首页 > 最新文献

Proceedings of the 21st annual conference on Computer graphics and interactive techniques最新文献

英文 中文
Approaches to teaching introductory computer graphics 计算机图形学入门教学方法
Maria Mercedes Larrondo-Petrie, J. Bresenham, C. Laxer, J. Lansdown, G. Owen
introductory computer graphics course. They represent a wide spectrum of the discipline, offering courses emphasizing systems, engineering, mathematics, science, art design and animation. Sample course syllabi, textbook recommendations, software packages and suggested projects will be available. This past summer at an Undergraduate Faculty Enhancement Workshop in Computer Graphics sponsored by the NSF and the ACM SIGGRAPH Education Committee, it became apparent that there were widely different viewpoints on the content and methodology for teaching the introductory computer graphics course. The panelists will discuss various approaches to teaching an introductory computer graphics course. They represent a wide spectrum of the discipline, offering courses emphasizing in systems, engineering, mathematics, science, art design and animation. Included in the discussion will be conventional approaches, beginning with two-dimensional concepts and introducing three-dimensional concepts at the end of the course; an approach that focus on generic graphics pipeline elements and system specification/implementation; a new approach that emphasizes image synthesis based on Physics; and approaches that emphasize art design and animation. Software packages, both commercial and public domain, used to teach computer graphics will be described. The courses described are taught at large public universities as well as small private colleges. The equipment used varies from 8088 personal computers to Sun workstations. Sample course syllabi, textbook recommendations, and suggested projects will be available.
计算机图形学入门课程。他们代表了广泛的学科,提供强调系统、工程、数学、科学、艺术设计和动画的课程。课程大纲样本、教科书推荐、软件包和建议项目将会提供。在刚刚过去的这个夏天,在由NSF和ACM SIGGRAPH教育委员会赞助的计算机图形学本科教师增强研讨会上,很明显,在计算机图形学入门课程的教学内容和方法上存在着广泛不同的观点。小组成员将讨论教授计算机图形学入门课程的各种方法。他们代表了广泛的学科,提供的课程强调系统,工程,数学,科学,艺术设计和动画。讨论将包括传统的方法,从二维概念开始,在课程结束时引入三维概念;侧重于通用图形管道元素和系统规范/实现的方法;强调基于物理的图像合成的新方法;以及强调艺术设计和动画的方法。软件包,商业和公共领域,用于教授计算机图形将被描述。所描述的课程在大型公立大学和小型私立学院都有教授。所使用的设备从8088个人电脑到Sun工作站不等。课程大纲样本、教科书推荐和建议项目将会提供。
{"title":"Approaches to teaching introductory computer graphics","authors":"Maria Mercedes Larrondo-Petrie, J. Bresenham, C. Laxer, J. Lansdown, G. Owen","doi":"10.1145/192161.192290","DOIUrl":"https://doi.org/10.1145/192161.192290","url":null,"abstract":"introductory computer graphics course. They represent a wide spectrum of the discipline, offering courses emphasizing systems, engineering, mathematics, science, art design and animation. Sample course syllabi, textbook recommendations, software packages and suggested projects will be available. This past summer at an Undergraduate Faculty Enhancement Workshop in Computer Graphics sponsored by the NSF and the ACM SIGGRAPH Education Committee, it became apparent that there were widely different viewpoints on the content and methodology for teaching the introductory computer graphics course. The panelists will discuss various approaches to teaching an introductory computer graphics course. They represent a wide spectrum of the discipline, offering courses emphasizing in systems, engineering, mathematics, science, art design and animation. Included in the discussion will be conventional approaches, beginning with two-dimensional concepts and introducing three-dimensional concepts at the end of the course; an approach that focus on generic graphics pipeline elements and system specification/implementation; a new approach that emphasizes image synthesis based on Physics; and approaches that emphasize art design and animation. Software packages, both commercial and public domain, used to teach computer graphics will be described. The courses described are taught at large public universities as well as small private colleges. The equipment used varies from 8088 personal computers to Sun workstations. Sample course syllabi, textbook recommendations, and suggested projects will be available.","PeriodicalId":151245,"journal":{"name":"Proceedings of the 21st annual conference on Computer graphics and interactive techniques","volume":"31 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1994-07-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125140285","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 16
Energy preserving non-linear filters 保能非线性滤波器
H. Rushmeier, G. Ward
Monte Carlo techniques for image synthesis are simple and powerful, but they are prone to noise from inadequate sampling. This paper describes a class of non-linear filters that remove sampling noise in synthetic images without removing salient features. This is achieved by spreading real input sample values into the output image via variable-width filter kernels, rather than gathering samples into each output pixel via a constant-width kernel. The technique is nonlinear because kernel widths are based on sample magnitudes, and this local redistribution of values cannot generally be mapped to a linear function. Nevertheless, the technique preserves energy because the kernels are normalized, and all input samples have the same average influence on the output. To demonstrate its effectiveness, the new filtering method is applied to two rendering techniques. The first is a Monte Carlo path tracing technique with the conflicting goals of keeping pixel variance below a specified limit and finishing in a finite amount of time; this application shows how the filter may be used to “clean up” areas where it is not practical to sample adequately. The second is a hybrid deterministic and Monte Carlo ray-tracing program; this application shows how the filter can be effective even when the pixel variance is not known.
蒙特卡罗图像合成技术简单而强大,但由于采样不足容易产生噪声。本文描述了一类在不去除显著特征的情况下去除合成图像中的采样噪声的非线性滤波器。这是通过通过变宽滤波器核将实际输入样本值扩展到输出图像中来实现的,而不是通过定宽核将样本收集到每个输出像素中。该技术是非线性的,因为核宽度是基于样本大小的,并且这种值的局部再分配通常不能映射到线性函数。然而,该技术保留了能量,因为核是归一化的,并且所有输入样本对输出具有相同的平均影响。为了证明该方法的有效性,将该方法应用于两种渲染技术。第一种是蒙特卡罗路径跟踪技术,其目标是保持像素方差低于指定限制并在有限时间内完成;这个应用程序显示了如何使用过滤器来“清理”不适合充分取样的区域。二是混合确定性和蒙特卡罗光线追踪程序;这个应用程序显示了即使在不知道像素方差的情况下滤波器是如何有效的。
{"title":"Energy preserving non-linear filters","authors":"H. Rushmeier, G. Ward","doi":"10.1145/192161.192189","DOIUrl":"https://doi.org/10.1145/192161.192189","url":null,"abstract":"Monte Carlo techniques for image synthesis are simple and powerful, but they are prone to noise from inadequate sampling. This paper describes a class of non-linear filters that remove sampling noise in synthetic images without removing salient features. This is achieved by spreading real input sample values into the output image via variable-width filter kernels, rather than gathering samples into each output pixel via a constant-width kernel. The technique is nonlinear because kernel widths are based on sample magnitudes, and this local redistribution of values cannot generally be mapped to a linear function. Nevertheless, the technique preserves energy because the kernels are normalized, and all input samples have the same average influence on the output. To demonstrate its effectiveness, the new filtering method is applied to two rendering techniques. The first is a Monte Carlo path tracing technique with the conflicting goals of keeping pixel variance below a specified limit and finishing in a finite amount of time; this application shows how the filter may be used to “clean up” areas where it is not practical to sample adequately. The second is a hybrid deterministic and Monte Carlo ray-tracing program; this application shows how the filter can be effective even when the pixel variance is not known.","PeriodicalId":151245,"journal":{"name":"Proceedings of the 21st annual conference on Computer graphics and interactive techniques","volume":"49 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1994-07-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126487258","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 89
A virtual environment and model of the eye for surgical simulation 用于外科手术模拟的眼的虚拟环境和模型
Mark Sagar, D. Bullivant, G. Mallinson, P. Hunter
An anatomically detailed 3-D computer graphic model of the eye and surrounding face within a virtual environment has been implemented for use in a surgical simulator. The simulator forms part of a teleoperated micro-surgical robotic system being developed for eye surgery. The model has been designed to both visually and mechanically simulate features of the human eye by coupling computer graphic realism with finite element analysis. The paper gives an overview of the system with emphasis on the graphical modelling techniques and a computationally efficient framework for representing anatomical details of the eye and for finite element analysis of the mechanical properties. Examples of realistic images coupled to large deformation finite element model of the cornea are presented. These images can be rendered sufficiently fast for the virtual reality application.
一个解剖详细的三维计算机图形模型的眼睛和周围的脸在一个虚拟环境中已经实现用于外科模拟器。该模拟器是为眼科手术开发的远程操作显微外科机器人系统的一部分。该模型通过将计算机图形真实感与有限元分析相结合,在视觉上和机械上模拟人眼的特征。本文概述了该系统,重点介绍了图形建模技术和用于表示眼睛解剖细节和机械性能有限元分析的计算效率框架。给出了与大变形角膜有限元模型耦合的真实图像实例。这些图像可以足够快地呈现给虚拟现实应用程序。
{"title":"A virtual environment and model of the eye for surgical simulation","authors":"Mark Sagar, D. Bullivant, G. Mallinson, P. Hunter","doi":"10.1145/192161.192200","DOIUrl":"https://doi.org/10.1145/192161.192200","url":null,"abstract":"An anatomically detailed 3-D computer graphic model of the eye and surrounding face within a virtual environment has been implemented for use in a surgical simulator. The simulator forms part of a teleoperated micro-surgical robotic system being developed for eye surgery. The model has been designed to both visually and mechanically simulate features of the human eye by coupling computer graphic realism with finite element analysis. The paper gives an overview of the system with emphasis on the graphical modelling techniques and a computationally efficient framework for representing anatomical details of the eye and for finite element analysis of the mechanical properties. Examples of realistic images coupled to large deformation finite element model of the cornea are presented. These images can be rendered sufficiently fast for the virtual reality application.","PeriodicalId":151245,"journal":{"name":"Proceedings of the 21st annual conference on Computer graphics and interactive techniques","volume":"84 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1994-07-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126032884","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 180
Using particles to sample and control implicit surfaces 使用粒子采样和控制隐式表面
A. Witkin, Paul S. Heckbert
We present a new particle-based approach to sampling and controlling implicit surfaces. A simple constraint locks a set of particles onto a surface while the particles and the surface move. We use the constraint to make surfaces follow particles, and to make particles follow surfaces. We implement control points for direct manipulation by specifying particle motions, then solving for surface motion that maintains the constraint. For sampling and rendering, we run the constraint in the order direction, creating floater particles that roam freely over the surface. Local repulsion is used to make floaters spread evenly across the surface. By varying the radius of repulsion adaptively, and fissioning or killing particles based on the local density, we can achieve good sampling distributions very rapidly, and maintain them even in the face of rapid and extreme deformations and changes in surface topology.
我们提出了一种新的基于粒子的隐式曲面采样和控制方法。当粒子和表面移动时,一个简单的约束将一组粒子锁定在一个表面上。我们用这个约束让表面跟随粒子,让粒子跟随表面。我们通过指定粒子运动来实现直接操作的控制点,然后求解维持约束的表面运动。对于采样和渲染,我们在顺序方向上运行约束,创建在表面上自由漫游的浮动粒子。局部斥力被用来使漂浮物均匀地分布在表面上。通过自适应地改变斥力半径,并根据局部密度裂变或杀死粒子,我们可以非常快速地获得良好的采样分布,并且即使面对快速和极端的变形和表面拓扑变化也能保持它们。
{"title":"Using particles to sample and control implicit surfaces","authors":"A. Witkin, Paul S. Heckbert","doi":"10.1145/192161.192227","DOIUrl":"https://doi.org/10.1145/192161.192227","url":null,"abstract":"We present a new particle-based approach to sampling and controlling implicit surfaces. A simple constraint locks a set of particles onto a surface while the particles and the surface move. We use the constraint to make surfaces follow particles, and to make particles follow surfaces. We implement control points for direct manipulation by specifying particle motions, then solving for surface motion that maintains the constraint. For sampling and rendering, we run the constraint in the order direction, creating floater particles that roam freely over the surface. Local repulsion is used to make floaters spread evenly across the surface. By varying the radius of repulsion adaptively, and fissioning or killing particles based on the local density, we can achieve good sampling distributions very rapidly, and maintain them even in the face of rapid and extreme deformations and changes in surface topology.","PeriodicalId":151245,"journal":{"name":"Proceedings of the 21st annual conference on Computer graphics and interactive techniques","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1994-07-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125656056","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 216
Hardware accelerated rendering of CSG and transparency 硬件加速渲染CSG和透明度
Michael Kelley, K. Gould, Brent Pease, S. Winner, Alex Yen
This paper describes algorithms for implementing accurate rendering of CSG and transparency in a hardware 3D accelerator. The algorithms are based on a hardware architecture which performs front-to-back Z-sorted shading; a multiple-pass algorithm which allows an unlimited number of Z-sorted object layers is also described. The multiple-pass algorithm has been combined with an image partitioning algorithm to improve efficiency, and to improve performance of the resulting hardware implementation.
本文介绍了在硬件三维加速器中实现精确渲染CSG和透明度的算法。该算法是基于硬件架构,执行前到后z排序着色;还描述了允许无限数量的z排序对象层的多通道算法。该多通道算法已与图像分割算法相结合,以提高效率,并提高由此产生的硬件实现的性能。
{"title":"Hardware accelerated rendering of CSG and transparency","authors":"Michael Kelley, K. Gould, Brent Pease, S. Winner, Alex Yen","doi":"10.1145/192161.192196","DOIUrl":"https://doi.org/10.1145/192161.192196","url":null,"abstract":"This paper describes algorithms for implementing accurate rendering of CSG and transparency in a hardware 3D accelerator. The algorithms are based on a hardware architecture which performs front-to-back Z-sorted shading; a multiple-pass algorithm which allows an unlimited number of Z-sorted object layers is also described. The multiple-pass algorithm has been combined with an image partitioning algorithm to improve efficiency, and to improve performance of the resulting hardware implementation.","PeriodicalId":151245,"journal":{"name":"Proceedings of the 21st annual conference on Computer graphics and interactive techniques","volume":"214 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1994-07-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117348179","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 46
Zippered polygon meshes from range images 从范围图像的拉链多边形网格
Greg Turk, M. Levoy
Range imaging offers an inexpensive and accurate means for digitizing the shape of three-dimensional objects. Because most objects self occlude, no single range image suffices to describe the entire object. We present a method for combining a collection of range images into a single polygonal mesh that completely describes an object to the extent that it is visible from the outside. The steps in our method are: 1) align the meshes with each other using a modified iterated closest-point algorithm, 2) zipper together adjacent meshes to form a continuous surface that correctly captures the topology of the object, and 3) compute local weighted averages of surface positions on all meshes to form a consensus surface geometry. Our system differs from previous approaches in that it is incremental; scans are acquired and combined one at a time. This approach allows us to acquire and combine large numbers of scans with minimal storage overhead. Our largest models contain up to 360,000 triangles. All the steps needed to digitize an object that requires up to 10 range scans can be performed using our system with five minutes of user interaction and a few hours of compute time. We show two models created using our method with range data from a commercial rangefinder that employs laser stripe technology.
距离成像为三维物体的形状数字化提供了一种廉价而精确的方法。由于大多数物体都是自遮挡的,所以没有一张距离图像足以描述整个物体。我们提出了一种方法,将一组范围图像组合成一个多边形网格,该网格完全描述了从外部可见的物体。我们的方法的步骤是:1)使用改进的迭代最近点算法将网格彼此对齐;2)将相邻网格拼接在一起,形成一个正确捕获物体拓扑结构的连续曲面;3)计算所有网格上表面位置的局部加权平均值,形成一致的表面几何形状。我们的系统不同于以前的方法,因为它是增量的;每次获取和合并一个扫描。这种方法允许我们以最小的存储开销获取和组合大量的扫描。我们最大的模型包含多达360,000个三角形。使用我们的系统,只需5分钟的用户交互和几个小时的计算时间,就可以完成数字化对象所需的所有步骤,这些步骤需要多达10次范围扫描。我们展示了使用我们的方法创建的两个模型,这些模型使用了采用激光条纹技术的商用测距仪的距离数据。
{"title":"Zippered polygon meshes from range images","authors":"Greg Turk, M. Levoy","doi":"10.1145/192161.192241","DOIUrl":"https://doi.org/10.1145/192161.192241","url":null,"abstract":"Range imaging offers an inexpensive and accurate means for digitizing the shape of three-dimensional objects. Because most objects self occlude, no single range image suffices to describe the entire object. We present a method for combining a collection of range images into a single polygonal mesh that completely describes an object to the extent that it is visible from the outside. The steps in our method are: 1) align the meshes with each other using a modified iterated closest-point algorithm, 2) zipper together adjacent meshes to form a continuous surface that correctly captures the topology of the object, and 3) compute local weighted averages of surface positions on all meshes to form a consensus surface geometry. Our system differs from previous approaches in that it is incremental; scans are acquired and combined one at a time. This approach allows us to acquire and combine large numbers of scans with minimal storage overhead. Our largest models contain up to 360,000 triangles. All the steps needed to digitize an object that requires up to 10 range scans can be performed using our system with five minutes of user interaction and a few hours of compute time. We show two models created using our method with range data from a commercial rangefinder that employs laser stripe technology.","PeriodicalId":151245,"journal":{"name":"Proceedings of the 21st annual conference on Computer graphics and interactive techniques","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1994-07-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127785591","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1569
Synthetic topiary 合成修剪成形的
P. Prusinkiewicz, M. James, R. Mech
The paper extends Lindenmayer systems in a manner suitable for simulating the interaction between a developing plant and its environment. The formalism is illustrated by modeling the response of trees to pruning, which yields synthetic images of sculptured plants found in topiary gardens.
本文以一种适合于模拟生长中的植物与其环境之间相互作用的方式扩展了林登迈尔系统。通过建模树木对修剪的反应来说明形式主义,这产生了在园林中发现的雕塑植物的合成图像。
{"title":"Synthetic topiary","authors":"P. Prusinkiewicz, M. James, R. Mech","doi":"10.1145/192161.192254","DOIUrl":"https://doi.org/10.1145/192161.192254","url":null,"abstract":"The paper extends Lindenmayer systems in a manner suitable for simulating the interaction between a developing plant and its environment. The formalism is illustrated by modeling the response of trees to pruning, which yields synthetic images of sculptured plants found in topiary gardens.","PeriodicalId":151245,"journal":{"name":"Proceedings of the 21st annual conference on Computer graphics and interactive techniques","volume":"348 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1994-07-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134072826","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 345
Wavelength dependent reflectance functions 波长相关的反射率函数
Jay S. Gondek, G. Meyer, Jonathan G. Newman
A wavelength based bidirectional reflectance function is developed for use in realistic image synthesis. A geodesic sphere is employed to represent the BRDF, and a novel data structure is used to store this description and to recall it for rendering purposes. A virtual goniospectrophotometer is implemented by using a Monte Carlo ray tracer to cast rays into a surface. An optics model that incorporates phase is used in the ray tracer to simulate interference effects. An adaptive subdivision technique is applied to elaborate the data structure from rays scattered into the hemisphere above the surface. The wavelength based BRDF and virtual goniospectrophotometer are utilized to analyze and make pictures of thin films, idealized pigmented materials, and pearlescent paints.
提出了一种基于波长的双向反射函数,用于真实感图像合成。采用测地线球体来表示BRDF,并使用一种新的数据结构来存储该描述并为呈现目的调用它。虚拟角分光光度计是通过使用蒙特卡罗射线追踪器将光线投射到表面来实现的。在光线追踪器中使用了一个包含相位的光学模型来模拟干涉效应。采用自适应细分技术对散射到地表以上半球的射线进行数据结构精细处理。基于波长的BRDF和虚拟角分光光度计被用来分析和制作薄膜,理想的颜料材料和珠光颜料的图片。
{"title":"Wavelength dependent reflectance functions","authors":"Jay S. Gondek, G. Meyer, Jonathan G. Newman","doi":"10.1145/192161.192202","DOIUrl":"https://doi.org/10.1145/192161.192202","url":null,"abstract":"A wavelength based bidirectional reflectance function is developed for use in realistic image synthesis. A geodesic sphere is employed to represent the BRDF, and a novel data structure is used to store this description and to recall it for rendering purposes. A virtual goniospectrophotometer is implemented by using a Monte Carlo ray tracer to cast rays into a surface. An optics model that incorporates phase is used in the ray tracer to simulate interference effects. An adaptive subdivision technique is applied to elaborate the data structure from rays scattered into the hemisphere above the surface. The wavelength based BRDF and virtual goniospectrophotometer are utilized to analyze and make pictures of thin films, idealized pigmented materials, and pearlescent paints.","PeriodicalId":151245,"journal":{"name":"Proceedings of the 21st annual conference on Computer graphics and interactive techniques","volume":"57 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1994-07-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133729017","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 172
Production for the long haul 长期生产
J. Donkin, Charles Gibson, Ralph Guggenheim, E. Kummer, Brad Lewis, J. Thingvold
FAROEBusinessReport 2008 • 109 Denmark’s rising energy giant DOng energy has long been building a significant presence in the Faroes as part of placing big bets on the northeast atlantic margin. The vast region stretching from irish and Uk through Faroese to norwegian territories comprises large structures that haven’t been drilled yet and there is growing consensus that it’s likely to yield huge discoveries in the years to come. active in the Faroes from the start of offshore exploration here in 2001, and present in the Uk since the same year, DOng energy through its DOng e&P subsidiary is recognized as one of the leaders in the Faroes/West of shetland area, with a 21-percent combined share of total exploration and development licenses. “Our exploration and production activities are focused in two major areas,” senior Vice President Jan Terje edvardsen explained. “These areas are the mature north sea and the atlantic margin. The center of gravity of our e&P business is to produce a substantial part of the DOng energy group’s total gas turnover.” in Tórshavn, Faroe islands, DOng e&P’s representative regin Hammer added: “as part of the atlantic margin, the Faroes is obviously included in our long term strategy to secure oil and gas at the upstream level. and when we engage in an area, we are thorough and persistent.” after decades of effort, understanding atlantic margin reservoir and hydrocarbon characteristics continues to present a viable challenge for the oil and gas industry. However, significant fields such as norway’s Ormen Lange, as well as Foinaven and schiehallion west of shetland, have brought new enthusiasm—as has the recent Lochnagar/rosebank find close to the Faroese area. DOng energy’s strategic interest in the region has become exceedingly evident since its 2005 purchase of a 10.34 percent share in the gigantic Ormen Lange gas field off mid norway. With Ormen Lange on stream since late last year, DOng’s 2 billion usd investment is now returning enviable access to an energy source in high demand. DOng energy’s share of the estimated reserves in the field amounts to a staggering 40 billion cubic meters of gas—that’s roughly the equivalent of Denmark’s total gas consumption for a whole decade. The company is also part owner of gassled, the norwegian gas transport system through which massive streams of gas are channelled to the Uk and other overseas markets. Technical challenges posed by tough weather conditions in the winter and, at times, layers of basalt rock contribute to making drilling costly. However, with a well-informed team of scientists and engineers, DOng energy is able to take advantage of its special knowledge of atlantic margin geology, according to mr edvardsen. “geologically, we’re looking at basins and structures irrespective of geographical borders,” he said. “as far as the Faroes is concerned, we’ve been involved in two wells, one of which had very thick layers of basalt to work through. experiences such as these h
丹麦正在崛起的能源巨头东能源公司(DOng energy)长期以来一直在法罗群岛建立重要的业务,作为在法罗群岛东北大西洋边缘大举下注的一部分。从爱尔兰和英国穿过法罗群岛到挪威领土的广阔地区包括尚未钻探的大型结构,越来越多的人认为,未来几年可能会有巨大的发现。自2001年开始在法罗群岛进行海上勘探以来,DOng energy一直活跃在法罗群岛,并于同年进入英国。DOng energy通过其子公司DOng e&P被公认为法罗群岛/设得兰群岛西部地区的领导者之一,拥有总勘探和开发许可证的21%的份额。高级副总裁Jan Terje edvardsen解释说:“我们的勘探和生产活动主要集中在两个主要领域。“这些地区是成熟的北海和大西洋边缘。我们的勘探开发业务的重心是生产DOng能源集团总天然气营业额的很大一部分。在Tórshavn,法罗群岛,DOng e&P的代表regin Hammer补充说:“作为大西洋边缘的一部分,法罗群岛显然包括在我们的长期战略中,以确保上游的石油和天然气。”当我们涉足某一领域时,我们是彻底而持久的。“经过几十年的努力,了解大西洋边缘油藏和油气特征仍然是油气行业面临的一个可行的挑战。然而,挪威的Ormen Lange,以及设得兰群岛西部的Foinaven和schiehallion等重要油田带来了新的热情,就像最近在法罗群岛附近发现的Lochnagar/rosebank一样。自2005年收购挪威中部巨大的Ormen Lange气田10.34%的股份以来,DOng能源在该地区的战略利益变得非常明显。随着Ormen Lange自去年年底开始投产,DOng的20亿美元投资现在正在恢复对高需求能源的令人羡慕的访问。DOng能源在该气田估计储量中的份额达到了惊人的400亿立方米天然气,大致相当于丹麦整整十年的天然气总消费量。该公司还是挪威天然气运输系统gassled的部分所有者,该系统将大量天然气输送到英国和其他海外市场。冬季恶劣的天气条件和玄武岩层带来的技术挑战,有时会增加钻井成本。然而,爱德华森表示,由于拥有一支消息灵通的科学家和工程师团队,东能源能够利用其在大西洋边缘地质方面的特殊知识。“在地质学上,我们正在研究盆地和构造,而不考虑地理边界,”他说。“就法罗群岛而言,我们已经参与了两口井的工作,其中一口井的玄武岩层非常厚。这样的经历帮助我们建立了一个独特的知识库;随着最近技术的发展,更多有用的玄武岩下沉积物的地震图像正在变得可用。玄武岩问题不会就这样消失,但它正变得不那么像一个障碍。”他指出,DOng的探井成功率非常高。“我们一直强调要成为盆地大师,这意味着我们非常热衷于了解这里的地质情况,并擅长将来自丹麦、挪威、英国、法罗群岛和格陵兰岛的数据结合起来,应用成功作业所需的专业知识和观点。平均而言,我们的勘探成功率为50%,且成本较低。”在产量方面,DOng energy被视为排名前四分之一的运营商。Edvardsen表示:“事实上,我们是北海效率最高的三家钻井公司之一。成熟的北海地区正在追求枢纽驱动战略,以最大限度地利用现有基础设施创造价值,而大西洋边缘地区则被视为“具有巨大潜力的长期、更大的天然气储量”。东石油勘探开发的另一个“未来潜力领域”是公司对高风险高回报绿地项目的承诺。DOng e&P在格陵兰岛、丹麦、挪威、英国和法罗拥有68个许可证,在北海和大西洋边缘拥有强大的市场地位。该公司每天生产约50,000桶油当量,拥有超过20年的已知油藏生产价值。
{"title":"Production for the long haul","authors":"J. Donkin, Charles Gibson, Ralph Guggenheim, E. Kummer, Brad Lewis, J. Thingvold","doi":"10.1145/192161.192289","DOIUrl":"https://doi.org/10.1145/192161.192289","url":null,"abstract":"FAROEBusinessReport 2008 • 109 Denmark’s rising energy giant DOng energy has long been building a significant presence in the Faroes as part of placing big bets on the northeast atlantic margin. The vast region stretching from irish and Uk through Faroese to norwegian territories comprises large structures that haven’t been drilled yet and there is growing consensus that it’s likely to yield huge discoveries in the years to come. active in the Faroes from the start of offshore exploration here in 2001, and present in the Uk since the same year, DOng energy through its DOng e&P subsidiary is recognized as one of the leaders in the Faroes/West of shetland area, with a 21-percent combined share of total exploration and development licenses. “Our exploration and production activities are focused in two major areas,” senior Vice President Jan Terje edvardsen explained. “These areas are the mature north sea and the atlantic margin. The center of gravity of our e&P business is to produce a substantial part of the DOng energy group’s total gas turnover.” in Tórshavn, Faroe islands, DOng e&P’s representative regin Hammer added: “as part of the atlantic margin, the Faroes is obviously included in our long term strategy to secure oil and gas at the upstream level. and when we engage in an area, we are thorough and persistent.” after decades of effort, understanding atlantic margin reservoir and hydrocarbon characteristics continues to present a viable challenge for the oil and gas industry. However, significant fields such as norway’s Ormen Lange, as well as Foinaven and schiehallion west of shetland, have brought new enthusiasm—as has the recent Lochnagar/rosebank find close to the Faroese area. DOng energy’s strategic interest in the region has become exceedingly evident since its 2005 purchase of a 10.34 percent share in the gigantic Ormen Lange gas field off mid norway. With Ormen Lange on stream since late last year, DOng’s 2 billion usd investment is now returning enviable access to an energy source in high demand. DOng energy’s share of the estimated reserves in the field amounts to a staggering 40 billion cubic meters of gas—that’s roughly the equivalent of Denmark’s total gas consumption for a whole decade. The company is also part owner of gassled, the norwegian gas transport system through which massive streams of gas are channelled to the Uk and other overseas markets. Technical challenges posed by tough weather conditions in the winter and, at times, layers of basalt rock contribute to making drilling costly. However, with a well-informed team of scientists and engineers, DOng energy is able to take advantage of its special knowledge of atlantic margin geology, according to mr edvardsen. “geologically, we’re looking at basins and structures irrespective of geographical borders,” he said. “as far as the Faroes is concerned, we’ve been involved in two wells, one of which had very thick layers of basalt to work through. experiences such as these h","PeriodicalId":151245,"journal":{"name":"Proceedings of the 21st annual conference on Computer graphics and interactive techniques","volume":"65 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1994-07-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121750542","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Animating images with drawings 动画图像与图纸
Peter Litwinowicz, Lance Williams
The work described here extends the power of 2D animation with a form of texture mapping conveniently controlled by line drawings. By tracing points, line segments, spline curves, or filled regions on an image, the animator defines features which can be used to animate the image. Animations of the control features deform the image smoothly. This development is in the tradition of “skeleton”-based animation, and “feature”-based image metamorphosis. By employing numerics developed in the computer vision community for rapid visual surface estimation, several important advantages are realized. Skeletons are generalized to include curved “bones,” the interpolating surface is better behaved, the expense of computing the animation is decoupled from the number of features in the drawing, and arbitrary holes or cuts in the interpolated surface can be accommodated. The same general scattered data interpolation technique is applied to the problem of mapping animation from one image and set of features to another, generalizing the prescriptive power of animated sequences and encouraging reuse of animated motion.
这里描述的工作扩展了2D动画的力量,通过线条图方便地控制纹理映射的形式。通过跟踪图像上的点、线段、样条曲线或填充区域,动画器定义可用于动画图像的特征。控制特征的动画使图像平滑变形。这种发展是在传统的“骨架”为基础的动画,和“特征”为基础的图像变形。利用计算机视觉界发展起来的数值方法进行快速的视觉表面估计,实现了几个重要的优点。骨架被推广到包括弯曲的“骨头”,插值表面表现得更好,计算动画的费用与绘图中的特征数量解耦,并且可以容纳插值表面上的任意孔或切口。将相同的散点数据插值技术应用于将动画从一幅图像和一组特征映射到另一幅图像和特征集的问题,推广了动画序列的规定性,并鼓励动画运动的重用。
{"title":"Animating images with drawings","authors":"Peter Litwinowicz, Lance Williams","doi":"10.1145/192161.192270","DOIUrl":"https://doi.org/10.1145/192161.192270","url":null,"abstract":"The work described here extends the power of 2D animation with a form of texture mapping conveniently controlled by line drawings. By tracing points, line segments, spline curves, or filled regions on an image, the animator defines features which can be used to animate the image. Animations of the control features deform the image smoothly. This development is in the tradition of “skeleton”-based animation, and “feature”-based image metamorphosis. By employing numerics developed in the computer vision community for rapid visual surface estimation, several important advantages are realized. Skeletons are generalized to include curved “bones,” the interpolating surface is better behaved, the expense of computing the animation is decoupled from the number of features in the drawing, and arbitrary holes or cuts in the interpolated surface can be accommodated. The same general scattered data interpolation technique is applied to the problem of mapping animation from one image and set of features to another, generalizing the prescriptive power of animated sequences and encouraging reuse of animated motion.","PeriodicalId":151245,"journal":{"name":"Proceedings of the 21st annual conference on Computer graphics and interactive techniques","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1994-07-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127181824","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 179
期刊
Proceedings of the 21st annual conference on Computer graphics and interactive techniques
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1