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International Journal of Computer Graphics & Animation最新文献

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History and Future Trends of Multicore Computer Architecture 多核计算机体系结构的历史和未来趋势
Pub Date : 2023-04-29 DOI: 10.5121/ijcga.2023.13201
Abdulrahman N. Alseqyani, Abdullah Almutairi
The multicore technology concept is centered on the parallel computing possibility that can boost computer efficiency and speed by integrating two or more CPUs (Central Processing Units) in a single chip. A multicore architecture places multiple processor cores and groups them as one physical processor. The primary goal is to develop a system that can handle and complete more than one task at the same time, thereby getting a better system performance in general. This paper will describe the history and future trends of multicore computer architecture.
多核技术概念以并行计算的可能性为中心,通过在单个芯片中集成两个或多个cpu(中央处理器)来提高计算机的效率和速度。多核体系结构将多个处理器核心放在一起,并将它们分组为一个物理处理器。主要目标是开发一个可以同时处理和完成多个任务的系统,从而获得更好的系统性能。本文将描述多核计算机体系结构的历史和未来趋势。
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引用次数: 0
Negative Attributes of the Metaverse Based on Thematic Analysis of Movie “belle” and “ready Player One” 从电影《美女》与《头号玩家》的主题分析看虚拟世界的消极属性
Pub Date : 2023-01-30 DOI: 10.5121/ijcga.2023.13101
Y. Seo, Austin Kang
This study aims to examine the potential negative attributes of the metaverse in which multiple users conduct social, cultural, and economic activities, interacting with each other through avatars. We analyzed movies about the metaverse, "Belle" and "Ready Player One," showing some negative attributes of the metaverse platform using thematic analysis. In "Belle," privacy-related threats and security-related threats were derived. On the other hand, in "Ready Player One," privacy-related threats, security-related threats, economy, and addiction issues were derived. Therefore, it is necessary to systematically classify the negative attributes related to the metaverse for its sustainable development. Furthermore, it is required to form a social discourse on these issues and to establish countermeasures.
本研究旨在研究虚拟世界的潜在负面属性,在虚拟世界中,多个用户通过虚拟形象进行社会、文化和经济活动,相互交流。我们分析了关于虚拟世界的电影《美女》和《头号玩家》,用主题分析法揭示了虚拟世界平台的一些负面属性。在“Belle”中,衍生了与隐私相关的威胁和与安全相关的威胁。另一方面,在《头号玩家》中,与隐私相关的威胁、与安全相关的威胁、经济和成瘾问题被衍生出来。因此,系统地分类与元社会相关的负面属性,是实现元社会可持续发展的必要条件。此外,还需要就这些问题形成社会话语,并制定对策。
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引用次数: 1
Giving a Voice to Minority: Practical Exploration of Ethnographic Animation 为少数民族发声:民族志动画的实践探索
Pub Date : 2022-07-31 DOI: 10.5121/ijcga.2022.12301
Yijing Wang, Yin Zhang
Ethnographic animation, a novel form of visual ethnography, is capable of recording and representing traditional cultures, experiences, memories and other non-textual historical materials and cultural elements of ethnic minority groups. As a medium tasked with recording facts, how to ensure that the content displayed by ethnographic animation is true and accurate is an issue that animators need to pay attention to. Based on the author's ethnographic animated short film Longhorn Miao’s Love Songs, this paper demonstrates that establishing a balanced relationship between etic and emic perspectives and applying participatory design methods in the process of ethnic animation practice can effectively help community members express their cultural views and voice through animation, thus showing the cultural interpretation of ethnic minorities to the greatest extent. The research results of this paper will provide a reference paradigm for animation practice related to ethnic minorities.
民族志动画是一种新的视觉民族志形式,它能够记录和呈现少数民族的传统文化、经历、记忆等非文本的历史材料和文化元素。民族志动画作为一种以记录事实为任务的媒介,如何保证民族志动画所呈现的内容真实、准确,是动画工作者需要关注的问题。本文以作者的民族志动画短片《龙角苗族情歌》为背景,论证了在民族动画实践过程中,建立民族视角与民族视角的平衡关系,运用参与式设计方法,可以有效地帮助社区成员通过动画表达自己的文化观点和声音,从而最大程度地展现少数民族的文化解读。本文的研究成果将为与少数民族相关的动画实践提供参考范式。
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引用次数: 0
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International Journal of Computer Graphics & Animation
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