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EXPERT SYSTEM FOR DIAGNOSIS OF DISEASES IN CAT USING THE NAIVE BAYES METHOD 基于朴素贝叶斯方法的猫疾病诊断专家系统
Pub Date : 2023-11-05 DOI: 10.20527/jtiulm.v8i2.173
Riky Yoga Perkasa, Nurul Fuad
Cats are animals that relieve stress. When a person spends time with a cat, the hormones serotonin, oxytocin and dopamine increase. One of the reasons why cats can relieve stress is purring, that has a frequency level of 25-50 hertz. But cats can also get sick. Researchers took the initiative to create an application to make it easier for users, to be able to diagnosed earlier. The purpose of this application was that it can be an option other than going to an expert, a good accuracy when compared to experts and providing the right solution. Making the application used the Naïve Bayes method as an analysis of cat data from expert sources that produced that symptoms produced appropriate disease with the solution. Implementation users starting from filling in biodata, symptoms, generating diseases and their solutions, and additional features such as disease info and messages. Meanwhile, admin requires a login to use the data management of symptoms, diseases, knowledge base, accounts and messages. The results of the application were explained from the results of the diagnosis which can detect the cats disease from the inputted symptoms, along with other disease options, with a disease comparison value of 91%.
猫是缓解压力的动物。当一个人和猫呆在一起时,血清素、催产素和多巴胺的激素会增加。猫能缓解压力的原因之一是呼噜声,它的频率在25-50赫兹之间。但是猫也会生病。研究人员主动开发了一款应用程序,使用户能够更早地诊断出这种疾病。这个应用程序的目的是,它可以是一个选择,而不是去找专家,与专家相比,一个很好的准确性,并提供正确的解决方案。应用程序使用Naïve贝叶斯方法作为对来自专家来源的cat数据的分析,这些数据产生的症状与解决方案产生了适当的疾病。实现用户从填写生物数据、症状、产生疾病及其解决方案,以及疾病信息和消息等附加功能开始。同时,管理员需要登录才能使用症状、疾病、知识库、帐户和消息的数据管理。应用程序的结果从诊断结果中得到解释,诊断结果可以从输入的症状中检测出猫的疾病,以及其他疾病选项,疾病比较值为91%。
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引用次数: 0
COMPUTATIONAL THINKING INSTRUMENTS AS A PROBLEM-SOLVING METHOD IN OBJECT-ORIENTED PROGRAMMING MATERIALS IN VOCATIONAL SCHOOLS 计算思维工具在职业学校面向对象程序设计教材中作为解决问题的方法
Pub Date : 2023-11-05 DOI: 10.20527/jtiulm.v8i2.169
None Eka Fitrajaya Rahman, None Dwi Fitria Al Husaeni, None Erna Piantari
This study aims to develop a Computational Thinking (CT) instrument on Object-Oriented Programming material as a tool for measuring the level of CT in the problem-solving abilities of Vocational High School students. The Plomp model of R&D analysis is used as a research flow. There are four stages of CT instrument development, namely 1) preliminary investigation stage, 2) design stage, 3) realization stage, and 4) evaluation stage. The research method uses a quantitative approach with statistical analysis. The research subjects were 35 Grade 10 students at SMK Negeri 11 Bandung. The findings show that PBO material is suitable for use as a medium for developing CT instruments. Based on the results of the material expert validation and the instrument showed very good results. The instruments developed have been tested for validity, reliability, level of difficulty, and discriminatory power. There were 80 out of 100 questions which were declared valid and reliable for use. The difficulty level of the instrument is in the easy category (46 questions) and medium (54 questions). Meanwhile, the differentiating power of the instrument was in the range of sufficient (17 questions), good (57 questions), and very good (10 questions). The CT instrument developed in this study has categories of 24 abstraction questions, 20 pattern recognition questions, 18 decomposition questions, and 18 algorithm design questions. With the completion of this instrument, it is hoped that it can assist teachers or researchers in measuring problem-solving abilities, especially students' CT abilities.
本研究旨在开发一套基于面向对象程序设计教材的计算思维(CT)测试工具,以测量职高学生解决问题能力的CT水平。研究流程采用研发分析的普洛普模型。CT仪器的发展有四个阶段,即1)初步调查阶段,2)设计阶段,3)实现阶段,4)评估阶段。研究方法采用定量分析与统计分析相结合的方法。研究对象为万隆SMK Negeri 11的35名10年级学生。结果表明,PBO材料适合作为开发CT仪器的介质。根据材料专家和仪器的验证结果,取得了很好的效果。已对所开发的工具进行了效度、信度、难易程度和歧视性权力的测试。100个问题中有80个被宣布为有效和可靠的。考试的难度分为简单类(46道题)和中等类(54道题)。同时,该仪器的区分能力在足够(17个问题),良好(57个问题)和非常好(10个问题)的范围内。本研究开发的CT仪器有24个抽象问题、20个模式识别问题、18个分解问题和18个算法设计问题。随着该仪器的完成,希望它可以帮助教师或研究人员测量解决问题的能力,特别是学生的CT能力。
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引用次数: 0
ANALYSIS OF UNIVERSITY HELPDESK INFORMATION TECHNOLOGY GOVERNANCE USING COBIT 2019 AND FUZZY AHP 基于cobit 2019和模糊层次分析法的高校服务台信息技术治理分析
Pub Date : 2023-11-05 DOI: 10.20527/jtiulm.v8i2.176
None Syinsyina Arifa, Rizal Isnanto, Rinta Kridalukmana
University Helpdesk as an information system service provider provided by PTIPD University assists students, staff, and lecturers in solving problems using information systems and networks, as well as updating information online and offline. Based on the Regulation Minister of Religion of the Republic of Indonesia Number 17 of 2013 to improve the quality of university delivery and services, and GUG (Good University Governance) implementation, governance framework is needed to align the vision, mission, and objectives. IT governance framework covering management, operational, maintenance, monitoring, and evaluation processes. The analysis of IT governance with COBIT 2019 resulted in the preparation of recommendations based on the mapping of the domain (area) of the 2019 COBIT design factors. These recommendations are needed for an analysis of the maturity level of PTIPD university helpdesk information technology governance. The research data were taken from annual reports and Key Performance Indicators, observations, and interviews. Based on Design Factors 1-11 to determine domain area, the result is needing improved governance perspective APO12-Managed Risk and DSS05-Managed Security Services. The focus area is risk management and service security management in terms of data and information. The expected ability level is at level 4, while the current ability level analysis is at level 2, the gap level analysis is 2 levels different. The result is to get 12 recommendations and 2 main recommendations using the Fuzzy-AHP method based on the weighting of the criteria of Regulation number 12 of 2012 the management of information technology in university.
大学帮助台作为PTIPD大学提供的信息系统服务提供商,帮助学生、教职员工和讲师解决使用信息系统和网络的问题,以及在线和离线更新信息。根据印度尼西亚共和国宗教法规部长2013年第17号关于提高大学教学和服务质量以及实施良好大学治理(GUG)的命令,需要治理框架来协调愿景、使命和目标。IT治理框架涵盖管理、操作、维护、监视和评估过程。使用COBIT 2019对IT治理进行分析后,根据2019 COBIT设计因素的域(区域)映射准备了建议。这些建议对于分析PTIPD大学帮助台信息技术治理的成熟度级别是必要的。研究数据取自年度报告和关键绩效指标、观察和访谈。基于设计因素1-11来确定领域区域,结果是需要改进治理视角APO12-Managed Risk和DSS05-Managed Security Services。重点领域是数据和信息方面的风险管理和服务安全管理。期望能力水平为第4级,而当前能力水平分析为第2级,差距水平分析相差2级。采用模糊层次分析法对2012年《高校信息技术管理条例》第12号规定的标准进行加权,得到12条建议和2条主要建议。
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引用次数: 0
IMPLEMENTATION OF DOUBLE MOVING AVERAGE METHOD IN PREDICTION OF OMEGA 3 CHICKEN EGG HARVEST RESULT of PAK DARMO WEB-BASED 双移动平均法在百达莫欧米伽3鸡蛋收获结果预测中的应用
Pub Date : 2023-11-05 DOI: 10.20527/jtiulm.v8i2.172
Athia Syarif Hidayatullah, Nurul Fuad
Eggs are one of the livestock products that help people to get adequate nutrition. In Indonesia, chicken eggs are in great demand, besides being easy to obtain and the price is affordable, Omega 3 chicken eggs are one of the chicken eggs that have very many benefits. However, chicken eggs themselves become a rare staple because the yield of chicken eggs is too little. The main purpose of this application was to forecast or predict the yield of chicken eggs accurately so that it became one of the options for egg supply in the future. Making the application used the Double Moving Average method as a forecasting method. The Double Moving Average was used as an analysis of data on the yield of chicken eggs Omega 3 with the right calculation produced an accurate forecast. Implementation of the application is intended for users starting from filling in data, filling in forecasting movements, and additional features such as recaps. The results of the application are explained from the forecasting results which have a high level of accuracy and a small error rate using the Double Moving Average method.
鸡蛋是帮助人们获得足够营养的畜产品之一。在印度尼西亚,鸡蛋需求量很大,除了容易获得和价格实惠外,Omega - 3鸡蛋是鸡蛋中有很多好处的鸡蛋之一。然而,由于鸡蛋产量太少,鸡蛋本身成为一种罕见的主食。本应用程序的主要目的是准确预测或预测鸡蛋的产量,使其成为未来鸡蛋供应的选择之一。应用双移动平均线作为预测方法。双移动平均线被用来分析鸡蛋产量的数据,正确的计算产生了准确的预测。该应用程序的实现旨在让用户从填写数据、填写预测运动和其他功能(如重述)开始。从双移动平均法预测精度高、错误率小的结果说明了应用结果。
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引用次数: 0
IDENTIFICATION OF MENTAL HEALTH WORKERS IN LAMONGAN WITH MACHINE LEARNING 用机器学习识别拉蒙干精神卫生工作者
Pub Date : 2023-11-05 DOI: 10.20527/jtiulm.v8i2.160
Retno Wardhani, Nur Nafi'iyah
COVID-19 has caused a global health crisis, with increasing numbers of people being infected and dying every day. Various countries have tried to control its spread by applying the basic principles of social aggregation and testing. Experts agree that physical and mental health are interrelated and must be managed and balanced. The government must pay attention to balancing physical and mental health during a pandemic. The Ministry of Health has issued a guidebook for Mental Health and Psychosocial Support (DKJPS) during the COVID-19 pandemic. Based on the mental health conditions of the community or medical personnel, we are trying to create a system for mental health analysis for medical professionals based on the results of questionnaires using the machine learning method (Naive Bayes, Decision Tree, k-NN, SVM, Backpropagation, and Logistic Regression). A total of 24 question questionnaires were submitted to respondents. This study aimed to create a machine learning model (Naive Bayes, Decision Tree, k-NN, SVM, Backpropagation, and Logistic Regression) to identify the mental health of medical personnel during the COVID-19 pandemic. The results of this study are machine learning models that have the highest accuracy in identifying health workers' mental health and are 100% SVM.
COVID-19引发了全球健康危机,每天都有越来越多的人被感染和死亡。各国试图通过运用社会聚集和检验的基本原则来控制其传播。专家们一致认为,身心健康是相互关联的,必须加以管理和平衡。在大流行期间,政府必须注意平衡身心健康。卫生部发布了《2019冠状病毒病大流行期间精神卫生和社会心理支持指南》。基于社区或医务人员的心理健康状况,我们正在尝试使用机器学习方法(朴素贝叶斯,决策树,k-NN,支持向量机,反向传播和逻辑回归),基于问卷调查结果创建一个医疗专业人员心理健康分析系统。共向受访者提交了24份问题问卷。本研究旨在建立一个机器学习模型(朴素贝叶斯、决策树、k-NN、支持向量机、反向传播和逻辑回归)来识别COVID-19大流行期间医务人员的心理健康状况。本研究的结果是在识别卫生工作者心理健康方面具有最高准确性的机器学习模型,并且是100%支持向量机。
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引用次数: 0
WEBSITE DESIGN OF BATAK TYPICAL DANCE PACKAGE DALIHAN NATOLU SIGAPITON STUDIO USING WEB ENGINEERING METHODS 利用网络工程的方法设计batak典型舞蹈包大连纳托鲁影视工作室的网站
Pub Date : 2023-11-05 DOI: 10.20527/jtiulm.v8i2.171
Silvianti Silvi, Kiky Rizky Nova Wardani
Dalihan Natolu Sigapiton Studio is an art studio located in Sigapiton Village. This studio is one of the efforts to preserve the original village culture with native village teachers to make this dance pure, original that has been passed down from generation to generation. Many want to learn the original Batak dance which is known as the tor-tor dance from Sigapiton Village, however, the long distance makes it difficult for consumers to learn directly from the Dalihan Art Studio Natolu Sigapiton. The current problem is that there is no website or system that can help outsiders to learn traditional village dances. So it can be concluded that there are many wishes from the outside community to learn typical village dances, distance does not prevent them from learning. Based on previous research by Silvianti, Kiky Rizky Nova Wardani [1] entitled “UI Design UX Batak Dance Package at Website-Based Studio Dalihan Natolu Sigapiton Using the Design Thinking Method” has created a website design for Studio Dalihan Natolu Sigapiton. In this study, the aim was to design and build based on previous research by creating a website and adding features to become a Batak Dance Package Website for Dalihan Natolu Siapiton Studio Using the Web Engineering Method, which is a quality software development without spending a lot of money, based on the idea and the needs of the users.
Dalihan Natolu Sigapiton Studio是一家位于Sigapiton村的艺术工作室。这个工作室是保留原始乡村文化的努力之一,当地的乡村教师使这种舞蹈纯净,原始,代代相传。很多人都想去Sigapiton村学习原始的巴塔克舞,也就是所谓的tor-tor舞,但是由于距离遥远,消费者很难直接从大里汉艺术工作室Natolu Sigapiton那里学习。目前的问题是,没有网站或系统可以帮助外地人学习传统的乡村舞蹈。因此可以得出结论,有很多来自外部社区的愿望学习典型的乡村舞蹈,距离并不妨碍他们学习。Kiky Rizky Nova Wardani[1]在Silvianti之前的研究基础上,题为“UI设计UX Batak Dance Package at website -Based Studio Dalihan Natolu Sigapiton Using the Design Thinking Method”,为Dalihan Natolu Sigapiton工作室做了一个网站设计。本研究的目的是在前人研究的基础上,根据用户的想法和需求,利用Web工程的方法,通过创建一个网站并添加功能,设计和构建一个为Dalihan Natolu Siapiton Studio制作的Batak Dance Package网站,这是一种不需要花费很多钱的高质量的软件开发。
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引用次数: 0
A COMPARATIVE STUDY OF SENTIMENT CLASSIFICATION: TRADITIONAL NLP VS. NEURAL NETWORK APPROACHES 情感分类的比较研究:传统NLP与神经网络方法
Pub Date : 2023-11-05 DOI: 10.20527/jtiulm.v8i2.178
Djarot Hindarto
The current research compares traditional natural language processing methods, such as Naive Bayes and Support Vector Machine, to neural network approaches, particularly Multi-Layer Perceptron, to classify positive and negative sentiments regarding company customer service. This research is motivated by the need to understand the effectiveness of these two approaches in analyzing and classifying sentiment in customer reviews, a crucial aspect of enhancing the quality of customer service. The author evaluated accuracy, speed, and adaptability to complex and diverse review content using a dataset containing various business customer reviews. The findings of this study indicate that neural network approaches, particularly Multi-Layer Perceptron, tend to provide superior performance in classifying customer sentiment with greater precision, albeit at a higher computational cost. Traditional methods such as Naive Bayes and Support Vector Machine still apply in situations with limited resources. The results of this research provide valuable guidance for companies in selecting an appropriate approach to analyzing customer sentiment, with the potential to increase understanding of customer views and improve overall customer service. Nave Bayes achieves 68.75% accuracy, Support Vector Machine achieves 87.5% accuracy, and Multi-Layer Perceptron achieves 100% accuracy.
目前的研究将传统的自然语言处理方法(如朴素贝叶斯和支持向量机)与神经网络方法(特别是多层感知器)进行比较,以对公司客户服务的积极和消极情绪进行分类。本研究的动机是需要了解这两种方法在分析和分类客户评论中的情绪方面的有效性,这是提高客户服务质量的关键方面。作者使用包含各种业务客户评论的数据集评估了对复杂和不同评论内容的准确性、速度和适应性。本研究的结果表明,神经网络方法,特别是多层感知器,倾向于在更高精度的客户情绪分类方面提供更好的性能,尽管需要更高的计算成本。传统的方法如朴素贝叶斯和支持向量机仍然适用于资源有限的情况。本研究的结果为公司选择合适的方法来分析客户情绪提供了有价值的指导,有可能增加对客户观点的理解并改善整体客户服务。Nave Bayes准确率达到68.75%,Support Vector Machine准确率达到87.5%,Multi-Layer Perceptron准确率达到100%。
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引用次数: 0
COMPARISON OF DETECTION WITH TRANSFER LEARNING ARCHITECTURE RESTNET18, RESTNET50, RESTNET101 ON CORN LEAF DISEASE 迁移学习体系结构restnet18、restnet50、restnet101对玉米叶片病害检测的比较
Pub Date : 2023-11-05 DOI: 10.20527/jtiulm.v8i2.174
Djarot Hindarto
The occurrence of diseases that impact the leaves of corn plants presents a substantial obstacle in agriculture, leading to a reduction in the overall yield of crops. This study aims to perform a comparative analysis of transfer learning methodologies by employing three distinct ResNet architectures: ResNet18, ResNet50, and ResNet101. The dataset utilized by the author consists of a compilation of images portraying corn leaves that demonstrate varying levels of disease severity. Transfer learning refers to leveraging a pre-existing ResNet model and retraining the network by employing the corn leaf dataset. The experimental results demonstrate that the ResNet18, ResNet50, and ResNet101 models achieved accuracy rates of 96.68%, 95.73%, and 95.26%, respectively. The ResNet101 model shows superior performance in terms of precision and recall metrics. This research indicates that utilizing a more complex and sophisticated network structure can improve the effectiveness of disease identification in corn plant leaves. The result above is essential in promoting sustainable agricultural methodologies and efficiently managing corn plant diseases.
玉米叶片病害的发生对农业构成了重大障碍,导致作物总产量下降。本研究旨在通过采用三种不同的ResNet架构:ResNet18、ResNet50和ResNet101,对迁移学习方法进行比较分析。作者使用的数据集包括描绘玉米叶片的图像汇编,这些图像显示出不同程度的疾病严重程度。迁移学习是指利用预先存在的ResNet模型,并通过使用玉米叶数据集重新训练网络。实验结果表明,ResNet18、ResNet50和ResNet101模型的准确率分别达到了96.68%、95.73%和95.26%。ResNet101模型在精度和召回指标方面表现出卓越的性能。本研究表明,利用更复杂、更精细的网络结构可以提高玉米植株叶片病害识别的有效性。上述结果对于促进可持续农业方法和有效管理玉米植物病害至关重要。
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引用次数: 0
IMPLEMENTATION OF FUZZY MEMBERSHIP FUNCTION TO DETERMINNE AUTOMATIC WATERINNG TIME 实现模糊隶属函数来确定自动浇水时间
Pub Date : 2023-11-05 DOI: 10.20527/jtiulm.v8i2.179
Novita Kurnia Ningrum, Ibnu Utomo Wahyu Mulyono, Karis Widyatmoko, Zahrotul Umami
Global warming impacted to agriculture, thereby affecting the world's food supply. UNICEF calls on every country to be able to meet its food needs independently. Indonesia, as an agricultural country, has the potential to meet food needs independently. One effort that can be made is to combine existing agricultural systems with technology through the application of IoT. In this research, it was applied to citrus plants using DHT11 temperature and air humidity sensors and soil moisture sensor YL69. Data processing uses a fuzzy algorithm approach, using two input variables, namely temperature and humidity variables and soil moisture variables. Meanwhile, the resulting output variable is the time for watering the plants. At the fuzzification stage, each variable is grouped into three memberships. For temperature and humidity variables are divided into hot, medium and cold membership. Soil moisture variables are divided into wet, medium and dry membership. And the time variables consists of short, medium and long time membership. In the defuzzification stage, it is calculated by calculating the center of area value for each graphic area resulting from the fuzzification stage. Furthermore, to test the system, the testing carried out resulted in an error value of 5.19 percent. Based on test and trial that be done, the result shows that average volume of water that flows every second when watering plants is 36.5 ml per second.
全球变暖影响到农业,从而影响到世界粮食供应。联合国儿童基金会呼吁每个国家能够独立满足其粮食需求。印度尼西亚作为一个农业国家,有潜力独立满足粮食需求。可以采取的一项措施是通过应用物联网将现有农业系统与技术结合起来。本研究采用DHT11型温湿度传感器和YL69型土壤湿度传感器对柑橘植株进行了应用。数据处理采用模糊算法的方法,使用两个输入变量,即温湿度变量和土壤湿度变量。同时,得到的输出变量是给植物浇水的时间。在模糊化阶段,每个变量被分成三个隶属关系。按温湿度变量分为热、中、冷三种会员。土壤湿度变量分为湿、中、干成员。时间变量包括短、中、长时间隶属度。在去模糊化阶段,通过计算模糊化阶段产生的每个图形区域的面积中心值来计算。此外,为了对系统进行测试,所进行的测试导致误差值为5.19%。根据所做的测试和试验,结果表明,浇水时平均每秒的水量为36.5毫升/秒。
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引用次数: 0
IMPLEMENTATION AND EVALUATION OF INTERACTIVE EDUCATIONAL GAME OF WADAI BANJAR AS AN EFFORT TO PRESERVE TRADITIONAL CAKES OF SOUTHERN KALIMANTAN 为保护加里曼丹南部传统糕点,瓦代班加尔互动教育游戏的实施与评价
Pub Date : 2023-11-05 DOI: 10.20527/jtiulm.v8i2.166
None Aulia Akhrian Syahidi, None Rizky Pamuji, None Nuruddin Wiranda
When tourists visit an area, they will definitely look for food and cakes typical of the area to taste or as souvenirs. Including when tourists visit South Kalimantan, tourists will also look for special cakes often called Wadai Banjar, there are various types of Wadai Banjar and must be preserved. Among the younger generation now, Wadai Banjar must also be introduced and strived to be preserved. Based on the information, the purpose of this research is to design, developing, and evaluating the Wadai Banjar educational game. The method used is the Game Development Life Cycle (GDLC) which consists of initiation, pre-production, production, testing, beta, and release, followed by an evaluation of the use of the game application. A total of 100 users have been involved in evaluating the use of the application. The result of this study is that the educational game that has been designed and built can function according to the test features provided and can be released to users. The evaluation of use provides results that the Wadai Banjar educational game application can provide fun, comfort, a fitting and attractive user interface, can find out and learn in recognizing the types of Wadai Banjar, useful and as an effort to introduce and preserve traditional cakes typical of South Kalimantan. Then as many as 70 users are more interested if this Wadai Banjar educational game is desktop-based, because interaction is more flexible and a mouse is needed as the main input media in performing actions.
当游客参观一个地区时,他们肯定会寻找该地区典型的食物和蛋糕来品尝或作为纪念品。包括当游客访问南加里曼丹时,游客也会寻找特殊的蛋糕,通常被称为瓦代班加尔,瓦代班加尔有各种各样的类型,必须保存。在现在的年轻一代中,也必须介绍和努力保存瓦代班加尔。在此基础上,本研究的目的是设计、开发和评估瓦岱班贾尔教育游戏。使用的方法是游戏开发生命周期(游戏邦注:即GDLC),它包括初始化,预制作,制作,测试,测试和发行,然后是对游戏应用的使用进行评估。共有100名用户参与了对该应用程序使用情况的评估。研究的结果是,设计和构建的教育类游戏可以根据提供的测试功能运行,并可以发布给用户。使用评估结果表明,瓦代班加尔教育游戏应用程序可以提供有趣、舒适、合适和有吸引力的用户界面,可以在识别瓦代班加尔的类型中发现和学习,有用并作为一种努力介绍和保存南加里曼丹典型的传统蛋糕。如果这款游戏是基于桌面的,那么就会有多达70个用户对它更感兴趣,因为交互更加灵活,在执行动作时需要鼠标作为主要的输入媒介。
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