Context: Evaluating player experience (PX) in digital games is naturally a complex process, being even more challenging when considering the linguistic and cultural factors. Problem: The main instruments available in the literature for PX evaluation are written in English, making their adoption with Brazilian users subject to translations and the potential uncertainty of users’ understanding. In addition, instruments usually contain a large number of statements, which can make them unfeasible to evaluate PX over time. Solution: This study presents the development and evaluation of an instrument in Brazilian Portuguese to assess the player’s experience, containing three questions that summarize features related to immersion/presence, fun, and gameplay. IS Theory: Flow theory. Methods: With the collaboration of the Brazilian community of Games, Virtual Reality, and Human-Computer Interaction, three statements were defined to assess the components of immersion / presence, fun, and engagement, composing a summarized instrument. Then, an evaluation was performed with two games to analyze the correlation of the proposed instruments within the classic instruments from literature. Results: In addition to the construction of a new instrument, a validation process revealed that the statements of the new instrument present strong or moderate correlations with the information used as a reference. Contributions and Impact in the IS area: The research reported in this study contributes to the community by supporting the assessment of player experience in digital games, by proposing a new instrument focused on Brazilian users that can be used in studies that require repeated assessments through instruments.
{"title":"Player Experience with Brazilian accent: development and validation of PX-BR, a summarized instrument in Portuguese","authors":"R. V. Aranha, F. L. S. Nunes","doi":"10.1145/3535511.3535527","DOIUrl":"https://doi.org/10.1145/3535511.3535527","url":null,"abstract":"Context: Evaluating player experience (PX) in digital games is naturally a complex process, being even more challenging when considering the linguistic and cultural factors. Problem: The main instruments available in the literature for PX evaluation are written in English, making their adoption with Brazilian users subject to translations and the potential uncertainty of users’ understanding. In addition, instruments usually contain a large number of statements, which can make them unfeasible to evaluate PX over time. Solution: This study presents the development and evaluation of an instrument in Brazilian Portuguese to assess the player’s experience, containing three questions that summarize features related to immersion/presence, fun, and gameplay. IS Theory: Flow theory. Methods: With the collaboration of the Brazilian community of Games, Virtual Reality, and Human-Computer Interaction, three statements were defined to assess the components of immersion / presence, fun, and engagement, composing a summarized instrument. Then, an evaluation was performed with two games to analyze the correlation of the proposed instruments within the classic instruments from literature. Results: In addition to the construction of a new instrument, a validation process revealed that the statements of the new instrument present strong or moderate correlations with the information used as a reference. Contributions and Impact in the IS area: The research reported in this study contributes to the community by supporting the assessment of player experience in digital games, by proposing a new instrument focused on Brazilian users that can be used in studies that require repeated assessments through instruments.","PeriodicalId":106528,"journal":{"name":"Proceedings of the XVIII Brazilian Symposium on Information Systems","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122600087","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Vagner E. Quincozes, S. Quincozes, D. Kreutz, R. Mansilha, J. Kazienko
Context: The mass adoption of smartphones is reshaping the digital health market. Problem: Among the technological solutions for digital health exist those specifically for scheduling medical appointments. However, we observed that existing solutions are still professional-centric. Solution: In this work, we first (i) categorize existing scheduling models and then (ii) present a patient-centric mobile application. IS Theory: We use the Customer Focus Theory, taking into account customer satisfaction throughout the development and evaluation of our software. Method: We evaluate our solution using two known methods: (i) a self-assessment using the UXUG-AP technique and (ii) quantitative research using a questionnaire based on the well-known TAM indicators and sentences. Summary results: Our application complies with 84% of the items in the UXUP-AP technique. The usability survey results show that 68.6% of participants consider MedBe easy to use and, 62.9% disagree that using MedBe requires a lot of mental effort. Contribution and impact in the IS area: The main contributions are: (i) categorization of scheduling types, (ii) a mobile application that implements Scheduling 4.0, (iii) user experience evaluation, and (iv) application usability evaluation.
{"title":"A Mobile Application for on-Demand Scheduling of Health Services","authors":"Vagner E. Quincozes, S. Quincozes, D. Kreutz, R. Mansilha, J. Kazienko","doi":"10.1145/3535511.3535556","DOIUrl":"https://doi.org/10.1145/3535511.3535556","url":null,"abstract":"Context: The mass adoption of smartphones is reshaping the digital health market. Problem: Among the technological solutions for digital health exist those specifically for scheduling medical appointments. However, we observed that existing solutions are still professional-centric. Solution: In this work, we first (i) categorize existing scheduling models and then (ii) present a patient-centric mobile application. IS Theory: We use the Customer Focus Theory, taking into account customer satisfaction throughout the development and evaluation of our software. Method: We evaluate our solution using two known methods: (i) a self-assessment using the UXUG-AP technique and (ii) quantitative research using a questionnaire based on the well-known TAM indicators and sentences. Summary results: Our application complies with 84% of the items in the UXUP-AP technique. The usability survey results show that 68.6% of participants consider MedBe easy to use and, 62.9% disagree that using MedBe requires a lot of mental effort. Contribution and impact in the IS area: The main contributions are: (i) categorization of scheduling types, (ii) a mobile application that implements Scheduling 4.0, (iii) user experience evaluation, and (iv) application usability evaluation.","PeriodicalId":106528,"journal":{"name":"Proceedings of the XVIII Brazilian Symposium on Information Systems","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115656181","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Context: Crowdsourcing software development (CSSD) is a form of collective intelligence that is gaining attention in the Information Technology industry as a work alternative for software projects. CSSD represents a paradigm shift in the in-house development approach, promising deliveries with quality, productivity and innovation. Problem: CSSD is an emerging approach, both in research and in practice. Despite the existence of commercial supporting platforms, organizations of different sizes still face the challenge of how to organize the collective work, and a clear definition of how to perform CSSD is not known yet. Solution: This article presents an analysis of the literature to identify the main processes, practices, tools and platforms used in CSSD initiatives, and to understand the benefits and challenges reported in these initiatives as well. IS theory: Not applicable. Method: Descriptive research based on systematic literature mapping. Summary of Results: CSSD is understood as a democratic alternative with great potential for improving quality, productivity and innovation in software projects. However, challenges for its realization are many and of different kinds (technical, managerial, methodological and legal). Results also show not a large amount of CSSD case study reports in real situations. Contributions and Impact on the IS area: This work provides an overview of CSSD application, as well as a critical analysis of its advantages and challenges, contributing with discussions to the challenge of Information Systems and the Open World. This overview enables reflection on the adoption of CSSD, stimulating the research of solutions under development by crowds for companies of different sizes.
{"title":"Crowdsourcing Software Development - a possible path?","authors":"Denise de Campos Candria, R. Araujo","doi":"10.1145/3535511.3535532","DOIUrl":"https://doi.org/10.1145/3535511.3535532","url":null,"abstract":"Context: Crowdsourcing software development (CSSD) is a form of collective intelligence that is gaining attention in the Information Technology industry as a work alternative for software projects. CSSD represents a paradigm shift in the in-house development approach, promising deliveries with quality, productivity and innovation. Problem: CSSD is an emerging approach, both in research and in practice. Despite the existence of commercial supporting platforms, organizations of different sizes still face the challenge of how to organize the collective work, and a clear definition of how to perform CSSD is not known yet. Solution: This article presents an analysis of the literature to identify the main processes, practices, tools and platforms used in CSSD initiatives, and to understand the benefits and challenges reported in these initiatives as well. IS theory: Not applicable. Method: Descriptive research based on systematic literature mapping. Summary of Results: CSSD is understood as a democratic alternative with great potential for improving quality, productivity and innovation in software projects. However, challenges for its realization are many and of different kinds (technical, managerial, methodological and legal). Results also show not a large amount of CSSD case study reports in real situations. Contributions and Impact on the IS area: This work provides an overview of CSSD application, as well as a critical analysis of its advantages and challenges, contributing with discussions to the challenge of Information Systems and the Open World. This overview enables reflection on the adoption of CSSD, stimulating the research of solutions under development by crowds for companies of different sizes.","PeriodicalId":106528,"journal":{"name":"Proceedings of the XVIII Brazilian Symposium on Information Systems","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128348372","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Reinaldo Eustaquio Silva, Mariano Nunes, R. Pinheiro-Machado
The Software segment has great potential for accumulating technological innovations, especially those produced by Fintechs. In this context, protection via Intellectual Property (IP) of new technologies has a direct impact on the three basic dimensions of Information Systems (IS): Technological, Human and Organizational. Protecting innovations via IP (Technological dimension) has been a great challenge and the difficulties are associated with new business models (Organizational dimension) that demand efforts (Human dimension) to identify the assets to be protected. This article aims to identify IP appropriation mechanisms to protect software-related innovations produced by Fintechs, as well as analyze the context of appropriation from the perspective of IS dimensions. The Systematic Literature Mapping (SLM) method was used with a descriptive character. The analysis of the results was carried out with a quantitative approach. This work was conceived according to the Theory of Diffusion of Innovations, mainly with regard to the diffusion of knowledge produced, protected via IP and introduced in the market. The results revealed that Fintechs appropriate their innovations via IP; however, they face difficulties associated with the complex characteristics of the Software itself, such as its intangible nature. The main contribution of the article is to propose an analysis of how the appropriation of technological innovations via IP impacts the human and organizational dimensions of Fintechs, through the Management of their IP assets. Thus, it aims to offer new reflections to broaden the understanding of the proposed theme within the context of the IS.
{"title":"Mechanisms for appropriating innovations related to Software used by Fintechs: a systematic mapping of the state of the art","authors":"Reinaldo Eustaquio Silva, Mariano Nunes, R. Pinheiro-Machado","doi":"10.1145/3535511.3535559","DOIUrl":"https://doi.org/10.1145/3535511.3535559","url":null,"abstract":"The Software segment has great potential for accumulating technological innovations, especially those produced by Fintechs. In this context, protection via Intellectual Property (IP) of new technologies has a direct impact on the three basic dimensions of Information Systems (IS): Technological, Human and Organizational. Protecting innovations via IP (Technological dimension) has been a great challenge and the difficulties are associated with new business models (Organizational dimension) that demand efforts (Human dimension) to identify the assets to be protected. This article aims to identify IP appropriation mechanisms to protect software-related innovations produced by Fintechs, as well as analyze the context of appropriation from the perspective of IS dimensions. The Systematic Literature Mapping (SLM) method was used with a descriptive character. The analysis of the results was carried out with a quantitative approach. This work was conceived according to the Theory of Diffusion of Innovations, mainly with regard to the diffusion of knowledge produced, protected via IP and introduced in the market. The results revealed that Fintechs appropriate their innovations via IP; however, they face difficulties associated with the complex characteristics of the Software itself, such as its intangible nature. The main contribution of the article is to propose an analysis of how the appropriation of technological innovations via IP impacts the human and organizational dimensions of Fintechs, through the Management of their IP assets. Thus, it aims to offer new reflections to broaden the understanding of the proposed theme within the context of the IS.","PeriodicalId":106528,"journal":{"name":"Proceedings of the XVIII Brazilian Symposium on Information Systems","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126323295","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Context: Nova Aliança has been industrializing the production of grapes by 410 families of winegrowers in Serra Gaúcha, since 2011. Grapes, the basis for beverages, are traced from the producer to the industry. Problem: In Brazil, traceability of plant products is a requirement of the market and became mandatory with Joint Normative Instruction ANVISA/SDA No. 2 of 07/02/2018, aiming at monitoring pesticide residues. However, little is known about the potential of digital tools for agricultural traceability. Solution: This article presents results of the transformation of physical documents to digital of the production areas and the use of harvest lots to improve the tracking of fruit loads, through a mobile application, developed under Design Science Research. IS Theory: It deals with challenges of Information Systems applied to Agriculture, under the Design Theory and Design Science paradigm. Method: The method is characterized by observational, analytical, and exploratory technological research, operationalized by Design Science Research, with initial evaluation of the artifact via action research in this real context of use and quantitative analysis of the results. Summary of Results: The mobile application was used by 127 families, representing 30.97% in the 20/21 harvest. It replaced the records in physical documents completely, made it possible to improve the traceability of production in 20 million kilograms of grapes and minimized problems regarding cargo compliance. Contributions and Impacts in the IS Area: This solution has been widely used by farmers and the results point to improved traceability and reinforce viability for agriculture.
{"title":"Analysis of the Use of Mobile Application to Advance Agricultural Traceability","authors":"Leonardo Reffatti, J. Porto, J. Barbosa","doi":"10.1145/3535511.3535546","DOIUrl":"https://doi.org/10.1145/3535511.3535546","url":null,"abstract":"Context: Nova Aliança has been industrializing the production of grapes by 410 families of winegrowers in Serra Gaúcha, since 2011. Grapes, the basis for beverages, are traced from the producer to the industry. Problem: In Brazil, traceability of plant products is a requirement of the market and became mandatory with Joint Normative Instruction ANVISA/SDA No. 2 of 07/02/2018, aiming at monitoring pesticide residues. However, little is known about the potential of digital tools for agricultural traceability. Solution: This article presents results of the transformation of physical documents to digital of the production areas and the use of harvest lots to improve the tracking of fruit loads, through a mobile application, developed under Design Science Research. IS Theory: It deals with challenges of Information Systems applied to Agriculture, under the Design Theory and Design Science paradigm. Method: The method is characterized by observational, analytical, and exploratory technological research, operationalized by Design Science Research, with initial evaluation of the artifact via action research in this real context of use and quantitative analysis of the results. Summary of Results: The mobile application was used by 127 families, representing 30.97% in the 20/21 harvest. It replaced the records in physical documents completely, made it possible to improve the traceability of production in 20 million kilograms of grapes and minimized problems regarding cargo compliance. Contributions and Impacts in the IS Area: This solution has been widely used by farmers and the results point to improved traceability and reinforce viability for agriculture.","PeriodicalId":106528,"journal":{"name":"Proceedings of the XVIII Brazilian Symposium on Information Systems","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114378446","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Context: Social bots are automated users who make use of social networks to publish and interact with network users, mimicking or attempting to alter user behaviors with purposes such as spreading spam, malicious content, or misleading information, with various negative effects. Problem: Detecting these bots is a major challenge since, as detection mechanisms evolve, they are also enhanced to avoid such mechanisms, either by improving strategies for emulating real users or by organizing groups of bots in networks with the same purpose (botnets). IS Theory: The paper was developed considering Social Network Theory and Social Information Processing Theory. Method: The paper evaluates bots detection techniques by comparing the classifiers trained against three distinct datasets, aiming to emulate the behavior of a social network through time, to verify the performance of the classifiers in distinct conditions and the resilience of those techniques. Contributions and Impact in the IS area: The objective is to evaluate the effectiveness of the most common techniques in the domain in a variety of conditions based on the datasets used, an important challenge in the development and deployment of information systems. Summary of Results: The performance of the classifiers, when confronted against other datasets, was poor, showing that the classifiers trained for this purpose require constant maintenance to remain effective, reinforcing the need for improved techniques that are more resilient to changes over time and subject of messages. Proposed Solution: To counter those weaknesses, techniques that explore other characteristics, such as the message content, could be explored to improve the resilience of the classifiers.
{"title":"Evaluating social bots detection approaches in different domains","authors":"D. Morais, L. A. Digiampietri","doi":"10.1145/3535511.3535516","DOIUrl":"https://doi.org/10.1145/3535511.3535516","url":null,"abstract":"Context: Social bots are automated users who make use of social networks to publish and interact with network users, mimicking or attempting to alter user behaviors with purposes such as spreading spam, malicious content, or misleading information, with various negative effects. Problem: Detecting these bots is a major challenge since, as detection mechanisms evolve, they are also enhanced to avoid such mechanisms, either by improving strategies for emulating real users or by organizing groups of bots in networks with the same purpose (botnets). IS Theory: The paper was developed considering Social Network Theory and Social Information Processing Theory. Method: The paper evaluates bots detection techniques by comparing the classifiers trained against three distinct datasets, aiming to emulate the behavior of a social network through time, to verify the performance of the classifiers in distinct conditions and the resilience of those techniques. Contributions and Impact in the IS area: The objective is to evaluate the effectiveness of the most common techniques in the domain in a variety of conditions based on the datasets used, an important challenge in the development and deployment of information systems. Summary of Results: The performance of the classifiers, when confronted against other datasets, was poor, showing that the classifiers trained for this purpose require constant maintenance to remain effective, reinforcing the need for improved techniques that are more resilient to changes over time and subject of messages. Proposed Solution: To counter those weaknesses, techniques that explore other characteristics, such as the message content, could be explored to improve the resilience of the classifiers.","PeriodicalId":106528,"journal":{"name":"Proceedings of the XVIII Brazilian Symposium on Information Systems","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123938681","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Ellen Diana Silva de Carvalho Guissoni, A. P. Freire, R. Araújo
Context: Enterprise Resource Planning (ERP) systems have become increasingly important for companies to support their processes. Appropriate accessibility to information systems, especially ERPs, is essential to provide people with disabilities with the right to work and be active citizens. Problem: The lack of knowledge on the subject of Web accessibility is huge, and its inclusion in the ERP systems development process is still limited. Solution: Thus, this work aims at evaluating accessibility issues in ERP systems, by analyzing different levels of knowledge on the subject among stakeholders of the development process of this type of software. Theoretical approach: The study drew upon pre- and post-intervention diagnostic procedures based on the Theory of Planned Behaviour. The intervention used a Design Thinking-based approach. Method: This research used an exploratory approach for quantitative and qualitative analysis of data collected in a Design Thinking workshop with 17 people working in an ERP development company. Results: Data analysis showed that participants agreed that, despite their lack of information on the topic of web accessibility, it is an extremely important issue for social inclusion. They also pointed out that implementing accessibility was considered less complex or costly than they had expected. They understood that there is considerable added-value in a Web product when it is accessible. Contributions and Impact in the IS area: The results from this study provide valuable contributions to the understanding of factors that may help improve the accessibility of ERP systems. It can also help promote the inclusion of people with disabilities who work for companies that employ such systems.
{"title":"Accessibility in Enterprise Resource Planning systems: Who is Responsible For It and What Are the Main Difficulties to Put It Into Practice?","authors":"Ellen Diana Silva de Carvalho Guissoni, A. P. Freire, R. Araújo","doi":"10.1145/3535511.3535530","DOIUrl":"https://doi.org/10.1145/3535511.3535530","url":null,"abstract":"Context: Enterprise Resource Planning (ERP) systems have become increasingly important for companies to support their processes. Appropriate accessibility to information systems, especially ERPs, is essential to provide people with disabilities with the right to work and be active citizens. Problem: The lack of knowledge on the subject of Web accessibility is huge, and its inclusion in the ERP systems development process is still limited. Solution: Thus, this work aims at evaluating accessibility issues in ERP systems, by analyzing different levels of knowledge on the subject among stakeholders of the development process of this type of software. Theoretical approach: The study drew upon pre- and post-intervention diagnostic procedures based on the Theory of Planned Behaviour. The intervention used a Design Thinking-based approach. Method: This research used an exploratory approach for quantitative and qualitative analysis of data collected in a Design Thinking workshop with 17 people working in an ERP development company. Results: Data analysis showed that participants agreed that, despite their lack of information on the topic of web accessibility, it is an extremely important issue for social inclusion. They also pointed out that implementing accessibility was considered less complex or costly than they had expected. They understood that there is considerable added-value in a Web product when it is accessible. Contributions and Impact in the IS area: The results from this study provide valuable contributions to the understanding of factors that may help improve the accessibility of ERP systems. It can also help promote the inclusion of people with disabilities who work for companies that employ such systems.","PeriodicalId":106528,"journal":{"name":"Proceedings of the XVIII Brazilian Symposium on Information Systems","volume":"48 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129577691","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Context: observatories can be understood as information systems that support observation, providing transparency to a given phenomenon or knowledge area, through the collection, processing, storage and sharing of information. Problem: the typological and application areas diversity of the observatories has given rise to the need to develop models that help in the conceptualization and design of these observatories, respecting the specificities of their application contexts. The Model for Projects Observatories (MPO) was proposed as a conceptual model for observatories developed in the context of projects. However, the initial version of the MPO did not go through a formal evaluation process. Solution: from this scenario, this research aims to evaluate and, consequently, evolve the MPO. IS theory: the MPO was proposed from the sociotechnical approach. Methodology: this research has a descriptive character, and its evaluation was carried out through focus groups. The analysis of the results was carried out with a qualitative approach. Summary of Results: from this evaluation, 35 suggestions for improvements to the model were identified. The implementation of these improvements gave rise to a second version of the model that will be presented in this document. Contributions and Impact in the IS area: the main contribution of this article lies in the evaluation and evolution of the MPO, which understands project observatories as information systems to support observation and transparency in the context of projects.
{"title":"Evaluating and Evolving a Conceptual Model for Projects Observatories","authors":"J. K. M. Vieira, I. Júnior, H. Moura","doi":"10.1145/3535511.3535540","DOIUrl":"https://doi.org/10.1145/3535511.3535540","url":null,"abstract":"Context: observatories can be understood as information systems that support observation, providing transparency to a given phenomenon or knowledge area, through the collection, processing, storage and sharing of information. Problem: the typological and application areas diversity of the observatories has given rise to the need to develop models that help in the conceptualization and design of these observatories, respecting the specificities of their application contexts. The Model for Projects Observatories (MPO) was proposed as a conceptual model for observatories developed in the context of projects. However, the initial version of the MPO did not go through a formal evaluation process. Solution: from this scenario, this research aims to evaluate and, consequently, evolve the MPO. IS theory: the MPO was proposed from the sociotechnical approach. Methodology: this research has a descriptive character, and its evaluation was carried out through focus groups. The analysis of the results was carried out with a qualitative approach. Summary of Results: from this evaluation, 35 suggestions for improvements to the model were identified. The implementation of these improvements gave rise to a second version of the model that will be presented in this document. Contributions and Impact in the IS area: the main contribution of this article lies in the evaluation and evolution of the MPO, which understands project observatories as information systems to support observation and transparency in the context of projects.","PeriodicalId":106528,"journal":{"name":"Proceedings of the XVIII Brazilian Symposium on Information Systems","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125426012","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Ana Paula Juliana Perin, D. E. Silva, N. M. Valentim
Context: Designing and developing Information Systems (IS) thro-ugh block programming can support the encouragement of 21st-Century skills such as problem-solving and logical reasoning, among other skills that are useful in the development of IS. Problem: High school students, in general, may have difficulty learning and using textual programming languages due to the programming language syntax complexity. Solution: Therefore, this paper presents a survey that sought to understand how and which block programming tools are being used to support the teaching and learning of programming in High School. IS Theory: This survey is part of the application of the first stage of Design Theory, which seeks to create a knowledge base about using block programming in High School. Method: The survey was carried out with 36 high school teachers. Data were collected and analyzed quantitatively, and qualitatively through the Grounded Theory method. Summary of Results: The findings indicate the teachers’ little knowledge about the block programming tools, few support materials and the difficulties of schools in incorporating the new Digital Information and Communication Technologies (DICTs). Contributions and Impact in the IS area: Identifying the difficulties of teachers and students in the use of block programming in high school can open ways to improve the development of IS by students, and consequently, the development of 21st-Century skills.
{"title":"Investigating the Teaching of Block Programming in High School","authors":"Ana Paula Juliana Perin, D. E. Silva, N. M. Valentim","doi":"10.1145/3535511.3535543","DOIUrl":"https://doi.org/10.1145/3535511.3535543","url":null,"abstract":"Context: Designing and developing Information Systems (IS) thro-ugh block programming can support the encouragement of 21st-Century skills such as problem-solving and logical reasoning, among other skills that are useful in the development of IS. Problem: High school students, in general, may have difficulty learning and using textual programming languages due to the programming language syntax complexity. Solution: Therefore, this paper presents a survey that sought to understand how and which block programming tools are being used to support the teaching and learning of programming in High School. IS Theory: This survey is part of the application of the first stage of Design Theory, which seeks to create a knowledge base about using block programming in High School. Method: The survey was carried out with 36 high school teachers. Data were collected and analyzed quantitatively, and qualitatively through the Grounded Theory method. Summary of Results: The findings indicate the teachers’ little knowledge about the block programming tools, few support materials and the difficulties of schools in incorporating the new Digital Information and Communication Technologies (DICTs). Contributions and Impact in the IS area: Identifying the difficulties of teachers and students in the use of block programming in high school can open ways to improve the development of IS by students, and consequently, the development of 21st-Century skills.","PeriodicalId":106528,"journal":{"name":"Proceedings of the XVIII Brazilian Symposium on Information Systems","volume":"229 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124535905","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Digital transformation has changed how companies develop, manufacture and deliver their products and services. The search for competitiveness and greater market share have been driven companies to use automation and digital technologies to become more attractive and continue to deliver value to their customers. However, the human factor remains decisive for the company´s success. In this context, the Human Resources (HR) team has the role of strategically improving the company composition. In this paper, we present the development of an application, based on Artificial Intelligence and Digital Data Processing tools, with the aim of helping HR teams to seek talents and, thereby, to contribute to the business success. This application was tested and validated by using real-world databases of professional resumes.
{"title":"On Using Artificial Intelligence in the Search of the Best Professional Resumes","authors":"D. Charcon, N. Omar, L. Monteiro","doi":"10.1145/3535511.3535514","DOIUrl":"https://doi.org/10.1145/3535511.3535514","url":null,"abstract":"Digital transformation has changed how companies develop, manufacture and deliver their products and services. The search for competitiveness and greater market share have been driven companies to use automation and digital technologies to become more attractive and continue to deliver value to their customers. However, the human factor remains decisive for the company´s success. In this context, the Human Resources (HR) team has the role of strategically improving the company composition. In this paper, we present the development of an application, based on Artificial Intelligence and Digital Data Processing tools, with the aim of helping HR teams to seek talents and, thereby, to contribute to the business success. This application was tested and validated by using real-world databases of professional resumes.","PeriodicalId":106528,"journal":{"name":"Proceedings of the XVIII Brazilian Symposium on Information Systems","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121187143","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}