Pub Date : 1994-07-06DOI: 10.1109/MMEE.1994.383179
P. Kneen
Considers the application of document management techniques to create a parallel viewing document. To create and optimize a parallel viewing document for both the writer and the end user, special techniques can be used in a desktop publisher. In the example, we convert and enhance the Australian Standard AS 4100-1990 Steel Code into a document viewing format. This document has a high level of technical content with little explanation. The idea was to create an electronic version of this document that all possible readers could understand. A parallel revision document was created to be used in context to the code. This user would read this revision document and refer to strategic parts of the code. The code, however, is a legal document and must be an accurate representation of the original. The application of parallel viewing documents is enormous. Any technical document that needs explanation could be placed in this format to provide a greater service. The implementation with Interleaf and WorldView appears to be the best solution presently available to the problem. As the use of document viewing becomes commonplace, it is likely that these techniques will be broadly applied. Flexibility of this form is enforced by the ability to edit and rebuild an entire collection in hours, which can be hardly done with printed matter. New documents can be edited and built into viewing collections quickly also in a relatively short period of time. The final products are extremely high quality and of greater utility than present documents.<>
{"title":"Document management technology applied to parallel viewing","authors":"P. Kneen","doi":"10.1109/MMEE.1994.383179","DOIUrl":"https://doi.org/10.1109/MMEE.1994.383179","url":null,"abstract":"Considers the application of document management techniques to create a parallel viewing document. To create and optimize a parallel viewing document for both the writer and the end user, special techniques can be used in a desktop publisher. In the example, we convert and enhance the Australian Standard AS 4100-1990 Steel Code into a document viewing format. This document has a high level of technical content with little explanation. The idea was to create an electronic version of this document that all possible readers could understand. A parallel revision document was created to be used in context to the code. This user would read this revision document and refer to strategic parts of the code. The code, however, is a legal document and must be an accurate representation of the original. The application of parallel viewing documents is enormous. Any technical document that needs explanation could be placed in this format to provide a greater service. The implementation with Interleaf and WorldView appears to be the best solution presently available to the problem. As the use of document viewing becomes commonplace, it is likely that these techniques will be broadly applied. Flexibility of this form is enforced by the ability to edit and rebuild an entire collection in hours, which can be hardly done with printed matter. New documents can be edited and built into viewing collections quickly also in a relatively short period of time. The final products are extremely high quality and of greater utility than present documents.<<ETX>>","PeriodicalId":159168,"journal":{"name":"Proceedings IEEE 1st International Conference on Multi Media Engineering Education","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1994-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128548016","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 1994-07-06DOI: 10.1109/MMEE.1994.383195
K. Langer, F. Bodendorf
One objective of the system architecture described in this paper is to increase the reusability of multimedia resources. For modern CBT applications, designing and creating multimedia resources such as text, graphics, pictures, animations, audio, and video sequences requires a considerable amount of time and effort. The project covers the development of methods and tools for authors. These tools enable authors to reconfigure existing modules for different educational settings, e.g. teaching basics, brush-up, training, and user classes, e.g. subject experts and novices. Besides reusability, increasing flexibility to adapt to each user's preferences, motivation, and experiences is another objective. The architecture is based on a model combining elements of hypermedia with those of semantic networks. Hypermedia concepts use and link small, multimedia teaching modules, whereas semantic networks provide an interpretable description of these modules. For each user, a specific course is dynamically created at run-time, using a run-time controller developed within the project. This controller contains a fuzzy logic component for representing pedagogical knowledge by fuzzy rules and neural networks. The latter one is included to represent experiences and decisions of former users (other learners or even authors) for their successors. In order to adapt learning paths and styles to individual users' needs (not only for user classes), a user model with static and dynamic data is integrated.<>
{"title":"A system architecture for flexible, knowledge-based, multimedia CBT-applications","authors":"K. Langer, F. Bodendorf","doi":"10.1109/MMEE.1994.383195","DOIUrl":"https://doi.org/10.1109/MMEE.1994.383195","url":null,"abstract":"One objective of the system architecture described in this paper is to increase the reusability of multimedia resources. For modern CBT applications, designing and creating multimedia resources such as text, graphics, pictures, animations, audio, and video sequences requires a considerable amount of time and effort. The project covers the development of methods and tools for authors. These tools enable authors to reconfigure existing modules for different educational settings, e.g. teaching basics, brush-up, training, and user classes, e.g. subject experts and novices. Besides reusability, increasing flexibility to adapt to each user's preferences, motivation, and experiences is another objective. The architecture is based on a model combining elements of hypermedia with those of semantic networks. Hypermedia concepts use and link small, multimedia teaching modules, whereas semantic networks provide an interpretable description of these modules. For each user, a specific course is dynamically created at run-time, using a run-time controller developed within the project. This controller contains a fuzzy logic component for representing pedagogical knowledge by fuzzy rules and neural networks. The latter one is included to represent experiences and decisions of former users (other learners or even authors) for their successors. In order to adapt learning paths and styles to individual users' needs (not only for user classes), a user model with static and dynamic data is integrated.<<ETX>>","PeriodicalId":159168,"journal":{"name":"Proceedings IEEE 1st International Conference on Multi Media Engineering Education","volume":"76 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1994-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127730315","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 1994-07-06DOI: 10.1109/MMEE.1994.383209
J. Boman, M. Oblad, B. Berghelm, B. Aim
This paper presents a project aimed at solving several of the problems normally present when new computer applications should be introduced into education. Undergraduate, post graduate and teacher problems are discussed. The interactive multimedia program is described in some detail and the use of the resulting application is presented.<>
{"title":"Meeting several goals with one interactive multimedia project","authors":"J. Boman, M. Oblad, B. Berghelm, B. Aim","doi":"10.1109/MMEE.1994.383209","DOIUrl":"https://doi.org/10.1109/MMEE.1994.383209","url":null,"abstract":"This paper presents a project aimed at solving several of the problems normally present when new computer applications should be introduced into education. Undergraduate, post graduate and teacher problems are discussed. The interactive multimedia program is described in some detail and the use of the resulting application is presented.<<ETX>>","PeriodicalId":159168,"journal":{"name":"Proceedings IEEE 1st International Conference on Multi Media Engineering Education","volume":"285 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1994-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121373401","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 1994-07-06DOI: 10.1109/MMEE.1994.383180
N. Scott, D. Devenish, R. Entwistle, B. Stone
Describes a first-year engineering dynamics course under development at two universities in Western Australia. The first part of the paper describes software intended to complement the traditional course structure, which is novel in that it consists of a unified set of book-like notes and fairly sophisticated computer animations of relevant dynamic systems. The second part of the paper describes physical laboratory exercises intended to broaden the students' appreciation of the applicability of dynamics. The ultimate aim of this work is to develop a rich learning environment that will delight, challenge and inform its audience.<>
{"title":"Dynamic teaching solutions","authors":"N. Scott, D. Devenish, R. Entwistle, B. Stone","doi":"10.1109/MMEE.1994.383180","DOIUrl":"https://doi.org/10.1109/MMEE.1994.383180","url":null,"abstract":"Describes a first-year engineering dynamics course under development at two universities in Western Australia. The first part of the paper describes software intended to complement the traditional course structure, which is novel in that it consists of a unified set of book-like notes and fairly sophisticated computer animations of relevant dynamic systems. The second part of the paper describes physical laboratory exercises intended to broaden the students' appreciation of the applicability of dynamics. The ultimate aim of this work is to develop a rich learning environment that will delight, challenge and inform its audience.<<ETX>>","PeriodicalId":159168,"journal":{"name":"Proceedings IEEE 1st International Conference on Multi Media Engineering Education","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1994-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115409203","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 1994-07-06DOI: 10.1109/MMEE.1994.383219
R. Keenan, K. Forward, C. McNaught
The paper describes a system which uses an X Windows environment to provide computer-based learning. The system can provide tuition to and assessment for small groups of students. Hence it overcomes some of the problems associated with the provision of small group tuition and the marking of assignments. In addition to relieving tutors from some of their duties we explain how we have taken advantage of the opportunity computer based learning provides to improve the quality of teaching. In highly technical subjects computer based tools are available which can be used by the students during problem solving sessions. Simple authoring systems do not provide access to such tools. Here we report upon more sophisticated authoring systems which permit the tutorial to concurrently access tools running in other windows. The evaluation techniques used to determine the effectiveness and student reaction to this style of computer based learning are discussed.<>
{"title":"X windows on the world-designing a CBL tutorial environment","authors":"R. Keenan, K. Forward, C. McNaught","doi":"10.1109/MMEE.1994.383219","DOIUrl":"https://doi.org/10.1109/MMEE.1994.383219","url":null,"abstract":"The paper describes a system which uses an X Windows environment to provide computer-based learning. The system can provide tuition to and assessment for small groups of students. Hence it overcomes some of the problems associated with the provision of small group tuition and the marking of assignments. In addition to relieving tutors from some of their duties we explain how we have taken advantage of the opportunity computer based learning provides to improve the quality of teaching. In highly technical subjects computer based tools are available which can be used by the students during problem solving sessions. Simple authoring systems do not provide access to such tools. Here we report upon more sophisticated authoring systems which permit the tutorial to concurrently access tools running in other windows. The evaluation techniques used to determine the effectiveness and student reaction to this style of computer based learning are discussed.<<ETX>>","PeriodicalId":159168,"journal":{"name":"Proceedings IEEE 1st International Conference on Multi Media Engineering Education","volume":"32 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1994-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115771165","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 1994-07-06DOI: 10.1109/MMEE.1994.383234
A. Nafalski, E. Milosz, M. Miłosz
Decision simulation games facilitate greatly the learning process of engineers in respect of acquiring leadership and managerial skills as well as ability to operate in a team. In the paper, a software system for development and implementation of decision simulation games created at Lublin Technical University is described along with practical observations gained from its usage in degree and postgraduate courses. The introduction of decision games into the course structure had a markedly positive impact on the effectiveness of teaching and learning and was positively received by both students and teachers.<>
{"title":"Software system for development and implementation of decision simulation games","authors":"A. Nafalski, E. Milosz, M. Miłosz","doi":"10.1109/MMEE.1994.383234","DOIUrl":"https://doi.org/10.1109/MMEE.1994.383234","url":null,"abstract":"Decision simulation games facilitate greatly the learning process of engineers in respect of acquiring leadership and managerial skills as well as ability to operate in a team. In the paper, a software system for development and implementation of decision simulation games created at Lublin Technical University is described along with practical observations gained from its usage in degree and postgraduate courses. The introduction of decision games into the course structure had a markedly positive impact on the effectiveness of teaching and learning and was positively received by both students and teachers.<<ETX>>","PeriodicalId":159168,"journal":{"name":"Proceedings IEEE 1st International Conference on Multi Media Engineering Education","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1994-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128088767","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 1994-07-06DOI: 10.1109/MMEE.1994.383228
J. Jones, D. A. Conner
The use of personal computers is investigated for the development of computer software for teaching/learning in the form of interactive tutorials for introductory-level electrical circuits. Formatting of presentation material as well as computer "look and feel" are addressed. The use of the tutorials or portions of tutorial material for lecture presentation is discussed. The preparation of tutorials for use in other curricula styles is addressed. Findings and experience are reported for the program at the University of Alabama at Birmingham.<>
{"title":"The development of interactive tutorials for introductory circuits","authors":"J. Jones, D. A. Conner","doi":"10.1109/MMEE.1994.383228","DOIUrl":"https://doi.org/10.1109/MMEE.1994.383228","url":null,"abstract":"The use of personal computers is investigated for the development of computer software for teaching/learning in the form of interactive tutorials for introductory-level electrical circuits. Formatting of presentation material as well as computer \"look and feel\" are addressed. The use of the tutorials or portions of tutorial material for lecture presentation is discussed. The preparation of tutorials for use in other curricula styles is addressed. Findings and experience are reported for the program at the University of Alabama at Birmingham.<<ETX>>","PeriodicalId":159168,"journal":{"name":"Proceedings IEEE 1st International Conference on Multi Media Engineering Education","volume":"98 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1994-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124913643","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 1994-07-06DOI: 10.1109/MMEE.1994.383210
A. Fernandes, B. Sealy
Under the title Continuing Electrical Engineering Education-Computer Based Training a project was developed in 1993/94 by nine European partners from Portugal, The Netherlands and Belgium. The project, funded by the European Union through the EUROFORM Programme, has as its main objective the development of ten experimental CBT products in the area of Electrical and Electronic Engineering, aimed at the Continuing Education market, rather than the classical University environment. This paper is divided into two main parts: The first describes the development process and the multi-media and hypermedia characteristics of the products; the second explains the consortium building and project management. Intermediate versions of some products are shown.<>
{"title":"The development of ten computer based training products for electrical and electronic engineering","authors":"A. Fernandes, B. Sealy","doi":"10.1109/MMEE.1994.383210","DOIUrl":"https://doi.org/10.1109/MMEE.1994.383210","url":null,"abstract":"Under the title Continuing Electrical Engineering Education-Computer Based Training a project was developed in 1993/94 by nine European partners from Portugal, The Netherlands and Belgium. The project, funded by the European Union through the EUROFORM Programme, has as its main objective the development of ten experimental CBT products in the area of Electrical and Electronic Engineering, aimed at the Continuing Education market, rather than the classical University environment. This paper is divided into two main parts: The first describes the development process and the multi-media and hypermedia characteristics of the products; the second explains the consortium building and project management. Intermediate versions of some products are shown.<<ETX>>","PeriodicalId":159168,"journal":{"name":"Proceedings IEEE 1st International Conference on Multi Media Engineering Education","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1994-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122599221","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 1994-07-06DOI: 10.1109/MMEE.1994.383235
A. Zekl, I. Morschel
Intelligent tutoring systems (ITS) are of increasing importance for education in many areas. Existing authoring systems are no great support for authors of learning material. Authors should possess knowledge about the subject matter, pedagogical knowledge, and they need to acquire programmer skills, because most authoring languages are similar to normal programming languages. We propose a hypertext-based ITS with tools for structuring the subject matter without programming. Pedagogical knowledge is inherently realized in the system using AI-planning techniques. The authoring components are embedded in an ITS for the learning of object-oriented programming. It comprehends tools to support the visualization, animation, critique and testing of object-oriented programs written in Smalltalk.<>
{"title":"Embedding authoring support in an ITS for the learning of object-oriented programming","authors":"A. Zekl, I. Morschel","doi":"10.1109/MMEE.1994.383235","DOIUrl":"https://doi.org/10.1109/MMEE.1994.383235","url":null,"abstract":"Intelligent tutoring systems (ITS) are of increasing importance for education in many areas. Existing authoring systems are no great support for authors of learning material. Authors should possess knowledge about the subject matter, pedagogical knowledge, and they need to acquire programmer skills, because most authoring languages are similar to normal programming languages. We propose a hypertext-based ITS with tools for structuring the subject matter without programming. Pedagogical knowledge is inherently realized in the system using AI-planning techniques. The authoring components are embedded in an ITS for the learning of object-oriented programming. It comprehends tools to support the visualization, animation, critique and testing of object-oriented programs written in Smalltalk.<<ETX>>","PeriodicalId":159168,"journal":{"name":"Proceedings IEEE 1st International Conference on Multi Media Engineering Education","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1994-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129309751","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 1994-07-06DOI: 10.1109/MMEE.1994.383229
C.T. Nguyen, M. Wong, J.K.O. Sin, K.C. Smith
A multimedia textbook on solid-state device electronics is being developed. It is based on the understanding that the traditional print medium is limited and inefficient in imparting knowledge, in view of the dynamism and complex interactions possible with multimedia technology. In this paper we discuss the motivation for this effort and the design philosophy in creating this multimedia textbook. A demonstration vehicle is presented in the form of an interactive courseware for solid state device electronics developed on the PC platform.<>
{"title":"Multimedia textbook paradigm a demonstration in solid-state device electronics","authors":"C.T. Nguyen, M. Wong, J.K.O. Sin, K.C. Smith","doi":"10.1109/MMEE.1994.383229","DOIUrl":"https://doi.org/10.1109/MMEE.1994.383229","url":null,"abstract":"A multimedia textbook on solid-state device electronics is being developed. It is based on the understanding that the traditional print medium is limited and inefficient in imparting knowledge, in view of the dynamism and complex interactions possible with multimedia technology. In this paper we discuss the motivation for this effort and the design philosophy in creating this multimedia textbook. A demonstration vehicle is presented in the form of an interactive courseware for solid state device electronics developed on the PC platform.<<ETX>>","PeriodicalId":159168,"journal":{"name":"Proceedings IEEE 1st International Conference on Multi Media Engineering Education","volume":"70 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1994-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126033431","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}