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Proceedings of the 2017 ACM Workshop on Theory-Informed User Modeling for Tailoring and Personalizing Interfaces最新文献

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Intelligent User Interfaces for Social Music Discovery and Exploration of Large-scale Music Repositories 面向社会音乐发现和大规模音乐资源库探索的智能用户界面
M. Schedl
In this position paper, we address the question of how to make music search and discovery more appealing, more exciting, and more joyful. In particular, we argue to research methods that foster serendipitous encounters with music items and to integrate ways for social interaction while exploring music collections and discovering the gems in today's huge catalogs available through online streaming platforms. We identify two major challenges here: the need for (i) highly efficient clustering and information visualization techniques that scale to these music catalogs and (ii) novel user interfaces that explain the clustering of music items and provide means to make the exploration of music a social event.
在这份意见书中,我们讨论了如何让音乐搜索和发现更吸引人、更令人兴奋、更快乐的问题。特别是,我们主张研究方法,以促进与音乐项目的偶然相遇,并整合社交互动的方式,同时探索音乐收藏,并通过在线流媒体平台发现当今庞大的目录中的宝石。我们在这里确定了两个主要挑战:需要(i)高效的聚类和信息可视化技术,以扩展到这些音乐目录;(ii)新颖的用户界面,解释音乐项目的聚类,并提供使音乐探索成为社会事件的方法。
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引用次数: 7
Personalizing Online Educational Tools 个性化在线教育工具
M. Lee, B. Ferwerda
As more people turn to online resources to learn, there will be an increasing need for systems to understand and adapt to the needs of their users. Engagement is an important aspect to keep users committed to learning. Learning approaches for online systems can benefit from personalization to engage their users. However, many approaches for personalization currently rely on methods (e.g., historical behavioral data, questionnaires, quizzes) that are unable to provide a personalized experience from the start-of-use of a system. As users in a learning environment are exposed to new content, the first impression that they receive from the system influences their commitment with the program. In this position paper we propose a quantitative approach for personalization in online learning environments to overcome current problems for personalization in such environments.
随着越来越多的人转向在线资源学习,越来越需要系统理解并适应用户的需求。用户粘性是保持用户致力于学习的重要因素。在线系统的学习方法可以从个性化中受益,以吸引用户。然而,许多个性化的方法目前依赖于方法(例如,历史行为数据、问卷调查、测验),这些方法无法从系统使用之初就提供个性化的体验。当用户在学习环境中接触到新内容时,他们从系统获得的第一印象会影响他们对程序的承诺。在这篇立场论文中,我们提出了一种在线学习环境中个性化的定量方法,以克服当前这种环境中个性化的问题。
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引用次数: 30
Modeling Characteristics of Location from User Photos 基于用户照片的位置建模特征
Vikas Kumar, Saeideh Bakhshi, L. Kennedy, David A. Shamma
In the past decade, location-based services have grown through geo-tagging and place-tagging. Proliferation of GPS-enabled mobile devices further enabled exponential growth in geo-tagged user content. On the other hand, location-based applications harness the abundance of geo-tagged content to further improve user experience and more relevant localized content. We show in this paper that geo-tagged content can vary significantly based on whether they are captured by a local versus a tourist to the location. Using photos shared by online users, we also show how we can learn unique characteristics about a given location. We finally discuss an effective metric to rank the most representative photos for a given location by combining visual contents and their social engagement potential.
在过去的十年中,基于位置的服务通过地理标记和地点标记得到了发展。支持gps的移动设备的普及进一步推动了地理标记用户内容的指数级增长。另一方面,基于位置的应用程序利用丰富的地理标记内容来进一步改善用户体验和更多相关的本地化内容。我们在本文中表明,地理标记的内容可以根据它们是由当地人捕获还是由游客捕获而显着变化。通过使用在线用户分享的照片,我们还展示了如何了解给定地点的独特特征。我们最后讨论了一个有效的指标,通过结合视觉内容和社交参与潜力,对给定地点最具代表性的照片进行排名。
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引用次数: 2
Session details: Personality-Based Personalization 会话细节:基于个性的个性化
M. Schedl
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引用次数: 0
Proceedings of the 2017 ACM Workshop on Theory-Informed User Modeling for Tailoring and Personalizing Interfaces 2017年ACM基于理论的用户建模裁剪和个性化界面研讨会论文集
Mark P. Graus, B. Ferwerda, M. Schedl, M. Tkalcic, M. Willemsen, Panagiotis Germanakos
It is our great pleasure to welcome you to the first workshop on Theory-Informed User Modeling for Tailoring and Personalizing Interfaces (HUMANIZE), organized in conjunction with ACM's 2017 Intelligent User Interfaces (IUI) conference. This workshop provided a place for researchers and practitioners in the field of intelligent user interfaces to present and discuss research on personalization and tailoring of interfaces based on psychological theoretical models. The goal of the workshop is to leverage the theoretical knowledge about interfaces and their users, with data-driven methods, in order to be able to personalize and tailor interfaces in a way grounded in theory. The call for papers attracted submissions from Europe, Asia, Oceania, and the United States.
我们非常高兴地欢迎您参加与ACM 2017年智能用户界面(IUI)会议联合举办的“基于理论的用户建模用于定制和个性化界面(HUMANIZE)”的第一次研讨会。本次研讨会为智能用户界面领域的研究人员和实践者提供了一个展示和讨论基于心理学理论模型的界面个性化和定制化研究的场所。研讨会的目标是利用关于界面及其用户的理论知识,使用数据驱动的方法,以便能够以一种基于理论的方式个性化和定制界面。论文征集活动吸引了来自欧洲、亚洲、大洋洲和美国的投稿。
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引用次数: 1
Personalized Gaming for Motivating Social and Behavioral Science Participation 激励社会和行为科学参与的个性化游戏
C. Harteveld, Steven C. Sutherland
Game-like environments are increasingly used for conducting research due to the affordances that such environments offer. However, the problem remains that such environments treat their users equally. In order to address this, personalization is necessary. In this paper we discuss the need to personalize gamified research environments to motivate participation by illustrating a playful platform called Mad Science, which is being developed to allow users to create social and behavioral studies. This discussion is both informed by the platform's affordances and use thus far as well as existing theories on player motivation, and contributes to theory-informed approaches to (gamified) personalization technologies.
游戏类环境越来越多地用于进行研究,因为这种环境提供了支持。然而,问题仍然是这样的环境对用户一视同仁。为了解决这个问题,个性化是必要的。在本文中,我们讨论了个性化游戏化研究环境的必要性,通过举例说明一个名为“疯狂科学”的有趣平台来激励参与,该平台正在开发中,允许用户创建社会和行为研究。这一讨论是基于平台的易用性和使用情况,以及现有的玩家动机理论,并有助于(游戏化)个性化技术的理论指导方法。
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引用次数: 23
Building Physical Props for Imagining Future Recommender Systems 为想象未来的推荐系统构建物理道具
Peter Knees, Kristina Andersen
We propose the use of physical objects and hypothetical mock-ups in the conceptual development of algorithms and system functionality. This extends approaches like participatory design beyond the design process of interfaces, but rather allows for imagination of future algorithm functionality and reveals desiderata of systems outside the boundaries of existing systems. We demonstrate this approach using the outcomes of a series of interviews with users in the creative domain, more specifically, music production experts. We show three exemplary props built from cardboard embodying ideas emerged from interview sessions and how these, in turn, inspire conversations on future recommender systems, sound search engines, and sound manipulation interfaces.
我们建议在算法和系统功能的概念开发中使用物理对象和假设模型。这扩展了参与式设计等方法,超越了界面的设计过程,而是允许对未来算法功能的想象,并揭示了现有系统边界之外的系统需求。我们通过对创意领域用户(更具体地说,是音乐制作专家)的一系列访谈结果来证明这种方法。我们展示了三个由纸板制成的示范道具,这些道具体现了面试过程中出现的想法,以及这些想法如何反过来启发未来推荐系统、声音搜索引擎和声音操作界面的对话。
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引用次数: 4
Session details: Research Methodology 会议细节:研究方法
B. Ferwerda
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引用次数: 0
Session details: Exploiting Big Data 会议详情:利用大数据
Mark P. Graus
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引用次数: 0
Game-Based Extraction of Web Users' Personality Factors for Personalization 基于游戏的网络用户个性因素的个性化提取
Rachel Yahel Halfon, O. Shehory, David G. Schwartz
The volume of information users are exposed to on the web is overwhelming. To increase effectiveness of information delivery to users, providers employ personalization strategies. In a highly competitive environment, simplistic strategies do not suffice, and high-quality personalization is required. These can be based on users' decision making models. To build such models, we need to extract factors of direct influence on users' decision making. Personality factors are known to have this direct influence. They are stable over time and across situations, and they assist in predicting future behavior of individuals in a scientific way. In this paper, we introduce a novel methodology for extracting users' personality factors without holding any prior information on the users' behavior and, notably, without administering any psychological questionnaires. This allows us to build a designated model for each user or users' group, and in turn facilitates effective personalized information delivery.
用户在网络上接触到的信息量是巨大的。为了提高向用户传递信息的有效性,提供商采用个性化策略。在竞争激烈的环境中,简单的策略是不够的,需要高质量的个性化。这些可以基于用户的决策模型。为了建立这样的模型,我们需要提取对用户决策有直接影响的因素。众所周知,性格因素会产生这种直接影响。它们随着时间的推移和各种情况都是稳定的,它们有助于以科学的方式预测个人未来的行为。在本文中,我们引入了一种新的方法来提取用户的人格因素,而不需要掌握用户行为的任何先验信息,特别是不需要管理任何心理问卷。这使我们能够为每个用户或用户组构建指定的模型,从而促进有效的个性化信息传递。
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引用次数: 2
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Proceedings of the 2017 ACM Workshop on Theory-Informed User Modeling for Tailoring and Personalizing Interfaces
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