Pub Date : 2021-03-19DOI: 10.22437/juss.v3i2.10888
Muhammad Ridho Fauzi, Puspa Eosina, Dewi Primasari
In early 2020, countries in the world were shocked by the outbreak of a new virus, namely SARS-CoV-2 and the disease was named Coronavirus 2019 (Covid-19). It is known that the virus originated in Wuhan, China and was discovered at the end of December 2019. Based on data on July 18, 2020, there are more than 180 countries that have contracted Covid-19 with a total of 13,824,739 confirmed cases since December 31, 2019. Based on data on positive cases of Covid- 19 above, the average patient has several clinical symptoms, one of which is having difficulty breathing due to a large pneumonia infiltrate in the lungs. Therefore, it is necessary to implement an automatic pulmonary diagnosis system as an alternative to prevent the increasingly widespread spread of Covid-19. Covid-19 can be detected in the lungs through digital image processing of chest X-ray using the Convolutional Neural Network (CNN) algorithm. CNN is a Deep Learning method that functions to identify digital images. In this study, three different scenarios were used. This scenario aims to find the best model using hyperparameter tunnning. The results of ROC analysis and confusion matrix show that in scenarios I, II and III get 94%, 95% and 93% accuracy.
{"title":"Deteksi Coronavirus Disease Pada X-Ray Dan CT-Scan Paru Menggunakan Convolutional Neural Network","authors":"Muhammad Ridho Fauzi, Puspa Eosina, Dewi Primasari","doi":"10.22437/juss.v3i2.10888","DOIUrl":"https://doi.org/10.22437/juss.v3i2.10888","url":null,"abstract":"In early 2020, countries in the world were shocked by the outbreak of a new virus, namely SARS-CoV-2 and the disease was named Coronavirus 2019 (Covid-19). It is known that the virus originated in Wuhan, China and was discovered at the end of December 2019. Based on data on July 18, 2020, there are more than 180 countries that have contracted Covid-19 with a total of 13,824,739 confirmed cases since December 31, 2019. Based on data on positive cases of Covid- 19 above, the average patient has several clinical symptoms, one of which is having difficulty breathing due to a large pneumonia infiltrate in the lungs. Therefore, it is necessary to implement an automatic pulmonary diagnosis system as an alternative to prevent the increasingly widespread spread of Covid-19. Covid-19 can be detected in the lungs through digital image processing of chest X-ray using the Convolutional Neural Network (CNN) algorithm. CNN is a Deep Learning method that functions to identify digital images. In this study, three different scenarios were used. This scenario aims to find the best model using hyperparameter tunnning. The results of ROC analysis and confusion matrix show that in scenarios I, II and III get 94%, 95% and 93% accuracy.","PeriodicalId":109992,"journal":{"name":"JUSS (Jurnal Sains dan Sistem Informasi)","volume":"453 ","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-03-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120941268","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The Data Warehouse is a large data Storage facility or something called a Data Warehouse. The human work that requires so much data makes it harder to do it by hand. Such large amounts of data then hinder one from managing the data and predicting the products that are so popular by consumers that they decide to store them in the Data Warehouse. The Data Warehouse is the solution to the problem to predict a sale of a product. The Data Warehouse is a system that can extract, clean, adapt, and send a source of data into a data Storage or Data Warehouse which then implement through tools Pentaho in order to be able to analyze data. The purpose of the Data Warehouse design was to be able to mitigate shop owners' efforts on decision-making, like deciding what products sell to stock stores so they can reduce the stores' built-up. Keywords: Data Warehouse, Storage, Pentaho.
{"title":"Perancangan Data Warehouse Untuk Prediksi Penjualan Pada Orba Express Menggunakan Pentaho","authors":"I. A. Pratama, Ni Putu Nirmala Dewi Widhiasih","doi":"10.22437/juss.v3i2.8147","DOIUrl":"https://doi.org/10.22437/juss.v3i2.8147","url":null,"abstract":"The Data Warehouse is a large data Storage facility or something called a Data Warehouse. The human work that requires so much data makes it harder to do it by hand. Such large amounts of data then hinder one from managing the data and predicting the products that are so popular by consumers that they decide to store them in the Data Warehouse. The Data Warehouse is the solution to the problem to predict a sale of a product. The Data Warehouse is a system that can extract, clean, adapt, and send a source of data into a data Storage or Data Warehouse which then implement through tools Pentaho in order to be able to analyze data. The purpose of the Data Warehouse design was to be able to mitigate shop owners' efforts on decision-making, like deciding what products sell to stock stores so they can reduce the stores' built-up. \u0000 \u0000Keywords: Data Warehouse, Storage, Pentaho.","PeriodicalId":109992,"journal":{"name":"JUSS (Jurnal Sains dan Sistem Informasi)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131180049","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2020-12-31DOI: 10.22437/juss.v3i2.10884
Aldi Sigit Saputra, Dadan Irwan
Wireless networks require a security system to protect servers from attacks such as Port Scanning and Denial of Service. This research aims to design a wireless network security system using Remote Authentication Dial-In User Service or RADIUS protocol. The research stages include analysis of system requirements, preparation of completeness of system requirements, installation and configuration of the network and RADIUS protocol, detection and prevention testing of attacks, and analysis of test results. The design system used is to implement a single authentication, authorization, and accounting protocol that supports the internal and external networks of the Bahana Taruko Santosa Company. The results of implementing the RADIUS protocol on a wireless network server service can perform a DoS attack filter properly and block unauthorized users from accessing Internet services. Data analysis results show DoS attacks with the type of ICMP Flooding attack and UDP Flooding attack can be blocked with a percentage of 98%. In addition, there is a reduction in unauthenticated user access rights with the result of reducing the amount of bandwidth usage.
{"title":"Sistem Keamanan Pada Jaringan Wireless Menggunakan Protokol RADIUS","authors":"Aldi Sigit Saputra, Dadan Irwan","doi":"10.22437/juss.v3i2.10884","DOIUrl":"https://doi.org/10.22437/juss.v3i2.10884","url":null,"abstract":"Wireless networks require a security system to protect servers from attacks such as Port Scanning and Denial of Service. This research aims to design a wireless network security system using Remote Authentication Dial-In User Service or RADIUS protocol. The research stages include analysis of system requirements, preparation of completeness of system requirements, installation and configuration of the network and RADIUS protocol, detection and prevention testing of attacks, and analysis of test results. The design system used is to implement a single authentication, authorization, and accounting protocol that supports the internal and external networks of the Bahana Taruko Santosa Company. The results of implementing the RADIUS protocol on a wireless network server service can perform a DoS attack filter properly and block unauthorized users from accessing Internet services. Data analysis results show DoS attacks with the type of ICMP Flooding attack and UDP Flooding attack can be blocked with a percentage of 98%. In addition, there is a reduction in unauthenticated user access rights with the result of reducing the amount of bandwidth usage.","PeriodicalId":109992,"journal":{"name":"JUSS (Jurnal Sains dan Sistem Informasi)","volume":"268 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124257684","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2020-12-31DOI: 10.22437/juss.v3i2.11036
Yoga Hardi Firdaus, J. Jaenudin, Hersanto Fajri
PETA Museum and Monument is a museum that collects various kinds of historical objects that are very important to the Indonesian people. To keep up with the times, there is an idea to apply Augmented Reality technology which is expected to make it easier for museums to introduce objects to the public. Augmented Reality is a technology that combines an artificial engineering object that has been made previously with the real world in real time. Artificial engineering objects can be in the form of 2-dimensional images or 3-dimensional images, but 2-dimensional images can only be seen from one direction, while 3-dimensional images can be seen from all directions, for example the front, left side, back, right side, up and down . There are several Augmented Reality methods for bringing up engineering objects, including using the marker method where the method requires a marker to bring up the object, but Augmented Reality has been developed to produce a new method that makes it easier for users, namely the Markerless method which is unnecessary again a marker for displaying engineering objects because the system has recognized various surrounding environmental surfaces such as recognizing object shapes, face shapes, plane shapes and so on. So that objects can be displayed in various places without the need for tools such as markers or box-shaped objects. Based on statcounter.com data, it is known that in 2020 the largest operating system in Indonesia is the Android operating system with a market share of 92.3% and is supported by data from statista.com which shows smartphone users in Indonesia are 81.87 million users. The use of Augmented Reality in the introduction of museum objects and map monuments is expected to assist museums in the introduction of using technology.
{"title":"Pengenalan Objek Museum dan Monumen PETA Menggunakan Markerless Augmented Reality Berbasis Android","authors":"Yoga Hardi Firdaus, J. Jaenudin, Hersanto Fajri","doi":"10.22437/juss.v3i2.11036","DOIUrl":"https://doi.org/10.22437/juss.v3i2.11036","url":null,"abstract":"PETA Museum and Monument is a museum that collects various kinds of historical objects that are very important to the Indonesian people. To keep up with the times, there is an idea to apply Augmented Reality technology which is expected to make it easier for museums to introduce objects to the public. Augmented Reality is a technology that combines an artificial engineering object that has been made previously with the real world in real time. Artificial engineering objects can be in the form of 2-dimensional images or 3-dimensional images, but 2-dimensional images can only be seen from one direction, while 3-dimensional images can be seen from all directions, for example the front, left side, back, right side, up and down . There are several Augmented Reality methods for bringing up engineering objects, including using the marker method where the method requires a marker to bring up the object, but Augmented Reality has been developed to produce a new method that makes it easier for users, namely the Markerless method which is unnecessary again a marker for displaying engineering objects because the system has recognized various surrounding environmental surfaces such as recognizing object shapes, face shapes, plane shapes and so on. So that objects can be displayed in various places without the need for tools such as markers or box-shaped objects. Based on statcounter.com data, it is known that in 2020 the largest operating system in Indonesia is the Android operating system with a market share of 92.3% and is supported by data from statista.com which shows smartphone users in Indonesia are 81.87 million users. The use of Augmented Reality in the introduction of museum objects and map monuments is expected to assist museums in the introduction of using technology.","PeriodicalId":109992,"journal":{"name":"JUSS (Jurnal Sains dan Sistem Informasi)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132927887","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2020-12-31DOI: 10.22437/juss.v3i2.10839
Adi Nurseptaji, Agusdael Adamsyah, M. Wildan, M. Akmal, Pyan Ardiansyah, R. Firmansyah
The library is an important facility as a source of information, especially in the world of education to support learning activities for students and knowledge seekers to add insight and knowledge. To facilitate and accelerate library services, a Library Information System is needed in order to increase productivity, effectiveness and efficiency in the library. For the development stage of the library information system using the Unified Modeling Language (UML) as a tool for modeling and documenting the Library Information System. With the Public Library Information System Development Project Analysis Using the Unified Modeling Language, it is hoped that it can improve service, productivity, effectiveness and efficiency in libraries to increase reading interest for students and facilitate and speed up the transaction process of borrowing and returning books to the library.
{"title":"Analisa Proyek Pengembangan Sistem Informasi Perpustakaan Umum Menggunakan Unified Modeling Language","authors":"Adi Nurseptaji, Agusdael Adamsyah, M. Wildan, M. Akmal, Pyan Ardiansyah, R. Firmansyah","doi":"10.22437/juss.v3i2.10839","DOIUrl":"https://doi.org/10.22437/juss.v3i2.10839","url":null,"abstract":"The library is an important facility as a source of information, especially in the world of education to support learning activities for students and knowledge seekers to add insight and knowledge. To facilitate and accelerate library services, a Library Information System is needed in order to increase productivity, effectiveness and efficiency in the library. For the development stage of the library information system using the Unified Modeling Language (UML) as a tool for modeling and documenting the Library Information System. With the Public Library Information System Development Project Analysis Using the Unified Modeling Language, it is hoped that it can improve service, productivity, effectiveness and efficiency in libraries to increase reading interest for students and facilitate and speed up the transaction process of borrowing and returning books to the library.","PeriodicalId":109992,"journal":{"name":"JUSS (Jurnal Sains dan Sistem Informasi)","volume":"83 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114920353","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Analysis is one of the most important things done for companies to conduct performance evaluations in order to know the strengths and weaknesses contained in a company. Therefore, this study aims to make a report on the rental of hotel rooms for a month that is useful in determining the promotion of equal distribution of all types of hotel room lodging in a case study at the Grand Santhi Hotel located in Kota Denpasar, Bali. The solution of the existing problem is to use open source Pentaho BI to create reports that simplify analysis. The data will be created in a multi-dimensional design to facilitate the application of data warehouse design and system design that has been created.
{"title":"Analisis Jumlah Penyewaan Kamar Hotel Menggunakan Pentaho BI Berbasis Data Warehouse","authors":"I. Pratama, I. M. Antara","doi":"10.22437/juss.v3i1.8139","DOIUrl":"https://doi.org/10.22437/juss.v3i1.8139","url":null,"abstract":"Analysis is one of the most important things done for companies to conduct performance evaluations in order to know the strengths and weaknesses contained in a company. Therefore, this study aims to make a report on the rental of hotel rooms for a month that is useful in determining the promotion of equal distribution of all types of hotel room lodging in a case study at the Grand Santhi Hotel located in Kota Denpasar, Bali. The solution of the existing problem is to use open source Pentaho BI to create reports that simplify analysis. The data will be created in a multi-dimensional design to facilitate the application of data warehouse design and system design that has been created.","PeriodicalId":109992,"journal":{"name":"JUSS (Jurnal Sains dan Sistem Informasi)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-10-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129613898","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This business development in the globalized era provoked fierce competition especially with the application of it to support his daily process especially in data management, therefore, the BAW Tour & Travel needs a system for data processing so that data can be stored and integrated with each other or what's called data warehouse and followed by other regulatory ETL, OLAP methods in analysis and quick decision-making. Using the data warehouse can figure out a spike in visitors' visits so it can predict people to be able to predict the number of guides during a month in case there's a spike that reduces anyone's denial of acceptance on the grounds of lack of a guide and to booked a motel because it's already full.
{"title":"Rancangan Desain Data Warehouse Kunjungan Wisatawan Ke Bali Baw Tour & Travel","authors":"Ratna Sari, I. A. Pratama","doi":"10.22437/juss.v3i1.8146","DOIUrl":"https://doi.org/10.22437/juss.v3i1.8146","url":null,"abstract":"This business development in the globalized era provoked fierce competition especially with the application of it to support his daily process especially in data management, therefore, the BAW Tour & Travel needs a system for data processing so that data can be stored and integrated with each other or what's called data warehouse and followed by other regulatory ETL, OLAP methods in analysis and quick decision-making. Using the data warehouse can figure out a spike in visitors' visits so it can predict people to be able to predict the number of guides during a month in case there's a spike that reduces anyone's denial of acceptance on the grounds of lack of a guide and to booked a motel because it's already full.","PeriodicalId":109992,"journal":{"name":"JUSS (Jurnal Sains dan Sistem Informasi)","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-10-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116535683","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2020-10-27DOI: 10.22437/juss.v3i1.10371
Daniel Arsa, H. Nugraha
In this paper, the authors conducted small-scale research to determine the awareness, utilization, and barriers of school teachers, especially for Information and Communication Technology (ICT) teachers in using Free and Open Source Software (FOSS). In Indonesia, the utilization of applications and operating systems in educational institutions are still dependent on popular software, it makes the process of learning in schools often mentions the names or brands of certain software that are often used and are usually proprietary. In recent years, several parties have started the Free and Open Source Software (FOSS) movement to break the notion of using Proprietary software, FOSS is starting to be seen by users because of it’s affordability and freedom to use and contribute to developing software together. There are many FOSS that is often used such as Ubuntu, Mozilla Firefox, Moodle, OJS, and many more. The Indonesian government also encourages the use of FOSS in some institutions that have been introduced to FOSS. in this research, the author uses a quantitative approach with a descriptive survey method, it takes a sample from a population and uses a questionnaire as the main data aid. As a result, many obstacles were found that made teachers and students reluctant to use FOSS in their education, such as lack of knowledge, lack of training, availability of technology, and awareness of it.
{"title":"Analisis Tingkat Kesadaran Penggunaan Free/Open Source Software (FOSS) pada Lembaga Pendidikan Indonesia","authors":"Daniel Arsa, H. Nugraha","doi":"10.22437/juss.v3i1.10371","DOIUrl":"https://doi.org/10.22437/juss.v3i1.10371","url":null,"abstract":"In this paper, the authors conducted small-scale research to determine the awareness, utilization, and barriers of school teachers, especially for Information and Communication Technology (ICT) teachers in using Free and Open Source Software (FOSS). In Indonesia, the utilization of applications and operating systems in educational institutions are still dependent on popular software, it makes the process of learning in schools often mentions the names or brands of certain software that are often used and are usually proprietary. In recent years, several parties have started the Free and Open Source Software (FOSS) movement to break the notion of using Proprietary software, FOSS is starting to be seen by users because of it’s affordability and freedom to use and contribute to developing software together. There are many FOSS that is often used such as Ubuntu, Mozilla Firefox, Moodle, OJS, and many more. The Indonesian government also encourages the use of FOSS in some institutions that have been introduced to FOSS. in this research, the author uses a quantitative approach with a descriptive survey method, it takes a sample from a population and uses a questionnaire as the main data aid. As a result, many obstacles were found that made teachers and students reluctant to use FOSS in their education, such as lack of knowledge, lack of training, availability of technology, and awareness of it.","PeriodicalId":109992,"journal":{"name":"JUSS (Jurnal Sains dan Sistem Informasi)","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-10-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124579599","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Novia Sulistyowati, Rahmat Robi Waliyansyah, F. M. Dewanto
A traditional house is a house that has a unique building characteristic in an area that describes the culture of the area itself. Traditional houses are also unique in terms of form, function and meaning of the building. As Indonesians, we must introduce one of the existing cultures so that it is not forgotten by the community, especially school children. Judging from the development of technology, we must make new things in introducing traditional houses. From the results of research conducted at SD IT BINA INSANI, the teachers there still use conventional media in the form of textbooks and thematic books for the learning process. Therefore, the authors created an application to introduce western Indonesian traditional houses using Augmented Reality called RA-IBB as an introduction medium. This application is based on Android so that teachers can easily explain material about traditional houses and can show traditional houses in 3D without having to come directly to the province. And for students to be able to study traditional houses wherever and whenever. The making of this application uses the waterfall method for the development stage. The RA-IBB application contains materials about western Indonesian traditional houses and their 3d objects and quiz questions that use random shuffle algorithm questions. The random shuffle algorithm is a randomized question from an array or record. Based on the User Acceptance Test (UAT) for teachers, the results obtained from several aspects, namely the design aspect yields a percentage of 91%, the application information aspect produces a percentage of 91.
传统房屋是在一个地区具有独特建筑特征的房屋,描述了该地区本身的文化。传统房屋在形式、功能和建筑意义上也是独一无二的。作为印度尼西亚人,我们必须介绍一种现有的文化,使其不被社区,特别是学生遗忘。从技术的发展来看,我们必须在引进传统房屋方面做出新的东西。从SD IT BINA INSANI的研究结果来看,那里的教师在学习过程中仍然使用教科书和主题书籍等传统媒体。因此,作者创建了一个应用程序,使用增强现实技术来介绍印度尼西亚西部的传统房屋,称为RA-IBB作为介绍媒介。这个应用程序是基于Android的,这样教师就可以很容易地解释有关传统房屋的材料,并可以在3D中展示传统房屋,而不必直接来到该省。让学生能够随时随地学习传统房屋。这个应用程序的制作在开发阶段使用瀑布方法。RA-IBB应用程序包含有关印度尼西亚西部传统房屋及其3d物体的材料,以及使用随机洗牌算法的测验问题。随机洗牌算法是从数组或记录中随机抽取问题。基于教师用户接受度测试(UAT),从几个方面获得的结果,即设计方面产生的百分比为91%,应用信息方面产生的百分比为91%。
{"title":"Implementasi Augmented Reality (AR) Berbasis Android Sebagai Pengenalan Rumah Adat Indonesia Bagian Barat","authors":"Novia Sulistyowati, Rahmat Robi Waliyansyah, F. M. Dewanto","doi":"10.22437/juss.v3i1.8919","DOIUrl":"https://doi.org/10.22437/juss.v3i1.8919","url":null,"abstract":"A traditional house is a house that has a unique building characteristic in an area that describes the culture of the area itself. Traditional houses are also unique in terms of form, function and meaning of the building. As Indonesians, we must introduce one of the existing cultures so that it is not forgotten by the community, especially school children. Judging from the development of technology, we must make new things in introducing traditional houses. From the results of research conducted at SD IT BINA INSANI, the teachers there still use conventional media in the form of textbooks and thematic books for the learning process. Therefore, the authors created an application to introduce western Indonesian traditional houses using Augmented Reality called RA-IBB as an introduction medium. This application is based on Android so that teachers can easily explain material about traditional houses and can show traditional houses in 3D without having to come directly to the province. And for students to be able to study traditional houses wherever and whenever. The making of this application uses the waterfall method for the development stage. The RA-IBB application contains materials about western Indonesian traditional houses and their 3d objects and quiz questions that use random shuffle algorithm questions. The random shuffle algorithm is a randomized question from an array or record. Based on the User Acceptance Test (UAT) for teachers, the results obtained from several aspects, namely the design aspect yields a percentage of 91%, the application information aspect produces a percentage of 91.","PeriodicalId":109992,"journal":{"name":"JUSS (Jurnal Sains dan Sistem Informasi)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-10-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130618440","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2020-08-31DOI: 10.22437/juss.v3i1.10333
B. F. Hutabarat
E-learning is emerging as an important strategy for providing broad and easy access to high quality education. In Indonesia, the concept of e-learning is usually applied in universities to support learning activities and student administration. This study aims to analyze the factors that affect the level of satisfaction by adopting the UTAUT (Unified Theory of Acceptance and Use of Technology) model and seeing the effect of user satisfaction. by intending to continue to use a new technology (e-learning). The UTAUT model was adopted in this study because it has a useful measurement tool for policy makers to assess the likelihood of the successful introduction of new technology. A quantitative research approach with a survey method is used to determine the factors that affect user satisfaction and the intention to use. The quantitative analysis of survey data was carried out using statistical techniques Partial Least Square Structural Equation Modeling (PLS-SEM) and utilizing SmartPLS 3.2.4 software. In this study, two factors were identified that affect user satisfaction, namely effort expectancy. Furthermore, user satisfaction affects intention to use. Keywords: e-learning, UTAUT, user satisfaction, intention to use, PLS-SEM
电子学习正在成为提供广泛和方便的高质量教育的一项重要战略。在印度尼西亚,电子学习的概念通常应用于大学,以支持学习活动和学生管理。本研究旨在采用UTAUT (Unified Theory of Acceptance and Use of Technology)模型,分析影响用户满意度水平的因素,观察用户满意度的影响。打算继续使用一种新技术(电子学习)。本研究采用了UTAUT模型,因为它是决策者评估成功引进新技术的可能性的有用衡量工具。采用定量研究的方法和调查方法来确定影响用户满意度和使用意愿的因素。利用统计技术偏最小二乘结构方程模型(PLS-SEM)和SmartPLS 3.2.4软件对调查数据进行定量分析。在本研究中,确定了影响用户满意度的两个因素,即努力预期。此外,用户满意度影响使用意愿。关键词:电子学习,UTAUT,用户满意度,使用意向,PLS-SEM
{"title":"Analisis Penerimaan Pengguna Learning Management System Menggunakan Model UTAUT","authors":"B. F. Hutabarat","doi":"10.22437/juss.v3i1.10333","DOIUrl":"https://doi.org/10.22437/juss.v3i1.10333","url":null,"abstract":"E-learning is emerging as an important strategy for providing broad and easy access to high quality education. In Indonesia, the concept of e-learning is usually applied in universities to support learning activities and student administration. This study aims to analyze the factors that affect the level of satisfaction by adopting the UTAUT (Unified Theory of Acceptance and Use of Technology) model and seeing the effect of user satisfaction. by intending to continue to use a new technology (e-learning). The UTAUT model was adopted in this study because it has a useful measurement tool for policy makers to assess the likelihood of the successful introduction of new technology. A quantitative research approach with a survey method is used to determine the factors that affect user satisfaction and the intention to use. The quantitative analysis of survey data was carried out using statistical techniques Partial Least Square Structural Equation Modeling (PLS-SEM) and utilizing SmartPLS 3.2.4 software. In this study, two factors were identified that affect user satisfaction, namely effort expectancy. Furthermore, user satisfaction affects intention to use. \u0000 \u0000Keywords: e-learning, UTAUT, user satisfaction, intention to use, PLS-SEM","PeriodicalId":109992,"journal":{"name":"JUSS (Jurnal Sains dan Sistem Informasi)","volume":"01 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-08-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130684587","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}