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Integrated Visual Analytics Approach against Multivariate Cybersecurity Attack 针对多元网络安全攻击的集成可视化分析方法
Pub Date : 2020-09-28 DOI: 10.1145/3399715.3399944
Taewoong Kwon, Iksoo Shin, Kyuil Kim, Jungsuk Song, Jun Lee
As security threats rapidly spread all over the world, it is critical that network traffic is monitored and protected from abnormal attacks during 24/7. Even though various security devices (Rep., network intrusion detection system, NIDS) had utilized to guarantee a solid network security, it still depends on human being due to complex patterns from unknown threats. This study introduces a graphical interactive system for representing and understanding multivariate cybersecurity attacks. In particular, the interface enhances intuitive judgments combined with machine learning-based analysis of suspicious traffic
随着安全威胁在全球范围内的迅速蔓延,对网络流量进行全天候监控和防范异常攻击变得至关重要。尽管使用了各种安全设备(如网络入侵检测系统,NIDS)来保证坚实的网络安全,但由于未知威胁的复杂模式,它仍然依赖于人类。本研究介绍了一个图形交互系统来表示和理解多元网络安全攻击。特别是,该界面结合基于机器学习的可疑流量分析增强了直观判断
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引用次数: 0
Taking the Long View: Structured Expert Evaluation for Extended Interaction 从长远角度看:扩展交互的结构化专家评估
Pub Date : 2020-09-28 DOI: 10.1145/3399715.3399831
A. Dix
This paper proposes first steps in the development of practical techniques for the expert evaluation of long-term interactions driven by the need to perform expert evaluation of such systems in a consultancy framework. Some interactions are time-limited and goal-driven, for example withdrawing money at an ATM. However, these are typically embedded within longer-term interactions, such as with the banking system as a whole. We have numerous evaluation and design tools for the former, but long-term interaction is less well served. To fill this gap new evaluation prompts are presented, drawing on the style of cognitive walkthroughs to support extended interaction.
本文提出了在专家评估长期相互作用的实际技术的发展的第一步,这是由在咨询框架中对此类系统进行专家评估的需要驱动的。有些交互是有时间限制和目标驱动的,例如在自动取款机上取款。然而,这些通常是嵌入在长期互动中,比如与整个银行系统的互动。我们有许多针对前者的评估和设计工具,但长期的交互性却没有得到很好的服务。为了填补这一空白,提出了新的评估提示,利用认知演练的风格来支持扩展的交互。
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引用次数: 0
Corsican Twin: Authoring In Situ Augmented Reality Visualisations in Virtual Reality 科西嘉双胞胎:在虚拟现实中创作现场增强现实可视化
Pub Date : 2020-09-28 DOI: 10.1145/3399715.3399743
Arnaud Prouzeau, Yuchen Wang, Barrett Ens, Wesley Willett, Tim Dwyer
We introduce Corsican Twin, a tool for authoring augmented reality data visualisations in virtual reality using digital twins. The system provides users with the contextual information necessary to design embedded and situated data visualisations in a safe and convenient remote setting. We created system via a co-design process which involved people with little or no programming experience. Using the system, we illustrate three potential use cases for situated visualizations in the context of building maintenance, including: (1) on-site equipment debugging and diagnosis; (2) remote incident playback; and (3) operations simulations for future buildings. From feedback gathered during formative evaluations of our prototype tool with domain experts, we discuss implications, opportunities, and challenges for future in situ visualisation design tools.
我们介绍了Corsican Twin,一个使用数字双胞胎在虚拟现实中创作增强现实数据可视化的工具。该系统为用户提供必要的上下文信息,以便在安全方便的远程设置中设计嵌入式和定位数据可视化。我们通过一个共同设计的过程来创建系统,这个过程涉及到很少或没有编程经验的人。使用该系统,我们说明了建筑维护背景下情境可视化的三个潜在用例,包括:(1)现场设备调试和诊断;(2)远程事件回放;(3)未来建筑的操作模拟。根据在与领域专家对原型工具进行形成性评估期间收集的反馈,我们讨论了未来现场可视化设计工具的影响、机遇和挑战。
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引用次数: 42
cASpER 卡斯珀
Pub Date : 2020-09-28 DOI: 10.1007/978-3-319-67199-4_100549
Manuel De Stefano, Michele Simone Gambardella, Fabiano Pecorelli, Fabio Palomba, A. De Lucia
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引用次数: 0
Visual analysis of interactive document clustering streams 交互式文档聚类流的可视化分析
Pub Date : 2020-09-28 DOI: 10.1145/3399715.3399962
Eric M. Cabral, E. Milios, R. Minghim
Interactive clustering techniques play a key role by putting the user in the clustering loop, allowing her to interact with document group abstractions instead of full-length documents. It allows users to focus on corpus exploration as an incremental task. To explore Information Discovery's incremental aspect, this article proposes a visual component to depict clustering membership changes throughout a clustering iteration loop in both static and dynamic data sets. The visual component is evaluated with an expert user and with an experiment with data streams.
交互式聚类技术发挥了关键作用,它将用户置于聚类循环中,允许用户与文档组抽象交互,而不是与完整的文档交互。它允许用户将语料库探索作为一项增量任务来关注。为了探索Information Discovery的增量方面,本文提出了一个可视化组件来描述静态和动态数据集中集群成员在整个集群迭代循环中的变化。通过专家用户和数据流实验对可视化组件进行了评估。
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引用次数: 0
Designing Visual Tools to Facilitate Human-Centered Design 设计可视化工具以促进以人为本的设计
Pub Date : 2020-09-28 DOI: 10.1145/3399715.3399936
Yuzhou Wang, M. Masoodian
Human-Centred Design (HCD) relies on the use of many methods (e.g. interviews, observations) originating from other disciplines such as social sciences (e.g. ethnography). Such methods often rely on the use of visual tools (e.g. photographs and illustrations) to better facilitate the involvement of the participants in the design process. Most HCD practitioners, however, do not have the necessary visual design skills, and as such, need to work with visual communication designers to co-create visual tools to support their design projects. In this poster, we present a multidisciplinary approach to guide the process of co-creating such visual tools.
以人为本的设计(HCD)依赖于使用许多方法(如访谈、观察),这些方法来自其他学科,如社会科学(如民族志)。这种方法通常依赖于使用视觉工具(例如照片和插图)来更好地促进参与者参与设计过程。然而,大多数HCD从业者不具备必要的视觉设计技能,因此,需要与视觉传达设计师合作,共同创建视觉工具来支持他们的设计项目。在这张海报中,我们提出了一种多学科方法来指导共同创建这种视觉工具的过程。
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引用次数: 0
When High Fidelity Matters: AR and VR Improve the Learning of a 3D Object 当高保真重要:AR和VR提高了3D对象的学习
Pub Date : 2020-09-28 DOI: 10.1145/3399715.3399815
Thibault Louis, J. Troccaz, Amélie Rochet-Capellan, N. Hoyek, F. Bérard
Virtual and Augmented Reality Environments have long been seen as having strong potential for educational applications. However, research showing actual evidences of their benefits is sparse. Indeed, some recent studies point to unnoticeable benefits, or even a detrimental effect due to an increase of cognitive demand for the students when using these environments. In this work, we question if a clear benefit of AR and VR can be robustly measured for a specific education-related task: learning a 3D object. We ran a controlled study in which we compared three interaction techniques. Two techniques are VR- and AR-based; they offer a High Fidelity (HF) virtual reproduction of observing and manipulating physical objects. The third technique is based on a multi-touch tablet and was used as a baseline. We selected a task of 3D object learning as one potentially benefitting from the HF reproduction of object manipulation. The experiment results indicate that VR and AR HF techniques can have a substantial benefit for education as the object was recognized more than 27% faster when learnt using the HF techniques than when using the tablet.
长期以来,虚拟现实和增强现实环境一直被视为具有强大的教育应用潜力。然而,显示其益处的实际证据的研究很少。事实上,最近的一些研究指出,当使用这些环境时,由于对学生的认知需求的增加,带来了难以察觉的好处,甚至是有害的影响。在这项工作中,我们质疑AR和VR的明显好处是否可以在特定的教育相关任务中得到强有力的衡量:学习3D物体。我们进行了一项对照研究,比较了三种交互技术。两种技术是基于VR和ar的;它们提供了观察和操纵物理对象的高保真度(HF)虚拟再现。第三种技术是基于多点触控平板电脑,并被用作基线。我们选择了一个3D对象学习任务,作为一个可能受益于对象操作的高频复制的任务。实验结果表明,VR和AR高频技术可以为教育带来实质性的好处,使用高频技术学习的对象识别速度比使用平板电脑学习的对象识别速度快27%以上。
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引用次数: 2
Examining Fitts' and FFitts' Law Models for Children's Pointing Tasks on Touchscreens 研究儿童在触屏上的指向任务的Fitts和FFitts定律模型
Pub Date : 2020-09-28 DOI: 10.1145/3399715.3399844
Julia Woodward, Jahelle Cato, Jesse Smith, Isaac Wang, Brett Benda, Lisa Anthony, J. Ruiz
Fitts' law has accurately modeled both children's and adults' pointing movements, but it is not as precise for modeling movement to small targets. To address this issue, prior work presented FFitts' law, which is more exact than Fitts' law for modeling adults' finger input on touchscreens. Since children's touch interactions are more variable than adults, it is unclear if FFitts' law should be applied to children. We conducted a 2D target acquisition task with 54 children (ages 5-10) to examine if FFitts' law can accurately model children's touchscreen movement time. We found that Fitts' law using nominal target widths is more accurate, with a R2 value of 0.93, than FFitts' law for modeling children's finger input on touchscreens. Our work contributes new understanding of how to accurately predict children's finger touch performance on touchscreens.
菲茨定律已经准确地模拟了儿童和成人的指向运动,但在模拟指向小目标的运动时就不那么精确了。为了解决这个问题,之前的工作提出了FFitts定律,它比Fitts定律更精确地模拟成人在触摸屏上的手指输入。由于儿童的触摸互动比成人更多变,所以菲茨定律是否适用于儿童尚不清楚。我们对54名儿童(5-10岁)进行了2D目标获取任务,以检验FFitts定律是否能准确地模拟儿童的触屏运动时间。我们发现,使用标称目标宽度的Fitts定律比使用FFitts定律在触摸屏上模拟儿童手指输入更准确,R2值为0.93。我们的工作为如何准确预测儿童手指在触摸屏上的触摸表现提供了新的理解。
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引用次数: 6
Categories and Completeness of Visual Programming and Direct Manipulation 视觉编程与直接操作的范畴与完备性
Pub Date : 2020-09-28 DOI: 10.1145/3399715.3399821
Michael J. McGuffin, C. Fuhrman
Recent innovations in visual programming and the use of direct manipulation for programming have demonstrated promise, but also raise questions about how far these approaches can be generalized. To clarify these issues, we present a categorization of systems for visual programming, programming-by-example, and similar systems. By examining each category, we elucidate the advantages, limitations, and ways to extend systems in each category. Our work makes it easier for researchers and designers to understand how visual programming languages (VPLs) and similar systems relate to each other, and how to extend them. We also indicate directions for future research.
最近在可视化编程和使用直接操作编程方面的创新已经证明了前景,但也提出了这些方法可以推广到什么程度的问题。为了澄清这些问题,我们提出了可视化编程、实例编程和类似系统的系统分类。通过检查每个类别,我们阐明了在每个类别中扩展系统的优点、限制和方法。我们的工作使研究人员和设计人员更容易理解可视化编程语言(vpl)和类似系统如何相互关联,以及如何扩展它们。我们还指出了未来的研究方向。
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引用次数: 6
A Design Space for Advanced Visual Interfaces for Teleoperated Autonomous Vehicles 远程操作自动驾驶汽车高级视觉界面的设计空间
Pub Date : 2020-09-28 DOI: 10.1145/3399715.3399942
Gaetano Graf, H. Palleis, H. Hussmann
Autonomous Vehicles (AVs) are facilitating the development of a diverse set of applications, from human-less delivering to alternative mobility services. There are a variety of challenges for AVs that might be assessed and solved by remote operators, such as sensor data ambiguity, temporary changes to infrastructure, or unexpected interventions by other road users. With this paper, we propose a design space to support the development of appropriate user interfaces for remote situational awareness and teleoperation. The design space is envisioned to discover and evaluate design alternatives before the implementation and to provide a systematic approach towards the development of novel interfaces.
自动驾驶汽车(AVs)正在促进各种应用的发展,从无人运输到替代移动服务。自动驾驶汽车面临着各种各样的挑战,这些挑战可能由远程操作员来评估和解决,比如传感器数据的模糊性、基础设施的临时变化,或者其他道路使用者的意外干预。在本文中,我们提出了一个设计空间,以支持开发适合远程态势感知和远程操作的用户界面。设计空间被设想为在实现之前发现和评估设计备选方案,并为开发新接口提供系统的方法。
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引用次数: 6
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Proceedings of the International Conference on Advanced Visual Interfaces
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