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2016 IEEE Symposium on Service-Oriented System Engineering (SOSE)最新文献

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Integrating Sensor Devices in a Service Oriented Framework: A Retail Environment Case Study 在面向服务的框架中集成传感器设备:零售环境案例研究
Pub Date : 2016-03-01 DOI: 10.1109/SOSE.2016.74
Mark Anderson, Joseph Bolton
This paper presents a case study that explores the impact of a software development project on a Small to Medium Enterprise in the United Kingdom as a means of delivering improved understanding of data in the retail sector. In this paper, the link between the actions undertaken by management in retail and the relationship with the environment provided by IT systems is considered. Many retailers in the United Kingdom make use of sensor devices to understand the behavior of their customers. As retail outlets grow over a period of time, the diversity of sensor devices may change as new devices are installed. Equally, outlets that are operated within retail groups will collect and store data locally. As a consequence, management within the retail sector face a number of challenges to understand the operation of individual outlets and the holistic performance of retail chains. As a result, both the IT systems and also the working practices employed to complete the day to day tasks essential to meet the needs of a retailer's customers rapidly become unfit for purpose. The case study considered in this paper reviews the requisite practices adopted by a service provider in the business intelligence sector, and the positive impact that the company realized through the re-engineering of both IT systems and business workflows. The underlying reasons for this inefficiency were analysed and, through the agile software engineering methodology, a solution was designed to resolve these issues.
本文提出了一个案例研究,探讨了软件开发项目对英国中小型企业的影响,作为交付改进的零售部门数据理解的一种手段。在本文中,考虑了零售业管理层所采取的行动与IT系统所提供的环境之间的联系。英国的许多零售商利用传感器设备来了解顾客的行为。随着零售网点在一段时间内的增长,传感器设备的多样性可能会随着新设备的安装而改变。同样,在零售集团内部运营的门店将在本地收集和存储数据。因此,零售部门内的管理面临着许多挑战,以了解个别网点的运作和零售连锁店的整体表现。因此,IT系统和用于完成满足零售商客户需求的日常任务的工作实践都迅速变得不适合目的。本文考虑的案例研究回顾了服务提供商在商业智能领域采用的必要实践,以及该公司通过IT系统和业务工作流的重新设计实现的积极影响。分析了这种低效率的潜在原因,并通过敏捷软件工程方法设计了解决方案来解决这些问题。
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引用次数: 0
Dependable and Resilient Cloud Computing 可靠和弹性的云计算
Pub Date : 2016-03-01 DOI: 10.1109/SOSE.2016.53
Massimiliano Albanese, S. Jajodia, R. Jhawa, V. Piuri
Summary form only given. Recent years have seen a growing interest among users in the migration of their applications to the Cloud computing environments. However, due to their high complexity, Cloud-based services often experience a large number of failures and security breaches, and consequently, impose numerous challenges on the dependability and resilience of users' applications. Unfortunately, current dependability and resilience solutions focus either on the infrastructure itself or on application analysis, but fail to consider the complex inter-dependencies between system components and application tasks. This aspect is highly crucial especially when Cloud environments are used, as it is increasingly considered nowadays, in critical applications.
只提供摘要形式。近年来,用户对将其应用程序迁移到云计算环境的兴趣日益浓厚。然而,由于其高度复杂性,基于云的服务经常会经历大量的故障和安全漏洞,从而对用户应用程序的可靠性和弹性提出了许多挑战。不幸的是,当前的可靠性和弹性解决方案要么关注基础设施本身,要么关注应用程序分析,但没有考虑系统组件和应用程序任务之间复杂的相互依赖关系。这方面非常重要,特别是在关键应用程序中使用云环境时,因为现在越来越多地考虑到这一点。
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引用次数: 5
Model-Oriented Web Services 面向模型的Web服务
Pub Date : 2016-03-01 DOI: 10.1109/SOSE.2016.64
Thiago Gottardi, R. Braga
Model-Driven Software Engineering (MDSE) has been successfully applied in order to accelerate the development of Web Services (WS). Despite the reported successes identified by a systematic mapping in this context, there was no reported method that takes advantage of modelling facilities outside the development phases by exposing the models as a feature to the end-users. Therefore, in this paper, we study how would be possible to push MDSE to be more than a method to accelerate development. In our envision, MDSE could be evolved into a paradigm suitable to create WS systems that present modelling principles from MDSE as features visible to the end-users while functioning employing tools originally meant for MDSE development for several other uses. We refer to these MDSE-evolved WS systems as Model Oriented Web Services (MOWS). We also provide a pattern and a development process to guide the development of MOWS. This paper includes case studies that indicate evidences on its feasibility. We also discuss advantages, disadvantages and suitability for real world applications.
模型驱动软件工程(MDSE)已被成功地应用于加速Web服务(WS)的开发。尽管在这种情况下通过系统映射确定了成功的报告,但是没有报告的方法利用开发阶段之外的建模工具,将模型作为一个特性暴露给最终用户。因此,在本文中,我们研究了如何可能推动MDSE不仅仅是一种加速开发的方法。在我们的设想中,MDSE可以演变成一种范例,适合于创建WS系统,该系统将MDSE的建模原则作为最终用户可见的特征,同时使用最初用于MDSE开发的工具进行工作,用于其他几个用途。我们将这些由mdse演变而来的WS系统称为面向模型的Web服务(MOWS)。我们还提供了一个模式和开发过程来指导MOWS的开发。本文通过案例分析来证明其可行性。我们还讨论了优点、缺点和对实际应用的适用性。
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引用次数: 3
Service Oriented Interactive Media (SOIM) Engines Enabled by Optimized Resource Sharing 通过优化资源共享实现面向服务的交互式媒体(SOIM)引擎
Pub Date : 2016-03-01 DOI: 10.1109/SOSE.2016.47
M. Aly, Michael Franke, M. Kretz, Folker Schamel, P. Simoens
In the same way as cloud computing, Software as a Service (SaaS) and Content Centric Networking (CCN) triggered a new class of software architectures fundamentally different from traditional desktop software, service oriented networking (SON) suggests a new class of media engine technologies, which we call Service Oriented Interactive Media (SOIM) engines. This includes a new approach for game engines and more generally interactive media engines for entertainment, training, educational and dashboard applications. Porting traditional game engines and interactive media engines to the cloud without fundamentally changing the architecture, as done frequently, can enable already various advantages of cloud computing for such kinds of applications, for example simple and transparent upgrading of content and unified user experience on all end-user devices. This paper discusses a new architecture for game engines and interactive media engines fundamentally designed for cloud and SON. Main advantages of SOIM engines are significantly higher resource efficiency, leading to a fraction of cloud hosting costs. SOIM engines achieve these benefits by multi-layered data sharing, efficiently handling many input and output channels for video, audio, and 3D world synchronization, and smart user session and session slot management. Architecture and results of a prototype implementation of a SOIM engine are discussed.
与云计算、软件即服务(SaaS)和内容中心网络(CCN)一样,引发了一种与传统桌面软件根本不同的新型软件架构,面向服务的网络(SON)提出了一种新的媒体引擎技术,我们称之为面向服务的交互式媒体(SOIM)引擎。这包括游戏引擎的新方法,以及更普遍的娱乐、培训、教育和仪表板应用的互动媒体引擎。将传统的游戏引擎和互动媒体引擎移植到云端,而无需从根本上改变架构,就可以为这类应用提供云计算的各种优势,例如简单透明的内容升级和所有终端用户设备上统一的用户体验。本文讨论了一种新的游戏引擎和交互媒体引擎的架构,这种架构基本上是为云和SON设计的。SOIM引擎的主要优点是显著提高了资源效率,从而降低了云托管成本。SOIM引擎通过多层数据共享,有效地处理视频、音频和3D世界同步的许多输入和输出通道,以及智能用户会话和会话槽管理来实现这些优势。讨论了SOIM引擎的结构和原型实现的结果。
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引用次数: 3
Content Analysis of Digital Games: From Cultivation Theory Perspective 基于培养理论的数字游戏内容分析
Pub Date : 2016-03-01 DOI: 10.1109/SOSE.2016.28
Jihyon Lim, Akira Baba
Because digital games are interactive media, it is expected that digital games have various effects on players. In this paper, the previous studies on digital game effects are reviewed based on Cultivation Theory. Cultivation Theory is often used in television studies and to use it in digital game studies, the need for content analysis and improvement of measurement is addressed as problems. Content analyses of digital games are discussed concerning the problems addressed. Finally, the study conducts a content analysis to look at the positive contents that are often overlooked in previous studies. Cultivation Theory in digital game studies in comparison with television studies is discussed. This study suggests that more content analyses are needed to have an in-depth discussion on associating Cultivation Theory to digital game effects.
因为数字游戏是互动媒体,所以可以预期数字游戏会对玩家产生不同的影响。本文以培养理论为基础,对以往关于数字游戏效应的研究进行了综述。培养理论常用于电视研究,将其应用于数字游戏研究中,需要解决的问题是内容分析和测量的改进。对数字游戏的内容分析进行了探讨。最后,本研究进行了内容分析,着眼于以往研究中经常被忽视的积极内容。通过与电视研究的比较,探讨了数字游戏研究中的培养理论。这一研究表明,将培养理论与数字游戏效应联系起来需要更多的内容分析来深入探讨。
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引用次数: 0
Dance of China: A User-Centred Design Case Study of a Novel Animated Music Video Production (AMV) 中国之舞:以用户为中心的新型音乐动画视频制作案例研究
Pub Date : 2016-03-01 DOI: 10.1109/SOSE.2016.49
Tin-Kai Chen, Wei-Cheng Wang, Pei-Chen Chen, Pin-Chen Kuo
This study aims to propose and demonstrate a case study of a novel animated music video production based on the implementation of the user centred rationale and, in turn, to recommend the standard operation procedure (SOP) and design guidelines for future study. The comprehensive literatures concerning motion capture systems and user-centred design have been reviewed. The context of use is defined based on a proposed 'STEP' approach and an animated music video designed and exhibited. Finally, the results are discussed and the problems encountered during the study highlighted.
本研究旨在提出并展示一个基于以用户为中心原理的新型动画音乐视频制作的案例研究,进而为未来的研究推荐标准操作程序(SOP)和设计指南。综述了有关动作捕捉系统和以用户为中心的设计的综合文献。使用的背景是基于提议的“STEP”方法和设计和展示的动画音乐视频来定义的。最后,对研究结果进行了讨论,并指出了研究过程中遇到的问题。
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引用次数: 1
Cluster as a Service: A Container Based Cluster Sharing Approach with Multi-user Support 集群即服务:支持多用户的基于容器的集群共享方法
Pub Date : 2016-03-01 DOI: 10.1109/SOSE.2016.16
Wei Cui, Hanglong Zhan, Bao Li, Hu Wang, Donggang Cao
With the rapid development of cloud computing and big data processing, more and more application frameworks are being considered to run in "cloud way". This brings about several challenges to the cloud computing platform, e.g., being able to run most existing heterogeneous applications, providing scalability and elasticity support for newly emerged frameworks, and most importantly, sharing cluster resources effectively. In this paper, we propose a new service model that is suitable for medium and small-sized data center to solve these problems in a relatively easy and general way - ClaaS (Cluster as a Service). The idea is virtualizing the cluster environment for application frameworks. Most applications can directly run in the virtual cluster environment without any modification, which is a great advantage. Based on lightweight containers, we implement a real system of ClaaS named Docklet in order to prove the feasibility of this service model. In the meantime, we preliminarily design the definition of applications to make them easy to deploy. Finally, we present several examples and evaluate the whole system.
随着云计算和大数据处理的快速发展,越来越多的应用框架被考虑以“云方式”运行。这给云计算平台带来了一些挑战,例如,能够运行大多数现有的异构应用程序,为新出现的框架提供可伸缩性和弹性支持,最重要的是,有效地共享集群资源。本文提出了一种适用于中小型数据中心的新型服务模型——ClaaS (Cluster as a service,集群即服务),以一种相对简单和通用的方式来解决这些问题。其思想是为应用程序框架虚拟化集群环境。大多数应用程序可以直接在虚拟集群环境中运行,不需要任何修改,这是一个很大的优势。为了证明该服务模型的可行性,我们在轻量级容器的基础上实现了一个名为Docklet的真实的ClaaS系统。同时,我们初步设计了应用程序的定义,使其易于部署。最后,我们给出了几个例子并对整个系统进行了评估。
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引用次数: 6
Complex Event Detection in Video Streams 视频流中的复杂事件检测
Pub Date : 2016-03-01 DOI: 10.1109/SOSE.2016.34
Jia Ke, Xiao Jun Chen, Bao-Ding Chen, Hui Xu, Jian-Guo Zhang, Xiao-Ming Jiang, Manrong Wang, Xiaobo Chen, Qian-Qian Zhang, Wen-Hong Cai
With the development of monitoring camera and the update of hardware, the processing of video data is becoming more and more. It is an important topic to detect the event in the video data and analyze its intrinsic relationship in order to form a semantic description. Complex event detection in video includes detection of video events, description of target features, and finding the concept of semantic. Based on the hypergraph theory, this paper put forward the characteristics of the construction of track and multi label hypergraph description of the moving target, and classification of video events. The experimental results show that, in comparison with other methods including ordinary graph based method and hypergraph based multi-label semi-supervised learning method, our method achieves better average precision and average recall when detecting complex events.
随着监控摄像机的发展和硬件的更新,视频数据的处理变得越来越复杂。如何检测视频数据中的事件并分析其内在关系,从而形成语义描述是一个重要的课题。视频中的复杂事件检测包括视频事件的检测、目标特征的描述和语义概念的发现。基于超图理论,提出了运动目标的轨迹构造和多标签超图描述以及视频事件分类的特点。实验结果表明,与基于普通图的方法和基于超图的多标签半监督学习方法相比,该方法在检测复杂事件时具有更好的平均准确率和平均召回率。
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引用次数: 2
Latency-Aware Empirical Analysis of the Workloads for Reducing Excess Energy Consumptions at Cloud Datacentres 减少云数据中心多余能源消耗的工作负载延迟感知实证分析
Pub Date : 2016-03-01 DOI: 10.1109/SOSE.2016.60
John Panneerselvam, Lu Liu, N. Antonopoulos, M. Trovati
Witnessing the growing importance of energy efficient computing in Information and Communication Technology (ICT), Cloud Computing is certainly being addressed as massive consumers of energy in the recent years. Resource management benefitted from predicting the anticipated near future workloads is one of the suggested strategies for the interests of energy efficiency. But the reliability of this prediction is always being a concern as it is affected by the complexities and constrains imposed by the heterogeneity and dynamism of both the Cloud workloads and the datacentre environments. So, a precise and clear understanding of the properties, characteristics and behaviours of such Cloud entities is of absolute importance. One of the unexplored characteristics of the Cloud Workloads is the latency sensitivity of these workloads, which has a considerable impact on their actual behaviours at the Cloud processing environments. Apart from the communication related latencies such as network latency and dispatching latency, the in-house computational latency of the workloads have not gained sufficient emphasis in the existing works of energy efficient Cloud Computing. To this end, this paper empirically dwells into the effects and impacts of this computational latency up on the behaviours of the Cloud workloads. Extensive analysis has been conducted both at inter and intra-job levels based on the Google trace logs spanning across a period of one month. Further, the constraints imposed by this computational latency on both the end user satisfaction and on the process-level complexities faced by the service providers have been manifested by our experimental analysis, ultimately to drive insightful inferences for reducing the excess and undesirable energy consumptions at the Cloud datacentres.
随着信息和通信技术(ICT)中节能计算的重要性日益增长,近年来,云计算无疑被视为巨大的能源消耗者。从预测预期的近期工作负载中获益的资源管理是提高能源效率的建议策略之一。但是这种预测的可靠性一直是一个问题,因为它受到云工作负载和数据中心环境的异质性和动态性所带来的复杂性和限制的影响。因此,准确而清晰地理解这些云实体的属性、特征和行为是绝对重要的。云工作负载的一个未开发的特征是这些工作负载的延迟敏感性,这对它们在云处理环境中的实际行为有相当大的影响。除了通信相关的延迟(如网络延迟和调度延迟)之外,工作负载的内部计算延迟在现有的节能云计算工作中没有得到足够的重视。为此,本文将根据经验深入探讨这种计算延迟对云工作负载行为的影响和影响。基于一个月的Google跟踪日志,在工作内部和工作内部进行了广泛的分析。此外,这种计算延迟对最终用户满意度和服务提供商所面临的流程级复杂性的限制已经在我们的实验分析中得到了体现,最终为减少云数据中心的多余和不希望的能源消耗提供了有见地的推论。
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引用次数: 11
A Self-Organized Architecture for Efficient Service Discovery in Future Peer-to-Peer Online Social Networks 未来点对点在线社交网络中高效服务发现的自组织架构
Pub Date : 2016-03-01 DOI: 10.1109/SOSE.2016.57
Bo Yuan, Lu Liu, N. Antonopoulos
With the unprecedented growing information services in online social networks (OSNs), Internet users are increasingly struggling to keep pace with the sheer volume of massively unstructured social data being created online through information services on a daily base. However, most of OSNs are based on centralized client-server architecture which can easily suffer from problems such as performance bottleneck and vulnerability to the single point of failure in large-scale networks. Moreover, all the data and services are stored in the service providers' data center, users could lose control of their privacy and ownership of their own data. This visionary paper is to propose a novel self-organized architecture and supporting mechanisms for efficient service discovery in next-generation peer-to-peer (P2P) online social networks which enables dynamic interaction, collaboration, social information sharing and discovering and improve the scalability, availability and efficiency of current centralized OSNs. In the architecture, users have more control over their own private information and have better access to the social network services online and offline.
随着在线社交网络(OSNs)中信息服务的空前增长,互联网用户越来越难以跟上每天通过信息服务在线创建的大量非结构化社交数据的步伐。但是,大多数osn采用集中式客户端-服务器架构,在大规模网络中容易出现性能瓶颈、单点故障等问题。此外,所有的数据和服务都存储在服务提供商的数据中心,用户可能会失去对自己数据的隐私和所有权的控制。本文提出了一种新的自组织架构和支持机制,用于下一代点对点(P2P)在线社交网络中的高效服务发现,实现动态交互、协作、社交信息共享和发现,并提高当前集中式osn的可扩展性、可用性和效率。在该体系结构中,用户可以更好地控制自己的私人信息,并且可以更好地访问在线和离线的社交网络服务。
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引用次数: 6
期刊
2016 IEEE Symposium on Service-Oriented System Engineering (SOSE)
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