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Cetta: Jurnal Ilmu Pendidikan最新文献

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Persepsi Mahasiswa tentang Penggunaan Artificial Intelligence Quillbot dalam Mengatasi Plagiarisme dan Kesadaran Etika Akademik Mahasiswa 学生对使用人工智能 Quillbot 克服剽窃行为的看法和学生的学术道德意识
Pub Date : 2024-04-01 DOI: 10.37329/cetta.v7i1.3153
Naurah Luthfiah, Salminawati Salminawati, Zaini Dahlan
This research aims to analyze student perceptions regarding the use of artificial intelligence quillbot in overcoming plagiarism and students' awareness of academic ethics. This type of research is qualitative with a case study approach. Data collection uses observation, questionnaires, interviews and document studies. Data analysis is carried out continuously, starting from data reduction to drawing conclusions. The research results show that the use of Artificial Intelligence QuillBot in overcoming plagiarism in the Islamic Religious Education Study Program at the State Islamic University of North Sumatra is highlighted through two approaches, namely first, the resource person supports the use of the plagiarism checker feature as a solution for detecting plagiarism in their scientific work. They consider QuillBot not only as a tool, but also as a necessity in completing course assignments well, especially because a low level of plagiarism is expected. Second, QuillBot's ability to paraphrase automatically can simplify the process of avoiding plagiarism, reduce the risk of using unoriginal content, and increase the authenticity of scientific work. Some students consider their awareness of academic ethics to be good, showing progress in respecting the principles of academic integrity, such as avoiding plagiarism and stating sources clearly. However, there is still an opinion that awareness of academic ethics still needs to be increased because there are still many students who are less aware of the importance of academic integrity, especially regarding the issue of plagiarism.
本研究旨在分析学生对使用人工智能 quillbot 解决抄袭问题的看法以及学生对学术道德的认识。本研究采用个案研究的定性研究方法。数据收集采用观察法、问卷法、访谈法和文献研究法。数据分析从数据还原到得出结论持续进行。研究结果表明,人工智能 QuillBot 在北苏门答腊国立伊斯兰大学伊斯兰宗教教育研究课程中克服剽窃问题的应用通过两种方法得到强调,即首先,资源人员支持使用剽窃检查器功能作为检测其科研工作中剽窃行为的解决方案。他们认为 QuillBot 不仅是一种工具,也是完成课程作业的必需品,尤其是因为预期抄袭率较低。其次,QuillBot 的自动转述功能可以简化避免抄袭的过程,降低使用非原创内容的风险,提高科学作业的真实性。一些学生认为自己的学术道德意识良好,在尊重学术诚信原则方面取得了进步,如避免抄袭和明确说明来源。不过,仍有学生认为学术道德意识仍有待提高,因为仍有很多学生对学术诚信的重要性认识不足,尤其是在抄袭问题上。
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引用次数: 0
Relevansi Permainan Tradisional dalam Film Squid Game Terhadap Perilaku Sosial Anak Usia Dini 乌贼游戏电影中的传统游戏与幼儿社交行为的相关性
Pub Date : 2024-04-01 DOI: 10.37329/cetta.v7i1.2620
Dessy Putri Wahyuningtyas, Resi Kartika Prasasti Noer
Social behavior is the foundation for children when entering the social world, where children are required to interact with others. The purpose of this research is to find out the similarities of the game in the Squid Game film with traditional games in Indonesia and also to see the social behavior that arises when playing traditional games for early childhood in the Squid Game film. This research uses qualitative research using a library research approach. Data sources are obtained from movies and other supporting sources in the form of literature. The analysis used in this research is content analysis. Content analysis is used to analyze the content of the Squid Game film itself. The findings of this study are that there are components of traditional games in the Squid Game movie, namely: Mugunghwa kkoci pieot seumnida, Juldarigi, Guseul nori, Geonneogi, and Ojingeo geim. The social behavior in the Squid Game film itself is mutual help, cohesiveness, cooperation, demonstration, sportsmanship, discipline, playing together, empathy, respect for others, mutual help, friendship, and solidarity. The relevance of traditional games for early childhood is the relationship between children in playing, traditional games raised in the Squid Game movie can be a learning medium.
社会行为是儿童进入社会世界的基础,儿童需要在社会世界中与他人互动。本研究的目的是找出《乌贼游戏》电影中的游戏与印度尼西亚传统游戏的相似之处,并了解在《乌贼游戏》电影中,幼儿在玩传统游戏时产生的社会行为。本研究采用图书馆研究法进行定性研究。数据来源于电影和其他文献形式的辅助资料。本研究采用的分析方法是内容分析法。内容分析法用于分析《乌贼游戏》电影本身的内容。本研究的结论是,《乌贼游戏》电影中存在传统游戏的组成部分,即Mugunghwa kkoci pieot seumnida、Juldarigi、Guseul nori、Geonneogi 和 Ojingeo geim。乌贼游戏影片中的社会行为本身就是互助、凝聚、合作、示范、体育精神、纪律、一起玩耍、移情、尊重他人、互助、友谊和团结。传统游戏对幼儿期的意义在于孩子们在游戏中的关系,《乌贼游戏》电影中提出的传统游戏可以成为一种学习媒介。
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引用次数: 0
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Cetta: Jurnal Ilmu Pendidikan
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