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SIGGRAPH 2015: Studio最新文献

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Interactive robogami: data-driven design for 3D print and fold robots with ground locomotion 交互式robogami:数据驱动设计的3D打印和折叠机器人与地面运动
Pub Date : 2015-07-31 DOI: 10.1145/2785585.2792556
Adriana Schulz, C. Sung, A. Spielberg, Wei Zhao, Yu Cheng, Ankur M. Mehta, E. Grinspun, D. Rus, W. Matusik
The process of designing and programming a new robot requires expert knowledge and design skills that are often acquired over the course of many years. This makes design of new robots difficult for non-experienced users. In addition to design, physical realization of a robot is also time and labor intensive. We propose a new fabrication process for mechanical robots, called 3D print and fold, which combines 3D printing with origami fabrication methods. In our technique, robots are 3D printed as flat faces connected at joints and are then folded into their final shape. To help casual users design ground robots using our 3D print and fold technique, we present our Interactive Robogami system. The system leverages a database of examples created by expert roboticists. A composition tool allows users to create new designs by composing parts from the robots in this database. The system automatically ensures that the assembled robot is fabricable and that it can locomote forward while still giving creative freedom to users.
设计和编程一个新的机器人的过程需要专业知识和设计技能,往往是在多年的过程中获得的。这使得没有经验的用户很难设计新的机器人。除了设计之外,机器人的物理实现也是时间和劳动密集型的。我们提出了一种新的机械机器人制造工艺,称为3D打印和折叠,它结合了3D打印和折纸制造方法。在我们的技术中,机器人被3D打印成在关节处连接的平面,然后折叠成最终形状。为了帮助普通用户使用我们的3D打印和折叠技术设计地面机器人,我们展示了我们的交互式Robogami系统。该系统利用了一个由机器人专家创建的示例数据库。一个组合工具允许用户通过组合数据库中的机器人部件来创建新的设计。该系统自动确保组装的机器人是可制造的,它可以向前移动,同时仍然给用户创造的自由。
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引用次数: 11
PaperPulse: an integrated approach for embedding electronics in paper designs PaperPulse:一个集成的方法嵌入电子在纸上的设计
Pub Date : 2015-07-31 DOI: 10.1145/2785585.2792694
Raf Ramakers, Kashyap Todi, K. Luyten
We present PaperPulse, a design and fabrication approach that enables designers without a technical background to produce standalone interactive paper artifacts by augmenting them with electronics. With PaperPulse designers overlay pre-designed visual elements with interactive widgets and specify functional relations between them using a logic demonstration and recording approach, called Pulsation. When the design is finished, PaperPulse generates layered electronic circuit designs, code that can be deployed on a microcontroller, and instructions for assembly.
我们提出PaperPulse,一种设计和制造方法,使没有技术背景的设计师能够通过增加电子设备来生产独立的交互式纸制品。通过PaperPulse,设计师将预先设计的视觉元素与交互式小部件叠加在一起,并使用逻辑演示和记录方法(称为脉动)指定它们之间的功能关系。设计完成后,PaperPulse生成分层电子电路设计、可部署在微控制器上的代码以及组装指令。
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引用次数: 0
3D-printed prosthetics for the developing world 面向发展中国家的3d打印假肢
Pub Date : 2015-07-31 DOI: 10.1145/2785585.2792535
Ryan M. Schmidt, Ginger Coons, Vincent Chen, T. Gmeiner, M. Ratto
The growing availability of 3D printing has made it possible for end-users to manufacture prosthetic devices tailored to their individual needs. For example, Project e-Nable (www.enablingthefuture.org) provides parametric 3D-printable prosthetic hand designs. However, the e-Nable hand is an assembly of standardized parts, customized via rigid-body transformations. For cases of trans-tibial and trans-femoral leg amputation, the required prosthetic must blend mechanical parts with a socket that conforms to the shape of the residual limb. The socket design also plays a critical role in minimizing pain by distributing the significant mechanical stresses to appropriate anatomical locations. As a result, design customization is much more challenging.
随着3D打印技术的日益普及,最终用户可以根据自己的需求制造出适合自己的假肢设备。例如,Project e-Nable (www.enablingthefuture.org)提供参数化3d打印假手设计。然而,e-Nable手是标准化部件的组装,通过刚体转换定制。对于经胫骨和经股腿截肢的病例,所需的假肢必须将机械部件与符合残肢形状的插座混合在一起。通过将重要的机械应力分布到适当的解剖位置,套孔设计在减少疼痛方面也起着关键作用。因此,设计定制更具挑战性。
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引用次数: 13
Haptic collaboration: biomedical engineering meets digital design 触觉协作:生物医学工程与数字设计的结合
Pub Date : 2015-07-31 DOI: 10.1145/2785585.2792520
Taro Narahara, K. Abbruzzese, R. Foulds
This talk presents results of ongoing research and educational collaboration between the School of Art + Design (SoA+D) and the Department of Biomedical Engineering (BME) at New Jersey Institute of Technology. This collaboration began when researchers from BME became aware of a series of projects by digital design students from SoA+D producing virtual games that interface with fabricated physical design prototypes with microcontrollers through the use of the Unity 3D game engine as an application hub to connect the virtual and real worlds. The BME researchers had developed a novel admittance-controlled haptic robotic exoskeleton for assisting the upper extremity motions of people with stroke and cerebral palsy and were seeking to integrate it with an engaging and challenging virtual environment that can retain a user's interest. The result is a user-controlled haptic manipulator that allows individuals with neurological impairment to be therapeutically assisted by the exoskeleton (BME) while haptically interacting with virtual objects in a 3-D animated environment (SoA+D). The talk also introduces a new cross-disciplinary educational approach employing expertise of both academic units.
本讲座介绍了新泽西理工学院艺术与设计学院(SoA+D)和生物医学工程系(BME)之间正在进行的研究和教育合作的成果。当BME的研究人员意识到SoA+D的数字设计专业学生制作的一系列项目时,这种合作开始了,这些项目通过使用Unity 3D游戏引擎作为连接虚拟世界和现实世界的应用中心,与微控制器制造的物理设计原型进行交互。BME的研究人员开发了一种新型的准入控制触觉机器人外骨骼,用于帮助中风和脑瘫患者的上肢运动,并试图将其与一个吸引人的、具有挑战性的虚拟环境相结合,以保持用户的兴趣。结果是一个用户控制的触觉操纵器,允许患有神经损伤的个体在外骨骼(BME)的帮助下进行治疗,同时在3d动画环境(SoA+D)中与虚拟物体进行触觉交互。讲座还介绍了一个新的跨学科的教育方法,利用两个学术单位的专业知识。
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引用次数: 1
Chinese ink and brush painting with reflections 中国水墨画的倒影
Pub Date : 2015-07-31 DOI: 10.1145/2785585.2792525
Siran Liu, E. Akleman
In this work, we have developed an approach to include global illumination effects into Chinese Paintings (see Figure 1). Our method provides a robust approach to represent tone and value in a way similar to how Chinese Ink-and-Brush is painted. The method, especially, supports reflection, shadow, atmospheric, depth and weathering effects. Using the method, we can recapture the aesthetic of irregularity in shapes and forms commonly seen in Chinese Painting. We also arrange composition in 3D to obtain multi-camera imagee that matches the compositions in Chinese painting. We also included cinematic lighting aesthetic in 3D Chinese painting to enhance mood and storytelling.
在这项工作中,我们开发了一种将全局照明效果纳入中国画的方法(见图1)。我们的方法提供了一种强大的方法,以类似于中国水墨画的方式来表现色调和价值。该方法特别支持反射、阴影、大气、深度和风化效果。利用这种方法,我们可以重新捕捉到中国绘画中常见的形状和形式的不规则美学。我们还对构图进行了三维排列,以获得与中国画构图相匹配的多相机图像。我们还在3D中国画中加入了电影灯光美学,以增强情绪和叙事效果。
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引用次数: 5
SIGGRAPH 2015: Studio SIGGRAPH 2015:工作室
Pub Date : 1900-01-01 DOI: 10.1145/2785585
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引用次数: 1
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SIGGRAPH 2015: Studio
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