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ATTRIBUTES OF FORM IN THE BUILT ENVIRONMENT THAT INFLUENCE PERCEIVED WALKABILITY. 建筑环境中影响可步行性的形式属性。
Q3 Engineering Pub Date : 2014-01-01
Nicolas M Oreskovic, Pablina Roth Suzanne Lanyi Charles, Dido Tsigaridi Kathrine Shepherd, Kerrie P Nelson, Moshe Bar

A recent focus of design and building regulations, including form-based codes and the Leadership in Energy and Environmental Design for Neighborhood Development rating system, has been on promoting pedestrian activity. This study assessed perceptions of walkability for residential and commercial streetscapes with different design attributes in order to inform form-based regulations and codes that aim to impact walkability. We scored 424 images on four design attributes purported to influence walkability: variation in building height, variation in building plane, presence of ground-floor windows, and presence of a street focal point. We then presented the images to 45 adults, who were asked to rate the images for walkability. The results showed that perceived walkability varied according to the degree to which a particular design attribute was present, with the presence of ground-floor windows and a street focal point most consistently associated with a space's perceived walkability. Understanding if and which design attributes are most related to walkability could allow planners and developers to focus on the most salient built-environment features influencing physical activity, as well as provide empirical scientific evidence for form-based regulations and zoning codes aimed at impacting walkabilit.

最近的设计和建筑法规,包括基于形式的规范和社区发展的能源和环境设计领导力评级系统,一直侧重于促进行人活动。本研究评估了具有不同设计属性的住宅和商业街景的可步行性,以便为旨在影响可步行性的基于形式的法规和规范提供信息。我们对影响步行性的四个设计属性(建筑高度的变化、建筑平面的变化、一楼窗户的存在以及街道焦点的存在)的424幅图像进行了评分。然后,我们将这些图片展示给45名成年人,他们被要求对这些图片的可步行性进行评分。结果表明,感知的步行性根据特定设计属性的存在程度而变化,底层窗户和街道焦点的存在与空间的感知步行性最一致。了解哪些设计属性与步行性最相关,可以让规划者和开发商专注于影响身体活动的最突出的建筑环境特征,并为旨在影响步行性的基于形式的法规和分区法规提供经验科学证据。
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引用次数: 0
Return to the Center: Culture, Public Space, and City Building in a Global Era 回归中心:全球化时代的文化、公共空间与城市建设
Q3 Engineering Pub Date : 2009-01-01 DOI: 10.5860/choice.44-1344
C. Amor
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引用次数: 31
Kitsch Is Dead, Long Live Kitsch: The Production of Hyperkitsch in Las Vegas 媚俗已死,媚俗万岁:拉斯维加斯的超媚俗生产
Q3 Engineering Pub Date : 2007-01-01 DOI: 10.7916/D8RR240V
Clara E. Irazabal Zurita
This study investigates the production ofhyperreality and kitsch in the latest generation of hotel-casino developments in Las Vegas. In these environments, visual imagery is manipulated for the creation of spectacle and a sense of alienation from time and reality. This suspension of real time and space is aimed at both facilitating the production of a simulated environment as "natural" and producing ideal sites for pleasure and consumption. Building upon the concepts of hyperreality and kitsch, this study proposes the framework of hyperkitsch to understand Las Vegas ' contribution to contemporary urbanization. Through four case studies, this paper suggests that the iconographies of hyperkitsch allow visitors to enact fantasy lives that ease the estrangement that is the result of conflicted urban identities and impoverished citizenship in today ' alienating cities. The first two are Rome and New York at Caesar s Palace and the New York-New York Hotel/Casinos respectively, which established the new prototype of the hotel-casino complex. The latter two case studies are the urban microcosms of the Venetian and Aladdin, which among the newer hotels feature the perfected "naturalized" cityscape ever more prominently. Breaking ranks with popular dismissive critiques of the Las Vegas prototype, this study argues that ifhyperkitsch is here to stay, we need to explore its pedagogical, liberating, and redemptive potential. At a time when meaningful urban citizenship struggles tofindfooting in a culture increasingly defined by spectacle, hedonism, and consumerism, the hope for this study is to suggest a way out of the impasse imposed by the crises of social urban identity formation.
本研究调查了拉斯维加斯最新一代酒店赌场开发项目中的超现实主义和媚俗主义。在这些环境中,视觉意象被操纵以创造奇观和与时间和现实的疏离感。这种对真实时间和空间的暂停旨在促进模拟环境的“自然”生产,并产生娱乐和消费的理想场所。基于超现实和媚俗的概念,本研究提出了超媚俗的框架来理解拉斯维加斯对当代城市化的贡献。通过四个案例研究,本文表明,超媚俗的肖像让参观者能够制定幻想的生活,以缓解在当今异化的城市中由于城市身份冲突和贫困公民身份而产生的隔阂。前两个分别是“罗马和纽约凯撒宫”和“纽约-纽约酒店/赌场”,建立了“酒店-赌场”综合体的新原型。后两个案例研究是威尼斯人和阿拉丁的城市缩影,在较新的酒店中,它们以完美的“自然化”城市景观为特色。与对拉斯维加斯原型的普遍不屑一顾的批评不同,这项研究认为,如果超媚俗主义继续存在,我们需要探索它的教育、解放和救赎潜力。当有意义的城市公民努力在日益被景观、享乐主义和消费主义所定义的文化中找到立足点时,本研究的希望是提出一条摆脱社会城市身份形成危机所带来的僵局的方法。
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引用次数: 18
Land use, migration, and occupation: problems of development. 土地使用、移民和占领:发展问题。
Q3 Engineering Pub Date : 1988-01-01
F Camara
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引用次数: 0
Mexican migration to the United States: defacto rules. 墨西哥移民到美国:事实规则。
Q3 Engineering Pub Date : 1988-01-01
J A Bustamante

"Migration from Mexico to the United States is viewed very differently by those two nations. The United States perspective is that of illegal immigrants invading their nation, especially during times of national unemployment. From the Mexican perspective, people migrate across the border in response to quite predictable labor supply and demand pressures. The fact that for many years the United States held undocumented labor to be punishable for the worker but not for the employer suggests a tacit recognition of the labor supply/demand factor, but a recognition tainted by discrimination."

“这两个国家对从墨西哥移民到美国的看法非常不同。美国的观点是非法移民入侵他们的国家,特别是在全国失业的时候。从墨西哥的角度来看,人们越过边境是为了应对相当可预测的劳动力供需压力。多年来,美国对非法劳工的惩罚对象是工人,而不是雇主,这一事实表明,这是对劳动力供求因素的默认,但这种承认受到了歧视的影响。”
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引用次数: 0
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Journal of Architectural and Planning Research
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