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Document management technology applied to parallel viewing 文档管理技术在并行查看中的应用
P. Kneen
Considers the application of document management techniques to create a parallel viewing document. To create and optimize a parallel viewing document for both the writer and the end user, special techniques can be used in a desktop publisher. In the example, we convert and enhance the Australian Standard AS 4100-1990 Steel Code into a document viewing format. This document has a high level of technical content with little explanation. The idea was to create an electronic version of this document that all possible readers could understand. A parallel revision document was created to be used in context to the code. This user would read this revision document and refer to strategic parts of the code. The code, however, is a legal document and must be an accurate representation of the original. The application of parallel viewing documents is enormous. Any technical document that needs explanation could be placed in this format to provide a greater service. The implementation with Interleaf and WorldView appears to be the best solution presently available to the problem. As the use of document viewing becomes commonplace, it is likely that these techniques will be broadly applied. Flexibility of this form is enforced by the ability to edit and rebuild an entire collection in hours, which can be hardly done with printed matter. New documents can be edited and built into viewing collections quickly also in a relatively short period of time. The final products are extremely high quality and of greater utility than present documents.<>
考虑应用文档管理技术来创建并行查看文档。要为编写者和最终用户创建和优化并行查看文档,可以在桌面发布程序中使用特殊技术。在本例中,我们将澳大利亚标准AS 4100-1990钢铁规范转换并增强为文档查看格式。这份文件技术含量高,解释少。我们的想法是创建这个文档的电子版,以便所有可能的读者都能理解。创建了一个并行的修订文档,以便在代码的上下文中使用。该用户将阅读此修订文档并参考代码的战略部分。然而,代码是一份法律文件,必须准确地表示原始代码。并行查看文档的应用非常广泛。任何需要解释的技术文档都可以放在这种格式中,以提供更好的服务。Interleaf和WorldView的实现似乎是目前解决这个问题的最佳方案。随着文档查看的使用变得司空见惯,这些技术很可能会得到广泛的应用。这种形式的灵活性是通过在几个小时内编辑和重建整个集合的能力来增强的,这在印刷品中很难完成。新文档也可以在相对较短的时间内快速编辑并构建到查看集合中。最终的产品质量极高,比现有的文件更实用
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引用次数: 2
A system architecture for flexible, knowledge-based, multimedia CBT-applications 一个灵活的、基于知识的、多媒体cbt应用的系统架构
K. Langer, F. Bodendorf
One objective of the system architecture described in this paper is to increase the reusability of multimedia resources. For modern CBT applications, designing and creating multimedia resources such as text, graphics, pictures, animations, audio, and video sequences requires a considerable amount of time and effort. The project covers the development of methods and tools for authors. These tools enable authors to reconfigure existing modules for different educational settings, e.g. teaching basics, brush-up, training, and user classes, e.g. subject experts and novices. Besides reusability, increasing flexibility to adapt to each user's preferences, motivation, and experiences is another objective. The architecture is based on a model combining elements of hypermedia with those of semantic networks. Hypermedia concepts use and link small, multimedia teaching modules, whereas semantic networks provide an interpretable description of these modules. For each user, a specific course is dynamically created at run-time, using a run-time controller developed within the project. This controller contains a fuzzy logic component for representing pedagogical knowledge by fuzzy rules and neural networks. The latter one is included to represent experiences and decisions of former users (other learners or even authors) for their successors. In order to adapt learning paths and styles to individual users' needs (not only for user classes), a user model with static and dynamic data is integrated.<>
本文所描述的系统架构的一个目标是提高多媒体资源的可重用性。对于现代CBT应用,设计和创建多媒体资源,如文本、图形、图片、动画、音频和视频序列需要大量的时间和精力。该项目包括为作者开发方法和工具。这些工具使作者能够为不同的教育设置重新配置现有模块,例如教学基础、复习、培训和用户课程,例如主题专家和新手。除了可重用性之外,增加灵活性以适应每个用户的偏好、动机和经验是另一个目标。该体系结构基于超媒体元素与语义网络元素相结合的模型。超媒体概念使用并链接小型的多媒体教学模块,而语义网络提供了这些模块的可解释描述。对于每个用户,使用在项目中开发的运行时控制器,在运行时动态创建一个特定的课程。该控制器包含一个模糊逻辑组件,用于用模糊规则和神经网络表示教学知识。后者是为了表示前用户(其他学习者甚至作者)对其后继者的经验和决策。为了使学习路径和风格适应个人用户的需求(不仅仅是用户类),集成了一个包含静态和动态数据的用户模型。
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引用次数: 6
Meeting several goals with one interactive multimedia project 通过一个交互式多媒体项目实现多个目标
J. Boman, M. Oblad, B. Berghelm, B. Aim
This paper presents a project aimed at solving several of the problems normally present when new computer applications should be introduced into education. Undergraduate, post graduate and teacher problems are discussed. The interactive multimedia program is described in some detail and the use of the resulting application is presented.<>
本文提出了一个项目,旨在解决在将新的计算机应用引入教育时通常出现的几个问题。讨论了本科生、研究生和教师问题。详细描述了交互式多媒体程序,并介绍了最终应用程序的使用方法。
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引用次数: 0
Dynamic teaching solutions 动态教学解决方案
N. Scott, D. Devenish, R. Entwistle, B. Stone
Describes a first-year engineering dynamics course under development at two universities in Western Australia. The first part of the paper describes software intended to complement the traditional course structure, which is novel in that it consists of a unified set of book-like notes and fairly sophisticated computer animations of relevant dynamic systems. The second part of the paper describes physical laboratory exercises intended to broaden the students' appreciation of the applicability of dynamics. The ultimate aim of this work is to develop a rich learning environment that will delight, challenge and inform its audience.<>
描述了西澳大利亚两所大学正在开发的一年级工程动力学课程。本文的第一部分描述了旨在补充传统课程结构的软件,其新颖之处在于它由一套统一的书本式笔记和相当复杂的相关动态系统的计算机动画组成。论文的第二部分描述了旨在拓宽学生对动力学适用性的欣赏的物理实验室练习。这项工作的最终目的是创造一个丰富的学习环境,使观众感到愉悦,具有挑战性并获得知识。
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引用次数: 2
X windows on the world-designing a CBL tutorial environment 设计一个CBL教程环境
R. Keenan, K. Forward, C. McNaught
The paper describes a system which uses an X Windows environment to provide computer-based learning. The system can provide tuition to and assessment for small groups of students. Hence it overcomes some of the problems associated with the provision of small group tuition and the marking of assignments. In addition to relieving tutors from some of their duties we explain how we have taken advantage of the opportunity computer based learning provides to improve the quality of teaching. In highly technical subjects computer based tools are available which can be used by the students during problem solving sessions. Simple authoring systems do not provide access to such tools. Here we report upon more sophisticated authoring systems which permit the tutorial to concurrently access tools running in other windows. The evaluation techniques used to determine the effectiveness and student reaction to this style of computer based learning are discussed.<>
本文介绍了一个利用X Windows环境提供计算机化学习的系统。该系统可以为小团体学生提供学费和评估。因此,它克服了与提供小组教学和作业评分有关的一些问题。除了减轻教师的一些职责外,我们还解释了我们如何利用计算机学习提供的机会来提高教学质量。在技术含量高的科目中,学生可以使用基于计算机的工具来解决问题。简单的创作系统不提供对这些工具的访问。这里我们将介绍更复杂的编写系统,它允许教程同时访问在其他窗口中运行的工具。讨论了用于确定有效性和学生对这种基于计算机的学习方式的反应的评估技术。
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引用次数: 0
Software system for development and implementation of decision simulation games 决策模拟游戏软件系统的开发与实现
A. Nafalski, E. Milosz, M. Miłosz
Decision simulation games facilitate greatly the learning process of engineers in respect of acquiring leadership and managerial skills as well as ability to operate in a team. In the paper, a software system for development and implementation of decision simulation games created at Lublin Technical University is described along with practical observations gained from its usage in degree and postgraduate courses. The introduction of decision games into the course structure had a markedly positive impact on the effectiveness of teaching and learning and was positively received by both students and teachers.<>
决策模拟游戏极大地促进了工程师在获得领导和管理技能以及团队合作能力方面的学习过程。本文描述了卢布林技术大学开发的决策模拟游戏的开发和实现软件系统,以及在学位和研究生课程中使用该系统所获得的实际观察结果。在课程结构中引入决策游戏对教与学的有效性有显著的积极影响,并受到学生和教师的积极欢迎
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引用次数: 6
The development of interactive tutorials for introductory circuits 开发互动式电路入门教程
J. Jones, D. A. Conner
The use of personal computers is investigated for the development of computer software for teaching/learning in the form of interactive tutorials for introductory-level electrical circuits. Formatting of presentation material as well as computer "look and feel" are addressed. The use of the tutorials or portions of tutorial material for lecture presentation is discussed. The preparation of tutorials for use in other curricula styles is addressed. Findings and experience are reported for the program at the University of Alabama at Birmingham.<>
研究了个人计算机的使用情况,以开发以互动式电路教程形式进行教学的计算机软件。介绍了演示材料的格式以及计算机的“外观和感觉”。讨论了在课堂演示中使用教程或部分教程材料的问题。准备教程使用在其他课程风格的问题。报告了阿拉巴马大学伯明翰分校项目的调查结果和经验。
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引用次数: 8
The development of ten computer based training products for electrical and electronic engineering 电子电气工程专业计算机培训产品的开发
A. Fernandes, B. Sealy
Under the title Continuing Electrical Engineering Education-Computer Based Training a project was developed in 1993/94 by nine European partners from Portugal, The Netherlands and Belgium. The project, funded by the European Union through the EUROFORM Programme, has as its main objective the development of ten experimental CBT products in the area of Electrical and Electronic Engineering, aimed at the Continuing Education market, rather than the classical University environment. This paper is divided into two main parts: The first describes the development process and the multi-media and hypermedia characteristics of the products; the second explains the consortium building and project management. Intermediate versions of some products are shown.<>
1993/94年,来自葡萄牙、荷兰和比利时的9个欧洲伙伴制订了题为“继续电气工程教育-基于计算机的培训”的项目。该项目由欧盟通过EUROFORM项目资助,其主要目标是在电气和电子工程领域开发十种实验性CBT产品,目标是继续教育市场,而不是传统的大学环境。本文主要分为两个部分:第一部分描述了产品的开发过程和多媒体、超媒体特性;第二部分阐述了联合体的组建与项目管理。显示了一些产品的中间版本。
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引用次数: 2
Embedding authoring support in an ITS for the learning of object-oriented programming 在ITS中嵌入创作支持,用于学习面向对象编程
A. Zekl, I. Morschel
Intelligent tutoring systems (ITS) are of increasing importance for education in many areas. Existing authoring systems are no great support for authors of learning material. Authors should possess knowledge about the subject matter, pedagogical knowledge, and they need to acquire programmer skills, because most authoring languages are similar to normal programming languages. We propose a hypertext-based ITS with tools for structuring the subject matter without programming. Pedagogical knowledge is inherently realized in the system using AI-planning techniques. The authoring components are embedded in an ITS for the learning of object-oriented programming. It comprehends tools to support the visualization, animation, critique and testing of object-oriented programs written in Smalltalk.<>
智能辅导系统(ITS)在许多领域的教育中发挥着越来越重要的作用。现有的创作系统对学习材料的作者没有很大的支持。作者应该掌握有关主题的知识、教学知识,并且他们需要掌握程序员技能,因为大多数编写语言与普通编程语言相似。我们提出了一个基于超文本的智能信息系统,它具有无需编程就能结构化主题的工具。教学知识本质上是在使用ai规划技术的系统中实现的。编写组件嵌入到ITS中,用于学习面向对象编程。它包含了支持用Smalltalk. b>编写的面向对象程序的可视化、动画、评论和测试的工具
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引用次数: 3
Multimedia textbook paradigm a demonstration in solid-state device electronics 固态器件电子学的多媒体教科书范例示范
C.T. Nguyen, M. Wong, J.K.O. Sin, K.C. Smith
A multimedia textbook on solid-state device electronics is being developed. It is based on the understanding that the traditional print medium is limited and inefficient in imparting knowledge, in view of the dynamism and complex interactions possible with multimedia technology. In this paper we discuss the motivation for this effort and the design philosophy in creating this multimedia textbook. A demonstration vehicle is presented in the form of an interactive courseware for solid state device electronics developed on the PC platform.<>
正在编写固态器件电子学的多媒体教科书。它是基于这样一种认识,即考虑到多媒体技术的动态性和复杂的相互作用,传统的印刷媒体在传授知识方面是有限和低效的。在本文中,我们讨论了这一努力的动机和创建多媒体教材的设计理念。以PC平台开发的固态器件电子学交互式课件的形式展示了一个示范车辆。
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引用次数: 1
期刊
Proceedings IEEE 1st International Conference on Multi Media Engineering Education
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