Pub Date : 2017-07-01DOI: 10.14236/ewic/HCI2017.65
L. Zhang-Kennedy, R. Biddle, S. Chiasson
Users could experience Secure Comics online2, and on iPads . Users select a comic to read from the title screen (Three comics are available. See Figure 1, A), and navigate by pressing a forward/backward button, or use the section buttons. Parts of the comic enable interactive exploration of the content (Two examples are provided in Figure 1). Each comic takes approximately 5 to 8 minutes for adults to read.
{"title":"Secure comics: an interactive comic series for improving cyber security and privacy","authors":"L. Zhang-Kennedy, R. Biddle, S. Chiasson","doi":"10.14236/ewic/HCI2017.65","DOIUrl":"https://doi.org/10.14236/ewic/HCI2017.65","url":null,"abstract":"Users could experience Secure Comics online2, and on iPads . Users select a comic to read from the title screen (Three comics are available. See Figure 1, A), and navigate by pressing a forward/backward button, or use the section buttons. Parts of the comic enable interactive exploration of the content (Two examples are provided in Figure 1). Each comic takes approximately 5 to 8 minutes for adults to read.","PeriodicalId":137998,"journal":{"name":"British Computer Society Conference on Human-Computer Interaction","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134169231","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2016-07-11DOI: 10.14236/EWIC/HCI2016.32
Ragaad Altarawneh, S. Humayoun, A. Ebert, P. Liggesmeyer
Effectively analyzing failure mechanisms is critical for ensuring safety and reliability aspects in embedded systems. This requires close collaborations between the system engineers who design the system and the safety experts who analyze the failures. To support this process, we present an interactive visual environment, called ESSAVis++, that helps in extracting the required safety information about the failure mechanisms in the underlying embedded system. In this paper, we focus mainly on the conducted user evaluation study to compare between ESSAVis++ and ESSaRel (a tool used in industry) in terms of accuracy, efficiency, and user acceptance. The goal was to determine the suitability and effectiveness of a common interactive visual environment that would be used by the system engineers and safety experts during the safety analysis process in embedded systems. Results indicate an increase in participants' efficiency and accuracy levels using the ESSAVis++ platform, due to the visual support and provided interaction options. We also observed a high acceptance rate among the participants towards ESSAVis++, mainly due to its intuitive visualizations.
{"title":"Improving the Failure Understanding in Embedded Systems through Interactive Visual Support: An Evaluation Story","authors":"Ragaad Altarawneh, S. Humayoun, A. Ebert, P. Liggesmeyer","doi":"10.14236/EWIC/HCI2016.32","DOIUrl":"https://doi.org/10.14236/EWIC/HCI2016.32","url":null,"abstract":"Effectively analyzing failure mechanisms is critical for ensuring safety and reliability aspects in embedded systems. This requires close collaborations between the system engineers who design the system and the safety experts who analyze the failures. To support this process, we present an interactive visual environment, called ESSAVis++, that helps in extracting the required safety information about the failure mechanisms in the underlying embedded system. In this paper, we focus mainly on the conducted user evaluation study to compare between ESSAVis++ and ESSaRel (a tool used in industry) in terms of accuracy, efficiency, and user acceptance. The goal was to determine the suitability and effectiveness of a common interactive visual environment that would be used by the system engineers and safety experts during the safety analysis process in embedded systems. Results indicate an increase in participants' efficiency and accuracy levels using the ESSAVis++ platform, due to the visual support and provided interaction options. We also observed a high acceptance rate among the participants towards ESSAVis++, mainly due to its intuitive visualizations.","PeriodicalId":137998,"journal":{"name":"British Computer Society Conference on Human-Computer Interaction","volume":"36 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-07-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134586655","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2016-07-01DOI: 10.14236/EWIC/HCI2016.97
Duncan Ki-Aries, Shamal Faily, Kristian Beckers
Because human factors are a root cause of security breaches in many organisations, security awareness activities are often used to address problematic behaviours and improve security culture. Previous work has found that personas are useful for identifying audience needs & goals when designing and implementing awareness campaigns. We present a six-step security awareness process both driven by and centred around the use of personas. This can be embedded into business-as-usual activities, with 90-day cycles of awareness themes. We evaluated this process by using it to devise a security awareness campaign for a digital agency. Our results suggest a persona-centred security awareness approach is adaptable to business constraints, and contributes towards addressing security risks.
{"title":"Persona-Driven Information Security Awareness","authors":"Duncan Ki-Aries, Shamal Faily, Kristian Beckers","doi":"10.14236/EWIC/HCI2016.97","DOIUrl":"https://doi.org/10.14236/EWIC/HCI2016.97","url":null,"abstract":"Because human factors are a root cause of security breaches in many organisations, security awareness \u0000activities are often used to address problematic behaviours and improve security culture. Previous work has \u0000found that personas are useful for identifying audience needs & goals when designing and implementing \u0000awareness campaigns. We present a six-step security awareness process both driven by and centred \u0000around the use of personas. This can be embedded into business-as-usual activities, with 90-day cycles \u0000of awareness themes. We evaluated this process by using it to devise a security awareness campaign for a \u0000digital agency. Our results suggest a persona-centred security awareness approach is adaptable to business \u0000constraints, and contributes towards addressing security risks.","PeriodicalId":137998,"journal":{"name":"British Computer Society Conference on Human-Computer Interaction","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133020764","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
C. Letondal, P. Pillain, Emile Verdurand, Daniel Prun, O. Grisvard
In this work, we seek to understand the needs of interaction designers involved in industrial system engineering processes. While current research offers a set of methods and tools for them, we believe that more empirical user studies focusing on designers are needed, in particular to support how model-based activity analysis may inform their decisions. Our designers' need analysis is conducted through participatory design and contextual inquiry, and applied through a real use-case project: a distributed tactile tool for airborne maritime surveillance. Thanks to this study, we report on our insights on the usability problems and needs related in particular to scenario-based modeling, model-based design rationales and design-based model refinement.
{"title":"Of Models, Rationales and Prototypes: Studying Designer Needs in an Airborne Maritime Surveillance Drawing Tool to Support Audio Communication","authors":"C. Letondal, P. Pillain, Emile Verdurand, Daniel Prun, O. Grisvard","doi":"10.14236/EWIC/HCI2014.8","DOIUrl":"https://doi.org/10.14236/EWIC/HCI2014.8","url":null,"abstract":"In this work, we seek to understand the needs of interaction designers involved in industrial system engineering processes. While current research offers a set of methods and tools for them, we believe that more empirical user studies focusing on designers are needed, in particular to support how model-based activity analysis may inform their decisions. Our designers' need analysis is conducted through participatory design and contextual inquiry, and applied through a real use-case project: a distributed tactile tool for airborne maritime surveillance. Thanks to this study, we report on our insights on the usability problems and needs related in particular to scenario-based modeling, model-based design rationales and design-based model refinement.","PeriodicalId":137998,"journal":{"name":"British Computer Society Conference on Human-Computer Interaction","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-09-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133800549","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2014-09-09DOI: 10.14236/EWIC/HCI2014.22
N. Fernandes, André Rodrigues, Carlos M. Duarte, Raquel Hijón-Neira, L. Carriço
This paper presents an experimental study designed to understand the accessibility differences between the desktop and mobile representations of a Web page. We performed an automatic evaluation of both representations of the home pages of 474 Web sites, using the QualWeb evaluator. We also categorized the pages according to their building methodology to understand its impact on the accessibility quality. The results show that, even if there are differences in the pages of the two delivery contexts, there are no substantial differences in the accessibility quality between both representations. An interesting result emerged when looking specifically at the building methodology of the pages. Mobile representations have better accessibility quality when developed following the non-dedicated pages building methodology. Looking at the problems of each building methodology, we were able to suggest accessibility improvements to developers/designers of Web pages.
{"title":"Web Accessibility of Mobile and Desktop Representations","authors":"N. Fernandes, André Rodrigues, Carlos M. Duarte, Raquel Hijón-Neira, L. Carriço","doi":"10.14236/EWIC/HCI2014.22","DOIUrl":"https://doi.org/10.14236/EWIC/HCI2014.22","url":null,"abstract":"This paper presents an experimental study designed to understand the accessibility differences between the desktop and mobile representations of a Web page. We performed an automatic evaluation of both representations of the home pages of 474 Web sites, using the QualWeb evaluator. We also categorized the pages according to their building methodology to understand its impact on the accessibility quality. The results show that, even if there are differences in the pages of the two delivery contexts, there are no substantial differences in the accessibility quality between both representations. An interesting result emerged when looking specifically at the building methodology of the pages. Mobile representations have better accessibility quality when developed following the non-dedicated pages building methodology. Looking at the problems of each building methodology, we were able to suggest accessibility improvements to developers/designers of Web pages.","PeriodicalId":137998,"journal":{"name":"British Computer Society Conference on Human-Computer Interaction","volume":"32 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-09-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134384613","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2014-09-09DOI: 10.14236/ewic/hci2014.19
Mark Whooley, Bernd Ploderer, K. Gray
This paper presents and reflects on how Grounded Theory Methods (GTM) have enabled the construction of a conceptual framework for social story interventions, with the aim of informing the design of an authoring tool to support practitioners in developing social stories. Social stories are broadly used to enhance social interaction in children with Autistic Spectrum Conditions (ASC). The paper focuses on methodological issues rather than the outcomes. Five lessons have been drawn out with the intention of providing a guide for those who intend to apply GTM in order to inform the design of computer-based educational tools for ASC.
{"title":"On the Integration of Self-tracking Data amongst Quantified Self Members","authors":"Mark Whooley, Bernd Ploderer, K. Gray","doi":"10.14236/ewic/hci2014.19","DOIUrl":"https://doi.org/10.14236/ewic/hci2014.19","url":null,"abstract":"This paper presents and reflects on how Grounded Theory Methods (GTM) have enabled the construction of a conceptual framework for social story interventions, with the aim of informing the design of an authoring tool to support practitioners in developing social stories. Social stories are broadly used to enhance social interaction in children with Autistic Spectrum Conditions (ASC). The paper focuses on methodological issues rather than the outcomes. Five lessons have been drawn out with the intention of providing a guide for those who intend to apply GTM in order to inform the design of computer-based educational tools for ASC.","PeriodicalId":137998,"journal":{"name":"British Computer Society Conference on Human-Computer Interaction","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-09-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128569603","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2013-09-09DOI: 10.14236/EWIC/HCI2013.22
Jeff K. T. Tang, T. Igarashi
As motion sensors have become more advanced, gesture-control systems have become more popular in gaming and everyday appliances. However, in existing systems, gestures are predefined by designers or pattern-recognition experts. Such predefined gestures can be inconvenient for specific users in specific environments. Hence, it would be useful to provide end users the flexibility to design and customize gestures to satisfy their own needs. In this paper, we present a system that allows end users to design and customize gestures interactively. A key challenge is that arbitrary user-defined gestures can be difficult for the computer to recognize reliably. A gesture may be too similar to frequent unintentional moves, too difficult to distinguish from other gestures, and/or too difficult to perform consistently. Hence, our system first evaluates the user-defined gesture and then gives feedback on its appropriateness to guide the user in the design of appropriate gestures. A user study demonstrated that users were able to design more appropriate gestures with such guidance than without it.
{"title":"CUBOD: a customized body gesture design tool for end users","authors":"Jeff K. T. Tang, T. Igarashi","doi":"10.14236/EWIC/HCI2013.22","DOIUrl":"https://doi.org/10.14236/EWIC/HCI2013.22","url":null,"abstract":"As motion sensors have become more advanced, gesture-control systems have become more popular in gaming and everyday appliances. However, in existing systems, gestures are predefined by designers or pattern-recognition experts. Such predefined gestures can be inconvenient for specific users in specific environments. Hence, it would be useful to provide end users the flexibility to design and customize gestures to satisfy their own needs. In this paper, we present a system that allows end users to design and customize gestures interactively. A key challenge is that arbitrary user-defined gestures can be difficult for the computer to recognize reliably. A gesture may be too similar to frequent unintentional moves, too difficult to distinguish from other gestures, and/or too difficult to perform consistently. Hence, our system first evaluates the user-defined gesture and then gives feedback on its appropriateness to guide the user in the design of appropriate gestures. A user study demonstrated that users were able to design more appropriate gestures with such guidance than without it.","PeriodicalId":137998,"journal":{"name":"British Computer Society Conference on Human-Computer Interaction","volume":"52 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-09-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124761588","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2013-09-09DOI: 10.14236/EWIC/HCI2013.39
Kristiina Juurmaa, Janne Pitkänen, Sirpa Riihiaho
This paper presents a compact procedure for classifying the importance of elements in a user interface based on the visual walkthrough method. This method was used during a usability evaluation of an information service for healthcare professionals. Paper printouts were given to users who were asked to highlight the parts of the system they consider most important for them. This method proved to be a quick and useful way to understand which parts of complex user interfaces are the most important for users. In addition, heat maps were constructed based on these answers and they proved to be an easy way to visualise the results both for the evaluators and the different stakeholders. These heat maps could be formed right after the last test session, on the spot of the actual test session.
{"title":"Visual walkthrough as a tool for utility assessment in a usability test","authors":"Kristiina Juurmaa, Janne Pitkänen, Sirpa Riihiaho","doi":"10.14236/EWIC/HCI2013.39","DOIUrl":"https://doi.org/10.14236/EWIC/HCI2013.39","url":null,"abstract":"This paper presents a compact procedure for classifying the importance of elements in a user interface based on the visual walkthrough method. This method was used during a usability evaluation of an information service for healthcare professionals. Paper printouts were given to users who were asked to highlight the parts of the system they consider most important for them. This method proved to be a quick and useful way to understand which parts of complex user interfaces are the most important for users. In addition, heat maps were constructed based on these answers and they proved to be an easy way to visualise the results both for the evaluators and the different stakeholders. These heat maps could be formed right after the last test session, on the spot of the actual test session.","PeriodicalId":137998,"journal":{"name":"British Computer Society Conference on Human-Computer Interaction","volume":"41 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-09-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126795426","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
K. Turnhout, Sabine Craenmehr, R. Holwerda, Mike Menijn, J. P. Zwart, R. Bakker
The Development Oriented Triangulation (DOT) framework in this paper can spark and focus the debate about mixed-method approaches in HCI. The framework can be used to classify HCI methods, create mixed-method designs, and to align research activities in multidisciplinary projects. The framework is generic enough to capture the diversity of research within the HCI community, while being specific enough to foster constructive debate about combinatorial opportunities and difficulties in mixed-method research in HCI. An analysis of 10 previously published academic HCI research papers showed the utility of the framework for describing a wide range of HCI papers and for raising methodological questions about mixed method approaches in HCI.
{"title":"Tradeoffs in design research: development oriented triangulation","authors":"K. Turnhout, Sabine Craenmehr, R. Holwerda, Mike Menijn, J. P. Zwart, R. Bakker","doi":"10.14236/EWIC/HCI2013.3","DOIUrl":"https://doi.org/10.14236/EWIC/HCI2013.3","url":null,"abstract":"The Development Oriented Triangulation (DOT) framework in this paper can spark and focus the debate about mixed-method approaches in HCI. The framework can be used to classify HCI methods, create mixed-method designs, and to align research activities in multidisciplinary projects. The framework is generic enough to capture the diversity of research within the HCI community, while being specific enough to foster constructive debate about combinatorial opportunities and difficulties in mixed-method research in HCI. An analysis of 10 previously published academic HCI research papers showed the utility of the framework for describing a wide range of HCI papers and for raising methodological questions about mixed method approaches in HCI.","PeriodicalId":137998,"journal":{"name":"British Computer Society Conference on Human-Computer Interaction","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-09-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115797332","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2013-09-09DOI: 10.14236/EWIC/HCI2013.61
A. D. Rooij, Sara Jones
This research explores the effects of physical interactions designed on the basis of motor expressions to support creative ideation in creativity support technologies. The presented research looks into the effects on creative ideation of incompatibility between motor expressions and problem situations, and appraisals of (un)pleasantness. We report the results of a preliminary study which suggests that affective incompatibility between a problem situation and a motor expression benefits creative ideation, and that pleasantness motor expressions enhance task enjoyment, which in turn leads to a beneficial effect on the originality of ideas generated. Based on these results, we conclude with two new directions for the design of physical interactions with novel creativity support technologies.
{"title":"Motor expressions as creativity support: exploring the potential for physical interaction","authors":"A. D. Rooij, Sara Jones","doi":"10.14236/EWIC/HCI2013.61","DOIUrl":"https://doi.org/10.14236/EWIC/HCI2013.61","url":null,"abstract":"This research explores the effects of physical interactions designed on the basis of motor expressions to support creative ideation in creativity support technologies. The presented research looks into the effects on creative ideation of incompatibility between motor expressions and problem situations, and appraisals of (un)pleasantness. We report the results of a preliminary study which suggests that affective incompatibility between a problem situation and a motor expression benefits creative ideation, and that pleasantness motor expressions enhance task enjoyment, which in turn leads to a beneficial effect on the originality of ideas generated. Based on these results, we conclude with two new directions for the design of physical interactions with novel creativity support technologies.","PeriodicalId":137998,"journal":{"name":"British Computer Society Conference on Human-Computer Interaction","volume":"126 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-09-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131947948","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}