Digital technology offers numerous advantages, such as preserving the authenticity, replicating reality, and facilitating dissemination. It enables the preservation of intangible cultural heritage (ICH) in its original form and allows for the creation of comprehensive graphic, audio, and visual databases. Among these technologies, holographic technology holds promise for protecting ICH and promoting its dissemination. This paper focuses on interactive holographic technology and presents the design and implementation of a dynamic holographic display system that combines digital hologram (DH) and computer-generated hologram (CGH) to showcase 3D images consisting of both virtual and real objects. Real-time loading of DH into a spatial light modulator enables the optical reproduction of real objects, while the loading of two CGHs into other spatial light modulators facilitates the optical reproduction of virtual objects. Computational holography allows for the addition of virtual information, such as coordinate text, and the fusion of the three reconstructed images in space, resulting in an augmented reality experience and enhanced 3D display of real objects. An experimental setup employing three liquid crystal on silicon (LCOS) devices confirms the validity of the proposed method. Compared to other techniques, this approach demonstrates improved image signal-to-noise ratio, reduced alignment errors, and wider coverage of light traversal for laser 3D reconstruction images. The holographic technology presented in this paper enables the fusion display of real and virtual scenes and real-time two-way interaction between the audience and virtual images. This research holds significant practical value in promoting the effective dissemination and protection of ICH.
{"title":"An Interactive Holographic Multimedia Technology and Its Application in the Preservation and Dissemination of Intangible Cultural Heritage","authors":"Taixiang Tang, Huihua Zhang","doi":"10.1155/2023/6527345","DOIUrl":"https://doi.org/10.1155/2023/6527345","url":null,"abstract":"Digital technology offers numerous advantages, such as preserving the authenticity, replicating reality, and facilitating dissemination. It enables the preservation of intangible cultural heritage (ICH) in its original form and allows for the creation of comprehensive graphic, audio, and visual databases. Among these technologies, holographic technology holds promise for protecting ICH and promoting its dissemination. This paper focuses on interactive holographic technology and presents the design and implementation of a dynamic holographic display system that combines digital hologram (DH) and computer-generated hologram (CGH) to showcase 3D images consisting of both virtual and real objects. Real-time loading of DH into a spatial light modulator enables the optical reproduction of real objects, while the loading of two CGHs into other spatial light modulators facilitates the optical reproduction of virtual objects. Computational holography allows for the addition of virtual information, such as coordinate text, and the fusion of the three reconstructed images in space, resulting in an augmented reality experience and enhanced 3D display of real objects. An experimental setup employing three liquid crystal on silicon (LCOS) devices confirms the validity of the proposed method. Compared to other techniques, this approach demonstrates improved image signal-to-noise ratio, reduced alignment errors, and wider coverage of light traversal for laser 3D reconstruction images. The holographic technology presented in this paper enables the fusion display of real and virtual scenes and real-time two-way interaction between the audience and virtual images. This research holds significant practical value in promoting the effective dissemination and protection of ICH.","PeriodicalId":53952,"journal":{"name":"International Journal of Digital Multimedia Broadcasting","volume":"71 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135870373","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
In order to alleviate energy consumption of wireless sensor networks (WSNs), energy consumption optimization-based clustering routing (ECOR) is proposed in this paper. In ECOR, network is gridding by hexagon. And there is only a cluster head (CH) in each hexagon, which makes the distribution of CHs more even. Residual energy of nodes and distance from the centroid of hexagon are used to elect CHs. For any a CH, dynamic time slot allocation strategy is adopted to allocate time slot for its cluster members. According to status of cluster members, the duration of time slot is dynamically adjusted. In intercluster communication, the Dijkstra algorithm is used to construct the shortest path between CHs in order to shorten the distance of transmitting data. Simulation results show that the ECOR algorithm outperforms the improved-Low Energy Adaptive Clustering Hierarchy (I-LEACH) algorithm in terms of distribution of CHs and energy consumption.
{"title":"An Energy-Efficient Clustering Routing for Wireless Sensor Networks Based on Energy Consumption Optimization","authors":"Huibin Xu, Mengjia Zeng","doi":"10.1155/2022/5566365","DOIUrl":"https://doi.org/10.1155/2022/5566365","url":null,"abstract":"In order to alleviate energy consumption of wireless sensor networks (WSNs), energy consumption optimization-based clustering routing (ECOR) is proposed in this paper. In ECOR, network is gridding by hexagon. And there is only a cluster head (CH) in each hexagon, which makes the distribution of CHs more even. Residual energy of nodes and distance from the centroid of hexagon are used to elect CHs. For any a CH, dynamic time slot allocation strategy is adopted to allocate time slot for its cluster members. According to status of cluster members, the duration of time slot is dynamically adjusted. In intercluster communication, the Dijkstra algorithm is used to construct the shortest path between CHs in order to shorten the distance of transmitting data. Simulation results show that the ECOR algorithm outperforms the improved-Low Energy Adaptive Clustering Hierarchy (I-LEACH) algorithm in terms of distribution of CHs and energy consumption.","PeriodicalId":53952,"journal":{"name":"International Journal of Digital Multimedia Broadcasting","volume":"2022 1","pages":"5566365:1-5566365:11"},"PeriodicalIF":1.9,"publicationDate":"2022-03-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"64781829","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
With the development of heterogeneous networks and video coding standards, multiresolution video applications over networks become important. It is critical to ensure the service quality of the network for time-sensitive video services. Worldwide Interoperability for Microwave Access (WIMAX) is a good candidate for delivering video signals because through WIMAX the delivery quality based on the quality-of-service (QoS) setting can be guaranteed. The selection of suitable QoS parameters is, however, not trivial for service users. Instead, what a video service user really concerns with is the video quality of presentation (QoP) which includes the video resolution, the fidelity, and the frame rate. In this paper, we present a quality control mechanism in multiresolution video coding structures over WIMAX networks and also investigate the relationship between QoP and QoS in end-to-end connections. Consequently, the video presentation quality can be simply mapped to the network requirements by a mapping table, and then the end-to-end QoS is achieved. We performed experiments with multiresolution MPEG coding over WIMAX networks. In addition to the QoP parameters, the video characteristics, such as, the picture activity and the video mobility, also affect the QoS significantly.
{"title":"Video Classification and Adaptive QoP/QoS Control for Multiresolution Video Applications on IPTV","authors":"Huang Shyh-Fang","doi":"10.1155/2012/801641","DOIUrl":"https://doi.org/10.1155/2012/801641","url":null,"abstract":"With the development of heterogeneous networks and video coding standards, multiresolution video applications over networks become important. It is critical to ensure the service quality of the network for time-sensitive video services. Worldwide Interoperability for Microwave Access (WIMAX) is a good candidate for delivering video signals because through WIMAX the delivery quality based on the quality-of-service (QoS) setting can be guaranteed. The selection of suitable QoS parameters is, however, not trivial for service users. Instead, what a video service user really concerns with is the video quality of presentation (QoP) which includes the video resolution, the fidelity, and the frame rate. In this paper, we present a quality control mechanism in multiresolution video coding structures over WIMAX networks and also investigate the relationship between QoP and QoS in end-to-end connections. Consequently, the video presentation quality can be simply mapped to the network requirements by a mapping table, and then the end-to-end QoS is achieved. We performed experiments with multiresolution MPEG coding over WIMAX networks. In addition to the QoP parameters, the video characteristics, such as, the picture activity and the video mobility, also affect the QoS significantly.","PeriodicalId":53952,"journal":{"name":"International Journal of Digital Multimedia Broadcasting","volume":"2012 1","pages":"1-7"},"PeriodicalIF":1.9,"publicationDate":"2012-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1155/2012/801641","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"64353900","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
G. Gardikis, G. Xilouris, M. Montpetit, A. Vanelli-Coralli, D. Négru
{"title":"IP and Broadcasting Systems Convergence","authors":"G. Gardikis, G. Xilouris, M. Montpetit, A. Vanelli-Coralli, D. Négru","doi":"10.1155/2010/382931","DOIUrl":"https://doi.org/10.1155/2010/382931","url":null,"abstract":"","PeriodicalId":53952,"journal":{"name":"International Journal of Digital Multimedia Broadcasting","volume":"2010 1","pages":"1-2"},"PeriodicalIF":1.9,"publicationDate":"2010-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1155/2010/382931","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"64227592","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2006-08-09DOI: 10.1214/074921706000000077
F. Hollander, J. Steif
In this paper we give a survey of some recent results for random walk in random scenery (RWRS). On $Z^d$, $dgeq 1$, we are given a random walk with i.i.d. increments and a random scenery with i.i.d. components. The walk and the scenery are assumed to be independent. RWRS is the random process where time is indexed by $Z$, and at each unit of time both the step taken by the walk and the scenery value at the site that is visited are registered. We collect various results that classify the ergodic behavior of RWRS in terms of the characteristics of the underlying random walk (and discuss extensions to stationary walk increments and stationary scenery components as well). We describe a number of results for scenery reconstruction and close by listing some open questions.
{"title":"Random walk in random scenery:a survey of some recent results","authors":"F. Hollander, J. Steif","doi":"10.1214/074921706000000077","DOIUrl":"https://doi.org/10.1214/074921706000000077","url":null,"abstract":"In this paper we give a survey of some recent results for random walk in random \u0000scenery (RWRS). On $Z^d$, $dgeq 1$, we are given a random walk with i.i.d. \u0000increments and a random scenery with i.i.d. components. The walk and the scenery \u0000are assumed to be independent. RWRS is the random process where time is indexed \u0000by $Z$, and at each unit of time both the step taken by the walk and the scenery value \u0000at the site that is visited are registered. We collect various results that classify the \u0000ergodic behavior of RWRS in terms of the characteristics of the underlying random \u0000walk (and discuss extensions to stationary walk increments and stationary scenery \u0000components as well). We describe a number of results for scenery reconstruction and \u0000close by listing some open questions.","PeriodicalId":53952,"journal":{"name":"International Journal of Digital Multimedia Broadcasting","volume":"1 1","pages":""},"PeriodicalIF":1.9,"publicationDate":"2006-08-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1214/074921706000000077","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"66477241","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}