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Journal of virtual worlds research最新文献

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Virtual worlds as a tool to facilitate weight management for young people. 虚拟世界作为帮助年轻人管理体重的工具。
Pub Date : 2013-01-01 DOI: 10.4101/jvwr.v6i1.7026
Michael Taylor, Dave Taylor, Myutan Kulendran, Paul Gately, Ara Darzi

Childhood obesity is a serious problem in the UK, with around 20% of children aged 10-11 being overweight or obese. Lifestyle interventions can be effective, but there is limited evidence of their effectiveness in delivering sustained weight loss. The present research explored potential of web-based, 3-dimensional virtual worlds (VWs) for facilitation of weight-management, well-being and patient and public involvement (PPI) for young people. Attendees of a weight management camp took part in induction sessions for use of the VW of Second Life. All participants successfully learned how to interact with one another and navigate the virtual environment. Participant appraisals of Second Life were varied. Some found it complicated and difficult to use, and some found it fun and the majority stated that they would choose to use VWs again. There is considerable potential for use of VWs to promote weight management, and Second Life or a similar VW could be used to deliver this. Potential barriers include members of the target sample having limited access to computers with necessary system requirements for running VWs, and that some may find VW-based educational experiences unappealing or challenging to navigate. For some however, VWs may provide a useful mode for provision of education, PPI and support relating to weight management.

儿童肥胖在英国是一个严重的问题,大约20%的10-11岁儿童超重或肥胖。生活方式干预可能有效,但在持续减肥方面的有效性证据有限。本研究探讨了基于网络的三维虚拟世界(VWs)在促进年轻人体重管理、健康和患者和公众参与(PPI)方面的潜力。体重管理训练营的参加者参加了使用第二人生大众的入门课程。所有参与者都成功地学会了如何与他人互动并在虚拟环境中导航。参与者对第二人生的评价各不相同。有些人觉得它很复杂,很难使用,有些人觉得它很有趣,大多数人表示他们会再次选择使用大众。使用大众汽车来促进体重管理有很大的潜力,《第二人生》或类似的大众汽车可以用来实现这一点。潜在的障碍包括目标样本的成员对运行大众汽车的必要系统要求的计算机的访问有限,并且一些人可能会发现基于大众汽车的教育经历缺乏吸引力或具有挑战性。然而,对于一些人来说,大众汽车可能为提供有关体重管理的教育,PPI和支持提供有用的模式。
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引用次数: 9
Development of a Virtual Reality Coping Skills Game to Prevent Post-Hospitalization Smoking Relapse in Tobacco Dependent Cancer Patients. 开发一种虚拟现实应对技能游戏,以防止烟草依赖癌症患者住院后吸烟复发。
Pub Date : 2009-08-01
Paul Krebs, Jack Burkhalter, Shireen Lewis, Tinesha Hendrickson, Ophelia Chiu, Paul Fearn, Wendy Perchick, Jamie Ostroff

Many hospitalized smokers return to smoking after hospital discharge even though continued smoking can compromise treatment effectiveness, reduce survival, increase risk of disease recurrence, and impair quality of life. After leaving a smoke-free hospital, patients encounter smoking cues at home, such as family members who smoke or emotional triggers such as stress, which can elicit powerful urges to smoke and lead to smoking relapse. Enabling smokers to experience such urges in a controlled setting while providing the ability to practice coping skills may be a useful strategy for building quitting self-efficacy. We are developing a virtual reality coping skills (VRCS) game to help hospitalized smokers practice coping strategies to manage these triggers in preparation for returning home after hospitalization. Our multidisciplinary team developed a prototype VRCS game using Second Life, a platform that allowed rapid construction of a virtual reality environment. The prototype contains virtual home spaces (e.g., living room, kitchen) populated with common triggers to smoke and a "toolkit" with scripted actions that enable the avatar to rehearse various coping strategies. Since eliciting and managing urges to smoke is essential to the game's utility as an intervention, we assessed the ability of the prototype virtual environment to engage former smokers in these scenarios. We recruited eight former smokers with a recent history of hospitalization and guided each through a VRCS scenario during which we asked the patient to evaluate the strength of smoking urges and usefulness of coping strategies. Initial data indicate that patients report high urges to smoke (mean = 8.8 on a 10 point scale) when their avatar confronted virtual triggers such as drinking coffee. Patients rated virtual practice of coping strategies, such as drinking water or watching TV, as very helpful (mean = 8.4 on a 10 point scale) in reducing these urges. With further development, this VRCS game may have potential to provide low-cost, effective behavioral rehearsal to prevent relapse to smoking in hospitalized patients.

许多住院吸烟者在出院后重新吸烟,即使继续吸烟会影响治疗效果,降低生存率,增加疾病复发的风险,并损害生活质量。离开无烟医院后,患者在家中会遇到吸烟的迹象,比如吸烟的家庭成员或压力等情绪诱因,这些因素会引发强烈的吸烟冲动,导致吸烟复发。让吸烟者在一个可控的环境中体验这种冲动,同时提供练习应对技巧的能力,可能是建立戒烟自我效能感的有用策略。我们正在开发一种虚拟现实应对技能(VRCS)游戏,帮助住院吸烟者练习应对策略,以管理这些触发因素,为住院后回家做准备。我们的多学科团队使用第二人生开发了一个VRCS原型游戏,第二人生是一个可以快速构建虚拟现实环境的平台。原型包含虚拟家庭空间(如客厅、厨房),这些空间中有常见的吸烟触发器和一个“工具包”,其中有脚本动作,使角色能够排练各种应对策略。由于诱导和管理吸烟的冲动对于游戏作为干预手段的效用至关重要,我们评估了原型虚拟环境在这些场景中吸引前吸烟者的能力。我们招募了8名近期住院的前吸烟者,并指导他们完成VRCS场景,在此过程中,我们要求患者评估吸烟冲动的强度和应对策略的有效性。最初的数据表明,当他们的虚拟化身面对诸如喝咖啡之类的虚拟诱因时,患者报告说他们有很高的吸烟冲动(在10分制中平均= 8.8)。患者认为应对策略的虚拟练习,如喝水或看电视,在减少这些冲动方面非常有帮助(在10分制中平均= 8.4)。随着进一步的发展,这个VRCS游戏可能有潜力提供低成本、有效的行为彩排,以防止住院患者吸烟复发。
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引用次数: 0
Development of a Virtual Reality Coping Skills Game to Prevent Post-Hospitalization Smoking Relapse in Tobacco Dependent Cancer Patients 开发一种虚拟现实应对技能游戏,以防止烟草依赖癌症患者住院后吸烟复发
Pub Date : 2009-05-13 DOI: 10.4101/JVWR.V2I2.470
P. Krebs, J. Burkhalter, Shireen K. Lewis, T. Hendrickson, O. Chiu, P. Fearn, Wendy Perchick, J. Ostroff
Many hospitalized smokers return to smoking after hospital discharge even though continued smoking can compromise treatment effectiveness, reduce survival, increase risk of disease recurrence, and impair quality of life. After leaving a smoke-free hospital, patients encounter smoking cues at home, such as family members who smoke or emotional triggers such as stress, which can elicit powerful urges to smoke and lead to smoking relapse. Enabling smokers to experience such urges in a controlled setting while providing the ability to practice coping skills may be a useful strategy for building quitting self-efficacy. We are developing a virtual reality coping skills (VRCS) game to help hospitalized smokers practice coping strategies to manage these triggers in preparation for returning home after hospitalization. Our multidisciplinary team developed a prototype VRCS game using Second Life, a platform that allowed rapid construction of a virtual reality environment. The prototype contains virtual home spaces (e.g., living room, kitchen) populated with common triggers to smoke and a “toolkit” with scripted actions that enable the avatar to rehearse various coping strategies. Since eliciting and managing urges to smoke is essential to the game’s utility as an intervention, we assessed the ability of the prototype virtual environment to engage former smokers in these scenarios. We recruited eight former smokers with a recent history of hospitalization and guided each through a VRCS scenario during which we asked the patient to evaluate the strength of smoking urges and usefulness of coping strategies. Initial data indicate that patients report high urges to smoke (mean = 8.8 on a 10 point scale) when their avatar confronted virtual triggers such as drinking coffee. Patients rated virtual practice of coping strategies, such as drinking water or watching TV, as very helpful (mean = 8.4 on a 10 point scale) in reducing these urges. With further development, this VRCS game may have potential to provide low-cost, effective behavioral rehearsal to prevent relapse to smoking in hospitalized patients.
许多住院吸烟者在出院后重新吸烟,即使继续吸烟会影响治疗效果,降低生存率,增加疾病复发的风险,并损害生活质量。离开无烟医院后,患者在家中会遇到吸烟的迹象,比如吸烟的家庭成员或压力等情绪诱因,这些因素会引发强烈的吸烟冲动,导致吸烟复发。让吸烟者在一个可控的环境中体验这种冲动,同时提供练习应对技巧的能力,可能是建立戒烟自我效能感的有用策略。我们正在开发一种虚拟现实应对技能(VRCS)游戏,帮助住院吸烟者练习应对策略,以管理这些触发因素,为住院后回家做准备。我们的多学科团队使用第二人生开发了一个VRCS原型游戏,第二人生是一个可以快速构建虚拟现实环境的平台。原型包含虚拟家庭空间(如客厅、厨房),这些空间中有常见的吸烟触发器和一个“工具包”,其中有脚本动作,使角色能够排练各种应对策略。由于诱导和管理吸烟的冲动对于游戏作为干预手段的效用至关重要,我们评估了原型虚拟环境在这些场景中吸引前吸烟者的能力。我们招募了8名近期住院的前吸烟者,并指导他们完成VRCS场景,在此过程中,我们要求患者评估吸烟冲动的强度和应对策略的有效性。最初的数据表明,当他们的虚拟化身面对诸如喝咖啡之类的虚拟诱因时,患者报告说他们有很高的吸烟冲动(在10分制中平均= 8.8)。患者认为应对策略的虚拟练习,如喝水或看电视,在减少这些冲动方面非常有帮助(在10分制中平均= 8.4)。随着进一步的发展,这个VRCS游戏可能有潜力提供低成本、有效的行为彩排,以防止住院患者吸烟复发。
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引用次数: 11
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Journal of virtual worlds research
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