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Demuse: Releasing stress using music mobile application Demuse:用音乐手机应用释放压力
Q4 Computer Science Pub Date : 2018-07-31 DOI: 10.1109/ICTC.2017.8191001
Aslina Baharum, S. A. Pitchay, Rozita Ismail, Noor Fazlinda Fabeil, Nordaliela Mohd. Rusli, I. A. A. Bahar
It can be seen that, conflicts, negative revolution, suicides, and other crimes becoming more common worldwide. Several studies and investigations have been conducted due to this case. Thus, it has been found that one of the root cause is stress, especially among the youth. Although stress can improve work performance and awareness for those who can manage it properly, however if someone is unable to cope with the stressful situation when it becomes excessive, the reaction might be disastrous. In tackling this unfavourable situation, several lifestyle changes have been prescribed such as listening to music, physical activities, doing desired activities, surfing, and others. This study uses the power of music to reduce stress. A mobile application named as “DeMuse” was developed and in its development, Mobile-D step-by-step methodology was applied. At explore phase, a number of existing applications have been compared. At the second phase, the initialize stage, a quantitative analysis was carried out to study the music and mood categories respectively. During the third and fourth phases, which were Productionize and Stabilise, the completion of Data Flow Diagram and Entity Relationship Diagram were established based on the quantitative analysis done. In the final phase, the System Test and Fix, the prototype were reviewed by 148 potential users. DeMuse showed to be one of the alternative ways to relieve stress. From this finding, DeMuse highlight the main feature which is the music and mood categories. In conclusion, DeMuse is a valid mobile apps that could be used to help reduce stress of its user. With this app, it hopes greatly to help in decreasing and eliminating the tension, dissatisfaction, and others negative feelings of users in their daily life.
可以看出,冲突、消极革命、自杀和其他犯罪在世界范围内变得越来越普遍。由于这个案例,已经进行了一些研究和调查。因此,人们发现压力是问题的根源之一,尤其是在年轻人中。虽然压力可以提高工作表现和意识的人可以适当地管理它,但是如果一个人无法应付压力过大的情况下,反应可能是灾难性的。为了解决这种不利的情况,已经规定了一些生活方式的改变,如听音乐,体育活动,做自己想做的活动,冲浪等等。这项研究利用音乐的力量来减轻压力。开发了一款名为“DeMuse”的移动应用程序,在开发过程中采用了mobile - d分步方法。在探索阶段,已经比较了许多现有的应用程序。在第二阶段,即初始阶段,分别对音乐和情绪类别进行定量分析。在产品化和稳定化的第三和第四阶段,在定量分析的基础上,建立了完整的数据流程图和实体关系图。在最后阶段,系统测试和修复,原型由148个潜在用户审查。DeMuse被证明是缓解压力的另一种方法。根据这一发现,DeMuse强调了音乐和情绪类别的主要特征。综上所述,DeMuse是一款有效的手机应用,可以帮助用户减轻压力。通过这款应用,它希望极大地帮助减少和消除用户在日常生活中的紧张、不满和其他负面情绪。
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引用次数: 2
A SPARSE ENCODING SYMMETRIC MACHINES PRE-TRAINING FOR TEMPORAL DEEP BELIEF NETWORKS FOR MOTION ANALYSIS AND SYNTHESIS 一种稀疏编码对称机器预训练用于运动分析和合成的时间深度信念网络
Q4 Computer Science Pub Date : 2015-01-01 DOI: 10.5281/ZENODO.34149
M. N. Shoumi, M. I. Fanany
We present a modified Temporal Deep Belief Networks (TDBN) for human motion analysis and synthesis by incorporating Sparse Encoding Symmetric Machines (SESM) improvement on its pre-training. SESM consisted of two important terms: regularization and sparsity. In this paper, we measure the effect of these two terms on the smoothness of synthesized (or generated) motion. The smoothness is measured as the standard deviation of five bones movements with three motion transitions. We also address how these two terms influence the free energy and reconstruction error profiles during pre-training of the Restricted Boltzmann Machines (RBM) layers and the Conditional RBM (CRBM) layers. For this purpose, we compare gait transitions by bifurcation experiments using four different TDBN settings: original TDBN; modified-TDBN(R): a TDBN with only regularization constraint; modified-TDBN(S): a TDBN with only sparsity constraint; and modified-TDBN(R+S): a TDBN with regularization plus sparsity constraints. These experiments shows that the modified-TDBN(R+S) reaches lower energy faster in RBM pre-training and reach lower reconstruction error in the CRBM training. Even though the smoothness of the synthesized motion from the modified-TDBN approaches is slightly less smooth than the original TDBN, they are more responsive to the action command to change a motion (from run to walk or vice versa) while preserving the smoothness during motion transitions without incurring much overhead computation time.
我们提出了一种改进的用于人体运动分析和合成的时间深度信念网络(TDBN),该网络在其预训练上结合了稀疏编码对称机(SESM)的改进。SESM包括两个重要的术语:正则化和稀疏性。在本文中,我们测量了这两项对合成(或生成)运动平滑度的影响。平滑度是用三个运动过渡的五个骨骼运动的标准差来衡量的。我们还讨论了这两个术语如何影响受限玻尔兹曼机(RBM)层和条件玻尔兹曼机(CRBM)层预训练期间的自由能和重构误差曲线。为此,我们使用四种不同的TDBN设置通过分岔实验来比较步态转换:原始TDBN;modified-TDBN(R):只有正则化约束的TDBN;modified-TDBN(S):只有稀疏性约束的TDBN;改进的TDBN(R+S):一个正则化和稀疏性约束的TDBN。这些实验表明,改进的tdbn (R+S)在RBM预训练中更快地达到较低能量,并且在CRBM训练中获得较低的重构误差。尽管改进的TDBN方法合成的运动的平滑度比原始的TDBN方法稍微差一些,但它们对改变运动的动作命令(从跑到走或反之亦然)的响应更灵敏,同时在运动过渡期间保持平滑,而不会产生太多的开销计算时间。
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引用次数: 4
DEEP EXTREME TRACKER BASED ON BOOTSTRAP PARTICLE FILTER 基于自举粒子滤波的深度极值跟踪器
Q4 Computer Science Pub Date : 2014-08-31 DOI: 10.5281/ZENODO.18603
A. A. Gunawan, M. I. Fanany, W. Jatmiko
Visual tracking in mobile robots have to track various target objects in fast processing, but existing state-of-the-art methods only use specific image feature which only suitable for certain target objects. In this paper, we proposed new approach without depend on specific feature. By  using deep learning, we can learn essential features of many of the objects and scenes found in the real world. Furthermore, fast visual tracking can be achieved by using Extreme Learning Machine (ELM). The developed tracking algorithm is based on bootstrap particle filter. Thus the observation model of particle filter is enhanced into two steps: offline training step and online tracking step. The offline training stage is carried out by training one kind of deep learning techniques: Stacked Denoising Autoencoder (SDAE) with auxiliary image data. During the online tracking process, an additional classification layer based on ELM is added to the encoder part of the trained. Using experiments, we found (i) the specific feature  is only suitable for certain target objects (ii) the running time of the tracking algorithm can be improved by using ELM with regularization and intensity adjustment in online step, (iii) dynamic model is crucial for object tracking, especially when adjusting the diagonal covariance matrix values. Preliminary experimental results are provided. The algorithm is still restricted to track single object and will extend to track multiple object and will enhance by creating the advanced dynamic model. These are remaining for our future works.
移动机器人的视觉跟踪需要在快速处理过程中跟踪各种目标物体,但现有的先进方法只使用特定的图像特征,只适用于特定的目标物体。在本文中,我们提出了一种不依赖于特定特征的新方法。通过使用深度学习,我们可以学习到现实世界中许多物体和场景的基本特征。此外,使用极限学习机(ELM)可以实现快速视觉跟踪。所开发的跟踪算法基于自举粒子滤波。从而将粒子滤波的观测模型增强为离线训练和在线跟踪两个步骤。离线训练阶段通过训练一种深度学习技术:基于辅助图像数据的堆叠去噪自动编码器(Stacked Denoising Autoencoder, SDAE)来完成。在在线跟踪过程中,在训练的编码器部分增加了一个基于ELM的额外分类层。通过实验,我们发现:(1)特定的特征只适用于特定的目标对象;(2)在在线步长中使用正则化和强度调节的ELM可以改善跟踪算法的运行时间;(3)动态模型对目标跟踪至关重要,特别是在调整对角协方差矩阵值时。给出了初步的实验结果。该算法目前仍局限于单目标跟踪,并将扩展到多目标跟踪,并通过建立先进的动态模型进行增强。这些都是为我们未来的工作留下的。
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引用次数: 5
Nonretinotopic Particle Filter for Visual Tracking 用于视觉跟踪的非视黄变性粒子滤波
Q4 Computer Science Pub Date : 2014-05-10 DOI: 10.5281/ZENODO.18601
A. A. Gunawan, Ito Wasito
Visual tracking is the problem of using visual sensor measurements to determine location and path of target object. One of big challenges for visual tracking is full occlusion. When full occlusions are present, image data alone can be unreliable, and is not sufficient to detect the target object. The developed tracking algorithm is based on bootstrap particle filter and using color feature target. Furthermore the algorithm is modified using nonretinotopic concept, inspired from the way of human visual cortex handles occlusion by constructing nonretinotopic layers. We interpreted the concept by using past tracking memory about motion dynamics rather than current measurement when quality level of tracking reliability below a threshold. Using experiments, we found (i) the performance of the object tracking algorithm in handling occlusion can be improved using nonretinotopic concept, (ii) dynamic model is crucial for object tracking, especially when the target object experienced occlusion and maneuver motions, (iii) the dependency of the tracker performance on the accuracy of tracking quality threshold when facing illumination challenge. Preliminary experimental results are provided.
视觉跟踪是利用视觉传感器测量来确定目标物体的位置和路径的问题。视觉跟踪的一大挑战是完全遮挡。当存在完全遮挡时,单独的图像数据可能是不可靠的,并且不足以检测目标物体。所开发的跟踪算法基于自举粒子滤波并利用目标的颜色特征。在此基础上,借鉴人类视觉皮层处理遮挡的方法,构建非视网膜异位层,对算法进行了改进。当跟踪可靠性的质量水平低于阈值时,我们通过使用关于运动动力学的过去跟踪记忆而不是当前测量来解释这一概念。通过实验,我们发现(i)使用非视黄变性概念可以提高目标跟踪算法在处理遮挡时的性能;(ii)动态模型对于目标跟踪至关重要,特别是当目标物体经历遮挡和机动运动时;(iii)当面临光照挑战时,跟踪质量阈值的准确性依赖于跟踪器的性能。给出了初步的实验结果。
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引用次数: 7
Scheduling jobs on grid computing using firefly algorithm 基于萤火虫算法的网格计算作业调度
Q4 Computer Science Pub Date : 2011-11-01 DOI: 10.14257/ijgdc.2016.9.7.16
A. Yousif, A. Abdullah, S. Nor, A. Abdelaziz
Scheduling jobs on computational grids is identified as NP-complete problem due to the heterogeneity of resources; the resources belong to different administrative domains and apply different management policies. This paper presents a novel metaheuristics method based on Firefly Algorithm (FA) for scheduling jobs on grid computing. The proposed method is to dynamically create an optimal schedule to complete the jobs within minimum makespan. The proposed method is compared with other heuristic methods using simple and different simulation scenarios. Each firefly represents a candidate solution of the grid scheduling problem in a vector form, with n elements; where n is the number of jobs to be scheduled. Firefly[i] specifies the resource to which the job number i is allocated. Therefore, the vector values are natural numbers. Also we note that the vector values are the resource IDs and hence the resource ID may appear more than one time in the firefly vector. This comes about because more than one job may be allocated to the same resource. To evaluate the effectiveness and the efficiency of job scheduling algorithms on computational grid, it is difficult and impractical to achieve performance assessment experimentally in such large scale heterogeneous system and to repeat and control the experiments to perform different scenarios. To encounter this limitation this research used mathematical modeling and simulation to model and evaluate the proposed mechanism. The results demonstrated that, the firefly scheduling mechanism achieved less makespan time than Min-Min and Max- Min heuristics in several scheduling scenarios. The results in this paper showed that the FA is promising method that can be used to optimize scheduling jobs on grid computing.
计算网格上的作业调度由于资源的异构性被确定为np完全问题;资源属于不同的管理域,采用不同的管理策略。提出了一种基于萤火虫算法的网格作业调度元启发式方法。所提出的方法是动态地创建一个最优计划,以在最小的makespan内完成作业。通过简单和不同的仿真场景,将该方法与其他启发式方法进行了比较。每只萤火虫以向量形式表示网格调度问题的一个候选解,有n个元素;其中n是要调度的作业数。Firefly[i]指定分配给作业号i的资源。因此,向量值是自然数。我们还注意到,向量值是资源ID,因此资源ID可以在萤火虫向量中出现多次。这是因为多个作业可能被分配给相同的资源。为了评估计算网格上作业调度算法的有效性和效率,在如此大规模的异构系统中进行性能实验评估以及重复和控制实验以执行不同的场景是困难和不切实际的。为了克服这一局限性,本研究使用数学建模和仿真来模拟和评估所提出的机制。结果表明,在多个调度场景下,萤火虫调度机制比Min-Min法和Max- Min法获得的最大完工时间要短。本文的研究结果表明,遗传算法是一种很有前途的网格作业调度优化方法。
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引用次数: 87
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Journal of Theoretical and Applied Information Technology
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