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Team- or Reward-Induced Effort Gains in Track and Field Relays? A Replication and Extension of Schleu et al. (2019). 在田径接力赛中,团队激励还是奖励激励?Schleu et al.(2019)的复制与推广
Pub Date : 2026-01-02 DOI: 10.1123/jsep.2025-0001
Joachim Hüffmeier,Ann-Kathrin Torka,Rune Høigaard,Tommy Haugen
In 2019, Schleu et al. showed that 400-m runners at major championships exhibited team effort gains-they ran faster in the relay than in the individual competition. However, due to low statistical power, it remains unclear whether these findings are replicable. In a replication and extension of this study, we wanted to find out whether its findings replicate in a sample of 1,718 observations from 1,270 U.S. college athletes and whether effort expenditure is driven by working in a team or the chance of valuable outcomes in the relay. As shown by linear mixed modeling and regression analyses, runners exhibited effort gains only if their relays had high medal chances and if they had not been successful in the individual competition (i.e., did not place first to third). Moreover, relay members who had been successful in the individual competition showed effort losses. Overall, effort expenditure was thus driven by rewards.
2019年,Schleu等人的研究表明,大型锦标赛上的400米运动员表现出团队努力的成果——他们在接力赛中比在个人比赛中跑得更快。然而,由于统计能力较低,这些发现是否可复制尚不清楚。在这项研究的复制和扩展中,我们想要找出其发现是否在1,270名美国大学运动员的1,718个观察样本中重复,以及努力支出是由团队工作还是接力中有价值结果的机会驱动的。正如线性混合模型和回归分析所显示的那样,只有在接力赛中有很高的奖牌机会,并且在个人比赛中没有取得成功(即没有获得第一到第三名)的情况下,跑步者才会表现出努力的增加。此外,在个人比赛中取得成功的接力赛队员表现出了努力损失。总的来说,努力支出是由奖励驱动的。
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引用次数: 0
Exploring Influences on Parent, Child, and Joint Physical Activity Among Inactive Parent-Child Dyads: A Qualitative Study. 不活动的亲子对父母、孩子及共同身体活动的影响:一项质性研究。
Pub Date : 2025-11-12 DOI: 10.1123/jsep.2025-0009
Weldon Green,Daniel J Phipps,Milla Saarinen,Taru Lintunen,Martin S Hagger,Keegan Knittle
Physical activity levels decline as children transition into adolescence. Preventing this trend may contribute to beneficial physical activity patterns later in life. Examining children's and parents' beliefs and behaviors can provide insight for designing (family-based) physical activity interventions. Groups of inactive parent-child dyads (N = 48) were interviewed about their dyadic and individual experiences of physical activity; salient psychological, social, and environmental factors; and ideas about how to improve their physical activity participation. The interviews were analyzed inductively using reflexive thematic analysis. Enjoyment was a key motivator of participant physical activity and required physical activity was also enjoyable. Lack of time, lack of self-control, and screen time were identified as barriers, and participants noted a loss of coactivity. The findings suggest avenues and preferences for future interventions, including fostering autonomous motivation, supporting the internalization of controlled forms of motivation, increasing opportunities for physical activity, and developing action control skills.
随着儿童进入青春期,身体活动水平下降。预防这种趋势可能有助于在以后的生活中形成有益的身体活动模式。检查儿童和父母的信念和行为可以为设计(以家庭为基础的)体育活动干预提供见解。对不活动的亲子双组(N = 48)进行访谈,了解他们的集体和个人体育活动经历;突出的心理、社会和环境因素;以及如何提高他们的体育活动参与度的想法。运用自反性主题分析法对访谈进行归纳分析。享受是参与者体育活动的主要动力,所需的体育活动也是令人愉快的。缺乏时间、缺乏自我控制和屏幕时间被认为是障碍,参与者注意到缺乏协作性。研究结果提出了未来干预的途径和偏好,包括培养自主动机,支持受控形式的动机的内化,增加体育活动的机会,以及发展行动控制技能。
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引用次数: 0
A Neurotemporal Model of Heuristic Suppression Failure in Bias Responses During Basketball Passing Decisions. 篮球传球决策中偏见反应的启发式抑制失败的神经时间模型。
Pub Date : 2025-10-28 DOI: 10.1123/jsep.2025-0133
Xiuying Miao,Na Xu,Xiaoting Wang,Li-Zhi Cao,Lizhong Chi
To chart the neurotemporal dynamics of corrective failure, we recorded electroencephalography from 30 elite basketball players as they performed a passing decision task. In a within-subjects design, a heuristic cue (a recommended pass) either Conflicted with the optimal action derived from video stimuli (Conflict condition) or aligned with it (Nonconflict condition). Behaviorally, the Conflict manipulation incurred significant costs: accuracy was lower in the Conflict condition, and when players succumbed to the bias, they exhibited longer response times and lower confidence compared to correct Nonconflict decisions. Neurally, we charted a progressive breakdown of corrective control. A preresponse P2-P3b-N500 cascade, reflecting effort, but insufficient corrective attempt, was followed by a postresponse error-related negativity signaling the detection of the failure. This provides the first electrophysiological evidence that such failures are not instantaneous but are a dynamic, sequential process. Our findings advance decision-making theory from static system descriptions to a dynamic, process-level understanding.
为了绘制纠正失误的神经时间动态图,我们记录了30名优秀篮球运动员在执行传球决策任务时的脑电图。在受试者内部设计中,启发式线索(推荐通过)要么与视频刺激产生的最佳行动冲突(冲突条件),要么与视频刺激产生的最佳行动一致(非冲突条件)。从行为上看,冲突操纵产生了巨大的代价:冲突条件下的准确性较低,当玩家屈服于偏见时,与正确的非冲突决策相比,他们表现出更长的反应时间和更低的信心。在神经学上,我们绘制了一个渐进的矫正控制崩溃图。反应前P2-P3b-N500级联,反映了努力,但纠正尝试不足,随后是反应后错误相关的负性信号,检测到失败。这提供了第一个电生理学证据,证明这种故障不是瞬间发生的,而是一个动态的、连续的过程。我们的发现将决策理论从静态的系统描述推进到动态的、过程级的理解。
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引用次数: 0
A Tribute to Dr. Diane Gill. 向黛安·吉尔博士致敬。
Pub Date : 2025-10-28 DOI: 10.1123/jsep.2025-0261
Jeffrey J Martin,Erin J Reifsteck,Alan L Smith
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引用次数: 0
Qualitative Experiences of Self-Focus, Distraction, and Interactionist Anxiety-Performance Mechanisms: What Do Players Perceive? 自我关注、分心和互动焦虑表现机制的定性体验:玩家感知到什么?
Pub Date : 2025-10-25 DOI: 10.1123/jsep.2025-0030
Shannon Rich,Shuge Zhang,Kaixiao Jiang,Caroline Wakefield,Robin Owen
The negative effect of anxiety on performance has been explained via distraction (e.g., attentional control theory), self-focus (e.g., reinvestment theory), or an interaction of these mechanisms (e.g., interactionist hypothesis). For the first time, athletes' qualitative perception of all three mechanisms was explored. Ten amateur netball players completed an individual semistructured interview. Thematic analysis revealed three superordinate themes (distraction, self-focus, and interaction), two middle themes (sources and failure mechanisms), and a total of 10 subthemes (internal distractions, external distractions, impaired attentional control, overloaded attention, conscious motor processing, movement self-consciousness, deautomatization, distraction-induced self-focus, self-focus-induced distraction, and overload from simultaneous self-focus and distraction). Results suggest athletes notice instances of self-focus, distraction, and interactionist mechanisms. Interestingly, distraction and self-focus appeared to manifest a bidirectional relationship, whereby self-focus can be distracting and distraction can induce self-focus. This novel finding offers progress toward integrated rather than mutually exclusive conceptualizations of anxiety-performance mechanisms.
焦虑对表现的负面影响可以通过分心(如注意控制理论)、自我集中(如再投资理论)或这些机制的相互作用(如互动假说)来解释。本文首次探讨了运动员对这三种机制的定性感知。10名业余无挡板篮球运动员完成了一项个人半结构化访谈。主题分析揭示了3个上级主题(分心、自我关注和互动)、2个中间主题(来源和失败机制)和10个副主题(内部分心、外部分心、注意力控制受损、注意力超载、有意识运动加工、运动自我意识、去自动化、分心引起的自我关注、自我关注引起的注意力分散和同时引起的自我关注和注意力分散)。结果表明,运动员注意到自我关注、分心和互动机制的实例。有趣的是,注意力分散和自我关注似乎表现出一种双向关系,即自我关注会分散注意力,而注意力分散又会引起自我关注。这一新颖的发现为焦虑-表现机制的整合而不是相互排斥的概念化提供了进展。
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引用次数: 0
Implications of Injury on Athlete Experiences With Positional Competition in Sport. 损伤对运动员体位竞争经验的影响。
Pub Date : 2025-10-15 DOI: 10.1123/jsep.2025-0032
Cam Davidson,Cailie S McGuire,Mitchell C Profeit,Sebastian Harenberg,Jeffrey G Caron,Luc J Martin
Despite the prevalence of injury and positional competition (PC) in sport, the ways in which injury influences athletes' experiences with PC has yet to be investigated. The purpose of this study was to explore (a) how injury influences athletes' PC experiences and (b) how injury and PC together influence individual- and team-level outcomes. A two-phase qualitative approach was adopted situated within the Canadian interuniversity football context. In Phase 1, 12 athletes participated in semistructured interviews. The findings from these interviews were then discussed in focus group interviews with eight additional athletes (Phase 2). Data were analyzed through a critical realist lens. Three major themes were identified: (a) competing while injured-a perceived unavoidable reality of PC, (b) player status is a key feature of athletes' injury and PC experiences, and (c) a double-edged sword-injury creates and takes away playing time opportunities. Theoretical and practical implications are discussed.
尽管损伤和位置竞争(PC)在体育运动中普遍存在,但损伤影响运动员PC体验的方式尚未得到调查。本研究的目的是探讨(a)损伤如何影响运动员的PC体验,以及(b)损伤和PC如何共同影响个人和团队水平的结果。在加拿大校际足球的背景下,采用了两阶段定性方法。在第一阶段,12名运动员参加了半结构化访谈。从这些访谈中得出的结果随后在另外8名运动员的焦点小组访谈中进行讨论(第二阶段)。通过批判现实主义的视角分析数据。研究确定了三个主要主题:(a)受伤时参加比赛——这是个人电脑不可避免的现实;(b)运动员的状态是运动员受伤和个人电脑经历的一个关键特征;(c)双刃剑——受伤创造并剥夺了上场时间的机会。讨论了理论和实践意义。
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引用次数: 0
Rethinking Sport Type: Adolescent Sport Contexts and their Associations With Sport Enjoyment. 重新思考运动类型:青少年运动情境及其与运动享受的关系。
Pub Date : 2025-10-15 DOI: 10.1123/jsep.2024-0337
Jennifer P Agans,Michael Blair Evans
Researchers, and the public alike, assume that sport types (e.g., team, contact, aesthetic) inherently produce certain environments. To test these assumptions, we examined how sport types relate to adolescent participants' perceptions of sport contexts. Using survey data from 841 U.S. youth in 54 sports, we adopted a novel approach to include multiple sport types when (a) describing how sport types correlate to the perceived sport context and (b) examining how variance in sport enjoyment is predicted by sport type alongside other relational and structural aspects. Results show that sport types consistently predicted structural characteristics (e.g., team sports involved increased interdependence perceptions); yet, we observed fewer differences for relational characteristics (e.g., perceptions of friends). Relational characteristics also accounted for considerable variance in sport enjoyment, not explained by sport type alone. This study shows that clearer sport type definitions and precise assessments are needed to capture contextual factors that predict sport enjoyment.
研究人员和公众都认为,运动类型(如团队、接触、审美)天生就会产生特定的环境。为了验证这些假设,我们研究了运动类型与青少年参与者对运动环境的感知之间的关系。使用来自54项运动的841名美国年轻人的调查数据,我们采用了一种新颖的方法,包括多种运动类型,当(a)描述运动类型如何与感知的运动背景相关,(b)检查运动类型如何预测运动享受的差异以及其他关系和结构方面。结果表明,运动类型一致地预测了结构特征(例如,团队运动涉及增加的相互依赖感知);然而,我们在关系特征(例如,对朋友的看法)上观察到的差异较小。相关特征也解释了运动享受的相当大的差异,不能单独用运动类型来解释。这项研究表明,需要更清晰的运动类型定义和精确的评估来捕捉预测运动享受的背景因素。
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引用次数: 0
Identifying Cognitive Processes in Male Rugby Union Place-Kickers Using a "Think Aloud" Protocol. 用“大声思考”方法识别橄榄球联盟橄榄球运动员的认知过程。
Pub Date : 2025-10-01 DOI: 10.1123/jsep.2024-0358
Tim Hardie,Alex Oliver,Paul J McCarthy,Bryan McCann
This study explored cognitive processes in elite rugby union place-kickers using a Think Aloud protocol. Five male kickers (Mage = 25.8 years) from Scotland's top domestic league wore microphones to verbalize thoughts during place-kicks from varied distances and angles. Recordings were transcribed verbatim and analyzed through abductive content analysis using Elliott et al.'s framework. Findings revealed planning as the dominant cognitive theme, with participants consistently using preperformance routines incorporating visualization techniques. External attributions of failure emerged as a novel coping strategy among four of five kickers. The results demonstrate how elite performers use metacognitive strategies, informed by dynamic self-regulation, and adaptive systems principles to regulate attention and adapt to task demands. These findings provide new insights into the cognitive architecture of specialized sports skills and highlight Think Aloud's value for capturing real-time thought processes. For applied practice, the study offers concrete recommendations for developing individualized routines that optimize attentional control and performance consistency in pressure situations.
本研究使用“大声思考”方法探讨了精英橄榄球联盟橄榄球员的认知过程。来自苏格兰顶级联赛的五名男主罚球员(年龄25.8岁)戴着麦克风,在不同距离和角度的点球比赛中表达自己的想法。录音被逐字转录,并使用Elliott等人的框架通过溯因性内容分析进行分析。研究结果显示,计划是主要的认知主题,参与者始终使用包含可视化技术的表演前例行程序。失败的外部归因在五分之四的踢球者中成为一种新的应对策略。研究结果展示了精英如何使用元认知策略,根据动态自我调节和适应系统原则来调节注意力和适应任务需求。这些发现为专业运动技能的认知结构提供了新的见解,并突出了Think Aloud在捕捉实时思维过程方面的价值。在应用实践方面,该研究为开发个性化的常规提供了具体的建议,以优化压力情况下的注意力控制和表现一致性。
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引用次数: 0
Creativity in Olympic Bouldering: Exploring the Role of Climbing Level and Route Previewing. 奥林匹克抱石运动的创意:探索攀登水平和路线预演的作用。
Pub Date : 2025-09-03 DOI: 10.1123/jsep.2025-0097
Jerry Prosper Medernach,Claudia Augste,Julian Henz,Stefan Künzell,Daniel Memmert,Xavier Sanchez
In sports, creativity refers to the ability to make decisions that are original and unexpected, yet effective. Given the limited research on climbers' creativity and its underlying mechanisms, this study explored the role of climbing level and route previewing on climbers' creativity and their ability to find creative climbing solutions. Twenty-eight climbers (14 advanced and 14 elite) were tasked with climbing an Olympic boulder that offered two climbing options: an easily identifiable option beyond their climbing levels, and a creative option that, though less identifiable, was feasible for both groups. Results revealed that elite climbers were more successful in completing the boulder, attained higher creativity scores, and more often used the creative option. Despite shorter preview durations, they had fewer holds without fixations and more fixations at key holds of the creative option. Overall, findings indicate that creativity in climbing is associated with skill level and behavior during route previewing.
在体育运动中,创造力指的是做出原创的、意想不到的、但有效的决定的能力。鉴于对登山者创造力及其潜在机制的研究有限,本研究探讨了攀爬水平和路线预览对登山者创造力和寻找创造性攀爬解决方案的能力的作用。28名攀岩者(14名高级攀岩者和14名精英攀岩者)被要求攀登一块奥林匹克巨石,该巨石提供了两种选择:一种是超越他们攀登水平的容易识别的选择,另一种是创造性的选择,尽管不太容易识别,但对两组人都可行。结果显示,优秀的攀岩者更成功地完成了巨石,获得了更高的创造力得分,并且更经常使用创造性的选择。尽管预览持续时间较短,但他们在没有注视的情况下按住的次数更少,而在创意选项的按键上的注视次数更多。总的来说,研究结果表明攀岩中的创造力与技能水平和路线预览时的行为有关。
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引用次数: 0
Verbal Communication, Coordinated Effort, and Performance in Esports Teams: An Expert-Nonexpert Paradigm Study. 电子竞技团队中的语言沟通、协调努力和表现:专家-非专家范式研究。
Pub Date : 2025-08-29 DOI: 10.1123/jsep.2024-0343
Omer Eldadi,Sarah Jeanne Fitoussi,Gershon Tenenbaum
Verbal communication among expert and nonexpert esport team players during active gameplay of Counter-Strike: Global Offensive (CS:GO) was observed and analyzed. By analyzing 4,040 in-game statements comprising 22,490 words (15,727 made by experts and 6,763 by nonexperts) across eight matches, we examined communication characteristics, such as content, frequency, pace, and distribution. Expert teams communicated more frequently and effectively than nonexpert teams, using predominantly factual and action-related statements while maintaining a significantly faster communication pace. Moreover, expert teams demonstrated a more balanced distribution of speakers, indicating shared responsibility among team players. A sequential analysis revealed that expert teams' players strategically transitioned between uncertainty-to-acknowledgement statements, and frequently transitioned between factual-to-factual and action-to-action statements. In contrast, nonexpert teams' players transitioned more between nontask-related statements and statements expressing emotions. These findings underscore the importance of efficient, task-relevant communication during active gameplay in fostering team shared mental models, rapid decision making, and effective team performance.
在《反恐精英:全球攻势》(CS:GO)的活跃游戏过程中,观察和分析了专业和非专业电子竞技团队玩家的语言交流情况。通过分析8场比赛中包含22490个单词的4040个游戏内陈述(其中15727个单词来自专家,6763个单词来自非专家),我们研究了交流特征,如内容、频率、速度和分布。专家团队的沟通比非专家团队更频繁和有效,主要使用事实和行动相关的陈述,同时保持更快的沟通速度。此外,专家小组的发言者分布更为均衡,表明小组成员分担责任。一项序列分析显示,专家团队的成员在不确定性到承认陈述之间进行了战略过渡,并且经常在事实到事实和行动到行动之间进行过渡。相比之下,非专家团队的队员更多地在与任务无关的陈述和表达情绪的陈述之间转换。这些发现强调了在积极游戏过程中有效的、与任务相关的沟通对于培养团队共享的心理模型、快速决策和有效的团队表现的重要性。
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引用次数: 0
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Journal of Sport and Exercise Psychology
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