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Zoom-and-pick: facilitating visual zooming and precision pointing with interactive handheld projectors 缩放和选择:方便视觉缩放和精确指向与交互式手持投影仪
C. Forlines, Ravin Balakrishnan, P. Beardsley, J. Baar, R. Raskar
Designing interfaces for interactive handheld projectors is an exiting new area of research that is currently limited by two problems: hand jitter resulting in poor input control, and possible reduction of image resolution due to the needs of image stabilization and warping algorithms. We present the design and evaluation of a new interaction technique, called zoom-and-pick, that addresses both problems by allowing the user to fluidly zoom in on areas of interest and make accurate target selections. Subtle design features of zoom-and-pick enable pixel-accurate pointing, which is not possible in most freehand interaction techniques. Our evaluation results indicate that zoom-and-pick is significantly more accurate than the standard pointing technique described in our previous work.
交互式手持投影仪的界面设计是一个新兴的研究领域,目前受到两个问题的限制:手部抖动导致输入控制不佳,以及由于需要图像稳定和扭曲算法而可能降低图像分辨率。我们提出了一种新的交互技术的设计和评估,称为缩放和选择,它通过允许用户流畅地放大感兴趣的区域并做出准确的目标选择来解决这两个问题。缩放和选择的微妙设计特性使像素精确的指向成为可能,这在大多数徒手交互技术中是不可能的。我们的评估结果表明,变焦和拾取明显比我们之前的工作中描述的标准指向技术更准确。
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引用次数: 43
Metisse is not a 3D desktop! Metisse不是3D桌面!
O. Chapuis, Nicolas Roussel
Twenty years after the general adoption of overlapping windows and the desktop metaphor, modern window systems differ mainly in minor details such as window decorations or mouse and keyboard bindings. While a number of innovative window management techniques have been proposed, few of them have been evaluated and fewer have made their way into real systems. We believe that one reason for this is that most of the proposed techniques have been designed using a low fidelity approach and were never made properly available. In this paper, we present Metisse, a fully functional window system specifically created to facilitate the design, the implementation and the evaluation of innovative window management techniques. We describe the architecture of the system, some of its implementation details and present several examples that illustrate its potential.
在普遍采用重叠窗口和桌面比喻二十年后,现代窗口系统主要在一些小细节上有所不同,例如窗口装饰或鼠标和键盘绑定。虽然已经提出了许多创新的窗口管理技术,但它们中很少有经过评估的,而且很少有进入实际系统的。我们认为,造成这种情况的一个原因是,大多数提出的技术都是使用低保真度方法设计的,并且从未适当地提供。在本文中,我们介绍了Metisse,一个功能齐全的窗口系统,专门用于促进创新窗口管理技术的设计,实施和评估。我们描述了该系统的体系结构,它的一些实现细节,并提供了几个例子来说明它的潜力。
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引用次数: 71
Mediating photo collage authoring 调解照片拼贴创作
N. Diakopoulos, Irfan Essa
The medium of collage supports the visualization of meaningful event summaries using photographs. It can however be rather tedious to author a collage from a large collection of photographs. In this work we present an approach that supports efficient construction of a collage by assisting the user with an automatic layout procedure that can be controlled at a high level. Our layout method utilizes a pre-designed template which consists of cells for photos and annotations applied to these cells. The layout is then filled by matching the metadata of photos to the annotations in the cells using an optimization algorithm. The user exercises flexibility in the authoring process by (a) maintaining high-level control through the types of constraints applied and (b) leveraging visual emphases supported by the layout algorithm. The user can of course provide fine-grained control of the final collage through direct manipulation. Off-loading the tedium of collage construction to a user controlled yet automated process clears the way for rapidly generating different views of the same album and could also support the increased sharing of digital photos in the form of compact collages.
拼贴的媒介支持使用照片将有意义的事件摘要可视化。然而,从大量的照片中创作拼贴画是相当乏味的。在这项工作中,我们提出了一种方法,通过协助用户进行可以在高水平上控制的自动布局过程来支持拼贴画的有效构建。我们的布局方法使用了一个预先设计的模板,该模板由用于照片的单元格和应用于这些单元格的注释组成。然后通过使用优化算法将照片的元数据与单元格中的注释相匹配来填充布局。用户在创作过程中通过(a)通过应用的约束类型维护高级控制和(b)利用布局算法支持的视觉重点来练习灵活性。用户当然可以通过直接操作提供对最终拼贴的细粒度控制。将拼贴制作的单调乏味转移到用户控制的自动化过程中,为快速生成同一相册的不同视图扫清了道路,还可以支持以紧凑拼贴形式增加的数字照片共享。
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引用次数: 34
Zliding: fluid zooming and sliding for high precision parameter manipulation Zliding:流体缩放和滑动,用于高精度参数操作
Gonzalo A. Ramos, Ravin Balakrishnan
High precision parameter manipulation tasks typically require adjustment of the scale of manipulation in addition to the parameter itself. This paper introduces the notion of Zoom Sliding, or Zliding, for fluid integrated manipulation of scale (zooming) via pressure input while parameter manipulation within that scale is achieved via x-y cursor movement (sliding). We also present the Zlider (Figure 1), a widget that instantiates the Zliding concept. We experimentally evaluate three different input techniques for use with the Zlider in conjunction with a stylus for x-y cursor positioning, in a high accuracy zoom and select task. Our results marginally favor the stylus with integrated isometric pressure sensing tip over bimanual techniques which separate zooming and sliding controls over the two hands. We discuss the implications of our results and present further designs that make use of Zliding.
高精度的参数处理任务除了参数本身外,通常还需要调整操作的尺度。本文介绍了缩放滑动或Zliding的概念,用于通过压力输入对刻度(缩放)进行流体集成操作,而该刻度内的参数操作通过x-y光标移动(滑动)实现。我们还展示了Zlider(图1),这是一个实例化Zliding概念的小部件。我们通过实验评估了三种不同的输入技术,用于Zlider与用于x-y光标定位的手写笔一起使用,在高精度缩放和选择任务中。我们的结果略微有利于触控笔与集成的等距压力传感尖端的双手技术,分离缩放和滑动控制在两只手上。我们讨论了我们的结果的含义,并提出了进一步的设计,利用Zliding。
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引用次数: 115
Predictive interaction using the delphian desktop 使用delphi桌面的预测交互
Takeshi Asano, E. Sharlin, Y. Kitamura, Kazuki Takashima, F. Kishino
This paper details the design and evaluation of the Delphian Desktop, a mechanism for online spatial prediction of cursor movements in a Windows-Icons-Menus-Pointers (WIMP) environment. Interaction with WIMP-based interfaces often becomes a spatially challenging task when the physical interaction mediators are the common mouse and a high resolution, physically large display screen. These spatial challenges are especially evident in overly crowded Windows desktops. The Delphian Desktop integrates simple yet effective predictive spatial tracking and selection paradigms into ordinary WIMP environments in order to simplify and ease pointing tasks. Predictions are calculated by tracking cursor movements and estimating spatial intentions using a computationally inexpensive online algorithm based on estimating the movement direction and peak velocity. In testing the Delphian Desktop effectively shortened pointing time to faraway icons, and reduced the overall physical distance the mouse (and user hand) had to mechanically traverse.
本文详细介绍了Delphian Desktop的设计和评估,Delphian Desktop是一种在windows -图标-菜单-指针(WIMP)环境下对光标移动进行在线空间预测的机制。当物理交互媒介是普通的鼠标和高分辨率、物理上较大的显示屏时,与基于wimp的界面的交互往往成为一项具有空间挑战性的任务。这些空间挑战在过于拥挤的Windows桌面中尤为明显。Delphian Desktop将简单而有效的预测空间跟踪和选择范例集成到普通的WIMP环境中,以简化和简化指向任务。预测是通过跟踪光标移动和估计空间意图来计算的,使用基于估计移动方向和峰值速度的计算廉价的在线算法。在测试中,Delphian Desktop有效地缩短了指向远处图标的时间,并减少了鼠标(和用户的手)必须机械地移动的整体物理距离。
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引用次数: 131
Distant freehand pointing and clicking on very large, high resolution displays 远距离徒手指向和点击非常大的,高分辨率的显示器
Daniel Vogel, Ravin Balakrishnan
We explore the design space of freehand pointing and clicking interaction with very large high resolution displays from a distance. Three techniques for gestural pointing and two for clicking are developed and evaluated. In addition, we present subtle auditory and visual feedback techniques to compensate for the lack of kinesthetic feedback in freehand interaction, and to promote learning and use of appropriate postures.
我们探索了徒手指向和点击互动的设计空间,并从远处使用了非常大的高分辨率显示器。开发和评估了三种手势指向技术和两种点击技术。此外,我们提出了微妙的听觉和视觉反馈技术,以弥补在徒手互动中缺乏动觉反馈,并促进学习和使用适当的姿势。
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引用次数: 492
Role-based control of shared application views 基于角色的共享应用程序视图控制
L. Berry, L. Bartram, K. Booth
Collaboration often relies on all group members having a shared view of a single-user application. A common situation is a single active presenter sharing a live view of her workstation screen with a passive audience, using simple hardware-based video signal projection onto a large screen or simple bitmap-based sharing protocols. This offers simplicity and some advantages over more sophisticated software-based replication solutions, but everyone has the exact same view of the application. This conflicts with the presenter's need to keep some information and interaction details private. It also fails to recognize the needs of the passive audience, who may struggle to follow the presentation because of verbosity, display clutter or insufficient familiarity with the application.Views that cater to the different roles of the presenter and the audience can be provided by custom solutions, but these tend to be bound to a particular application. In this paper we describe a general technique and implementation details of a prototype system that allows standardized role-specific views of existing single-user applications and permits additional customization that is application-specific with no change to the application source code. Role-based policies control manipulation and display of shared windows and image buffers produced by the application, providing semi-automated privacy protection and relaxed verbosity to meet both presenter and audience needs.
协作通常依赖于拥有单个用户应用程序的共享视图的所有组成员。常见的情况是,一个主动的演示者与被动的观众共享其工作站屏幕的实时视图,使用简单的基于硬件的视频信号投影到大屏幕上或简单的基于位图的共享协议。与更复杂的基于软件的复制解决方案相比,这提供了简单性和一些优势,但是每个人都有完全相同的应用程序视图。这与演示者需要保持一些信息和交互细节的私密性相冲突。它也没有认识到被动受众的需求,他们可能会因为冗长、显示混乱或对应用程序不够熟悉而难以跟上演示。可以通过自定义解决方案提供满足演示者和观众不同角色的视图,但这些视图往往绑定到特定的应用程序。在本文中,我们描述了原型系统的一般技术和实现细节,该系统允许对现有单用户应用程序进行标准化的特定角色视图,并允许在不更改应用程序源代码的情况下进行特定于应用程序的额外定制。基于角色的策略控制应用程序生成的共享窗口和图像缓冲区的操作和显示,提供半自动的隐私保护和轻松的冗长,以满足演示者和观众的需求。
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引用次数: 37
Sensing and visualizing spatial relations of mobile devices 感知和可视化移动设备的空间关系
Gerd Kortuem, C. Kray, Hans-Werner Gellersen
Location information can be used to enhance interaction with mobile devices. While many location systems require instrumentation of the environment, we present a system that allows devices to measure their spatial relations in a true peer-to-peer fashion. The system is based on custom sensor hardware implemented as USB dongle, and computes spatial relations in real-time. In extension of this system we propose a set of spatialized widgets for incorporation of spatial relations in the user interface. The use of these widgets is illustrated in a number of applications, showing how spatial relations can be employed to support and streamline interaction with mobile devices.
位置信息可以用来增强与移动设备的交互。虽然许多定位系统需要环境仪器,但我们提出了一个系统,允许设备以真正的点对点方式测量它们的空间关系。该系统基于定制传感器硬件,实现USB加密狗,实时计算空间关系。在该系统的扩展中,我们提出了一组空间化的部件,用于将空间关系整合到用户界面中。在许多应用程序中都说明了这些小部件的使用,展示了如何利用空间关系来支持和简化与移动设备的交互。
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引用次数: 91
Artistic resizing: a technique for rich scale-sensitive vector graphics 艺术调整大小:一个技术丰富的比例敏感矢量图形
Pierre Dragicevic, Stéphane Chatty, David Thevenin, Jean-Luc Vinot
When involved in the visual design of graphical user interfaces, graphic designers can do more than providing static graphics for programmers to incorporate into applications. We describe a technique that allows them to provide examples of graphical objects at various key sizes using their usual drawing tool, then let the system interpolate their resizing behavior. We relate this technique to current practices of graphic designers, provide examples of its use and describe the underlying inference algorithm. We show how the mathematical properties of the algorithm allows the system to be predictable and explain how it can be combined with more traditional layout mechanisms.
当涉及到图形用户界面的视觉设计时,图形设计师可以做的不仅仅是为程序员提供静态图形,以便将其合并到应用程序中。我们描述了一种技术,该技术允许他们使用常用的绘图工具提供各种键大小的图形对象示例,然后让系统插入它们的调整大小行为。我们将这种技术与当前平面设计师的实践联系起来,提供其使用的示例并描述底层推理算法。我们展示了算法的数学特性如何使系统可预测,并解释了它如何与更传统的布局机制相结合。
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引用次数: 28
Automatic image retargeting with fisheye-view warping 自动图像重定位与鱼眼视图翘曲
Feng Liu, Michael Gleicher
Image retargeting is the problem of adapting images for display on devices different than originally intended. This paper presents a method for adapting large images, such as those taken with a digital camera, for a small display, such as a cellular telephone. The method uses a non-linear fisheye-view warp that emphasizes parts of an image while shrinking others. Like previous methods, fisheye-view warping uses image information, such as low-level salience and high-level object recognition to find important regions of the source image. However, unlike prior approaches, a non-linear image warping function emphasizes the important aspects of the image while retaining the surrounding context. The method has advantages in preserving information content, alerting the viewer to missing information and providing robustness.
图像重定向是指调整图像以在不同于最初预期的设备上显示的问题。本文提出了一种将大型图像(如用数码相机拍摄的图像)用于小型显示器(如移动电话)的方法。该方法使用非线性鱼眼视图扭曲,强调图像的一部分,同时缩小其他部分。与之前的方法一样,鱼眼视图翘曲使用图像信息,如低水平显著性和高水平目标识别来寻找源图像的重要区域。然而,与先前的方法不同,非线性图像扭曲函数在保留周围环境的同时强调图像的重要方面。该方法在保留信息内容、提醒查看者注意缺失信息和提供鲁棒性方面具有优势。
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引用次数: 204
期刊
Proceedings of the 18th annual ACM symposium on User interface software and technology
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