Adriana Schulz, C. Sung, A. Spielberg, Wei Zhao, Yu Cheng, Ankur M. Mehta, E. Grinspun, D. Rus, W. Matusik
The process of designing and programming a new robot requires expert knowledge and design skills that are often acquired over the course of many years. This makes design of new robots difficult for non-experienced users. In addition to design, physical realization of a robot is also time and labor intensive. We propose a new fabrication process for mechanical robots, called 3D print and fold, which combines 3D printing with origami fabrication methods. In our technique, robots are 3D printed as flat faces connected at joints and are then folded into their final shape. To help casual users design ground robots using our 3D print and fold technique, we present our Interactive Robogami system. The system leverages a database of examples created by expert roboticists. A composition tool allows users to create new designs by composing parts from the robots in this database. The system automatically ensures that the assembled robot is fabricable and that it can locomote forward while still giving creative freedom to users.
{"title":"Interactive robogami: data-driven design for 3D print and fold robots with ground locomotion","authors":"Adriana Schulz, C. Sung, A. Spielberg, Wei Zhao, Yu Cheng, Ankur M. Mehta, E. Grinspun, D. Rus, W. Matusik","doi":"10.1145/2785585.2792556","DOIUrl":"https://doi.org/10.1145/2785585.2792556","url":null,"abstract":"The process of designing and programming a new robot requires expert knowledge and design skills that are often acquired over the course of many years. This makes design of new robots difficult for non-experienced users. In addition to design, physical realization of a robot is also time and labor intensive. We propose a new fabrication process for mechanical robots, called 3D print and fold, which combines 3D printing with origami fabrication methods. In our technique, robots are 3D printed as flat faces connected at joints and are then folded into their final shape. To help casual users design ground robots using our 3D print and fold technique, we present our Interactive Robogami system. The system leverages a database of examples created by expert roboticists. A composition tool allows users to create new designs by composing parts from the robots in this database. The system automatically ensures that the assembled robot is fabricable and that it can locomote forward while still giving creative freedom to users.","PeriodicalId":127498,"journal":{"name":"SIGGRAPH 2015: Studio","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131359027","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
We present PaperPulse, a design and fabrication approach that enables designers without a technical background to produce standalone interactive paper artifacts by augmenting them with electronics. With PaperPulse designers overlay pre-designed visual elements with interactive widgets and specify functional relations between them using a logic demonstration and recording approach, called Pulsation. When the design is finished, PaperPulse generates layered electronic circuit designs, code that can be deployed on a microcontroller, and instructions for assembly.
{"title":"PaperPulse: an integrated approach for embedding electronics in paper designs","authors":"Raf Ramakers, Kashyap Todi, K. Luyten","doi":"10.1145/2785585.2792694","DOIUrl":"https://doi.org/10.1145/2785585.2792694","url":null,"abstract":"We present PaperPulse, a design and fabrication approach that enables designers without a technical background to produce standalone interactive paper artifacts by augmenting them with electronics. With PaperPulse designers overlay pre-designed visual elements with interactive widgets and specify functional relations between them using a logic demonstration and recording approach, called Pulsation. When the design is finished, PaperPulse generates layered electronic circuit designs, code that can be deployed on a microcontroller, and instructions for assembly.","PeriodicalId":127498,"journal":{"name":"SIGGRAPH 2015: Studio","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131455509","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Ryan M. Schmidt, Ginger Coons, Vincent Chen, T. Gmeiner, M. Ratto
The growing availability of 3D printing has made it possible for end-users to manufacture prosthetic devices tailored to their individual needs. For example, Project e-Nable (www.enablingthefuture.org) provides parametric 3D-printable prosthetic hand designs. However, the e-Nable hand is an assembly of standardized parts, customized via rigid-body transformations. For cases of trans-tibial and trans-femoral leg amputation, the required prosthetic must blend mechanical parts with a socket that conforms to the shape of the residual limb. The socket design also plays a critical role in minimizing pain by distributing the significant mechanical stresses to appropriate anatomical locations. As a result, design customization is much more challenging.
{"title":"3D-printed prosthetics for the developing world","authors":"Ryan M. Schmidt, Ginger Coons, Vincent Chen, T. Gmeiner, M. Ratto","doi":"10.1145/2785585.2792535","DOIUrl":"https://doi.org/10.1145/2785585.2792535","url":null,"abstract":"The growing availability of 3D printing has made it possible for end-users to manufacture prosthetic devices tailored to their individual needs. For example, Project e-Nable (www.enablingthefuture.org) provides parametric 3D-printable prosthetic hand designs. However, the e-Nable hand is an assembly of standardized parts, customized via rigid-body transformations. For cases of trans-tibial and trans-femoral leg amputation, the required prosthetic must blend mechanical parts with a socket that conforms to the shape of the residual limb. The socket design also plays a critical role in minimizing pain by distributing the significant mechanical stresses to appropriate anatomical locations. As a result, design customization is much more challenging.","PeriodicalId":127498,"journal":{"name":"SIGGRAPH 2015: Studio","volume":"167 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122150845","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This talk presents results of ongoing research and educational collaboration between the School of Art + Design (SoA+D) and the Department of Biomedical Engineering (BME) at New Jersey Institute of Technology. This collaboration began when researchers from BME became aware of a series of projects by digital design students from SoA+D producing virtual games that interface with fabricated physical design prototypes with microcontrollers through the use of the Unity 3D game engine as an application hub to connect the virtual and real worlds. The BME researchers had developed a novel admittance-controlled haptic robotic exoskeleton for assisting the upper extremity motions of people with stroke and cerebral palsy and were seeking to integrate it with an engaging and challenging virtual environment that can retain a user's interest. The result is a user-controlled haptic manipulator that allows individuals with neurological impairment to be therapeutically assisted by the exoskeleton (BME) while haptically interacting with virtual objects in a 3-D animated environment (SoA+D). The talk also introduces a new cross-disciplinary educational approach employing expertise of both academic units.
{"title":"Haptic collaboration: biomedical engineering meets digital design","authors":"Taro Narahara, K. Abbruzzese, R. Foulds","doi":"10.1145/2785585.2792520","DOIUrl":"https://doi.org/10.1145/2785585.2792520","url":null,"abstract":"This talk presents results of ongoing research and educational collaboration between the School of Art + Design (SoA+D) and the Department of Biomedical Engineering (BME) at New Jersey Institute of Technology. This collaboration began when researchers from BME became aware of a series of projects by digital design students from SoA+D producing virtual games that interface with fabricated physical design prototypes with microcontrollers through the use of the Unity 3D game engine as an application hub to connect the virtual and real worlds. The BME researchers had developed a novel admittance-controlled haptic robotic exoskeleton for assisting the upper extremity motions of people with stroke and cerebral palsy and were seeking to integrate it with an engaging and challenging virtual environment that can retain a user's interest. The result is a user-controlled haptic manipulator that allows individuals with neurological impairment to be therapeutically assisted by the exoskeleton (BME) while haptically interacting with virtual objects in a 3-D animated environment (SoA+D). The talk also introduces a new cross-disciplinary educational approach employing expertise of both academic units.","PeriodicalId":127498,"journal":{"name":"SIGGRAPH 2015: Studio","volume":"80 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129300398","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
In this work, we have developed an approach to include global illumination effects into Chinese Paintings (see Figure 1). Our method provides a robust approach to represent tone and value in a way similar to how Chinese Ink-and-Brush is painted. The method, especially, supports reflection, shadow, atmospheric, depth and weathering effects. Using the method, we can recapture the aesthetic of irregularity in shapes and forms commonly seen in Chinese Painting. We also arrange composition in 3D to obtain multi-camera imagee that matches the compositions in Chinese painting. We also included cinematic lighting aesthetic in 3D Chinese painting to enhance mood and storytelling.
{"title":"Chinese ink and brush painting with reflections","authors":"Siran Liu, E. Akleman","doi":"10.1145/2785585.2792525","DOIUrl":"https://doi.org/10.1145/2785585.2792525","url":null,"abstract":"In this work, we have developed an approach to include global illumination effects into Chinese Paintings (see Figure 1). Our method provides a robust approach to represent tone and value in a way similar to how Chinese Ink-and-Brush is painted. The method, especially, supports reflection, shadow, atmospheric, depth and weathering effects. Using the method, we can recapture the aesthetic of irregularity in shapes and forms commonly seen in Chinese Painting. We also arrange composition in 3D to obtain multi-camera imagee that matches the compositions in Chinese painting. We also included cinematic lighting aesthetic in 3D Chinese painting to enhance mood and storytelling.","PeriodicalId":127498,"journal":{"name":"SIGGRAPH 2015: Studio","volume":"93 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114882811","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}