scatter phenomena for clean, smooth (or moderately rough) optical surfaces, and to accurately predict the scattered light behavior [bidirectional scatter distribution function (BSDF)] from measured or assumed surface metrology data. However, for many applications there is a strong need to be able to accurately model scattered light behavior for surfaces or materials for which we have insufficient information or knowledge to develop or apply an accurate scatter theory. Due to the Helmholtz reciprocity theorem, useful empirical scattering models can be developed with limited experimental scattering data, even without knowledge or understanding of the actual scattering mechanism.
在过去的几十年里,我们已经开发了表面散射理论的线性系统公式,这使得我们很好地理解了清洁、光滑(或中等粗糙)光学表面的表面散射现象,并从测量或假设的表面计量数据准确预测了散射光的行为[双向散射分布函数(BSDF)]。然而,对于许多应用来说,我们迫切需要能够准确地模拟表面或材料的散射光行为,而我们没有足够的信息或知识来开发或应用准确的散射理论。由于亥姆霍兹互易定理,即使不知道或不了解实际散射机制,也可以利用有限的实验散射数据建立有用的经验散射模型。
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引用次数: 3
期刊
Understanding Surface Scatter: A Linear Systems Formulation
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