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Blockchain Use Cases Against Climate Destruction 反对气候破坏的区块链用例
Pub Date : 2022-02-25 DOI: 10.37256/ccds.3220221277
Felix Thalhammer, Pascal Schöttle, Matthias Janetschek, Christian Ploder
Based on the current measures, it is unlikely that the targets of the Paris Agreement on climate change are to be achieved within the given time. Therefore, new solutions are needed to get climate change under control. Emerging technologies like blockchain allow for new ways to approach climate change. The blockchain serves only as an enabling technology for cryptocurrencies but is a stand-alone tool applicable for various purposes. This paper aims to shed light on the overlap between the areas of blockchain and climate change. Research in this area was examined for potential blockchain use cases to support climate action using a systematic literature review. The found applications can be grouped into the main categories of Emissions Trading and Green Certificates, Sustainable Energy, Sustainable Mobility, and Green Financing. Within these applications, blockchains are being used as supporting technology. Especially transparency, traceability, and immutability are particularly beneficial in blockchain-based applications against climate change. As a downside of the technology, controversial aspects of the blockchain are considered as the energy consumption of the technology.
根据目前的措施,不太可能在规定的时间内实现《巴黎协定》关于气候变化的目标。因此,需要新的解决方案来控制气候变化。b区块链等新兴技术为应对气候变化提供了新的途径。区块链仅作为加密货币的启用技术,但它是一个适用于各种目的的独立工具。本文旨在阐明b区块链区域与气候变化之间的重叠。通过系统的文献综述,研究了这一领域的潜在b区块链用例,以支持气候行动。发现的应用程序可分为排放交易和绿色证书、可持续能源、可持续交通和绿色融资等主要类别。在这些应用中,区块链被用作支持技术。特别是透明度、可追溯性和不可变性在基于区块链的应对气候变化的应用中尤其有益。作为该技术的一个缺点,区块链有争议的方面被认为是该技术的能源消耗。
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引用次数: 2
Reverse-Engineering the Design Rules for Cloud-Based Big Data Platforms 基于云的大数据平台设计规则逆向工程
Pub Date : 2022-02-23 DOI: 10.37256/ccds.3220221213
Ravi S. Sharma, Purna N. Mannava, Stephen C. Wingreen
Big Data's 5 V complexities are making it increasingly difficult to develop an understanding of the end to end process. Big Data platforms play a crucial role in many critical systems, combining with Internet-of-Things, Artificial Intelligence and Business Analytics. It is both relevant and important to understand Big Data systems to identify the best tools that fit the requirements of heterogeneous platforms. The objective of this paper is to "discover" a set of design principles and rules for Cloud-based Big Data platforms for complex, heterogeneous environments. The design scope comprises Big Data's significance, challenges and architectural impacts. Using a methodology Reverse Engineered Design Science Research (REDSR), artifacts from leading vendors are used to elicit the design principles and rules with relevant details of Big Data components. We conclude that the findings are relevant and useful for DevOps architects and practitioners in operating complex, heterogeneous Cloud-based Big Data platforms.
大数据的5v复杂性使得对端到端流程的理解变得越来越困难。大数据平台与物联网、人工智能和商业分析相结合,在许多关键系统中发挥着至关重要的作用。了解大数据系统,以确定适合异构平台需求的最佳工具,这既相关又重要。本文的目的是“发现”一套复杂、异构环境下基于云的大数据平台的设计原则和规则。设计范围包括大数据的意义、挑战和建筑影响。使用逆向工程设计科学研究(REDSR)方法,使用来自领先供应商的工件来引出大数据组件的相关细节的设计原则和规则。我们的结论是,这些发现对于DevOps架构师和从业者在操作复杂的、异构的基于云的大数据平台是相关的和有用的。
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引用次数: 1
A Hybrid Clustering-Based Approach to Color Modification of Art Paintings for Protanopes and Deuteranopes 一种基于混合聚类的原色与四色艺术绘画色彩修饰方法
Pub Date : 2022-01-23 DOI: 10.37256/ccds.3220221235
Emmanouil Mavrikos, Nikolaos Melissaris, G. Tsekouras
The normal human color vision is trichromatic, and it originates from the comparison of the rates at which photons are absorbed by three types of photoreceptor cone-cells contained in the eye's retina. The absence or malfunctioning of one or two types of cone results in color-blindness. This paper proposes an algorithmic framework to appropriately modify (i.e., recolor) art paintings for two types of color-blindness called protanopia and deuteranopia. The algorithmic framework employs four distinct steps applied in sequence. First, the image colors are clustered into a prespecified number of representative colors. The second step determines the representative colors that are confused by the protanopes or the deuteranopes. Third, an optimization problem is proposed to appropriately recolor the representative colors detected in the previous step. Finally, given the recolored representative colors, the original image pixels associated with those colors are also modified accordingly. The method is tested and evaluated in terms of quantitative, qualitative, and subjective comparison with three other recoloring algorithms. The results are promising in the sense that the proposed method outperforms the competitive algorithms, maintaining the overall aesthetic of the paintings.
正常的人类色觉是三色的,它来源于人眼视网膜中三种感光锥细胞对光子吸收速率的比较。一种或两种视锥细胞的缺失或故障会导致色盲。本文提出了一种算法框架,可以针对原色盲和后色盲两种类型的色盲进行适当的修改(即重新上色)艺术绘画。算法框架采用四个不同的步骤依次应用。首先,将图像颜色聚类成预定数量的代表性颜色。第二步确定被正色或疏色所混淆的代表性颜色。第三,提出了一个优化问题,对前一步检测到的代表性颜色进行适当的重新上色。最后,给定重新着色的代表颜色,与这些颜色相关联的原始图像像素也会相应地进行修改。该方法在定量、定性和主观方面与其他三种重新着色算法进行了比较和评估。结果是有希望的,因为所提出的方法优于竞争算法,保持了绘画的整体美感。
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引用次数: 0
A Comparative Analysis Using Silhouette Extraction Methods for Dynamic Objects in Monocular Vision 单眼视觉中动态物体轮廓提取方法的对比分析
Pub Date : 2022-01-15 DOI: 10.37256/ccds.3220221201
Md Rajib M Hasan, Noor H. S. Alani
Moving or dynamic object analysis continues to be an increasingly active research field in computer vision with many types of research investigating different methods for motion tracking, object recognition, pose estimation, or motion evaluation (e.g. in sports sciences). Many techniques are available to measure the forces and motion of the people, such as force plates to measure ground reaction forces for a jump or running sports. In training and commercial solution, the detailed motion of athlete's available motion capture devices based on optical markers on the athlete's body and multiple calibrated fixed cameras around the sides of the capture volume can be used. In some situations, it is not practical to attach any kind of marker or transducer to the athletes or the existing machinery are being used, while it is required by a pure vision-based approach to use the natural appearance of the person or object. When a sporting event is taking place, there are opportunities for computer vision to help the referee and other personnel involved in the sports to keep track of incidents occurring, which may provide full coverage and analysis in details of the event for sports viewers. The research aims at using computer vision methods, specially designed for monocular recording, for measuring sports activities, such as high jump, wide jump, or running. Just for indicating the complexity of the project: a single camera needs to understand the height at a particular distance using silhouette extraction. Moving object analysis benefits from silhouette extraction and this has been applied to many domains including sports activities. This paper comparatively discusses two significant techniques to extract silhouettes of a moving object (a jumping person) in monocular video data in different scenarios. The results show that the performance of silhouette extraction varies in dependency on the quality of used video data.
运动或动态对象分析仍然是计算机视觉中一个日益活跃的研究领域,许多类型的研究调查了运动跟踪,物体识别,姿态估计或运动评估(例如在运动科学中)的不同方法。有许多技术可用于测量人的力量和运动,例如在跳跃或跑步运动中测量地面反作用力的测力板。在训练和商业解决方案中,可以使用基于运动员身体上的光学标记和捕获体两侧的多个校准固定摄像机的运动员现有运动捕捉设备的详细运动。在某些情况下,将任何类型的标记或传感器附加到运动员或正在使用的现有机器上是不切实际的,而纯粹基于视觉的方法需要使用人或物体的自然外观。当一项体育赛事正在进行时,计算机视觉有机会帮助裁判和其他参与体育运动的人员跟踪事件的发生,这可能为体育观众提供赛事的全面报道和细节分析。这项研究旨在利用计算机视觉方法,专门为单目记录设计,用于测量体育活动,如跳高、跳远或跑步。只是为了表明项目的复杂性:单个摄像机需要使用轮廓提取来理解特定距离的高度。运动目标分析得益于轮廓提取,并已应用于包括体育活动在内的许多领域。本文比较讨论了在不同场景下单目视频数据中提取运动物体(跳跃者)轮廓的两种重要技术。结果表明,轮廓提取的效果与所用视频数据的质量有关。
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引用次数: 0
Map Whiteboard Cloud Solution for Collaborative Editing of Geographic Information 地理信息协同编辑的地图白板云解决方案
Pub Date : 2021-08-06 DOI: 10.37256/ccds.222021897
K. Charvát, Runar Bergheim, Raitis Berzins, F. Zadražil, Dailis Langovskis, Jan Vrobel, S. Horáková
For the purpose of exploiting the potential of cloud connectivity in geographical information systems, the Map Whiteboard technology introduced in this article does for web mapping what Google Docs does for word processing; create a shared user interface where multiple parties collaboratively can develop maps and map data while seeing each other work in realtime. To develop the Map Whiteboard concept, we have applied a methodology whereby we have collected technical and functional requirements through a series of hackathons, implemented a prototype in several stages, and subjected this to rigorous testing in a lab environment and with selected users from relevant environments at intermediate scale. The work has resulted in a fully functional prototype that exploits WebSockets via a cloud service to reflect map and data changes between multiple connected clients. The technology has a demonstrated potential for use in a wide range of web GIS applications, something that is facilitated by the interfaces already implemented towards mainstream mapping frameworks like OpenLayers and QGIS-two of the most popular frameworks for Web GIS solutions. Further development and testing are required before operationalization in mission-critical environments. In conclusion, the Map Whiteboard concept offers a starting point for exploiting cloud connectivity within GIS to facilitate the digitalization of common processes within the government and private sector. The technology is ready for early adopters and welcomes the contribution of interested parties.
为了开发地理信息系统中云连接的潜力,本文中介绍的地图白板技术对web地图的作用就像Google Docs对文字处理的作用一样;创建一个共享的用户界面,其中多方可以协作开发地图和地图数据,同时实时查看彼此的工作情况。为了开发地图白板的概念,我们采用了一种方法,即通过一系列黑客马拉松收集技术和功能需求,分几个阶段实现原型,并在实验室环境和中等规模的相关环境中选择用户对其进行严格测试。这项工作产生了一个全功能的原型,它通过云服务利用WebSockets来反映多个连接的客户端之间的地图和数据变化。该技术已被证明具有广泛应用于网络GIS应用的潜力,这是由已经实现的主流地图框架(如OpenLayers和qgis)的接口所促进的,这是两个最流行的网络GIS解决方案框架。在关键任务环境中操作之前,需要进一步的开发和测试。总之,地图白板概念为利用GIS中的云连接提供了一个起点,以促进政府和私营部门公共流程的数字化。该技术已准备好供早期采用者使用,并欢迎感兴趣的各方作出贡献。
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引用次数: 0
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Cloud Computing and Data Science
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