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Handbook of Discrete and Computational Geometry, 2nd Ed.最新文献

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Polyhedral Maps 多面地图
Pub Date : 1900-01-01 DOI: 10.1201/9781420035315.ch21
E. Schulte, U. Brehm
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引用次数: 47
Computer graphics 计算机图形学
Pub Date : 1900-01-01 DOI: 10.1201/9781420035315.ch49
D. Dobkin, S. Teller
Computer animation is the use of computers to create animations. There are a few different ways to make computer animations. One is 3D animation. One way to create computer animations is to create objects and then render them. This method produces perfect and three dimensional looking animations. Another way to create computer animation is to use standard computer painting tools and to paint single frames and composite them. These can later be either saved as a movie file or output to video. One last method of making computer animations is to use transitions and other special effects like morphing to modify existing images and video. Computer graphics are any types of images created using any kind of computer. There is a vast amount of types of images a computer can create. Also, there are just as many ways of creating those images. Images created by computers can be very simple, such as lines and circles, or extremly complex such as fractals and complicated rendered animations. If you want to create your own computer graphics, no matter how simple or complex, you have to know a few things about computers, computer graphics, and how they work. The following information should help you get started in the field of computer graphics:
电脑动画是利用电脑制作动画。制作电脑动画有几种不同的方法。一个是3D动画。创建计算机动画的一种方法是创建对象,然后渲染它们。这种方法可以产生完美的三维动画。另一种创建计算机动画的方法是使用标准的计算机绘画工具并绘制单个帧并将它们合成。这些可以稍后保存为电影文件或输出到视频。制作电脑动画的最后一种方法是使用过渡和其他特殊效果,如变形来修改现有的图像和视频。计算机图形是使用任何类型的计算机创建的任何类型的图像。计算机可以创建大量类型的图像。同样,也有很多方法可以创建这些图像。计算机创建的图像可以非常简单,如直线和圆,也可以非常复杂,如分形和复杂的渲染动画。如果您想创建自己的计算机图形,无论多么简单或复杂,您都必须了解有关计算机、计算机图形以及它们如何工作的一些知识。以下信息可以帮助你在计算机图形学领域入门:
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引用次数: 1
Geometric Discrepancy Theory Anduniform Distribution 几何差异理论与均匀分布
Pub Date : 1900-01-01 DOI: 10.1201/9781420035315.ch13
J. Alexander, J. Beck, William W. L. Chen
A sequence s1, s2, . . . in U = [0, 1) is said to be uniformly distributed if, in the limit, the number of sj falling in any given subinterval is proportional to its length. Equivalently, s1, s2, . . . is uniformly distributed if the sequence of equiweighted atomic probability measures μN (sj) = 1/N , supported by the initial N -segments s1, s2, . . . , sN , converges weakly to Lebesgue measure on U. This notion immediately generalizes to any topological space with a corresponding probability measure on the Borel sets. Uniform distribution, as an area of study, originated from the remarkable paper of Weyl [Wey16], in which he established the fundamental result known nowadays as the Weyl criterion (see [Cas57, KN74]). This reduces a problem on uniform distribution to a study of related exponential sums, and provides a deeper understanding of certain aspects of Diophantine approximation, especially basic results such as Kronecker’s density theorem. Indeed, careful analysis of the exponential sums that arise often leads to Erdős-Turán type upper bounds, which in turn lead to quantitative statements concerning uniform distribution. Today, the concept of uniform distribution has important applications in a number of branches of mathematics such as number theory (especially Diophantine approximation), combinatorics, ergodic theory, discrete geometry, statistics, numerical analysis, etc. In this chapter, we focus on the geometric aspects of the theory.
序列s1, s2,…在U =[0,1]中,如果在极限情况下,落在任意给定子区间中的sj的个数与子区间的长度成正比,则称其是均匀分布的。同样地,s1, s2,…当等权原子概率序列μN (sj) = 1/N,由初始N段s1, s2,…支持时,则为均匀分布。, sN弱收敛于u上的Lebesgue测度。这个概念立即推广到任何拓扑空间,在Borel集合上具有相应的概率测度。均匀分布作为一个研究领域,起源于Weyl [Wey16]的一篇杰出论文,他在该论文中建立了今天被称为Weyl准则的基本结果(见[Cas57, KN74])。这将均匀分布的问题简化为对相关指数和的研究,并对丢芬图近似的某些方面,特别是克罗内克密度定理等基本结果提供了更深入的理解。实际上,对指数和的仔细分析常常会得出Erdős-Turán型上界,这反过来又会得出关于均匀分布的定量陈述。今天,均匀分布的概念在数论(特别是丢番图近似)、组合学、遍历理论、离散几何、统计学、数值分析等数学分支中有着重要的应用。在本章中,我们将重点讨论该理论的几何方面。
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引用次数: 13
Computational Real Algebraic Geometry 计算实代数几何
Pub Date : 1900-01-01 DOI: 10.1201/9781420035315.ch33
B. Mishra
Computational real algebraic geometry studies various algorithmic questions dealing with the real solutions of a system of equalities, inequalities, and inequations of polynomials over the real numbers. This emerging field is largely motivated by the power and elegance with which it solves a broad and general class of problems arising in robotics, vision, computer aided design, geometric theorem proving, etc. The following survey paper discusses the underlying concepts, algorithms and a series of representative applications. This paper will appear as a chapter in the "Handbook of Discrete and Computational Geometry" (Edited by J.E. Goodman and J. O''Rourke), CRC Series in Discrete and Combinatorial Mathematics.
计算实代数几何研究处理实数上的等式、不等式和多项式不等式系统的实解的各种算法问题。这一新兴领域的动力主要来自于它解决机器人、视觉、计算机辅助设计、几何定理证明等领域出现的广泛而普遍的问题的能力和优雅。下面的调查报告讨论了基本概念、算法和一系列有代表性的应用。本文将作为“离散和计算几何手册”(由J.E. Goodman和j.o Rourke编辑)的一章出现,离散和组合数学中的CRC级数。
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引用次数: 62
Sphere packing and coding theory 球体包装和编码理论
Pub Date : 1900-01-01 DOI: 10.1201/9781420035315.ch61
G. Kabatiansky, J. A. Rush
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引用次数: 3
Graph drawing 图绘制
Pub Date : 1900-01-01 DOI: 10.1201/9781420035315.ch52
R. Tamassia, G. Liotta
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引用次数: 0
Polytope Skeletons and Paths 多面体骨架和路径
Pub Date : 1900-01-01 DOI: 10.1201/9781420035315.ch20
G. Kalai
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引用次数: 44
Solid modeling 坚实的建模
Pub Date : 1900-01-01 DOI: 10.1201/9781420035315.ch56
C. Hoffmann
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引用次数: 5
Visibility 可见性
Pub Date : 1900-01-01 DOI: 10.1201/9781420035315.ch28
Joseph O'Rourke
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引用次数: 0
Basic Properties of Convex Polytopes 凸多面体的基本性质
Pub Date : 1900-01-01 DOI: 10.1201/9781420035315.pt2
M. Henk, Jürgen Richter-Gebert, G. Ziegler
Convex polytopes are fundamental geometric objects that have been investigated since antiquity. The beauty of their theory is nowadays complemented by their importance for many other mathematical subjects, ranging from integration theory, algebraic topology, and algebraic geometry (toric varieties) to linear and combinatorial optimization. In this chapter we try to give a short introduction, provide a sketch of “what polytopes look like” and “how they behave,” with many explicit examples, and briefly state some main results (where further details are in the subsequent chapters of this Handbook). We concentrate on two main topics:
凸多面体是自古以来研究的基本几何对象。如今,他们的理论之美与他们对许多其他数学学科的重要性相辅相成,从积分理论、代数拓扑、代数几何(环变)到线性和组合优化。在本章中,我们试图给出一个简短的介绍,提供“多面体看起来像什么”和“它们如何表现”的草图,并提供许多明确的例子,并简要说明一些主要结果(进一步的细节在本手册的后续章节中)。我们主要关注两个主题:
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引用次数: 135
期刊
Handbook of Discrete and Computational Geometry, 2nd Ed.
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