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International Journal of Digital Multimedia Broadcasting最新文献

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An Interactive Holographic Multimedia Technology and Its Application in the Preservation and Dissemination of Intangible Cultural Heritage 交互式全息多媒体技术及其在非物质文化遗产保护与传播中的应用
Q4 ENGINEERING, ELECTRICAL & ELECTRONIC Pub Date : 2023-10-31 DOI: 10.1155/2023/6527345
Taixiang Tang, Huihua Zhang
Digital technology offers numerous advantages, such as preserving the authenticity, replicating reality, and facilitating dissemination. It enables the preservation of intangible cultural heritage (ICH) in its original form and allows for the creation of comprehensive graphic, audio, and visual databases. Among these technologies, holographic technology holds promise for protecting ICH and promoting its dissemination. This paper focuses on interactive holographic technology and presents the design and implementation of a dynamic holographic display system that combines digital hologram (DH) and computer-generated hologram (CGH) to showcase 3D images consisting of both virtual and real objects. Real-time loading of DH into a spatial light modulator enables the optical reproduction of real objects, while the loading of two CGHs into other spatial light modulators facilitates the optical reproduction of virtual objects. Computational holography allows for the addition of virtual information, such as coordinate text, and the fusion of the three reconstructed images in space, resulting in an augmented reality experience and enhanced 3D display of real objects. An experimental setup employing three liquid crystal on silicon (LCOS) devices confirms the validity of the proposed method. Compared to other techniques, this approach demonstrates improved image signal-to-noise ratio, reduced alignment errors, and wider coverage of light traversal for laser 3D reconstruction images. The holographic technology presented in this paper enables the fusion display of real and virtual scenes and real-time two-way interaction between the audience and virtual images. This research holds significant practical value in promoting the effective dissemination and protection of ICH.
数字技术具有保存真实、复制现实、促进传播等诸多优势。它使非物质文化遗产(ICH)得以保留其原始形式,并允许创建全面的图形、音频和视觉数据库。在这些技术中,全息技术有望保护非物质文化遗产并促进其传播。本文以交互式全息技术为研究重点,设计并实现了一种结合数字全息图(DH)和计算机生成全息图(CGH)的动态全息显示系统,以展示由虚拟和真实物体组成的三维图像。将DH实时加载到一个空间光调制器中可以实现真实物体的光学再现,而将两个CGHs加载到其他空间光调制器中则可以实现虚拟物体的光学再现。计算全息术允许添加虚拟信息,如坐标文本,并在空间中融合三个重建图像,从而实现增强现实体验和增强真实物体的3D显示。采用三个硅基液晶(LCOS)器件的实验装置证实了该方法的有效性。与其他技术相比,该方法提高了图像的信噪比,减少了对准误差,并且更广泛地覆盖了激光3D重建图像的光穿越。本文提出的全息技术可以实现真实场景与虚拟场景的融合显示,实现观众与虚拟图像的实时双向交互。本研究对促进非物质文化遗产的有效传播和保护具有重要的实用价值。
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引用次数: 0
An Energy-Efficient Clustering Routing for Wireless Sensor Networks Based on Energy Consumption Optimization 一种基于能耗优化的无线传感器网络节能聚类路由
IF 1.9 Q4 ENGINEERING, ELECTRICAL & ELECTRONIC Pub Date : 2022-03-10 DOI: 10.1155/2022/5566365
Huibin Xu, Mengjia Zeng
In order to alleviate energy consumption of wireless sensor networks (WSNs), energy consumption optimization-based clustering routing (ECOR) is proposed in this paper. In ECOR, network is gridding by hexagon. And there is only a cluster head (CH) in each hexagon, which makes the distribution of CHs more even. Residual energy of nodes and distance from the centroid of hexagon are used to elect CHs. For any a CH, dynamic time slot allocation strategy is adopted to allocate time slot for its cluster members. According to status of cluster members, the duration of time slot is dynamically adjusted. In intercluster communication, the Dijkstra algorithm is used to construct the shortest path between CHs in order to shorten the distance of transmitting data. Simulation results show that the ECOR algorithm outperforms the improved-Low Energy Adaptive Clustering Hierarchy (I-LEACH) algorithm in terms of distribution of CHs and energy consumption.
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引用次数: 1
Video Classification and Adaptive QoP/QoS Control for Multiresolution Video Applications on IPTV IPTV多分辨率视频应用的视频分类和自适应QoP/QoS控制
IF 1.9 Q4 ENGINEERING, ELECTRICAL & ELECTRONIC Pub Date : 2012-05-30 DOI: 10.1155/2012/801641
Huang Shyh-Fang
With the development of heterogeneous networks and video coding standards, multiresolution video applications over networks become important. It is critical to ensure the service quality of the network for time-sensitive video services. Worldwide Interoperability for Microwave Access (WIMAX) is a good candidate for delivering video signals because through WIMAX the delivery quality based on the quality-of-service (QoS) setting can be guaranteed. The selection of suitable QoS parameters is, however, not trivial for service users. Instead, what a video service user really concerns with is the video quality of presentation (QoP) which includes the video resolution, the fidelity, and the frame rate. In this paper, we present a quality control mechanism in multiresolution video coding structures over WIMAX networks and also investigate the relationship between QoP and QoS in end-to-end connections. Consequently, the video presentation quality can be simply mapped to the network requirements by a mapping table, and then the end-to-end QoS is achieved. We performed experiments with multiresolution MPEG coding over WIMAX networks. In addition to the QoP parameters, the video characteristics, such as, the picture activity and the video mobility, also affect the QoS significantly.
随着异构网络和视频编码标准的发展,网络上的多分辨率视频应用变得越来越重要。对于时效性较强的视频业务,保证网络的服务质量至关重要。全球互操作性微波接入(WIMAX)是一个很好的候选视频信号传输,因为通过WIMAX可以保证基于服务质量(QoS)设置的传输质量。然而,选择合适的QoS参数对于业务用户来说并非易事。相反,视频服务用户真正关心的是视频呈现质量(QoP),它包括视频分辨率、保真度和帧速率。在本文中,我们提出了WIMAX网络上多分辨率视频编码结构的质量控制机制,并研究了端到端连接中QoP和QoS之间的关系。因此,可以通过映射表将视频表现质量简单地映射到网络需求,从而实现端到端的QoS。我们在WIMAX网络上进行了多分辨率MPEG编码实验。除了QoP参数外,视频的特征,如图像的活动性和视频的移动性也会显著影响QoS。
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引用次数: 0
IP and Broadcasting Systems Convergence IP和广播系统融合
IF 1.9 Q4 ENGINEERING, ELECTRICAL & ELECTRONIC Pub Date : 2010-12-01 DOI: 10.1155/2010/382931
G. Gardikis, G. Xilouris, M. Montpetit, A. Vanelli-Coralli, D. Négru
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引用次数: 0
Random walk in random scenery:a survey of some recent results 随机风景中的随机漫步:最近一些研究结果的调查
IF 1.9 Q4 ENGINEERING, ELECTRICAL & ELECTRONIC Pub Date : 2006-08-09 DOI: 10.1214/074921706000000077
F. Hollander, J. Steif
In this paper we give a survey of some recent results for random walk in random scenery (RWRS). On $Z^d$, $dgeq 1$, we are given a random walk with i.i.d. increments and a random scenery with i.i.d. components. The walk and the scenery are assumed to be independent. RWRS is the random process where time is indexed by $Z$, and at each unit of time both the step taken by the walk and the scenery value at the site that is visited are registered. We collect various results that classify the ergodic behavior of RWRS in terms of the characteristics of the underlying random walk (and discuss extensions to stationary walk increments and stationary scenery components as well). We describe a number of results for scenery reconstruction and close by listing some open questions.
本文综述了近年来关于随机场景中随机漫步的一些研究成果。在$Z^d$, $dgeq 1$上,我们得到了一个有i.d个增量的随机漫步和一个有i.d个组件的随机风景。散步和风景被认为是独立的。RWRS是一个随机过程,其中时间通过$Z$索引,在每个时间单位中,步行所采取的步骤和所访问地点的风景价值都被记录下来。我们收集了各种结果,这些结果根据底层随机行走的特征对RWRS的遍历行为进行了分类(并讨论了对静止行走增量和静止风景组件的扩展)。我们描述了一些场景重建的结果,并通过列出一些开放的问题来结束。
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引用次数: 33
期刊
International Journal of Digital Multimedia Broadcasting
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