Pub Date : 2011-05-04DOI: 10.1109/VS-GAMES.2011.13
E. Anderson
The technology base for modern computer games is usually provided by a game engine. Many game engines have built-in dedicated scripting languages that allow the development of complete games that are built using those engines, as well as extensive modification of existing games through scripting alone. While some of these game engines implement proprietary languages, others use existing scripting systems that have been modified according to the game engine's requirements. Scripting languages generally provide a very high level of abstraction method for syntactically controlling the behaviour of their host applications and different types of scripting system allow different types of modification of their underlying host application. In this paper we propose a simple classification for scripting systems used in computer games for entertainment and serious purposes.
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Pub Date : 2011-05-01DOI: 10.1109/VS-GAMES.2011.44
Vikramaditya Jaligama, F. Liarokapis
This paper describes a novel online virtual learning classroom environment focused for higher education. Students can login to this virtual world in the form of their avatars and follow lectures and laboratories in a collaborative manner. To prove the feasibility of the system, the lecture material from a 2nd year BSc degree called '3D Graphics Programming' module was ported into the online virtual learning environment. Initial evaluation with 20 users showed that overall the online virtual learning environment is enjoyable and has the potential to be used for the development and delivery of distance learning courses and degrees.
{"title":"An Online Virtual Learning Environment for Higher Education","authors":"Vikramaditya Jaligama, F. Liarokapis","doi":"10.1109/VS-GAMES.2011.44","DOIUrl":"https://doi.org/10.1109/VS-GAMES.2011.44","url":null,"abstract":"This paper describes a novel online virtual learning classroom environment focused for higher education. Students can login to this virtual world in the form of their avatars and follow lectures and laboratories in a collaborative manner. To prove the feasibility of the system, the lecture material from a 2nd year BSc degree called '3D Graphics Programming' module was ported into the online virtual learning environment. Initial evaluation with 20 users showed that overall the online virtual learning environment is enjoyable and has the potential to be used for the development and delivery of distance learning courses and degrees.","PeriodicalId":159845,"journal":{"name":"2011 Third International Conference on Games and Virtual Worlds for Serious Applications","volume":"24 2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123755534","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}