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PENERAPAN PERMAINAN KERETA-APIAN DALAM MENINGKATKAN KEDISIPLINAN AUD DI RA PERBURUAN HAJJAH MARLINA
Pub Date : 2022-06-30 DOI: 10.56874/tila.v2i1.802
Maysarah Rabiul Aulia Damanik, Khadijah
Abstrak Penelitian ini bertujuan untuk menganalisis penerapan permainan kereta-apian apakah berdampak pada peningkatan kedisiplinan anak usia dini di sekolah RA Perburuan Hajjah Marlina. Anak usia dini sangat senang dengan bermain. Salah satu permainan yang gemar dipergakan adalah kereta-apian yang dimainkan secara berkelompok. Penerapan permainan ini tidak dapat berpengaruh positif tanpa diperkenalkan kepada generasi muda. Pengenalan guna meningkatkan kedisipilinan anak usia muda. Kereta-apian yang menjadi permainan favorite anak-anak menjadi penciri khas cerminan kedisiplinan anak-anak dalam mengikuti arahan. Penerapan permainan kereta-apian merupakan upaya yang dapat ditempuh untuk meningkatkan kedisiplinan anak usia muda sedari sekolah PAUD agar terbentuk jiwa kebersamaan dan kedisiplinan dalam tim di RA Perburuan Hajjah Marlina.
本研究旨在分析铁路游戏的应用,是否会影响猎人hajja Marlina学校幼儿纪律的提高。小孩子很喜欢玩游戏。最喜欢的游戏之一是成群玩的火车。如果没有向年轻一代介绍,玩这个游戏就不会有任何好处。促进青少年性交的介绍。这列火车是孩子们最喜欢的游戏,是孩子们遵循指令的表现。在圣保罗的哈吉·马里纳,年轻人在狩猎队中形成团结精神和纪律是一项可行的努力。
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引用次数: 0
DAMPAK PENGGUNAAAN GADGET PADA ANAK USIA DINI 小工具使用对幼儿的影响
Pub Date : 2022-06-29 DOI: 10.56874/tila.v2i1.757
Irma Suryani Siregar
Gadget merupakan sebuah alat teknologi yang canggih dengan berbagai fitur yang tersedia, sehingga membuat semua kalangan baik orang tua, remaja bahkan anak usia dini merasa senang bahkan candu dalam menggunakan gadget tersebut. Sehingga bagi anak usia khususnya kalau tidak ada pendampingan atau control dari orang tua, akan mendatangkan dampak negative bagi perkembangan anak usia dini. Adapun tujuan penelitian ini adalah pertama, untuk mengetahui penggunaan gadget pada anak usia dini di desa Siolip, kedua, untuk mengetahui dampak penggunaan gadget pada anak usia dini di Desa Siolip dan ketiga, menjelaskan peran orang tua dalam mengawasi anak dalam penggunaan gadget di Desa Siolip. Penelitian ini dilakukan di Desa Siolip dengan jenis penelitian kualitatif. Adapun sumber datanya antara lain, para anak-anak usia dini yang menggunakan gadget, para orang tua maupun saudara atau keluarga anak-anak yang menggunakan gadget tersebut. Adapun teknik pengumpulan datanya ada tiga yaitu wawancara, observasi dan dokumentasi. Untuk menganalisis datanya, dibuat menjadi tiga tahapan, yaitu reduksi data,penyajian data dan penarikan kesimpulan.  Hasil penelitian mnunjukkan bahwa (1), penggunaan gadget pada anak usia dini di Desa Siolip terbagi kepada tiga kelompok, yaitu Anak Anak memakai gadget pribadi (miliknya sendiri) yang dibelikan oleh orang tuanya, Anak memakai gadget orang tuanya atau gadget saudaranya dan anak menyewa HP kepada penyedia HP sekaligus wifi nya dengan membayar 2000 per jam. (2) Dampak penggunaan gadget pada anak usia dini di Desa Siolip adalah Perkembangan sosial anak menjadi terganggu, Kehilangan konsentrasi, Mengganggu kesehatan mat, Menyebabkan prilaku anak tidak stabil, seperti mudah marah dan mudah nangis. (3) peran orang tua dalam mengawasi anak dalam penggunaan gadget di Desa Siolip adalah orang tuanya hendaknya tidak mengenalkan gadget kepada anak. Akan tetapi bagi anak yang sudah mulai candu dalam menggunakan gadget, seharusnya orang tua harus tegas dalam mengawasi dan membatasi durasi anak dalam menggunakan gadget.
小工具是一种先进的技术工具,有各种各样的功能,这使得所有的父母、青少年甚至年幼的孩子都很高兴使用这些工具。因此,对于老年人来说,尤其是如果没有父母的限制或控制,将对幼儿的发展产生负面影响。至于这项研究的目的,首先要了解我们在Siolip村早期使用电子产品的目的,其次,了解我们使用电子产品对Siolip村早期儿童的影响,并解释父母在Siolip村监督儿童使用电子产品方面的作用。这项研究是在Siolip村进行的,有一种定性研究。至于数据来源,其中包括年轻人使用这些工具,父母、兄弟或家庭使用这些工具的孩子。至于数据收集技术,有三种采访、观察和记录。为了分析数据,将其分为三个阶段:数据还原、数据演示和结论提取物。mnunjukkan(1),使用其他设备的研究成果在幼儿Siolip分裂对村三组,即私人小玩意(自己的)孩子被父母买的,孩子穿小玩意的父母或兄弟的小玩意,租手机对手机和wifi提供商的付每小时2000。(2)在Siolip村,使用电子产品对儿童的影响是社会发展受到干扰,注意力不集中,影响马特的健康,导致儿童行为不稳定,如易怒和容易流泪。(3)父母在监督孩子在Siolip村使用电子产品方面的作用是,他们的父母不应该把这些工具介绍给他们的孩子。然而,对于那些在使用电子产品方面有严重问题的孩子,父母应该严格限制孩子使用电子产品的时间。
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引用次数: 1
JURNAL TEORI BERMAIN DAN PERMAINAN ALAT MUSIK ANAK USIA DINI 玩耍理论杂志和幼儿乐器的游戏
Pub Date : 2022-06-28 DOI: 10.56874/tila.v2i1.827
Nur asrima Asrima, Nanda Yuliantika, Sammania Nurafiza, Nadia Turrahmah, Adelia Anggraini
The problem of this research was children low language ability development. The objective of this research was to find out the correlation between role playing and children language ability in group B. Research used quantitative correlational methode. This research was conducted in Al-Hidayah kindergarten school in Kalirejo Lampung with population of 81 children. The 30 respondent were taken by using purposive sampling technique. Data were collected by observations and documentations and analyzed by using Spearman’s Rank correlation technique. The result showed that there was a correlation between role playing and children language ability development.
本研究的问题是儿童语言能力发展不佳。本研究的目的是找出角色扮演与b组儿童语言能力的相关性。研究采用定量相关方法。本研究在Kalirejo Lampung的Al-Hidayah幼儿园进行,共有81名儿童。采用有目的抽样法对30名被调查者进行抽样调查。数据通过观察和文献收集,并采用Spearman秩相关技术进行分析。结果表明,角色扮演与幼儿语言能力发展之间存在一定的相关性。
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引用次数: 0
Pendidikan Islam Anak Usia Dini
Pub Date : 2022-06-28 DOI: 10.56874/tila.v2i1.857
Syamsiah Depalina, D. Matondang
This research was conducted to analyze the cognitive and physical motor development of children through the direct instruction learning process. Direct Instruction is a learning process that is carried out directly which aims to achieve learning objectives. Direct Instruction can also improve children's cognitive and motor skills. This cognitive aspect is related to children's intelligence. Meanwhile, physical motor skills are related to the physical and mental development of children. This research is a qualitative research using Direct Instruction learning experiment. In this study, there are various research instruments, including experimental instruments, questionnaires, interview observations and tests. (Sugiyono, 2018). So, in this proposal, we will discuss how children's cognitive development and children's physical motor skills will develop, whether children's cognitive and physical motor skills will develop if there is a Direct Instruction learning experiment. The results of the research that can be obtained from the researcher are that the cognitive and physical motor skills of children can be improved from this Direct Instruction learning process. Not only that, Direct Instruction learning can also train children's mental and self-confidence. Keywords : Direct early childhood teaching, cognitive, physical, motor and learning
本研究旨在分析儿童在直接指导学习过程中的认知和肢体运动发展。直接教学是一种直接进行的学习过程,旨在实现学习目标。直接指导还可以提高儿童的认知和运动技能。这种认知方面与儿童的智力有关。同时,身体运动技能关系到儿童的身心发展。本研究采用直接教学学习实验进行定性研究。在本研究中,研究工具多种多样,包括实验仪器、问卷调查、访谈观察和测试。(Sugiyono, 2018)。所以,在这个提案中,我们将讨论儿童的认知发展和儿童的身体运动技能是如何发展的,如果有一个Direct Instruction学习实验,儿童的认知和身体运动技能是否会发展。从研究者那里得到的研究结果是,儿童的认知和身体运动技能可以从这种直接指导的学习过程中得到提高。不仅如此,直接指导学习还可以培养孩子的心智和自信心。关键词:幼儿直接教学,认知,身体,运动,学习
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引用次数: 3
Permainan Tradisional Anak Usia Dini 这是幼儿的传统游戏
Pub Date : 2022-06-28 DOI: 10.56874/tila.v2i1.793
Nur asrima Asrima, Lonita hasraini Siregar, Khadijah
Early childhood education or Kindergarten education is the initial education taken by everyone in the beginning of education other than elementary school. Early childhood is a small child who has an age range of 0-8 years in which the stages of development and growth in children occur very rapidly. In this day and age, not a few parents often entrust their children or send their children to kindergarten or early childhood education, apart from children having playmates in this education, they are also given a stimulus that parents may not do to their children. This research was made with the aim of developing games that involve many people or in mutual assistance games, apart from introducing traditional games which are now rarely used, this has other benefits such as: training mutual trust, courage, self-confidence and responsibility. Maybe today's teachers and parents rarely introduce this traditional game, let alone the cat-mouse game or often called the cat-and-mouse game in the Christmas area, Natal district, Christmas Mandailing district and in our opinion this game must be developed and even very necessary because to support the extinction one of Indonesian culture.
幼儿教育或幼儿园教育是除小学教育外,每个人在接受教育之初所接受的初级教育。幼儿期是指年龄在0-8岁之间的幼儿,在这个阶段,儿童的发育和成长发生得非常快。在这个时代,不少家长经常把孩子托付或送孩子去幼儿园或幼儿教育,孩子在这种教育中除了有玩伴外,还被给予了一种父母可能不会对孩子做的刺激。这项研究的目的是开发涉及多人的游戏或互助游戏,除了引入现在很少使用的传统游戏外,这还有其他好处,如:培养相互信任,勇气,自信和责任。也许今天的老师和家长很少介绍这个传统的游戏,更不用说猫鼠游戏或者经常被称为猫鼠游戏在圣诞节地区,纳塔尔地区,圣诞节曼达林地区,在我们看来,这个游戏必须发展,甚至是非常必要的,因为它支持印度尼西亚文化的灭绝之一。
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引用次数: 0
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JURNAL TILA ( Tarbiyah Islamiyah Lil Athfaal )
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