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Process Based Evaluation of Computer Generated Poetry 基于过程的计算机生成诗歌评价
Pub Date : 2016-09-01 DOI: 10.18653/v1/W16-5508
Stephen McGregor, Matthew Purver, Geraint A. Wiggins
This paper presents and evaluates a novel sys-tem for computer generated poetry. Framed within contemporary theoretical trends in the evaluation of computational creativity, we investigate how evidence of generative process influences readers’ opinions of computer generated textual output. In addition to a technical description of our system, we present re-sults from a study asking respondents to evaluate short computer generated poems prefaced with different types of descriptions, in some cases objectively presenting the poem as the product of a statistical analysis of corpora and in some cases subjectively presenting the computer as a self-aware agent.
本文提出并评价了一种新的计算机诗歌生成系统。在当代计算创造力评估的理论趋势框架内,我们研究了生成过程的证据如何影响读者对计算机生成的文本输出的看法。除了对我们系统的技术描述之外,我们还展示了一项研究的结果,该研究要求受访者评估以不同类型的描述开头的计算机生成的短诗,在某些情况下,客观地将诗歌呈现为语料库统计分析的产物,在某些情况下,主观地将计算机呈现为自我意识代理。
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引用次数: 8
Human-like Natural Language Generation Using Monte Carlo Tree Search 使用蒙特卡罗树搜索生成类人自然语言
Pub Date : 2016-09-01 DOI: 10.18653/v1/W16-5502
K. Kumagai, I. Kobayashi, D. Mochihashi, H. Asoh, Tomoaki Nakamura, T. Nagai
We propose a method of probabilistic natural language generation observing both a syntactic structure and an input of situational content. We employed Monte Carlo Tree Search for this nontrivial search problem, employing context-free grammar rules as search operators and evaluating numerous putative generations from these two aspects using logistic regression and n -gram language model. Through several experiments, we confirmed that our method can effectively generate sentences with various words and phrasings.
我们提出了一种同时观察句法结构和情景内容输入的概率自然语言生成方法。我们使用蒙特卡罗树搜索来解决这个非平凡搜索问题,使用上下文无关的语法规则作为搜索操作符,并使用逻辑回归和n -gram语言模型从这两个方面评估许多假定的代。通过多次实验,我们证实了我们的方法可以有效地生成包含各种单词和短语的句子。
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引用次数: 13
Automatic Modification of Communication Style in Dialogue Management 对话管理中沟通风格的自动修改
Pub Date : 2016-09-01 DOI: 10.18653/v1/W16-5506
Louisa Pragst, Juliana Miehle, Stefan Ultes, W. Minker
Comunicacio presentada a: INLG 2016 Workshop on Computational Creativity and Natural Language Generation, celebrat a Edinburgh, Escocia, del 5 al 8 de setembre de 2016.
Comunicacio presentada a:INLG 2016 计算创造力与自然语言生成研讨会,2016 年 9 月 5 日至 8 日在爱丁堡埃斯科西亚举行。
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引用次数: 2
Mining Knowledge in Storytelling Systems for Narrative Generation 挖掘故事系统中的知识以生成故事
Pub Date : 2016-09-01 DOI: 10.18653/v1/W16-5507
Eugenio Concepción, Gonzalo Méndez, Pablo Gervás
Storytelling systems are computational systems designed to tell stories. Every story generation system defines its specific knowledge representation for supporting the storytelling process. Thus, there is a shared need amongst all the systems: the knowledge must be expressed unambiguously to avoid inconsistencies. However, when trying to make a comparative assessment between the storytelling systems, there is not a common way for expressing this knowledge. That is when a form of expression that covers the different aspects of the knowledge representations becomes necessary. A suitable solution is the use of a Controlled Natural Language (CNL) which is a good half-way point between natural and formal languages. A CNL can be used as a common medium of expression for this heterogeneous set of systems. This paper proposes the use of Controlled Natural Language for expressing every storytelling system knowledge as a collection of natural language sentences. In this respect, an initial grammar for a CNL is proposed, focusing on certain aspects of this knowledge.
讲故事系统是设计用来讲故事的计算系统。每个故事生成系统定义其特定的知识表示,以支持讲故事的过程。因此,所有系统之间有一个共同的需求:知识必须明确地表达,以避免不一致。然而,当我们尝试着对不同的故事叙述系统进行比较评估时,却没有一种通用的方法去表达这一知识。这时就需要一种涵盖知识表示的不同方面的表达形式。一个合适的解决方案是使用受控自然语言(CNL),它是介于自然语言和形式语言之间的一个很好的中间点。CNL可以用作这种异构系统集的通用表达媒介。本文提出使用受控自然语言(Controlled Natural Language)将每一个讲故事的系统知识表示为自然语言句子的集合。在这方面,提出了CNL的初始语法,重点关注该知识的某些方面。
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引用次数: 4
A Challenge to the Third Hoshi Shinichi Award 第三届星新一奖的挑战
Pub Date : 2016-09-01 DOI: 10.18653/v1/W16-5505
Satoshi Sato
We produced two stories by using a computer program and submitted them to the third Hoshi Shinichi Award, a Japanese literary award open to non-humans as well as humans. This paper reports what system we implemented for the submission and how we made the stories by using the system.
我们用电脑程序制作了两个故事,并将它们提交给了第三届星新一文学奖,这是一个向人类和非人类开放的日本文学奖项。本文报告了我们为提交实现的系统以及我们如何使用该系统制作故事。
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引用次数: 8
Combinatorics vs Grammar: Archeology of Computational Poetry in Tape Mark I 组合学与语法:磁带标记中的计算诗歌考古1
Pub Date : 2016-09-01 DOI: 10.18653/v1/W16-5509
A. Mazzei, Andrea Valle
The paper presents a reconstruction of the automatic poetry generation system realized in Italy in 1961 by Nanni Balestrini to compose the poem Tape Mark I. The major goal of the paper is to provide a critical comparison between the high-level approach that seems to be suggested by the poet, and the low-level combinatorial algorithm that was actually implemented. This comparison allows to assess the relevance of how the available technology constrained and shaped the work of the poet, to reveal some of his aesthetic assumptions, and to discuss some aspects of the relation between human and the machine in the creative process.
本文介绍了1961年由南尼·巴莱斯里尼(Nanni Balestrini)在意大利实现的诗歌自动生成系统的重建,以创作诗歌《磁带标记1》(Tape Mark i)。本文的主要目标是提供诗人建议的高级方法与实际实现的低级组合算法之间的关键比较。这种比较可以评估现有技术如何限制和塑造诗人作品的相关性,揭示他的一些美学假设,并讨论在创作过程中人与机器之间关系的某些方面。
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引用次数: 2
Assembling Narratives with Associative Threads 用联想线索组合叙述
Pub Date : 2016-09-01 DOI: 10.18653/v1/W16-5501
Pierre-Luc Vaudry, G. Lapalme
A model is proposed showing how automatically extracted and manually written association rules can be used to build the structure of a narrative from real-life temporal data. The generated text’s communicative goal is to help the reader construct a causal representation of the events. A connecting associative thread allows the reader to follow associations from the beginning to the end of the text. It is created using a spanning tree over a selected associative sub-network. The results of a text quality evaluation show that the texts were understandable, but that flow between sentences, although not bad, could still be improved.
提出了一个模型,展示了如何使用自动提取和手动编写的关联规则来从真实的时间数据构建叙事结构。生成文本的交际目标是帮助读者构建事件的因果关系表征。一个连接的联想线程允许读者从头到尾跟随联想。它是在选定的关联子网络上使用生成树创建的。文本质量评估的结果表明,文本是可以理解的,但句子之间的流动,虽然不差,仍然可以提高。
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引用次数: 1
X575: Writing rengas with web services X575:使用web服务编写会话
Pub Date : 2016-06-25 DOI: 10.18653/v1/W16-5504
J. Corneli, D. Winterstein
Our software system simulates the classical collaborative Japanese poetry form, renga, made of linked haikus. We used NLP methods wrapped up as web services. Our experiments were only a partial success, since results fail to satisfy classical constraints. To gather ideas for future work, we examine related research in semiotics, linguistics, and computing.
我们的软件系统模拟了日本经典的合作诗歌形式,连诗,由连诗组成。我们使用打包为web服务的NLP方法。我们的实验只是部分成功,因为结果不能满足经典的约束。为了收集未来工作的想法,我们研究了符号学、语言学和计算机的相关研究。
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引用次数: 1
Empirical Determination of Basic Heuristics for Narrative Content Planning 叙事内容策划基本启发式的实证确定
Pub Date : 1900-01-01 DOI: 10.18653/v1/W16-5503
Pablo Gervás
Stories are sequential in nature but they are used to package human experience that involves many things happening at the same time, to several people or in several locations. The mechanics of this packaging process constitute an instance of content planning that has not ben addressed in sufficient detail in existing NLG work. The present paper reviews a number of traditional stories in the light of the basic concepts of narratology that would be involved in the decisions involved in planning the content for tellings of these stories, proposes a number of basic principles to understand what is happening, and explores a possible way in which these principles may translate to basic heuristics for narrative content planning.
故事本质上是连续的,但它们被用来包装人类的经历,包括同时发生在几个人或几个地点的许多事情。这种包装过程的机制构成了内容规划的一个实例,在现有的NLG工作中没有得到足够详细的处理。本文根据叙事学的基本概念回顾了一些传统故事,这些基本概念将涉及到这些故事讲述内容的规划决策,提出了一些基本原则来理解正在发生的事情,并探索了一种可能的方式,使这些原则可以转化为叙事内容规划的基本启发式。
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引用次数: 1
期刊
Workshop on Computational Creativity in Natural Language Generation
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