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2011 Third International Conference on Games and Virtual Worlds for Serious Applications最新文献

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A Classification of Scripting Systems for Entertainment and Serious Computer Games 娱乐和严肃电脑游戏的脚本系统分类
E. Anderson
The technology base for modern computer games is usually provided by a game engine. Many game engines have built-in dedicated scripting languages that allow the development of complete games that are built using those engines, as well as extensive modification of existing games through scripting alone. While some of these game engines implement proprietary languages, others use existing scripting systems that have been modified according to the game engine's requirements. Scripting languages generally provide a very high level of abstraction method for syntactically controlling the behaviour of their host applications and different types of scripting system allow different types of modification of their underlying host application. In this paper we propose a simple classification for scripting systems used in computer games for entertainment and serious purposes.
现代电脑游戏的技术基础通常是由游戏引擎提供的。许多游戏引擎都内置了专门的脚本语言,允许使用这些引擎开发完整的游戏,以及通过脚本对现有游戏进行广泛修改。虽然这些游戏引擎中的一些实现了专有语言,但其他一些使用了根据游戏引擎的需求进行修改的现有脚本系统。脚本语言通常提供一种非常高级的抽象方法,用于在语法上控制其宿主应用程序的行为,不同类型的脚本系统允许对其底层宿主应用程序进行不同类型的修改。在本文中,我们对用于娱乐和严肃目的的电脑游戏中的脚本系统提出了一个简单的分类。
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引用次数: 19
An Online Virtual Learning Environment for Higher Education 高等教育的在线虚拟学习环境
Vikramaditya Jaligama, F. Liarokapis
This paper describes a novel online virtual learning classroom environment focused for higher education. Students can login to this virtual world in the form of their avatars and follow lectures and laboratories in a collaborative manner. To prove the feasibility of the system, the lecture material from a 2nd year BSc degree called '3D Graphics Programming' module was ported into the online virtual learning environment. Initial evaluation with 20 users showed that overall the online virtual learning environment is enjoyable and has the potential to be used for the development and delivery of distance learning courses and degrees.
本文介绍了一种面向高等教育的新型在线虚拟学习课堂环境。学生可以以他们的化身的形式登录到这个虚拟世界,并以协作的方式参加讲座和实验室。为了证明该系统的可行性,将学士学位二年级的“3D图形编程”模块的讲课材料移植到在线虚拟学习环境中。对20名用户进行的初步评估表明,总的来说,在线虚拟学习环境令人愉快,并有潜力用于开发和提供远程学习课程和学位。
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引用次数: 16
期刊
2011 Third International Conference on Games and Virtual Worlds for Serious Applications
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