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Flow Control Technique using U-DTN in Underwater Multimedia Communication and Performance Evaluations 水下多媒体通信中U-DTN流量控制技术及性能评价
Pub Date : 2023-10-31 DOI: 10.9717/kmms.2023.26.10.1271
DongHyun Lim, Changhwa Kim
This paper proposes an Underwater Delay/Disruption Tolerant Network (U-DTN) that prevents intermediate nodes from accumulating and losing messages due to the speed gap between different communication media in transmitting and receiving messages, when they communicate more than one hop using communication media in an underwater multimedia communication network. U-DTN proposed in this paper stores messages in auxiliary memory when an intermediate node accumulates messages due to the speed gap in transmission between communication media, reaches the limit of the main memory, and predicts message loss. When the auxiliary memory is full, intermediate node also sends STOP message to its neighbor nodes, sort to pause there message transmission. and than it processes the already-received messages. In the case that it determines that there is no longer a message risk loss, it sends a RESTART message to its neighbors so that it can resume sending messages. In order to investigate the benefits of our flow control technique, we propose mathematical models of the message loss prevention rate and the saving data amount when U-DTN is applied. Moreover, we compare the memory-full time in U-DTN applied case with U-DTN not-applied case to see how much longer (i.e.,benefit time) U-DTN applied case can receive messages with auxiliary memory.
本文提出了一种水下容忍延迟/中断网络(U-DTN),它可以防止中间节点在使用通信介质进行多跳通信时,由于不同通信介质在发送和接收消息时的速度差距而导致消息的累积和丢失。本文提出的U-DTN在中间节点由于通信介质之间的传输速度差距而积累消息时,将消息存储在辅助存储器中,达到主存储器的极限,并预测消息丢失。当辅助内存满时,中间节点也向其相邻节点发送STOP消息,排序以暂停其消息的传输。然后处理已经接收到的信息。在确定不再有消息风险丢失的情况下,它向其邻居发送RESTART消息,以便它可以恢复发送消息。为了研究我们的流量控制技术的优势,我们提出了应用U-DTN时的消息损失率和节省的数据量的数学模型。此外,我们比较了U-DTN应用情况与U-DTN未应用情况下的内存满时间,以了解U-DTN应用情况下使用辅助记忆接收消息的时间(即受益时间)。
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引用次数: 0
An Approach for Randomly Distributing 3D Points with Even Density inside the Regular Octahedron 正八面体内均匀密度三维点的随机分布方法
Pub Date : 2023-09-30 DOI: 10.9717/kmms.2023.26.9.1127
Changhwa Kim, DongHyun Lim
In this paper, we propose a theory and method for random point distribution so that the generated 3-dimensional points are distributed with even density inside the regular octahedron without any point discarded. The approach for doing these is as follows; At first, the X- and Y-coordinates based functions for distributing random numbers with uniform density inside the regular octahedron are proposed in this paper. They make 3-dimensional points be distributed randomly within the regular octahedron in proportion to the area of its X-coordinate section and the length of Y-coordinate segment constituting that section. Secondly, the inverse functions are derived from those distribution functions and we present how to use them to generate random points with even density distribution. Finally, experimental results by those proposed distribution functions are compared with those by uniform distribution and normal distribution. As the results, it has been validated that our distribution functions randomly distribute 3-dimensional points into the inside of the regular octahedron with much more even density than these two distribution functions.
本文提出了一种随机点分布的理论和方法,使生成的三维点在正八面体内密度均匀分布而不丢弃任何一个点。这样做的方法如下:本文首先提出了在正八面体内分布密度均匀随机数的基于X坐标和y坐标的函数。它们使三维点在正八面体内随机分布,并与正八面体的x坐标截面面积和构成正八面体的y坐标截面长度成比例。其次,由这些分布函数推导出逆函数,并给出了如何利用它们生成密度均匀分布的随机点。最后,将所提分布函数的实验结果与均匀分布和正态分布的实验结果进行了比较。结果表明,我们的分布函数将三维点随机分布到正八面体内部,其密度比这两种分布函数均匀得多。
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引用次数: 0
Development of Self-Driving Shuttle Infotainment Service Usability Assessment Index 自驾班车信息娱乐服务可用性评价指标的研制
Pub Date : 2023-09-30 DOI: 10.9717/kmms.2023.26.9.1182
Yoon-Kyeong Kim, Sun-Hong Park
The purpose of this study is to develop an evaluation index for the usability of infotainment services in autonomous driving shuttles. For this study, eight infotainment service usability evaluation factors such as efficiency, intuition, convenience, and satisfaction were derived based on usability studies such as existing self-driving shuttles, apps, and services, and six app usability evaluation indicators and four shuttle satisfaction evaluation indicators were derived. Through this study, evaluation indicators that can be used to evaluate the usability of autonomous shuttle infotainment services were developed, and in the future, subjects will board the actual shuttle to conduct a usability evaluation survey and analyze the results.
本研究旨在建立自动驾驶班车资讯娱乐服务可用性评价指标。本研究基于现有自动驾驶班车、app、服务等可用性研究,推导出效率、直观、便捷、满意度等8个信息娱乐服务可用性评价因子,并推导出6个app可用性评价指标和4个班车满意度评价指标。通过本研究,制定了可用于评价自主班车信息娱乐服务可用性的评价指标,未来将由被试登上实际班车进行可用性评价调查并分析结果。
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引用次数: 0
Analyze the Hot Spots, Development Process and Development Context of AI Research With the WoS Database of the American Institute of Scientific Information 利用美国科学信息研究所WoS数据库分析人工智能研究热点、发展历程及发展脉络
Pub Date : 2023-09-30 DOI: 10.9717/kmms.2023.26.9.1219
Xingtan Chen, Young-Hwan Pan
Artificial intelligence has been studied for 70 years since the 1950s. In recent years, artificial intelligence technology has been widely used in various fields of society and has made great contributions to the country
人工智能从20世纪50年代开始研究,至今已有70年。近年来,人工智能技术广泛应用于社会各个领域,为国家做出了巨大贡献
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引用次数: 0
Simultaneous Multi-Position and Multi-Part Vision Inspection with Low-Cost UVC Cameras 低成本UVC相机的多位置多部位同步视觉检测
Pub Date : 2023-09-30 DOI: 10.9717/kmms.2023.26.9.1097
Minhye Kang, Kyung-Joo Cheoi, Jaepil Ko
Presence verification confirming the presence of a specific part in a designated location is a widely used vision-based inspection technique. However, conventional vision inspection systems are often equipped with expensive industrial cameras, which limits their wider use. This paper introduces a cost-effective presence verification system using low-cost UVC (USB Video Class) cameras. To tackle the inherent challenges arising from such cameras, we selected smartphone frames as a case study. We present a customized jig and data collection strategies to deal with the low-resolution and limited dynamic range issues inherent in low-cost cameras. Additionally, we perceive smartphone part inspection as a pseudo anomaly detection problem since acquiring non-attached parts samples or physically separating parts from already attached samples might not be feasible. In addition, considering the practical challenge of obtaining sufficient real-world samples and the ease of scaling for various parts and locations, we propose using conventional feature extraction and classification models. In our experiment, the proposed method achieved average performance of 99.96%, indicating its potential suitability for realworld industrial applications.
存在验证确认特定部件在指定位置的存在是一种广泛使用的基于视觉的检测技术。然而,传统的视觉检测系统通常配备昂贵的工业相机,这限制了它们的广泛使用。本文介绍了一种使用低成本UVC (USB视频类)摄像机的高性价比存在验证系统。为了解决此类相机带来的固有挑战,我们选择了智能手机框架作为案例研究。我们提出了一个定制的夹具和数据收集策略,以解决低成本相机固有的低分辨率和有限的动态范围问题。此外,我们认为智能手机部件检测是一种伪异常检测问题,因为获取未附加的部件样本或从已附加的样本中物理分离部件可能是不可实现的。此外,考虑到获取足够的真实世界样本的实际挑战以及不同部位和位置的缩放便利性,我们建议使用传统的特征提取和分类模型。在我们的实验中,该方法的平均性能达到99.96%,表明其潜在的适合现实世界的工业应用。
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引用次数: 0
The Influence Factors of User Review Behavior in DANMAKU based on the Uses & Gratifications Theory 基于用户的弹马库用户评论行为影响因素分析满足感理论
Pub Date : 2023-09-30 DOI: 10.9717/kmms.2023.26.9.1171
Xi Yang, Dong-min Cho
Video review is an important pathway of interaction for viewing users. Danmaku are increasingly used by users as a new means of interaction. It intended to explore the influencing factors of danmaku review behaviors used by users in the educational video, extract user needs by the social factors and the individual factors, and explore the influence of user needs on the danmaku review behaviors in this study. Not only the research on user behavior can be enriched, but also the developers could be inspired to promote the design of video platform review functions and improve user experience in this study. Therefore, based on the Uses and Gratifications Theory in the article, an initial model of the influencing factors of user danmaku review behavior was constructed by taking the users of Bilibili danmaku screen video website as the research object. Moreover, the questionnaire data were analyzed by SPSS to verify the validity of the research hypothesis and model. Results of study: Combined with the empirical analysis, it was found that cognitive needs, emotional needs, individual integration needs, and stress release needs have a significantly positive impact on the danmaku review behavior of the users.
视频评论是观看用户互动的重要途径。弹幕作为一种新的互动方式越来越多地被用户使用。本研究旨在探索用户在教育视频中使用弹马库评论行为的影响因素,通过社会因素和个人因素提取用户需求,探索用户需求对弹马库评论行为的影响。本研究不仅可以丰富对用户行为的研究,也可以启发开发者,推动视频平台评论功能的设计,改善用户体验。因此,本文基于使用与满足理论,以Bilibili弹马库屏幕视频网站用户为研究对象,构建用户弹马库评论行为影响因素的初步模型。并对问卷数据进行SPSS分析,验证研究假设和模型的有效性。研究结果:结合实证分析发现,认知需求、情感需求、个体整合需求和压力释放需求对用户弹丸点评行为有显著的正向影响。
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引用次数: 0
Research on Economical Cultural Property Archiving using Photogrammetry and 3D modeling 基于摄影测量和三维建模的经济文化财产归档研究
Pub Date : 2023-09-30 DOI: 10.9717/kmms.2023.26.9.1197
Sungwook Yoon
This study presents a comprehensive workflow tailored for acquiring and conserving cultural heritage assets through advanced 3D digital techniques. The workflow encompasses distinct stages including data collection, processing, 3D modeling, visualization, and data management. This process entails the comprehensive capture of material elements, module components, and various constituents to create a holistic digital replica, accomplished through methods such as drone imagery and sensor-equipped smart devices. The workflow effectively addresses intricate challenges such as image alignment, point cloud generation, UV mapping, mesh formation, and color enhancement to elevate the visual authenticity of the models produced.
本研究提出了一个全面的工作流程,通过先进的3D数字技术来获取和保护文化遗产资产。工作流包含不同的阶段,包括数据收集、处理、3D建模、可视化和数据管理。这个过程需要全面捕获材料元素、模块组件和各种成分,以创建一个整体的数字复制品,通过无人机图像和配备传感器的智能设备等方法完成。该工作流有效地解决了复杂的挑战,如图像对齐、点云生成、UV映射、网格形成和颜色增强,以提高所生成模型的视觉真实性。
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引用次数: 0
Human Activity Recognition Using Smartphone Sensor Data Based on Hybrid Model 基于混合模型的智能手机传感器数据人体活动识别
Pub Date : 2023-09-30 DOI: 10.9717/kmms.2023.26.9.1105
Min-Ki Kim
Accelerometers, gyroscopes, GPS, and various sensors have become widespread in smartphones. In accordance with this trend, many studies are actively conducting research on detecting and recognizing human activities using data acquired from smartphone sensors without separate attachments. Human activity recognition technology is gaining attention not only in specific fields such as security facilities and hospitals but also in everyday life and entertainment. In previous studies, researchers manually extracted effective features for activity recognition from raw signals acquired by sensors or utilized artificial neural networks to automatically extract features. However, no method showed significantly superior recognition performance compared to others. In this study, a hybrid CNN model that uses both handcrafted features and automatically extracted features using CNN is proposed. Experimental results on the UCI-HAR dataset representing six types of activities showed an impressive accuracy of 97.33%. It shows that the proposed approach is effective in recognizing human activity.
加速度计、陀螺仪、GPS和各种传感器已经在智能手机中普及。根据这一趋势,许多研究正在积极开展利用智能手机传感器获取的数据来检测和识别人类活动的研究。人体活动识别技术不仅在安保设施、医院等特定领域受到关注,而且在日常生活和娱乐领域也受到关注。在以往的研究中,研究人员从传感器获取的原始信号中手动提取有效特征用于活动识别,或者利用人工神经网络自动提取特征。然而,与其他方法相比,没有一种方法显示出显著的识别性能优势。在本研究中,提出了一种同时使用手工特征和使用CNN自动提取特征的混合CNN模型。在UCI-HAR数据集上代表六种类型的活动的实验结果显示出令人印象深刻的97.33%的准确率。结果表明,该方法在识别人类活动方面是有效的。
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引用次数: 0
In the untact Era, the Effect of Instructor’s Image and Use of Non-Verbal Communication on Learner"s Class Satisfaction and Class Immersion 非语言时代教师形象与非语言交际对学习者课堂满意度和课堂沉浸感的影响
Pub Date : 2023-09-30 DOI: 10.9717/kmms.2023.26.9.1204
Mi-young Jung
This study is to verify the effect of the instructor"s image and non-verbal communication on learners" class satisfaction and class immersion during non-face-to-face classes after COVID-19. As a result first, the impact on learners" class satisfaction according to the instructor"s image and non-verbal communication use in non-face-to-face classes had the greatest impact on the instructor"s professional image, social image, similar language, facial expression, and external image, and second, social images had the greatest impact on learners" class immersion due to the use of instructor"s images and non-verbal communication, followed by professional images, facial expressions, appearances, similar languages, and external images. Third, class satisfaction has a large influence on class immersion(β=.760), and fourth, as a result of verifying the mediating effect of class satisfaction, it was found that class satisfaction plays a mediating role in influencing the instructor"s image and non-verbal communication on class immersion. In the end, this study will need to prepare empirical measures for non-face-to-face lectures that meet the needs of learners in order to draw efficient learning methods between instructors and learners in non-face-to-face classes such as the post-COVID-19 era.
本研究旨在验证新冠肺炎疫情后非面对面课堂中教师形象和非语言交流对学习者课堂满意度和课堂沉浸感的影响。结果表明:第一,在非面对面课堂中,教师形象和非语言交际使用对学习者课堂满意度的影响对教师的专业形象、社会形象、相似语言、面部表情和外部形象的影响最大;第二,教师形象和非语言交际使用对学习者课堂沉浸感的影响最大,其次是专业形象、面部表情;外表、相似的语言和外部形象。第三,课堂满意度对课堂沉浸感有较大的影响(β= 0.760);第四,通过验证课堂满意度的中介作用,发现课堂满意度在影响教师形象和非语言交际对课堂沉浸感的影响中起中介作用。最后,本研究将需要准备满足学习者需求的非面对面讲座的实证措施,以便在后covid -19时代等非面对面课程中得出教师和学习者之间有效的学习方法。
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引用次数: 0
Research on Nonverbal Symbols of ‘Mulan(2020)’ from the Perspective of Cross-cultural Communication —Centered on Cultural Differences 跨文化交际视角下的《花木兰》非语言符号研究——以文化差异为中心
Pub Date : 2023-09-30 DOI: 10.9717/kmms.2023.26.9.1158
Xinyan Huang, Donghyuk Choi
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引用次数: 0
期刊
Journal of Korea Multimedia Society
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