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A multi-agent collaboration scheme for energy-efficient task scheduling in a 3D UAV-MEC space 三维无人机-MEC 空间中高能效任务调度的多代理协作方案
IF 3 3区 工程技术 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2024-07-05 DOI: 10.1631/fitee.2300393
Yang Li, Ziling Wei, Jinshu Su, Baokang Zhao

Multi-access edge computing (MEC) presents computing services at the edge of networks to address the enormous processing requirements of intelligent applications. Due to the maneuverability of unmanned aerial vehicles (UAVs), they can be used as temporal aerial edge nodes for providing edge services to ground users in MEC. However, MEC environment is usually dynamic and complicated. It is a challenge for multiple UAVs to select appropriate service strategies. Besides, most of existing works study UAV-MEC with the assumption that the flight heights of UAVs are fixed; i.e., the flying is considered to occur with reference to a two-dimensional plane, which neglects the importance of the height. In this paper, with consideration of the co-channel interference, an optimization problem of energy efficiency is investigated to maximize the number of fulfilled tasks, where multiple UAVs in a three-dimensional space collaboratively fulfill the task computation of ground users. In the formulated problem, we try to obtain the optimal flight and sub-channel selection strategies for UAVs and schedule strategies for tasks. Based on the multi-agent deep deterministic policy gradient (MADDPG) algorithm, we propose a curiosity-driven and twin-networks-structured MADDPG (CTMADDPG) algorithm to solve the formulated problem. It uses the inner reward to facilitate the state exploration of agents, avoiding convergence at the sub-optimal strategy. Furthermore, we adopt the twin critic networks for update stabilization to reduce the probability of Q value overestimation. The simulation results show that CTMADDPG is outstanding in maximizing the energy efficiency of the whole system and outperforms the other benchmarks.

多接入边缘计算(MEC)在网络边缘提供计算服务,以满足智能应用的巨大处理需求。由于无人驾驶飞行器(UAV)具有机动性,因此可用作临时空中边缘节点,为 MEC 中的地面用户提供边缘服务。然而,MEC 环境通常是动态和复杂的。对于多架无人机来说,如何选择合适的服务策略是一个挑战。此外,现有研究大多假设无人机的飞行高度是固定的,即认为无人机是参照二维平面飞行的,这就忽略了飞行高度的重要性。本文在考虑同信道干扰的情况下,研究了一个能效优化问题,即多架无人机在三维空间中协同完成地面用户的任务计算,使完成的任务数最大化。在该问题中,我们试图获得无人机的最优飞行和子信道选择策略,以及任务的调度策略。在多代理深度确定性策略梯度(MADDPG)算法的基础上,我们提出了一种好奇心驱动和双网络结构的 MADDPG(CTMADDPG)算法来解决所提出的问题。它利用内部奖励来促进代理的状态探索,避免在次优策略下收敛。此外,我们还采用孪生批判网络进行更新稳定,以降低 Q 值被高估的概率。仿真结果表明,CTMADDPG 在最大化整个系统能效方面表现突出,优于其他基准。
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引用次数: 0
Multi-agent reinforcement learning behavioral control for nonlinear second-order systems 非线性二阶系统的多代理强化学习行为控制
IF 3 3区 工程技术 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2024-07-05 DOI: 10.1631/fitee.2300394
Zhenyi Zhang, Jie Huang, Congjie Pan

Reinforcement learning behavioral control (RLBC) is limited to an individual agent without any swarm mission, because it models the behavior priority learning as a Markov decision process. In this paper, a novel multi-agent reinforcement learning behavioral control (MARLBC) method is proposed to overcome such limitations by implementing joint learning. Specifically, a multi-agent reinforcement learning mission supervisor (MARLMS) is designed for a group of nonlinear second-order systems to assign the behavior priorities at the decision layer. Through modeling behavior priority switching as a cooperative Markov game, the MARLMS learns an optimal joint behavior priority to reduce dependence on human intelligence and high-performance computing hardware. At the control layer, a group of second-order reinforcement learning controllers are designed to learn the optimal control policies to track position and velocity signals simultaneously. In particular, input saturation constraints are strictly implemented via designing a group of adaptive compensators. Numerical simulation results show that the proposed MARLBC has a lower switching frequency and control cost than finite-time and fixed-time behavioral control and RLBC methods.

强化学习行为控制(RLBC)仅限于单个代理,没有任何蜂群任务,因为它将行为优先学习建模为马尔可夫决策过程。本文提出了一种新颖的多代理强化学习行为控制(MARLBC)方法,通过实施联合学习来克服这种局限性。具体来说,本文为一组非线性二阶系统设计了一个多代理强化学习任务监督器(MARLMS),用于在决策层分配行为优先级。通过将行为优先级切换建模为合作马尔可夫博弈,MARLMS 可以学习最优的联合行为优先级,从而减少对人类智能和高性能计算硬件的依赖。在控制层,设计了一组二阶强化学习控制器来学习最佳控制策略,以同时跟踪位置和速度信号。特别是,通过设计一组自适应补偿器,严格实现了输入饱和约束。数值模拟结果表明,与有限时间和固定时间行为控制以及 RLBC 方法相比,所提出的 MARLBC 具有更低的开关频率和控制成本。
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引用次数: 0
Separation identification of a neural fuzzy Wiener–Hammerstein system using hybrid signals 利用混合信号对神经模糊维纳-哈默斯坦系统进行分离识别
IF 3 3区 工程技术 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2024-07-05 DOI: 10.1631/fitee.2300058
Feng Li, Hao Yang, Qingfeng Cao

A novel separation identification strategy for the neural fuzzy Wiener–Hammerstein system using hybrid signals is developed in this study. The Wiener–Hammerstein system is described by a model consisting of two linear dynamic elements with a nonlinear static element in between. The static nonlinear element is modeled by a neural fuzzy network (NFN) and the two linear dynamic elements are modeled by an autoregressive exogenous (ARX) model and an autoregressive (AR) model, separately. When the system input is Gaussian signals, the correlation technique is used to decouple the identification of the two linear dynamic elements from the nonlinear element. First, based on the input and output of Gaussian signals, the correlation analysis technique is used to identify the input linear element and output linear element, which addresses the problem that the intermediate variable information cannot be measured in the identified Wiener–Hammerstein system. Then, a zero-pole match method is adopted to separate the parameters of the two linear elements. Furthermore, the recursive least-squares technique is used to identify the nonlinear element based on the input and output of random signals, which avoids the impact of output noise. The feasibility of the presented identification technique is demonstrated by an illustrative simulation example and a practical nonlinear process. Simulation results show that the proposed strategy can obtain higher identification precision than existing identification algorithms.

本研究利用混合信号为神经模糊维纳-哈默斯坦系统开发了一种新的分离识别策略。维纳-哈默斯坦系统由两个线性动态元素和一个非线性静态元素组成的模型描述。静态非线性元素由神经模糊网络(NFN)建模,两个线性动态元素分别由自回归外生(ARX)模型和自回归(AR)模型建模。当系统输入为高斯信号时,采用相关技术将两个线性动态元素的识别与非线性元素解耦。首先,基于高斯信号的输入和输出,利用相关分析技术来识别输入线性元素和输出线性元素,从而解决了所识别的维纳-哈默斯坦系统中无法测量中间变量信息的问题。然后,采用零极点匹配法分离两个线性元素的参数。此外,基于随机信号的输入和输出,采用递归最小二乘法技术来识别非线性元素,从而避免了输出噪声的影响。通过一个说明性仿真实例和一个实际的非线性过程,证明了所提出的识别技术的可行性。仿真结果表明,与现有的识别算法相比,所提出的策略能获得更高的识别精度。
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引用次数: 0
Transformer in reinforcement learning for decision-making: a survey 决策强化学习中的变压器:一项调查
IF 3 3区 工程技术 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2024-07-05 DOI: 10.1631/fitee.2300548
Weilin Yuan, Jiaxing Chen, Shaofei Chen, Dawei Feng, Zhenzhen Hu, Peng Li, Weiwei Zhao

Reinforcement learning (RL) has become a dominant decision-making paradigm and has achieved notable success in many real-world applications. Notably, deep neural networks play a crucial role in unlocking RL’s potential in large-scale decision-making tasks. Inspired by current major success of Transformer in natural language processing and computer vision, numerous bottlenecks have been overcome by combining Transformer with RL for decision-making. This paper presents a multiangle systematic survey of various Transformer-based RL (TransRL) models applied in decision-making tasks, including basic models, advanced algorithms, representative implementation instances, typical applications, and known challenges. Our work aims to provide insights into problems that inherently arise with the current RL approaches, and examines how we can address them with better TransRL models. To our knowledge, we are the first to present a comprehensive review of the recent Transformer research developments in RL for decision-making. We hope that this survey provides a comprehensive review of TransRL models and inspires the RL community in its pursuit of future directions. To keep track of the rapid TransRL developments in the decision-making domains, we summarize the latest papers and their open-source implementations at https://github.com/williamyuanv0/Transformer-in-Reinforcement-Learning-for-Decision-Making-A-Survey.

强化学习(RL)已成为一种主流决策范式,并在现实世界的许多应用中取得了显著成功。值得注意的是,深度神经网络在释放强化学习在大规模决策任务中的潜力方面发挥着至关重要的作用。受当前 Transformer 在自然语言处理和计算机视觉领域取得重大成功的启发,将 Transformer 与 RL 结合起来用于决策,已经突破了许多瓶颈。本文对决策任务中应用的各种基于变换器的 RL(TransRL)模型进行了多角度的系统研究,包括基本模型、高级算法、代表性实现实例、典型应用和已知挑战。我们的工作旨在深入探讨当前 RL 方法固有的问题,并研究如何用更好的 TransRL 模型来解决这些问题。据我们所知,我们是第一家全面回顾近期用于决策的 RL 的 Transformer 研究进展的公司。我们希望这份调查报告能为 TransRL 模型提供全面的回顾,并激励 RL 界追寻未来的发展方向。为了跟踪 TransRL 在决策领域的快速发展,我们在 https://github.com/williamyuanv0/Transformer-in-Reinforcement-Learning-for-Decision-Making-A-Survey 上总结了最新论文及其开源实现。
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引用次数: 0
PEGA: probabilistic environmental gradient-driven genetic algorithm considering epigenetic traits to balance global and local optimizations PEGA:考虑表观遗传特征的概率环境梯度驱动遗传算法,以平衡全局和局部优化
IF 3 3区 工程技术 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2024-07-05 DOI: 10.1631/fitee.2300170
Zhiyu Duan, Shunkun Yang, Qi Shao, Minghao Yang

Epigenetics’ flexibility in terms of finer manipulation of genes renders unprecedented levels of refined and diverse evolutionary mechanisms possible. From the epigenetic perspective, the main limitations to improving the stability and accuracy of genetic algorithms are as follows: (1) the unchangeable nature of the external environment, which leads to excessive disorders in the changed phenotype after mutation and crossover; (2) the premature convergence due to the limited types of epigenetic operators. In this paper, a probabilistic environmental gradient-driven genetic algorithm (PEGA) considering epigenetic traits is proposed. To enhance the local convergence efficiency and acquire stable local search, a probabilistic environmental gradient (PEG) descent strategy together with a multi-dimensional heterogeneous exponential environmental vector tendentiously generates more offsprings along the gradient in the solution space. Moreover, to balance exploration and exploitation at different evolutionary stages, a variable nucleosome reorganization (VNR) operator is realized by dynamically adjusting the number of genes involved in mutation and crossover. Based on the above-mentioned operators, three epigenetic operators are further introduced to weaken the possible premature problem by enriching genetic diversity. The experimental results on the open Congress on Evolutionary Computation-2017 (CEC’ 17) benchmark over 10-, 30-, 50-, and 100-dimensional tests indicate that the proposed method outperforms 10 state-of-the-art evolutionary and swarm algorithms in terms of accuracy and stability on comprehensive performance. The ablation analysis demonstrates that for accuracy and stability, the fusion strategy of PEG and VNR are effective on 96.55% of the test functions and can improve the indicators by up to four orders of magnitude. Furthermore, the performance of PEGA on the real-world spacecraft trajectory optimization problem is the best in terms of quality of the solution.

表观遗传学在更精细地操纵基因方面的灵活性,使前所未有的精细化和多样化进化机制成为可能。从表观遗传学的角度来看,提高遗传算法稳定性和准确性的主要限制因素如下:(1)外部环境的不可改变性,导致突变和交叉后改变的表型过度紊乱;(2)表观遗传算子类型有限,导致过早收敛。本文提出了一种考虑表观遗传特征的概率环境梯度驱动遗传算法(PEGA)。为了提高局部收敛效率并获得稳定的局部搜索,概率环境梯度(PEG)下降策略与多维异质指数环境向量一起,倾向于沿着解空间的梯度产生更多的子代。此外,为了平衡不同进化阶段的探索和利用,通过动态调整参与突变和交叉的基因数量,实现了可变核糖体重组(VNR)算子。在上述算子的基础上,进一步引入了三个表观遗传算子,通过丰富遗传多样性来削弱可能出现的过早问题。在公开的进化计算大会-2017(CEC' 17)基准上进行的 10 维、30 维、50 维和 100 维测试结果表明,所提出的方法在准确性和综合性能稳定性方面优于 10 种最先进的进化算法和蜂群算法。消融分析表明,在准确性和稳定性方面,PEG 和 VNR 的融合策略对 96.55% 的测试函数有效,可将指标提高四个数量级。此外,在现实世界的航天器轨迹优化问题上,PEGA 的求解质量表现最佳。
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引用次数: 0
Enhancing action discrimination via category-specific frame clustering for weakly-supervised temporal action localization 通过特定类别的帧聚类来增强弱监督时间动作定位的动作识别能力
IF 3 3区 工程技术 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2024-07-05 DOI: 10.1631/fitee.2300024
Huifen Xia, Yongzhao Zhan, Honglin Liu, Xiaopeng Ren

Temporal action localization (TAL) is a task of detecting the start and end timestamps of action instances and classifying them in an untrimmed video. As the number of action categories per video increases, existing weakly-supervised TAL (W-TAL) methods with only video-level labels cannot provide sufficient supervision. Single-frame supervision has attracted the interest of researchers. Existing paradigms model single-frame annotations from the perspective of video snippet sequences, neglect action discrimination of annotated frames, and do not pay sufficient attention to their correlations in the same category. Considering a category, the annotated frames exhibit distinctive appearance characteristics or clear action patterns. Thus, a novel method to enhance action discrimination via category-specific frame clustering for W-TAL is proposed. Specifically, the K-means clustering algorithm is employed to aggregate the annotated discriminative frames of the same category, which are regarded as exemplars to exhibit the characteristics of the action category. Then, the class activation scores are obtained by calculating the similarities between a frame and exemplars of various categories. Category-specific representation modeling can provide complimentary guidance to snippet sequence modeling in the mainline. As a result, a convex combination fusion mechanism is presented for annotated frames and snippet sequences to enhance the consistency properties of action discrimination, which can generate a robust class activation sequence for precise action classification and localization. Due to the supplementary guidance of action discriminative enhancement for video snippet sequences, our method outperforms existing single-frame annotation based methods. Experiments conducted on three datasets (THUMOS14, GTEA, and BEOID) show that our method achieves high localization performance compared with state-of-the-art methods.

时态动作定位(TAL)是一项在未经剪辑的视频中检测动作实例的开始和结束时间戳并对其进行分类的任务。随着每个视频中动作类别数量的增加,仅使用视频级标签的现有弱监督 TAL(W-TAL)方法无法提供足够的监督。单帧监督引起了研究人员的兴趣。现有范例从视频片段序列的角度对单帧注释进行建模,忽略了注释帧的动作判别,也没有充分关注它们在同一类别中的相关性。考虑到一个类别,注释帧会表现出独特的外观特征或清晰的动作模式。因此,我们提出了一种新方法,通过对 W-TAL 中特定类别的帧进行聚类来增强动作分辨能力。具体来说,该方法采用 K-means 聚类算法来聚合同一类别的注释判别帧,这些帧被视为展示动作类别特征的典范。然后,通过计算帧与不同类别的示例之间的相似性,得到类别激活得分。特定类别的表示建模可以为主线中的片段序列建模提供补充指导。因此,我们提出了一种针对注释帧和片段序列的凸组合融合机制,以增强动作判别的一致性,从而生成稳健的类激活序列,用于精确的动作分类和定位。由于对视频片段序列动作判别增强的辅助指导,我们的方法优于现有的基于单帧注释的方法。在三个数据集(THUMOS14、GTEA 和 BEOID)上进行的实验表明,与最先进的方法相比,我们的方法实现了较高的定位性能。
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引用次数: 0
Four development stages of collective intelligence 集体智慧的四个发展阶段
IF 3 3区 工程技术 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2024-06-22 DOI: 10.1631/fitee.2300459
Renbin Xiao

The new generation of artificial intelligence (AI) research initiated by Chinese scholars conforms to the needs of a new information environment changes, and strives to advance traditional artificial intelligence (AI 1.0) to a new stage of AI 2.0. As one of the important components of AI, collective intelligence (CI 1.0), i.e., swarm intelligence, is developing to the stage of CI 2.0 (crowd intelligence). Through in-depth analysis and informative argumentation, it is found that an incompatibility exists between CI 1.0 and CI 2.0. Therefore, CI 1.5 is introduced to build a bridge between the above two stages, which is based on bio-collaborative behavioral mimicry. CI 1.5 is the transition from CI 1.0 to CI 2.0, which contributes to the compatibility of the two stages. Then, a new interpretation of the meta-synthesis of wisdom proposed by Qian Xuesen is given. The meta-synthesis of wisdom, as an improvement of crowd intelligence, is an advanced stage of bionic intelligence, i.e., CI 3.0. It is pointed out that the dual-wheel drive of large language models and big data with deep uncertainty is an evolutionary path from CI 2.0 to CI 3.0, and some elaboration is made. As a result, we propose four development stages (CI 1.0, CI 1.5, CI 2.0, and CI 3.0), which form a complete framework for the development of CI. These different stages are progressively improved and have good compatibility. Due to the dominant role of cooperation in the development stages of CI, three types of cooperation in CI are discussed: indirect regulatory cooperation in lower organisms, direct communicative cooperation in higher organisms, and shared intention based collaboration in humans. Labor division is the main form of achieving cooperation and, for this reason, this paper investigates the relationship between the complexity of behavior and types of labor division. Finally, based on the overall understanding of the four development stages of CI, the future development direction and research issues of CI are explored.

中国学者发起的新一代人工智能(AI)研究顺应了新的信息环境变化的需要,努力将传统人工智能(AI 1.0)推进到 AI 2.0 的新阶段。作为人工智能重要组成部分之一的集体智能(CI 1.0),即蜂群智能,正在向CI 2.0(群体智能)阶段发展。通过深入分析和翔实论证,我们发现 CI 1.0 和 CI 2.0 之间存在着不兼容问题。因此,引入 CI 1.5,在上述两个阶段之间架起一座桥梁,其基础是生物协作行为模仿。CI 1.5 是 CI 1.0 向 CI 2.0 的过渡,有助于两个阶段的兼容。然后,对钱学森提出的智慧元综合进行了新的阐释。智慧元综合作为众智的改进,是仿生智能的高级阶段,即 CI 3.0。指出具有深度不确定性的大语言模型和大数据的双轮驱动是 CI 2.0 向 CI 3.0 的演进路径,并做了一些阐述。由此,我们提出了四个发展阶段(CI 1.0、CI 1.5、CI 2.0 和 CI 3.0),构成了 CI 发展的完整框架。这些不同阶段逐步完善,具有良好的兼容性。由于合作在 CI 发展阶段中的主导作用,本文讨论了 CI 中的三种合作类型:低等生物中的间接调控合作、高等生物中的直接交流合作和人类中基于共同意图的合作。分工是实现合作的主要形式,因此,本文研究了行为复杂性与分工类型之间的关系。最后,基于对 CI 四个发展阶段的整体认识,探讨了 CI 未来的发展方向和研究课题。
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引用次数: 0
Reputation-based joint optimization of user satisfaction and resource utilization in a computing force network 基于声誉的计算力网络中用户满意度和资源利用率的联合优化
IF 3 3区 工程技术 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2024-06-07 DOI: 10.1631/fitee.2300156
Yuexia Fu, Jing Wang, Lu Lu, Qinqin Tang, Sheng Zhang

Under the development of computing and network convergence, considering the computing and network resources of multiple providers as a whole in a computing force network (CFN) has gradually become a new trend. However, since each computing and network resource provider (CNRP) considers only its own interest and competes with other CNRPs, introducing multiple CNRPs will result in a lack of trust and difficulty in unified scheduling. In addition, concurrent users have different requirements, so there is an urgent need to study how to optimally match users and CNRPs on a many-to-many basis, to improve user satisfaction and ensure the utilization of limited resources. In this paper, we adopt a reputation model based on the beta distribution function to measure the credibility of CNRPs and propose a performance-based reputation update model. Then, we formalize the problem into a constrained multi-objective optimization problem and find feasible solutions using a modified fast and elitist non-dominated sorting genetic algorithm (NSGA-II). We conduct extensive simulations to evaluate the proposed algorithm. Simulation results demonstrate that the proposed model and the problem formulation are valid, and the NSGA-II is effective and can find the Pareto set of CFN, which increases user satisfaction and resource utilization. Moreover, a set of solutions provided by the Pareto set give us more choices of the many-to-many matching of users and CNRPs according to the actual situation.

随着计算与网络融合的发展,在计算力网络(CFN)中统筹考虑多个提供商的计算与网络资源逐渐成为一种新趋势。然而,由于每个计算和网络资源提供商(CNRP)只考虑自身利益,与其他 CNRP 存在竞争关系,因此引入多个 CNRP 会导致缺乏信任,难以实现统一调度。此外,并发用户的需求各不相同,因此迫切需要研究如何在多对多的基础上优化匹配用户和 CNRP,以提高用户满意度,确保有限资源的利用率。本文采用基于贝塔分布函数的声誉模型来衡量 CNRP 的可信度,并提出了基于性能的声誉更新模型。然后,我们将问题形式化为一个约束多目标优化问题,并使用改进的快速精英非支配排序遗传算法(NSGA-II)找到可行的解决方案。我们进行了大量仿真来评估所提出的算法。仿真结果表明,提出的模型和问题表述是有效的,NSGA-II 也是有效的,它能找到 CFN 的帕累托集,从而提高用户满意度和资源利用率。此外,帕累托集所提供的一组解使我们可以根据实际情况对用户和 CNRP 的多对多匹配做出更多选择。
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引用次数: 0
SEVAR: a stereo event camera dataset for virtual and augmented reality SEVAR:用于虚拟现实和增强现实的立体事件相机数据集
IF 3 3区 工程技术 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2024-06-07 DOI: 10.1631/fitee.2400011
Yuda Dong, Zetao Chen, Xin He, Lijun Li, Zichao Shu, Yinong Cao, Junchi Feng, Shijie Liu, Chunlai Li, Jianyu Wang

In this paper, we present a precisely synchronized event-based dataset, designed especially for multi-sensor fusion in SLAM applications, with a particular emphasis on VR and AR scenarios. Alongside setting up commonly used stereo regular cameras and an IMU, we have integrated stereo event cameras. We specialize in recording sequences to imitate real-life scenarios, while adding challenging sequences such as low light and fast motion. Consequently, it is our aspiration that this dataset will serve as a valuable resource for the advancement of research in the domain of event-based multi-sensor fusion algorithms.

在本文中,我们介绍了一个基于精确同步事件的数据集,该数据集专为 SLAM 应用中的多传感器融合而设计,尤其侧重于 VR 和 AR 场景。除了设置常用的立体常规摄像机和 IMU 外,我们还集成了立体事件摄像机。我们专门记录模仿现实生活场景的序列,同时增加了具有挑战性的序列,如弱光和快速运动。因此,我们希望该数据集能成为推动基于事件的多传感器融合算法领域研究的宝贵资源。
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引用次数: 0
Computing-aware network (CAN): a systematic design of computing and network convergence 计算感知网络(CAN):计算与网络融合的系统设计
IF 3 3区 工程技术 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2024-06-07 DOI: 10.1631/fitee.2400098
Xiaoyun Wang, Xiaodong Duan, Kehan Yao, Tao Sun, Peng Liu, Hongwei Yang, Zhiqiang Li

网络资源的覆盖范围日益广泛, 算力资源也逐渐成为能够提供泛在计算服务的基础设施. 然而, 在广域网络, 底层网络和计算资源缺乏密切的研究或协同设计, 仍然存在计算服务调度缓慢、 数据分发不灵活、 数据传输效率低等问题. 本文提出算力感知网络(CAN)的系统架构设计, 其核心贡献在于引入感知平面来收集、 管理并综合计算和网络的信息. 这样, 感知平面、控制平面和数据平面组成一个闭环控制系统, 增强了整个系统的感知能力、 决策能力和数据转发功能. 为了使能CAN系统, 本文提出三项关键技术: 算力路由、 弹性广播和广域高吞吐传输. 本文以人工智能(AI)模型训练、 推理和离线参数传输为例, 展示CAN的适用性, 并指出未来的一些研究方向.

网络资源的覆盖范围日益广泛, 算力资源也逐渐成为能够提供泛在计算服务的基础设施. 然而, 在广域网络, 底层网络和计算资源缺乏密切的研究或协同设计, 仍然存在计算服务调度缓慢、 数据分发不灵活、 数据传输效率低等问题. 本文提出算力感知网络(CAN)的系统架构设计, 其核心贡献在于引入感知平面来收集、 管理并综合计算和网络的信息. 这样, 感知平面、控制平面和数据平面组成一个闭环控制系统, 增强了整个系统的感知能力、 决策能力和数据转发功能. 为了使能CAN系统, 本文提出三项关键技术: 算力路由、 弹性广播和广域高吞吐传输. 本文以人工智能(AI)模型训练、 推理和离线参数传输为例, 展示CAN的适用性, 并指出未来的一些研究方向.
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引用次数: 0
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Frontiers of Information Technology & Electronic Engineering
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