首页 > 最新文献

British Computer Society Conference on Human-Computer Interaction最新文献

英文 中文
Secure comics: an interactive comic series for improving cyber security and privacy 安全漫画:旨在提高网络安全和隐私的互动漫画系列
Pub Date : 2017-07-01 DOI: 10.14236/ewic/HCI2017.65
L. Zhang-Kennedy, R. Biddle, S. Chiasson
Users could experience Secure Comics online2, and on iPads . Users select a comic to read from the title screen (Three comics are available. See Figure 1, A), and navigate by pressing a forward/backward button, or use the section buttons. Parts of the comic enable interactive exploration of the content (Two examples are provided in Figure 1). Each comic takes approximately 5 to 8 minutes for adults to read.
用户可以在线或在ipad上体验Secure Comics。用户从标题屏幕中选择要阅读的漫画(有三个漫画可用)。请参见图1,A),并通过按前进/后退按钮或使用section按钮进行导航。漫画的某些部分允许对内容进行交互式探索(图1中提供了两个示例)。成人阅读每部漫画大约需要5到8分钟。
{"title":"Secure comics: an interactive comic series for improving cyber security and privacy","authors":"L. Zhang-Kennedy, R. Biddle, S. Chiasson","doi":"10.14236/ewic/HCI2017.65","DOIUrl":"https://doi.org/10.14236/ewic/HCI2017.65","url":null,"abstract":"Users could experience Secure Comics online2, and on iPads . Users select a comic to read from the title screen (Three comics are available. See Figure 1, A), and navigate by pressing a forward/backward button, or use the section buttons. Parts of the comic enable interactive exploration of the content (Two examples are provided in Figure 1). Each comic takes approximately 5 to 8 minutes for adults to read.","PeriodicalId":137998,"journal":{"name":"British Computer Society Conference on Human-Computer Interaction","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134169231","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Improving the Failure Understanding in Embedded Systems through Interactive Visual Support: An Evaluation Story 通过交互式可视化支持提高嵌入式系统的故障理解:一个评估故事
Pub Date : 2016-07-11 DOI: 10.14236/EWIC/HCI2016.32
Ragaad Altarawneh, S. Humayoun, A. Ebert, P. Liggesmeyer
Effectively analyzing failure mechanisms is critical for ensuring safety and reliability aspects in embedded systems. This requires close collaborations between the system engineers who design the system and the safety experts who analyze the failures. To support this process, we present an interactive visual environment, called ESSAVis++, that helps in extracting the required safety information about the failure mechanisms in the underlying embedded system. In this paper, we focus mainly on the conducted user evaluation study to compare between ESSAVis++ and ESSaRel (a tool used in industry) in terms of accuracy, efficiency, and user acceptance. The goal was to determine the suitability and effectiveness of a common interactive visual environment that would be used by the system engineers and safety experts during the safety analysis process in embedded systems. Results indicate an increase in participants' efficiency and accuracy levels using the ESSAVis++ platform, due to the visual support and provided interaction options. We also observed a high acceptance rate among the participants towards ESSAVis++, mainly due to its intuitive visualizations.
有效地分析故障机制对于确保嵌入式系统的安全性和可靠性至关重要。这需要设计系统的系统工程师和分析故障的安全专家之间的密切合作。为了支持这一过程,我们提供了一个交互式可视化环境,称为ESSAVis++,它有助于提取底层嵌入式系统中有关故障机制的所需安全信息。在本文中,我们主要进行了用户评价研究,比较ESSAVis++和ESSaRel(一种工业使用的工具)在准确性、效率和用户接受度方面的差异。目标是确定系统工程师和安全专家在嵌入式系统安全分析过程中使用的通用交互式可视化环境的适用性和有效性。结果表明,由于可视化支持和提供的交互选项,使用ESSAVis++平台的参与者的效率和准确性水平有所提高。我们还观察到参与者对ESSAVis++的高接受率,主要是由于其直观的可视化。
{"title":"Improving the Failure Understanding in Embedded Systems through Interactive Visual Support: An Evaluation Story","authors":"Ragaad Altarawneh, S. Humayoun, A. Ebert, P. Liggesmeyer","doi":"10.14236/EWIC/HCI2016.32","DOIUrl":"https://doi.org/10.14236/EWIC/HCI2016.32","url":null,"abstract":"Effectively analyzing failure mechanisms is critical for ensuring safety and reliability aspects in embedded systems. This requires close collaborations between the system engineers who design the system and the safety experts who analyze the failures. To support this process, we present an interactive visual environment, called ESSAVis++, that helps in extracting the required safety information about the failure mechanisms in the underlying embedded system. In this paper, we focus mainly on the conducted user evaluation study to compare between ESSAVis++ and ESSaRel (a tool used in industry) in terms of accuracy, efficiency, and user acceptance. The goal was to determine the suitability and effectiveness of a common interactive visual environment that would be used by the system engineers and safety experts during the safety analysis process in embedded systems. Results indicate an increase in participants' efficiency and accuracy levels using the ESSAVis++ platform, due to the visual support and provided interaction options. We also observed a high acceptance rate among the participants towards ESSAVis++, mainly due to its intuitive visualizations.","PeriodicalId":137998,"journal":{"name":"British Computer Society Conference on Human-Computer Interaction","volume":"36 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-07-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134586655","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Persona-Driven Information Security Awareness 人物驱动的信息安全意识
Pub Date : 2016-07-01 DOI: 10.14236/EWIC/HCI2016.97
Duncan Ki-Aries, Shamal Faily, Kristian Beckers
Because human factors are a root cause of security breaches in many organisations, security awareness activities are often used to address problematic behaviours and improve security culture. Previous work has found that personas are useful for identifying audience needs & goals when designing and implementing awareness campaigns. We present a six-step security awareness process both driven by and centred around the use of personas. This can be embedded into business-as-usual activities, with 90-day cycles of awareness themes. We evaluated this process by using it to devise a security awareness campaign for a digital agency. Our results suggest a persona-centred security awareness approach is adaptable to business constraints, and contributes towards addressing security risks.
由于人为因素是许多组织中安全漏洞的根本原因,因此安全意识活动通常用于解决有问题的行为并改善安全文化。之前的研究发现,在设计和实施宣传活动时,人物角色对于确定受众的需求和目标很有用。我们提出了一个由角色使用驱动并以角色使用为中心的六步安全意识过程。这可以嵌入到照常营业的活动中,以90天为周期的意识主题。我们通过使用它为一家数字机构设计安全意识活动来评估这一过程。我们的研究结果表明,以人物为中心的安全意识方法适用于业务约束,并有助于解决安全风险。
{"title":"Persona-Driven Information Security Awareness","authors":"Duncan Ki-Aries, Shamal Faily, Kristian Beckers","doi":"10.14236/EWIC/HCI2016.97","DOIUrl":"https://doi.org/10.14236/EWIC/HCI2016.97","url":null,"abstract":"Because human factors are a root cause of security breaches in many organisations, security awareness \u0000activities are often used to address problematic behaviours and improve security culture. Previous work has \u0000found that personas are useful for identifying audience needs & goals when designing and implementing \u0000awareness campaigns. We present a six-step security awareness process both driven by and centred \u0000around the use of personas. This can be embedded into business-as-usual activities, with 90-day cycles \u0000of awareness themes. We evaluated this process by using it to devise a security awareness campaign for a \u0000digital agency. Our results suggest a persona-centred security awareness approach is adaptable to business \u0000constraints, and contributes towards addressing security risks.","PeriodicalId":137998,"journal":{"name":"British Computer Society Conference on Human-Computer Interaction","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133020764","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Of Models, Rationales and Prototypes: Studying Designer Needs in an Airborne Maritime Surveillance Drawing Tool to Support Audio Communication 模型,原理和原型:研究设计者的需求在一个机载海上监视绘图工具,以支持音频通信
Pub Date : 2014-09-09 DOI: 10.14236/EWIC/HCI2014.8
C. Letondal, P. Pillain, Emile Verdurand, Daniel Prun, O. Grisvard
In this work, we seek to understand the needs of interaction designers involved in industrial system engineering processes. While current research offers a set of methods and tools for them, we believe that more empirical user studies focusing on designers are needed, in particular to support how model-based activity analysis may inform their decisions. Our designers' need analysis is conducted through participatory design and contextual inquiry, and applied through a real use-case project: a distributed tactile tool for airborne maritime surveillance. Thanks to this study, we report on our insights on the usability problems and needs related in particular to scenario-based modeling, model-based design rationales and design-based model refinement.
在这项工作中,我们试图了解参与工业系统工程过程的交互设计师的需求。虽然目前的研究为他们提供了一套方法和工具,但我们认为需要更多针对设计师的经验用户研究,特别是支持基于模型的活动分析如何为他们的决策提供信息。我们设计师的需求分析是通过参与式设计和情境调查进行的,并通过一个实际用例项目进行应用:用于机载海上监视的分布式触觉工具。由于这项研究,我们报告了我们对可用性问题和需求的见解,特别是与基于场景的建模、基于模型的设计原理和基于设计的模型细化相关的问题和需求。
{"title":"Of Models, Rationales and Prototypes: Studying Designer Needs in an Airborne Maritime Surveillance Drawing Tool to Support Audio Communication","authors":"C. Letondal, P. Pillain, Emile Verdurand, Daniel Prun, O. Grisvard","doi":"10.14236/EWIC/HCI2014.8","DOIUrl":"https://doi.org/10.14236/EWIC/HCI2014.8","url":null,"abstract":"In this work, we seek to understand the needs of interaction designers involved in industrial system engineering processes. While current research offers a set of methods and tools for them, we believe that more empirical user studies focusing on designers are needed, in particular to support how model-based activity analysis may inform their decisions. Our designers' need analysis is conducted through participatory design and contextual inquiry, and applied through a real use-case project: a distributed tactile tool for airborne maritime surveillance. Thanks to this study, we report on our insights on the usability problems and needs related in particular to scenario-based modeling, model-based design rationales and design-based model refinement.","PeriodicalId":137998,"journal":{"name":"British Computer Society Conference on Human-Computer Interaction","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-09-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133800549","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Web Accessibility of Mobile and Desktop Representations 移动和桌面表示的Web可访问性
Pub Date : 2014-09-09 DOI: 10.14236/EWIC/HCI2014.22
N. Fernandes, André Rodrigues, Carlos M. Duarte, Raquel Hijón-Neira, L. Carriço
This paper presents an experimental study designed to understand the accessibility differences between the desktop and mobile representations of a Web page. We performed an automatic evaluation of both representations of the home pages of 474 Web sites, using the QualWeb evaluator. We also categorized the pages according to their building methodology to understand its impact on the accessibility quality. The results show that, even if there are differences in the pages of the two delivery contexts, there are no substantial differences in the accessibility quality between both representations. An interesting result emerged when looking specifically at the building methodology of the pages. Mobile representations have better accessibility quality when developed following the non-dedicated pages building methodology. Looking at the problems of each building methodology, we were able to suggest accessibility improvements to developers/designers of Web pages.
本文提出了一项实验研究,旨在了解网页的桌面和移动表示之间的可访问性差异。我们使用QualWeb评估器对474个网站主页的两种表示形式进行了自动评估。我们还根据构建方法对页面进行了分类,以了解其对可访问性质量的影响。结果表明,即使两种交付上下文的页面存在差异,两种表示之间的可访问性质量也没有实质性差异。在专门研究页面的构建方法时,出现了一个有趣的结果。当遵循非专用页面构建方法开发时,移动表示具有更好的可访问性质量。查看每种构建方法的问题,我们能够向Web页面的开发人员/设计人员提出可访问性改进建议。
{"title":"Web Accessibility of Mobile and Desktop Representations","authors":"N. Fernandes, André Rodrigues, Carlos M. Duarte, Raquel Hijón-Neira, L. Carriço","doi":"10.14236/EWIC/HCI2014.22","DOIUrl":"https://doi.org/10.14236/EWIC/HCI2014.22","url":null,"abstract":"This paper presents an experimental study designed to understand the accessibility differences between the desktop and mobile representations of a Web page. We performed an automatic evaluation of both representations of the home pages of 474 Web sites, using the QualWeb evaluator. We also categorized the pages according to their building methodology to understand its impact on the accessibility quality. The results show that, even if there are differences in the pages of the two delivery contexts, there are no substantial differences in the accessibility quality between both representations. An interesting result emerged when looking specifically at the building methodology of the pages. Mobile representations have better accessibility quality when developed following the non-dedicated pages building methodology. Looking at the problems of each building methodology, we were able to suggest accessibility improvements to developers/designers of Web pages.","PeriodicalId":137998,"journal":{"name":"British Computer Society Conference on Human-Computer Interaction","volume":"32 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-09-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134384613","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
On the Integration of Self-tracking Data amongst Quantified Self Members 量化自我成员间的自我跟踪数据整合研究
Pub Date : 2014-09-09 DOI: 10.14236/ewic/hci2014.19
Mark Whooley, Bernd Ploderer, K. Gray
This paper presents and reflects on how Grounded Theory Methods (GTM) have enabled the construction of a conceptual framework for social story interventions, with the aim of informing the design of an authoring tool to support practitioners in developing social stories. Social stories are broadly used to enhance social interaction in children with Autistic Spectrum Conditions (ASC). The paper focuses on methodological issues rather than the outcomes. Five lessons have been drawn out with the intention of providing a guide for those who intend to apply GTM in order to inform the design of computer-based educational tools for ASC.
本文介绍并反思了扎根理论方法(GTM)如何能够构建社会故事干预的概念框架,旨在为创作工具的设计提供信息,以支持从业者开发社会故事。社会故事被广泛用于增强自闭症谱系障碍儿童的社会互动。这篇论文关注的是方法论问题,而不是结果。本文总结了五个经验教训,旨在为那些打算应用GTM的人提供指导,以便为基于计算机的ASC教育工具的设计提供信息。
{"title":"On the Integration of Self-tracking Data amongst Quantified Self Members","authors":"Mark Whooley, Bernd Ploderer, K. Gray","doi":"10.14236/ewic/hci2014.19","DOIUrl":"https://doi.org/10.14236/ewic/hci2014.19","url":null,"abstract":"This paper presents and reflects on how Grounded Theory Methods (GTM) have enabled the construction of a conceptual framework for social story interventions, with the aim of informing the design of an authoring tool to support practitioners in developing social stories. Social stories are broadly used to enhance social interaction in children with Autistic Spectrum Conditions (ASC). The paper focuses on methodological issues rather than the outcomes. Five lessons have been drawn out with the intention of providing a guide for those who intend to apply GTM in order to inform the design of computer-based educational tools for ASC.","PeriodicalId":137998,"journal":{"name":"British Computer Society Conference on Human-Computer Interaction","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-09-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128569603","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 50
CUBOD: a customized body gesture design tool for end users CUBOD:为终端用户定制的身体手势设计工具
Pub Date : 2013-09-09 DOI: 10.14236/EWIC/HCI2013.22
Jeff K. T. Tang, T. Igarashi
As motion sensors have become more advanced, gesture-control systems have become more popular in gaming and everyday appliances. However, in existing systems, gestures are predefined by designers or pattern-recognition experts. Such predefined gestures can be inconvenient for specific users in specific environments. Hence, it would be useful to provide end users the flexibility to design and customize gestures to satisfy their own needs. In this paper, we present a system that allows end users to design and customize gestures interactively. A key challenge is that arbitrary user-defined gestures can be difficult for the computer to recognize reliably. A gesture may be too similar to frequent unintentional moves, too difficult to distinguish from other gestures, and/or too difficult to perform consistently. Hence, our system first evaluates the user-defined gesture and then gives feedback on its appropriateness to guide the user in the design of appropriate gestures. A user study demonstrated that users were able to design more appropriate gestures with such guidance than without it.
随着运动传感器变得越来越先进,手势控制系统在游戏和日常电器中越来越受欢迎。然而,在现有的系统中,手势是由设计师或模式识别专家预先定义的。这种预定义的手势对于特定环境中的特定用户来说可能不方便。因此,为最终用户提供设计和定制手势的灵活性以满足他们自己的需求将是有用的。在本文中,我们提出了一个系统,允许最终用户交互设计和定制手势。一个关键的挑战是,任意用户定义的手势可能很难被计算机可靠地识别。一个手势可能与频繁的无意动作过于相似,难以与其他手势区分,或者难以持续执行。因此,我们的系统首先评估用户自定义手势,然后给出其适当性的反馈,以指导用户设计合适的手势。一项用户研究表明,有了这样的指导,用户能够设计出比没有指导更合适的手势。
{"title":"CUBOD: a customized body gesture design tool for end users","authors":"Jeff K. T. Tang, T. Igarashi","doi":"10.14236/EWIC/HCI2013.22","DOIUrl":"https://doi.org/10.14236/EWIC/HCI2013.22","url":null,"abstract":"As motion sensors have become more advanced, gesture-control systems have become more popular in gaming and everyday appliances. However, in existing systems, gestures are predefined by designers or pattern-recognition experts. Such predefined gestures can be inconvenient for specific users in specific environments. Hence, it would be useful to provide end users the flexibility to design and customize gestures to satisfy their own needs. In this paper, we present a system that allows end users to design and customize gestures interactively. A key challenge is that arbitrary user-defined gestures can be difficult for the computer to recognize reliably. A gesture may be too similar to frequent unintentional moves, too difficult to distinguish from other gestures, and/or too difficult to perform consistently. Hence, our system first evaluates the user-defined gesture and then gives feedback on its appropriateness to guide the user in the design of appropriate gestures. A user study demonstrated that users were able to design more appropriate gestures with such guidance than without it.","PeriodicalId":137998,"journal":{"name":"British Computer Society Conference on Human-Computer Interaction","volume":"52 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-09-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124761588","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
Visual walkthrough as a tool for utility assessment in a usability test 可视化演练作为可用性测试中效用评估的工具
Pub Date : 2013-09-09 DOI: 10.14236/EWIC/HCI2013.39
Kristiina Juurmaa, Janne Pitkänen, Sirpa Riihiaho
This paper presents a compact procedure for classifying the importance of elements in a user interface based on the visual walkthrough method. This method was used during a usability evaluation of an information service for healthcare professionals. Paper printouts were given to users who were asked to highlight the parts of the system they consider most important for them. This method proved to be a quick and useful way to understand which parts of complex user interfaces are the most important for users. In addition, heat maps were constructed based on these answers and they proved to be an easy way to visualise the results both for the evaluators and the different stakeholders. These heat maps could be formed right after the last test session, on the spot of the actual test session.
本文提出了一种基于可视化演练方法的简洁的用户界面元素重要性分类方法。在对医疗保健专业人员的信息服务进行可用性评估时使用了该方法。用户被要求将系统中他们认为最重要的部分打印出来。这种方法被证明是一种快速而有用的方法,可以理解复杂用户界面的哪些部分对用户来说是最重要的。此外,根据这些答案构建了热图,它们被证明是对评估者和不同利益相关者可视化结果的一种简单方法。这些热点图可以在最后一个测试阶段之后,在实际测试阶段的现场形成。
{"title":"Visual walkthrough as a tool for utility assessment in a usability test","authors":"Kristiina Juurmaa, Janne Pitkänen, Sirpa Riihiaho","doi":"10.14236/EWIC/HCI2013.39","DOIUrl":"https://doi.org/10.14236/EWIC/HCI2013.39","url":null,"abstract":"This paper presents a compact procedure for classifying the importance of elements in a user interface based on the visual walkthrough method. This method was used during a usability evaluation of an information service for healthcare professionals. Paper printouts were given to users who were asked to highlight the parts of the system they consider most important for them. This method proved to be a quick and useful way to understand which parts of complex user interfaces are the most important for users. In addition, heat maps were constructed based on these answers and they proved to be an easy way to visualise the results both for the evaluators and the different stakeholders. These heat maps could be formed right after the last test session, on the spot of the actual test session.","PeriodicalId":137998,"journal":{"name":"British Computer Society Conference on Human-Computer Interaction","volume":"41 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-09-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126795426","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Tradeoffs in design research: development oriented triangulation 设计研究中的权衡:面向发展的三角测量
Pub Date : 2013-09-09 DOI: 10.14236/EWIC/HCI2013.3
K. Turnhout, Sabine Craenmehr, R. Holwerda, Mike Menijn, J. P. Zwart, R. Bakker
The Development Oriented Triangulation (DOT) framework in this paper can spark and focus the debate about mixed-method approaches in HCI. The framework can be used to classify HCI methods, create mixed-method designs, and to align research activities in multidisciplinary projects. The framework is generic enough to capture the diversity of research within the HCI community, while being specific enough to foster constructive debate about combinatorial opportunities and difficulties in mixed-method research in HCI. An analysis of 10 previously published academic HCI research papers showed the utility of the framework for describing a wide range of HCI papers and for raising methodological questions about mixed method approaches in HCI.
本文提出的面向开发的三角测量(Development Oriented Triangulation, DOT)框架可以引发和聚焦关于混合方法方法在HCI中的争论。该框架可用于分类HCI方法,创建混合方法设计,并在多学科项目中对齐研究活动。该框架具有足够的通用性,可以捕捉到HCI社区内研究的多样性,同时又具有足够的特殊性,可以促进关于HCI混合方法研究中的组合机会和困难的建设性辩论。对先前发表的10篇HCI学术研究论文的分析表明,该框架在描述广泛的HCI论文和提出关于HCI混合方法方法的方法学问题方面具有实用价值。
{"title":"Tradeoffs in design research: development oriented triangulation","authors":"K. Turnhout, Sabine Craenmehr, R. Holwerda, Mike Menijn, J. P. Zwart, R. Bakker","doi":"10.14236/EWIC/HCI2013.3","DOIUrl":"https://doi.org/10.14236/EWIC/HCI2013.3","url":null,"abstract":"The Development Oriented Triangulation (DOT) framework in this paper can spark and focus the debate about mixed-method approaches in HCI. The framework can be used to classify HCI methods, create mixed-method designs, and to align research activities in multidisciplinary projects. The framework is generic enough to capture the diversity of research within the HCI community, while being specific enough to foster constructive debate about combinatorial opportunities and difficulties in mixed-method research in HCI. An analysis of 10 previously published academic HCI research papers showed the utility of the framework for describing a wide range of HCI papers and for raising methodological questions about mixed method approaches in HCI.","PeriodicalId":137998,"journal":{"name":"British Computer Society Conference on Human-Computer Interaction","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-09-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115797332","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 12
Motor expressions as creativity support: exploring the potential for physical interaction 作为创造力支持的运动表达:探索身体互动的潜力
Pub Date : 2013-09-09 DOI: 10.14236/EWIC/HCI2013.61
A. D. Rooij, Sara Jones
This research explores the effects of physical interactions designed on the basis of motor expressions to support creative ideation in creativity support technologies. The presented research looks into the effects on creative ideation of incompatibility between motor expressions and problem situations, and appraisals of (un)pleasantness. We report the results of a preliminary study which suggests that affective incompatibility between a problem situation and a motor expression benefits creative ideation, and that pleasantness motor expressions enhance task enjoyment, which in turn leads to a beneficial effect on the originality of ideas generated. Based on these results, we conclude with two new directions for the design of physical interactions with novel creativity support technologies.
本研究探讨了以动作表达为基础的肢体互动在创意支持技术中的效果。本研究探讨运动表达与问题情境不相容对创造性思维的影响,以及对(不)愉快的评价。我们报告了一项初步研究的结果,该研究表明,问题情境和运动表达之间的情感不相容有利于创造性思维,而愉快的运动表达增强了任务的乐趣,这反过来又对产生的想法的原创性产生了有益的影响。基于这些结果,我们总结了两个新的方向,物理交互设计与新的创意支持技术。
{"title":"Motor expressions as creativity support: exploring the potential for physical interaction","authors":"A. D. Rooij, Sara Jones","doi":"10.14236/EWIC/HCI2013.61","DOIUrl":"https://doi.org/10.14236/EWIC/HCI2013.61","url":null,"abstract":"This research explores the effects of physical interactions designed on the basis of motor expressions to support creative ideation in creativity support technologies. The presented research looks into the effects on creative ideation of incompatibility between motor expressions and problem situations, and appraisals of (un)pleasantness. We report the results of a preliminary study which suggests that affective incompatibility between a problem situation and a motor expression benefits creative ideation, and that pleasantness motor expressions enhance task enjoyment, which in turn leads to a beneficial effect on the originality of ideas generated. Based on these results, we conclude with two new directions for the design of physical interactions with novel creativity support technologies.","PeriodicalId":137998,"journal":{"name":"British Computer Society Conference on Human-Computer Interaction","volume":"126 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-09-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131947948","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
期刊
British Computer Society Conference on Human-Computer Interaction
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1