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Design Computation Input/Output 2022最新文献

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Bacton Digital Beach Twin: a Digital Twin for natural assets Bacton Digital Beach Twin:自然资产的数字孪生
Pub Date : 2022-10-20 DOI: 10.47330/dcio.2022.relw8964
Ruben Borsje
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引用次数: 0
Prototyping the Organic: AI in design work-flows for complex forms inspired by nature 有机原型:人工智能在设计工作流程的复杂形式的灵感来自大自然
Pub Date : 2022-10-20 DOI: 10.47330/dcio.2022.nwtj1254
Michal Gryko, David Andres Leon
The conception of a new design or building is arguably the most creative stage of a project and one that can be most influenced by inspiration from the world around us. AI algorithms are being increasing implemented to generate inspirational and creative images, however the extent in which this can be further used to create workable designs is always in question. This paper explores how these algorithms can go beyond creating provoking images to be implemented in a wholesome design workflow that allows non-technical users to configure and output rationalised organic forms rapidly for concept development.
新设计或新建筑的构思可以说是一个项目中最有创意的阶段,也是最容易受到我们周围世界灵感影响的阶段。人工智能算法越来越多地被用于生成鼓舞人心和创造性的图像,然而,它在多大程度上可以进一步用于创建可行的设计总是存在问题。本文探讨了这些算法如何超越在健康的设计工作流程中创建令人兴奋的图像,使非技术用户能够快速配置和输出合理的有机形式,以进行概念开发。
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引用次数: 0
Mix Reality, Data and Experiences 混合现实、数据和经验
Pub Date : 2022-10-20 DOI: 10.47330/dcio.2022.pepg4740
Octavian Gheorghiu
The workshop will explore the workflow of preparing and transferring data from CAD packages to the Unity Game engine. A 3d model of a house will be prepared for the mix reality experiences, going through the process of optimising the model geometry, adding textures and optimising the output required for mobile devices. In the game engine, we will prepare a diorama model that can be shared either as an augmented reality experience or as a virtual reality experience. We will be exploring how to add time base effects and create a user interface for the mix reality experiences.
研讨会将探讨从CAD软件包到Unity游戏引擎的准备和传输数据的工作流程。将为混合现实体验准备一个房屋的3d模型,通过优化模型几何形状,添加纹理和优化移动设备所需的输出。在游戏引擎中,我们将准备一个立体模型,可以作为增强现实体验或虚拟现实体验共享。我们将探索如何添加时基效果和创建混合现实体验的用户界面。
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引用次数: 0
View-Based Luminance Mapping in Open Workplace 开放式工作场所基于视图的亮度映射
Pub Date : 2022-10-20 DOI: 10.47330/dcio.2022.flxi8620
Guanzhou Ji, Ting-Ju Ou, A. Sawyer
This paper introduces a novel computational method for mapping indoor luminance values to the facade of an open workplace to improve its daylight performance. 180-degree fisheye renderings from different locations, view positions, and times of the year are created. These renderings are then transformed from two-dimensional (2D) images into three-dimensional (3D) hemispheres. High luminance values are filtered and projected from the hemisphere to the facade design. This framework will highlight the areas of the facade that allow too much light penetration into the interior environment. This study introduces a flexible framework that allows for an occupant-centric lighting analysis to compute multiple design parameters and synthesize results based on luminance values mapped on the facade design for localized performance optimization to improve facade performance.
本文介绍了一种新的计算方法,将室内亮度值映射到开放式工作场所的立面,以改善其日光性能。从不同的位置,视图位置和一年中的时间创建180度的鱼眼渲染。然后将这些效果图从二维(2D)图像转换为三维(3D)半球。高亮度值被过滤并从半球投射到立面设计。这个框架将突出立面的区域,让太多的光线穿透到室内环境。本研究引入了一个灵活的框架,允许以乘员为中心的照明分析计算多个设计参数,并根据映射到立面设计上的亮度值综合结果,进行局部性能优化,以提高立面性能。
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引用次数: 0
Research into Digital Twins for AEC 面向AEC的数字孪生研究
Pub Date : 2022-10-20 DOI: 10.47330/dcio.2022.otju4338
Kean Walmsley
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引用次数: 0
Neural Fields for Scalable Scene Reconstruction 用于可扩展场景重建的神经场
Pub Date : 2022-10-20 DOI: 10.47330/dcio.2022.axbl8798
J. Tompkin
Neural fields are a new (and old!) approach to solving problems over spacetime via first-order optimization of a neural network. Over the past three years, combining neural fields with classic computer graphics approaches have allowed us to make significant advances in solving computer vision problems like scene reconstruction. I will present recent work that can reconstruct indoor scenes for photorealistic interactive exploration using new scalable hybrid neural field representations. This has applications where any real-world place needs to be digitized, especially for visualization purposes.
神经场是一种新的(也是古老的)方法,通过神经网络的一阶优化来解决时空问题。在过去的三年中,将神经领域与经典计算机图形学方法相结合,使我们在解决场景重建等计算机视觉问题方面取得了重大进展。我将介绍最近的工作,可以重建室内场景,使用新的可扩展混合神经场表示进行逼真的互动探索。这在任何需要数字化的现实世界的地方都有应用,特别是为了可视化的目的。
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引用次数: 0
Interconnectivity of Deep Learning Models in AI-Driven Design Systems 人工智能驱动设计系统中深度学习模型的互联性
Pub Date : 2022-10-20 DOI: 10.47330/dcio.2022.iqbe2166
S. Yousif, Daniel Bolojan
"The incorporation of deep learning models into architectural design poses challenges, despite their potential to inform new design processes. One of these issues is the oversimplification of the design problem when employing a discrete, single AI model to tackle a multifaceted, complex design activity. Importantly, the investigation of DL-driven systems requires the identification of components (parts) and relationships between these constituents of this new design workflow. The need to investigate a functional AI-driven design workflow structure with design intentions encoded and incorporated into a human-supervised process is an additional important issue identified by this research. How can specific levels of agency be identified and made explicit in the context of interacting with learning systems? This study investigates a novel human-AI collaborative workflow that combines machine and designer creativity within a comprehensive framework. The focus was on developing a design system, a ""prototype"" with interconnected AI and agent-based models (ABM) to address multiple architectural systems at various design levels (design tasks, design phases) while enacting the designer's varying degrees of agency. Curation of datasets, network types, and connection strategies are the design intentions when working with AI models. In developing a new design workflow, we employ systems theory and the need to deconstruct the design process into its component parts. Design is considered an ""exploration activity"" because it involves the modification and evolution of both the problem goals (design requirements) and the methods and means used to achieve the goals. The investigation centered on prototyping feasible workflows with the following objectives: (1) establishing successful interconnectivities between multiple DL models within the process to manage architectural systems and layers; (2) emphasizing design agency and embedding intentions within each design task within the process. The proposed prototype was applied to three case studies to demonstrate the framework's potential, evaluate its functionality, and assess the outcomes. The experiment described here followed the format of a three-month project (Figure 1). The framework included the use of DL models for (i) design exploration, (ii) generation, revision, and evaluation, and (iii) project development. To examine different types of DL model connections at a global level, the following strategies were identified and implemented: sequential/(unidirectional); parallel and linear; and branching (design problem is broken down into subtasks defined by separate sets of AI models), branching off, or/and merging into a design solution. Designers are the choreographers of how discrete AI models interact with other discrete AI models and human agents. Using this concept as a guide, we can determine the levels of autonomy that the proposed framework driven by interconnected AI can provide. (a) dataset curatio
“将深度学习模型整合到建筑设计中带来了挑战,尽管它们有可能为新的设计过程提供信息。其中一个问题是,当使用一个离散的、单一的AI模型来处理一个多方面的、复杂的设计活动时,过度简化了设计问题。重要的是,对dl驱动系统的研究需要识别这个新设计工作流的组件(部件)和这些组件之间的关系。研究功能性人工智能驱动的设计工作流结构,将设计意图编码并纳入人类监督的过程是本研究确定的另一个重要问题。在与学习系统互动的背景下,如何确定和明确具体的代理级别?本研究探讨了一种新的人类-人工智能协作工作流,它将机器和设计师的创造力结合在一个全面的框架内。重点是开发一个设计系统,一个具有相互关联的AI和基于代理的模型(ABM)的“原型”,以解决不同设计层次(设计任务,设计阶段)的多个建筑系统,同时制定设计师不同程度的代理。数据集管理、网络类型和连接策略是使用人工智能模型时的设计意图。在开发新的设计工作流程时,我们采用系统理论和将设计过程分解为其组成部分的需求。设计被认为是一种“探索活动”,因为它涉及到问题目标(设计需求)和用于实现目标的方法和手段的修改和演变。研究集中在可行性工作流的原型上,目标如下:(1)在流程内的多个深度学习模型之间建立成功的互连,以管理架构系统和层;(2)强调设计能动性,在过程中的每个设计任务中嵌入意图。提出的原型应用于三个案例研究,以展示框架的潜力,评估其功能,并评估结果。这里描述的实验遵循三个月项目的格式(图1)。该框架包括使用DL模型进行(i)设计探索,(ii)生成、修订和评估,以及(iii)项目开发。为了在全球层面上检查不同类型的深度学习模型连接,确定并实施了以下策略:顺序/(单向);平行和线性;以及分支(设计问题被分解成由独立的AI模型集定义的子任务),分支或合并到设计解决方案中。设计师是离散AI模型如何与其他离散AI模型和人类代理交互的编舞者。以这个概念为指导,我们可以确定由互联人工智能驱动的拟议框架可以提供的自治级别。(a)数据集管理:有限代理;(b)网络类型:有监督或无监督(StyleGAN、Pix2Pix、CycleGAN);(c)连接类型和这些连接的组合(顺序的、平行的、分支的)。”
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引用次数: 0
The Internet of Doors - topologies and doorframe computing 门的互联网-拓扑和门框计算
Pub Date : 2022-10-20 DOI: 10.47330/dcio.2022.fynq9140
P. Russell
The presentation discusses a topological approach to the question of location information in increasingly wired buildings and building components. One of the consequences of this approach is to use the thresholds within buildings as not only the position for mathematical descriptions (topologies), but also the physical infrastructure of sensors, actuators and even processors. The presentation describes the processor-cycle and maintenance-cycle advantages of this strategy and presents the challenges in creating a topologically configured intelligent system of systems.
本报告讨论了一种拓扑方法来解决日益有线化的建筑物和建筑构件中的位置信息问题。这种方法的后果之一是使用建筑物内的阈值不仅作为数学描述(拓扑)的位置,而且作为传感器,致动器甚至处理器的物理基础设施。该演讲描述了该策略的处理器周期和维护周期优势,并提出了创建拓扑配置的智能系统的挑战。
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引用次数: 0
Environmental-driven Massing Based on Machine learning 基于机器学习的环境驱动批量生产
Pub Date : 2022-10-20 DOI: 10.47330/dcio.2022.eqad1156
Hangchuan Wei, Yota Adilenido, R. Beckett
In recent years, machine learning (ML) has received significant attention in the field of architectural design. This paper proposes a methodology for integrating ML with computational design to generate building massing based on environment, in this way, gives an outlook on the application of ML in architecture. In the early stages of building design, a great deal of effort is often spent on specifying and designing building massing. In this process, the assessment of the building wind performance plays an important role. Compared to professional computational fluid dynamics (CFD) software, plug-ins based on rhino and grasshopper, such like Butterfly and Eddy3D, can well integrated into computational design process. But even then, these plug-ins are still limited because a lot of computing power and time are required to run the program. This article provides an overview of a generative framework embedded with a ML approach to apply CFD in building design, finally results on a building massing with a balanced wind environment at the early stage of architectural design. This framework innovates the existing CFD simulation in following aspects: 1) ML-based simulation is timesaving, 2) this advantage allows the use of exhaustive enumeration to obtain the optimal solution, 3) this framework provides a good interface with computational design process with images as a medium, 4) therefore it is more flexible and operational. This framework aims to provide an approach to achieve faster and better massing design. To reach this objective, there are three main steps: 1) firstly, a generative adversarial network (GAN) model is trained to get wind simulation results from the input site, 2) then, the possible boundaries of massing in different height are generated for exhaustive enumeration, 3) afterwards, run again the GAN wind simulation for the possible boundaries, 4) and finally an assessment method is put forward to obtain the ideal result for the site.
近年来,机器学习在建筑设计领域受到了极大的关注。本文提出了一种将机器学习与计算设计相结合的方法来生成基于环境的建筑体量,从而对机器学习在建筑中的应用进行了展望。在建筑设计的早期阶段,大量的精力往往花在指定和设计建筑体量上。在这一过程中,建筑抗风性能的评估起着重要的作用。与专业的计算流体力学(CFD)软件相比,基于rhino和grasshopper的插件,如Butterfly和Eddy3D,可以很好地融入计算设计过程。但即便如此,这些插件仍然是有限的,因为运行程序需要大量的计算能力和时间。本文概述了嵌入ML方法的生成框架,将CFD应用于建筑设计,最终在建筑设计的早期阶段产生具有平衡风环境的建筑体量。该框架对现有CFD仿真进行了如下创新:1)基于ml的仿真节省时间,2)这一优势允许使用穷举枚举获得最优解,3)该框架与以图像为媒介的计算设计过程提供了良好的接口,4)因此更具灵活性和可操作性。该框架旨在提供一种实现更快、更好的体量设计的方法。为了达到这一目标,主要有三个步骤:1)首先训练生成对抗网络(GAN)模型,从输入场地获得风的模拟结果;2)然后生成不同高度的可能聚集边界进行穷举枚举;3)之后,对可能的边界再次运行GAN风的模拟;4)最后提出一种评估方法,以获得场地的理想结果。
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引用次数: 0
Allplan PythonPart in Practice Allplan PythonPart in Practice
Pub Date : 2022-10-20 DOI: 10.47330/dcio.2022.qtig3549
Xinling Xu
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引用次数: 0
期刊
Design Computation Input/Output 2022
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