Pub Date : 2023-01-14DOI: 10.31958/ijecer.v1i2.8157
Kaenah Kaenah, Sri Yulia Utami, Uyu Muawwanah, Luqman Moha
In the learning process, children's liking and knowledge are the main factors in learning that can improve development in children, dislike and ignorance are also inhibiting factors in the learning process and aspects of development in children. Through games with loose part media that have been arranged according to their age group to develop early childhood creativity. However, there are some preschools and level schools that still use LKA or magazine books, so children don't like it and seem monotonous. The author uses a qualitative type of research type of descriptive-qualitative research, with the subject of the study being early childhood. The results of loose part media game research can increase children's liking and curiosity in learning, so as to increase the idea of imagination, creativity, ease of children to understand, and freedom. So that learning that was previously monotonous and boring becomes more fun for children.
{"title":"Implementation of Loose Part Media to Increase Creativity in Early Childhood","authors":"Kaenah Kaenah, Sri Yulia Utami, Uyu Muawwanah, Luqman Moha","doi":"10.31958/ijecer.v1i2.8157","DOIUrl":"https://doi.org/10.31958/ijecer.v1i2.8157","url":null,"abstract":"In the learning process, children's liking and knowledge are the main factors in learning that can improve development in children, dislike and ignorance are also inhibiting factors in the learning process and aspects of development in children. Through games with loose part media that have been arranged according to their age group to develop early childhood creativity. However, there are some preschools and level schools that still use LKA or magazine books, so children don't like it and seem monotonous. The author uses a qualitative type of research type of descriptive-qualitative research, with the subject of the study being early childhood. The results of loose part media game research can increase children's liking and curiosity in learning, so as to increase the idea of imagination, creativity, ease of children to understand, and freedom. So that learning that was previously monotonous and boring becomes more fun for children.","PeriodicalId":484050,"journal":{"name":"Indonesian Journal of Early Childhood Educational Research (IJECER)","volume":"31 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-01-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135833692","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The absence of thematic board educational game tools motivates this research to train the literacy skills of children aged 5-6 years. This study aims to determine the development and feasibility of thematic board educational game tools to improve the literacy skills of children aged 5-6 years. The research method used is Research and Development (R&D) which adopts the Borg and Gall development stages. The results of this research and development are: 1) Development of the thematic board educational game tool through several stages, namely: a) seeing potential and problem identification b) research and data collection, c) product design e) product revision, d) validation and trial phase small scale and large scale. The results of the validation of the material experts prove 2 with a category is very feasible. The average media expert validation assessment is the very feasible category. The assessment of small class trials in the very feasible category, large-scale trials in the very feasible category. The average teacher response questionnaire is in the very feasible category.
{"title":"The Development of Thematic Board Educational Game Tools to Train The Literacy Skills of Children 5-6 Years Old","authors":"Nita Dwi Safitri, Uswatun Hasanah, Farhatin Masruroh, Khulusinniyah Khulusinniyah, Jaime Dodd","doi":"10.31958/ijecer.v1i2.8156","DOIUrl":"https://doi.org/10.31958/ijecer.v1i2.8156","url":null,"abstract":"The absence of thematic board educational game tools motivates this research to train the literacy skills of children aged 5-6 years. This study aims to determine the development and feasibility of thematic board educational game tools to improve the literacy skills of children aged 5-6 years. The research method used is Research and Development (R&D) which adopts the Borg and Gall development stages. The results of this research and development are: 1) Development of the thematic board educational game tool through several stages, namely: a) seeing potential and problem identification b) research and data collection, c) product design e) product revision, d) validation and trial phase small scale and large scale. The results of the validation of the material experts prove 2 with a category is very feasible. The average media expert validation assessment is the very feasible category. The assessment of small class trials in the very feasible category, large-scale trials in the very feasible category. The average teacher response questionnaire is in the very feasible category.","PeriodicalId":484050,"journal":{"name":"Indonesian Journal of Early Childhood Educational Research (IJECER)","volume":"50 5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-01-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135833693","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-01-14DOI: 10.31958/ijecer.v1i2.8158
Minatul Nur Laela, Fitri Ayu Ashari, Listya Dwi Nurcahyani, Novi Rusmilawati, Zahari Bin Ishak
Cognitive is one aspect that needs to be developed from an early age. To develop these abilities, it is necessary to make efforts, one of which is by using educational game tools with the fingers of expertise. This study aims to determine the development of cognitive abilities using APE. The development of cognitive abilities is given to children aged 4-5 years with a sample of 6 children. The research method used is using R&D (Research and development). Data were collected and analyzed using SPSS rocks with the Wilcoxon signed test. This test is carried out after the pre-test and post-test on the child and then tested. This study’s results indicate significant differences in children when they are given treatment and have not been treated. Thus, the development of this APE Jemari keahlian can improve the cognitive abilities of early childhood.
{"title":"Development of APE Jemari Keahlian to Develop Cognitive Abilities in Children 4-5 Years Old","authors":"Minatul Nur Laela, Fitri Ayu Ashari, Listya Dwi Nurcahyani, Novi Rusmilawati, Zahari Bin Ishak","doi":"10.31958/ijecer.v1i2.8158","DOIUrl":"https://doi.org/10.31958/ijecer.v1i2.8158","url":null,"abstract":"Cognitive is one aspect that needs to be developed from an early age. To develop these abilities, it is necessary to make efforts, one of which is by using educational game tools with the fingers of expertise. This study aims to determine the development of cognitive abilities using APE. The development of cognitive abilities is given to children aged 4-5 years with a sample of 6 children. The research method used is using R&D (Research and development). Data were collected and analyzed using SPSS rocks with the Wilcoxon signed test. This test is carried out after the pre-test and post-test on the child and then tested. This study’s results indicate significant differences in children when they are given treatment and have not been treated. Thus, the development of this APE Jemari keahlian can improve the cognitive abilities of early childhood.","PeriodicalId":484050,"journal":{"name":"Indonesian Journal of Early Childhood Educational Research (IJECER)","volume":"106 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-01-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135833691","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-01-14DOI: 10.31958/ijecer.v1i2.6923
Riyadoh Jannah, Fitrah Mulyanti, Rocelia Pasco Bayan
Early Childhood Education is an educational stage that has the goal of having fun learning for children, which is carried out in an interactive and participatory manner so that aspects of children's development can be more optimal in their development process. The purpose of this research is to find out the improvement results from the application of the storytelling method to the moral development of early childhood. This research was conducted in group B which consisted of 14 children. This study used the Kemmis and McTaggart class action research design. This study used class action research. The class success rate on increasing moral development through the storytelling method has reached 75%, so that research has achieved a high and satisfying success rate. Based on the results of these observations, we can conclude that the storytelling method is very effective if applied in learning to improve children's moral development. So to further ensure the moral development of the child, a storytelling method that is more interesting, interactive, and liked by children is needed.
{"title":"Improving The Child's Moral Development through The Storytelling Method on Children 5–6 Years Old","authors":"Riyadoh Jannah, Fitrah Mulyanti, Rocelia Pasco Bayan","doi":"10.31958/ijecer.v1i2.6923","DOIUrl":"https://doi.org/10.31958/ijecer.v1i2.6923","url":null,"abstract":"Early Childhood Education is an educational stage that has the goal of having fun learning for children, which is carried out in an interactive and participatory manner so that aspects of children's development can be more optimal in their development process. The purpose of this research is to find out the improvement results from the application of the storytelling method to the moral development of early childhood. This research was conducted in group B which consisted of 14 children. This study used the Kemmis and McTaggart class action research design. This study used class action research. The class success rate on increasing moral development through the storytelling method has reached 75%, so that research has achieved a high and satisfying success rate. Based on the results of these observations, we can conclude that the storytelling method is very effective if applied in learning to improve children's moral development. So to further ensure the moral development of the child, a storytelling method that is more interesting, interactive, and liked by children is needed.","PeriodicalId":484050,"journal":{"name":"Indonesian Journal of Early Childhood Educational Research (IJECER)","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-01-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135833694","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-01-14DOI: 10.31958/ijecer.v1i2.8213
Sri Intan Wahyuni, Ayu Citra Dewi, Nursaadah Nursaadah
Literacy skills is an indicator of language development that must be possessed by early childhood. The literacy skills of children in TKIT Champion are still low, such as children who are not yet able to read their own names, find it difficult to distinguish between several letters. Through the letter ball game it is hoped that it can improve the literacy skills of group B children at TK IT Champion. This research is a class action research. The subjects in this study were children aged 5-6 years in group B class Syawal. Data collection techniques, namely observation and documentation, are then processed using a percentage formula. The results of this study indicate an increase in literacy skills through letter ball games. It can be seen from the success of each cycle, cycle I first meeting was 46%, increased at the second meeting to 54% and increased to 63% at the third meeting. In the second meeting, the child's literacy ability was 69% at the second meeting, 74% at the second meeting, and 86% at the third meeting. From the results of the research in each cycle that was carried out, it can be concluded that the letter ball game can improve the literacy skills of Kindergarten B children
{"title":"Improving Literacy Skills through Letter Ball Games for Children 5-6 Years Old","authors":"Sri Intan Wahyuni, Ayu Citra Dewi, Nursaadah Nursaadah","doi":"10.31958/ijecer.v1i2.8213","DOIUrl":"https://doi.org/10.31958/ijecer.v1i2.8213","url":null,"abstract":"Literacy skills is an indicator of language development that must be possessed by early childhood. The literacy skills of children in TKIT Champion are still low, such as children who are not yet able to read their own names, find it difficult to distinguish between several letters. Through the letter ball game it is hoped that it can improve the literacy skills of group B children at TK IT Champion. This research is a class action research. The subjects in this study were children aged 5-6 years in group B class Syawal. Data collection techniques, namely observation and documentation, are then processed using a percentage formula. The results of this study indicate an increase in literacy skills through letter ball games. It can be seen from the success of each cycle, cycle I first meeting was 46%, increased at the second meeting to 54% and increased to 63% at the third meeting. In the second meeting, the child's literacy ability was 69% at the second meeting, 74% at the second meeting, and 86% at the third meeting. From the results of the research in each cycle that was carried out, it can be concluded that the letter ball game can improve the literacy skills of Kindergarten B children","PeriodicalId":484050,"journal":{"name":"Indonesian Journal of Early Childhood Educational Research (IJECER)","volume":"45 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-01-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135789447","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}