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2012 4th Computer Science and Electronic Engineering Conference (CEEC)最新文献

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Towards semantic modeling framework for future service oriented Networked Media Infrastructures 面向未来面向服务的网络媒体基础设施的语义建模框架
Pub Date : 2012-12-06 DOI: 10.1109/CEEC.2012.6375405
O. Ntofon, D. Hunter, D. Simeonidou
Architectures that enable the deployment of large-scale Networked Media Infrastructures (NMIs) to support the increasingly diverse range of media applications, as well as the demand for delivery of user-aware media services have become a necessity. Key to the design of such architectures is the implementation of NMIs that are flexible and support reusability of distributed resources. There is also the requirement to provide a unified description mechanism to cater to the heterogeneous nature of media content, service and infrastructure providers' resources, as well as end-user terminals. This paper describes a service-oriented architecture for implementing future high performance NMIs which are capable of supporting emerging beyond High Definition digital media formats. It focuses mainly on a novel semantic modeling framework based on Resource Description Framework (RDF). This novel framework is being developed to equip the proposed architecture with a unified description mechanism and the capabilities to perform dynamic media service composition.
能够部署大规模网络媒体基础设施(nmi)的架构,以支持日益多样化的媒体应用程序,以及交付用户感知媒体服务的需求,已经成为一种必要。设计此类体系结构的关键是实现灵活且支持分布式资源可重用性的nmi。此外,还需要提供统一的描述机制,以迎合媒体内容、服务和基础设施提供商的资源以及最终用户终端的异构性质。本文描述了用于实现未来高性能nmi的面向服务的体系结构,该体系结构能够支持新兴的高清晰度数字媒体格式。重点研究了一种基于资源描述框架(RDF)的语义建模框架。开发这个新框架的目的是为所提议的体系结构提供统一的描述机制和执行动态媒体服务组合的功能。
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引用次数: 4
Uncompressed quad-1080p wireless video streaming 未压缩的4 -1080p无线视频流
Pub Date : 2012-12-06 DOI: 10.1109/CEEC.2012.6375371
A. O. Ejeye, S. Walker
Ultra-high definition video content is available in some areas such as the movie industry and scientific research. Streaming of uncompressed video is currently being done at full-high definition (1080p). In this paper we discuss the options for system which streams uncompressed ultra-high definition video content over a wireless network.
超高清视频内容可用于电影工业和科学研究等一些领域。目前,未压缩视频的流媒体是在全高清(1080p)下完成的。本文讨论了在无线网络上传输未压缩超高清视频内容的系统选项。
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引用次数: 5
An integrated data exfiltration monitoring tool for a large organization with highly confidential data source 用于具有高度机密数据源的大型组织的集成数据泄露监视工具
Pub Date : 2012-12-06 DOI: 10.1109/CEEC.2012.6375395
N. Suresh, N. Malhotra, R. Kumar, B. Thanudas
Data security in a highly confidential large network is of paramount importance. Confidential data networks belonging to secret agencies and government organizations are common targets for data exfiltration. This has become a growing concern in such networks. Present day intrusion detection and prevention systems and firewalls cannot possibly prevent an insider exfiltrating vital data for ulterior purposes. Hence developing an exfiltration detection tool that exclusively detects data exfiltration is of much importance. In this paper, we present an integrated monitoring tool that detects data exfiltration. This tool employs twofold approach in detecting exfiltration 1) Profiling traffic - in/out correlation 2) Estimating FTP Server access.
在高度机密的大型网络中,数据安全至关重要。属于秘密机构和政府组织的机密数据网络是数据泄露的常见目标。这已经成为这类网络日益关注的问题。目前的入侵检测和防御系统和防火墙不可能阻止内部人员为别有用心而窃取重要数据。因此,开发一种专门检测数据泄漏的泄漏检测工具是非常重要的。在本文中,我们提出了一种检测数据泄露的集成监控工具。该工具采用双重方法检测泄漏1)分析流量-输入/输出相关性2)估计FTP服务器访问。
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引用次数: 8
Towards extensible and personalized computer role-playing game fantasy worlds 走向可扩展、个性化的电脑角色扮演游戏幻想世界
Pub Date : 2012-12-06 DOI: 10.1109/CEEC.2012.6375400
Juha-Matti Vanhatupa
Computer role-playing games (CRPGs) aim at offering similar gaming experience as paper-and-pen role-playing games. Modern CRPGs contain of huge fantasy worlds and sophisticated storylines. Therefore programming game content is a very time consuming task for application developers. Use of different kinds of content generation tools is a method to reduce this workload. Those can be used to produce new game areas, items, enemies or quests (individual tasks for the player character to solve). Although use of content generation tools is an excellent method, there are constraints that limit their usefulness: (1) random generated content does not relate to the game storyline, and (2) by exploring generated quests the player character does not advance in the game storyline. In this paper, we present ideas how these constraints could be alleviated, aiming at creating an extensible and personalized fantasy world.
电脑角色扮演游戏(crpg)旨在提供类似纸笔角色扮演游戏的游戏体验。现代crpg包含巨大的幻想世界和复杂的故事情节。因此,对应用程序开发人员来说,编写游戏内容是一项非常耗时的任务。使用不同类型的内容生成工具是减少这种工作量的一种方法。这些内容可以用于创造新的游戏区域、道具、敌人或任务(玩家角色需要解决的个人任务)。尽管使用内容生成工具是一种很好的方法,但也存在一些限制因素:1)随机生成的内容与游戏故事情节无关,2)玩家角色通过探索生成的任务无法在游戏故事情节中前进。在本文中,我们提出了如何缓解这些限制的想法,旨在创建一个可扩展和个性化的幻想世界。
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引用次数: 1
Applying Bayesian decision theory to peak detection of stochastic signals 贝叶斯决策理论在随机信号峰值检测中的应用
Pub Date : 2012-12-06 DOI: 10.1109/CEEC.2012.6375389
H. Nia, Huosheng Hu
Peak detection is a general problem in a wide range of applications. In many advanced signal processing systems, peak detection is used as a pre-processing step, and hence its accuracy for validation of output is crucial. The problem of peak detection can be divided into two stages, peak detection and peak selection and validation. Peak detection can be used in finding peaks in signals and extracting them. The second stage is peak validation in which only those peaks that are representing a special feature or event in signal should be chosen. This paper investigates peak selection and validation problems. A novel peak selection algorithm based on Bayesian decision theory is proposed. It is implemented in Matlab and experimental results show that the proposed peak detection algorithm can detect and select peaks reliably.
在广泛的应用中,峰值检测是一个普遍的问题。在许多先进的信号处理系统中,峰值检测被用作预处理步骤,因此其输出验证的准确性至关重要。峰检测问题可分为两个阶段:峰检测和峰选择与验证。峰值检测可以用来发现信号中的峰值并提取它们。第二阶段是峰验证,只选择那些代表信号中特殊特征或事件的峰。本文研究了峰选择和验证问题。提出了一种基于贝叶斯决策理论的峰值选择算法。在Matlab中实现了该算法,实验结果表明,该算法可以可靠地检测和选择峰值。
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引用次数: 5
Adaptive raptor coded video streaming for a WiMAX channel 用于WiMAX信道的自适应猛禽编码视频流
Pub Date : 2012-12-06 DOI: 10.1109/CEEC.2012.6375384
L. Al-Jobouri, M. Fleury
This paper proposes an adaptive channel coding scheme for data-partitioned video streaming over a mobile access network, namely IEEE 802.16e (WiMAX). Raptor coding, for reduced latency, is applied at the byte-level rather than the block level. Adaptation is achieved by a single retransmission, when necessary, of extra redundant data to reconstruct corrupted packets. Packet drops are responded to through the error resiliency inherent in partitioned source coding. The paper finds that operation of the proposed scheme depends on: choice of group-of-pictures structure; selection of an appropriate quantization parameter; and configuration of data partitioning to reduce inter-partition dependencies.
针对移动接入网IEEE 802.16e (WiMAX)上的数据分区视频流,提出了一种自适应信道编码方案。为了减少延迟,Raptor编码应用于字节级而不是块级。自适应是通过在必要时重新传输额外的冗余数据来重建损坏的数据包来实现的。通过分区源编码中固有的错误弹性来响应数据包丢失。本文发现,该方案的运行取决于:图群结构的选择;选择合适的量化参数;并配置数据分区,减少分区间的依赖关系。
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引用次数: 0
Assigning the characteristics of an ATR dove prism for use with terahertz frequencies: Supplemented with molecular dynamic simulations 为太赫兹频率分配ATR鸽棱镜的特性:补充分子动力学模拟
Pub Date : 2012-12-06 DOI: 10.1109/CEEC.2012.6375377
D. Crompton, A. Vickers
In this paper we characterize an in house attenuated total reflection (ATR) sample cell unit, for use with a table top Terahertz-Time domain system (THz-TDS) spectrometer. The custom designed ATR unit offers several key advantages compared to conventional transmission spectrometry. Solid, liquid and powdered samples can easily be prepared for analysis and are easily removed and accessed without the need of dismantling the sample cell. Multiple reflections between the windows in transmission cells are no longer present with the ATR setup. If required the prism can be removed and replaced with a more traditional transmission cell without interfering with the spectrometers optics and optical beam path. The ATR unit was tested with a series of water-isopropyl alcohol (IPA) mixtures, to measure the performance and sensitivity of the ATR unit. The series of mixtures ranged from 0-100% IPA with increments of 10%. The ATR unit was shown to define each increment, with a steady and linear drop of in THz absorbance with added IPA. The real and imaginary parts of the refractive index and therefore, dielectric constants were also calculated at each sample interval. The refractive index increased linearly at the measured THz range from 0.5 and 1 THz from a refractive index of 1 at pure IPA to a maximum of 3 at pure water. To further our understanding of the ATR results, molecular dynamic simulations of the IPA mixtures were performed using an OPLS/AA force field. These simulations produced a series of trajectories from which the auto correlated Fourier transform was calculated from the total dipole moment magnitude of each frame. This gives us the spectral density of each IPA-water mixture which is directly comparable to the THz spectrum experimentally seen with the ATR unit. These simulations repeated the same pattern showing a decrease in THz absorbance with increasing IPA solute. From these results, we conclude the ATR unit is an effective tool in terahertz spectroscopy. The agreement with the simulated results gives us confidence the ATR unit is performing as designed.
在本文中,我们描述了一个内部衰减全反射(ATR)样品单元,用于台式太赫兹时域系统(THz-TDS)光谱仪。与传统的透射光谱法相比,定制设计的ATR装置具有几个关键优势。固体,液体和粉末样品可以很容易地制备用于分析,并且很容易移除和访问,而无需拆卸样品池。在ATR设置中,传输单元窗口之间的多次反射不再存在。如果需要,可以将棱镜移除并替换为更传统的传输单元,而不会干扰光谱仪的光学和光束路径。用一系列水-异丙醇(IPA)混合物对ATR装置进行了测试,以测量ATR装置的性能和灵敏度。系列混合物的范围为0-100% IPA,增量为10%。ATR单元可以定义每个增量,随着IPA的增加,太赫兹吸光度呈稳定的线性下降。折射率的实部和虚部,因此,介电常数也计算在每个采样间隔。折射率在0.5 ~ 1太赫兹范围内呈线性增加,从纯IPA折射率为1到纯水折射率最大为3。为了进一步理解ATR结果,我们利用OPLS/AA力场对IPA混合物进行了分子动力学模拟。这些模拟产生了一系列轨迹,从每帧的总偶极矩大小计算出自相关傅立叶变换。这给了我们每个ipa -水混合物的光谱密度,它直接与ATR装置实验中看到的太赫兹光谱相比较。这些模拟重复了相同的模式,显示太赫兹吸光度随着IPA溶质的增加而降低。从这些结果,我们得出结论,ATR单元是太赫兹光谱的有效工具。仿真结果与仿真结果吻合,使我们有信心ATR机组的性能符合设计要求。
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引用次数: 2
Modelling and analysis of multi-sink wireless sensor networks using queuing theory 基于排队论的多接收器无线传感器网络建模与分析
Pub Date : 2012-12-06 DOI: 10.1109/CEEC.2012.6375399
Zhenfei Wang, Kun Yang, D. Hunter
Multi-sink wireless sensor networks (WSNs) are required by an increasing number of applications due to their advantages such as saving energy and higher reliability. However, little modeling work has taken place for this type of network, particularly with mathematical analysis. Firstly, we show that the input process of the WSN sink node can be modeled as a Poisson process. Then we study the M/G/1/∞ queue model and make an attempt to use it instead of M/G/c/∞ model to analyze the multi-sink WSN. As far as we know, it is the first time it has been shown in this application that the input process is approximately a Poisson Process, and it is the first time that a queuing model has been used to analyze a multi-sink WSN. Simulation results show that it is reasonable to use M/G/1/∞ queue model when the load is not high.
多sink无线传感器网络(WSNs)由于具有节能、可靠性高等优点,被越来越多的应用所需要。然而,这种类型的网络的建模工作很少,特别是数学分析。首先,我们证明了WSN汇聚节点的输入过程可以建模为泊松过程。然后,我们研究了M/G/1/∞队列模型,并尝试用它来代替M/G/c/∞模型来分析多sink无线传感器网络。据我们所知,这是第一次在该应用中显示输入过程近似为泊松过程,也是第一次使用排队模型来分析多汇聚WSN。仿真结果表明,在负载不高的情况下,采用M/G/1/∞队列模型是合理的。
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引用次数: 9
Study of a small printed quasi-self-complementary ultra wideband antenna for on-body applications 小型印刷体上准自互补超宽带天线的研究
Pub Date : 2012-12-06 DOI: 10.1109/CEEC.2012.6375401
M. M. Khan, I. Mobin, G. Palikaras, E. Kallos
In this paper, the performance parameters of a small printed quasi-self-complementary ultra wideband (UWB) antenna in close proximity to the human body is investigated. The return loss response, impedance, radiation pattern and gain are investigated. The antenna shows good on-body performance, and therefore it will be suitable for on-body applications in UWB wireless body area networks.
本文研究了一种接近人体的小型印刷准自互补超宽带(UWB)天线的性能参数。研究了回波损耗响应、阻抗、辐射方向图和增益。该天线具有良好的体上性能,适用于超宽带无线体域网络的体上应用。
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引用次数: 13
A novel framework for IP infrastructure virtualization IP基础设施虚拟化的新框架
Pub Date : 2012-12-06 DOI: 10.1109/CEEC.2012.6375402
A. Hammad, Bo Peng, R. Nejabati, S. Azodolmolky, D. Simeonidou
Future Internet services are characterized by global delivery of heterogeneous network-based applications over high performance dynamic networks. To meet these applications needs, architectural enhancements and changes in the current Internet are essential. However, since there exists multiple stakeholders in the current Internet, it is almost impossible to reach an agreement among them on necessary architecture alterations and improvements. Network virtualization has been proposed as a technology that aims at solving this limitation enabling Infrastructure Providers to partition their physical network infrastructures based on user/application requirements into virtual networks. This paper proposes a novel architectural solution for future IP networks based on the concept of Infrastructure as a Service (IaaS) framework and core IP network virtualization. Virtual IP network composition and virtual IP infrastructure Marketplace are two key innovative mechanisms, which are proposed in this architecture. The proposed virtual IP network composition instantiates multiple concurrent and isolated virtual networks coexisting over the same underlying physical infrastructure. Each of these network instances has its own distinctive topology and independent control/routing mechanism. The proposed Marketplace performs IP resource brokering between IP infrastructure providers and their users (i.e. service providers) as well as virtual IP network composition. Design and performance evaluation of the required mechanisms along with the functional building blocks of the proposed architecture with focus on Marketplace functionality are presented in this paper.
未来Internet服务的特点是在高性能动态网络上实现基于异构网络的应用程序的全球交付。为了满足这些应用程序的需求,当前Internet中的体系结构增强和更改是必不可少的。然而,由于当前Internet中存在多个涉众,因此几乎不可能在它们之间就必要的体系结构更改和改进达成一致。网络虚拟化是一种旨在解决这一限制的技术,它使基础设施提供商能够根据用户/应用程序需求将其物理网络基础设施划分为虚拟网络。本文基于基础设施即服务(IaaS)框架和核心IP网络虚拟化的概念,提出了一种面向未来IP网络的新型架构解决方案。虚拟IP网络构成和虚拟IP基础设施市场是该架构提出的两个关键创新机制。所提出的虚拟IP网络组合实例化了在相同底层物理基础设施上共存的多个并发和隔离的虚拟网络。这些网络实例中的每一个都有自己独特的拓扑结构和独立的控制/路由机制。拟议的市场在IP基础设施提供商和他们的用户(即服务提供商)以及虚拟IP网络组成之间执行IP资源代理。本文介绍了所需机制的设计和性能评估,以及所提议体系结构的功能构建块,重点介绍了Marketplace功能。
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引用次数: 1
期刊
2012 4th Computer Science and Electronic Engineering Conference (CEEC)
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