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Proceedings Pacific Graphics '98. Sixth Pacific Conference on Computer Graphics and Applications (Cat. No.98EX208)最新文献

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Image Talk: a real time synthetic talking head using one single image with Chinese text-to-speech capability 图像说话:一个实时合成说话头使用一个单一的图像,具有中文文本到语音的能力
W. Perng, Yungkang Wu, M. Ouhyoung
Image Talk uses a single image to automatically create talking sequences in real time. The image can be acquired from a photograph, video clip, or hand drawn characters. This interactive system accepts Chinese text and talks back in Mandarin Chinese, generating facial expression in real time. Image Talk analyzes Chinese text by converting it to a standard Pinyin system used in Taiwan and fetches the associated facial expressions from an expression pool. The expressions are synchronized with the sound and played back in a talking sequence. Image Talk also incorporates eye blinking, small scale head rotation and translation perturbations, to make the resulting sequence more natural. It is also easy to switch to any other face images. The result is quite entertaining, and can easily be used as a new human machine interface, as well as for lip sync in computer animated characters.
Image Talk使用单个图像来实时自动创建谈话序列。图像可以从照片、视频剪辑或手绘字符中获取。这个互动系统接受中文文本,并以普通话回复,实时生成面部表情。Image Talk通过将中文文本转换为台湾使用的标准拼音系统来分析中文文本,并从表情库中提取相关的面部表情。这些表情与声音同步,并按谈话顺序播放。Image Talk还结合了眨眼、小尺度头部旋转和平移扰动,使结果序列更自然。切换到其他面部图像也很容易。结果是相当有趣的,可以很容易地用作一个新的人机界面,以及在电脑动画角色的口型同步。
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引用次数: 15
RECODE: an image-based collision detection algorithm RECODE:一个基于图像的碰撞检测算法
G. Baciu, Wingo Sai-Keung Wong, Hanqiu Sun
Object interactions are ubiquitous in interactive computer graphics, 3D object motion simulations, virtual reality and robotics applications. Most collision detection algorithms are based on geometrical object space interference tests. Some algorithms have employed an image space approach to the collision detection problem. We demonstrate an image space collision detection process that allows substantial computational savings during the image space interference test. This approach makes efficient use of the graphics rendering hardware for real time complex object interactions.
对象交互在交互式计算机图形学、3D对象运动模拟、虚拟现实和机器人应用中无处不在。大多数碰撞检测算法都是基于几何对象空间干涉测试。一些算法采用图像空间方法来解决碰撞检测问题。我们演示了一种图像空间碰撞检测过程,可以在图像空间干扰测试期间节省大量计算。这种方法可以有效地利用图形渲染硬件进行实时复杂对象交互。
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引用次数: 124
Fair curve and surface design system using tangent control 公平曲线和曲面设计系统采用切线控制
N. Sakiyama, K. Miura, T. Takahashi, T. Kaneko, T. Kubo
The paper proposes a generation system of unit quarternion curves and surfaces to design fair curves and surfaces. Curvature and variation of curvature are the primary factors that determine the quality of fair curves and surfaces; however not so many methods have been explored to directly manipulate them, especially in three dimensional space. We use unit quaternion curves in integral forms to specify the tangent of a curve and the first derivative of a surface in one parameter direction. This enables us to control their curvature and variation of curvature more than is possible with traditional parametric representations like Bezier and NURBS curves and surfaces. Using unit quaternion curves balances the efficiency of the design process and the fairness of the designed curves and surfaces. Our system can generate fair curves and surfaces within a short time and their quality is acceptable for industrial applications as well as CG animation.
提出了一种单位四分位数曲线曲面生成系统,用于设计美观的曲线曲面。曲率和曲率的变化是决定美观曲线和曲面质量的主要因素;然而,目前还没有很多方法可以直接操纵它们,特别是在三维空间中。我们用积分形式的单位四元数曲线来表示曲线的正切和曲面在一个参数方向上的一阶导数。这使我们能够控制它们的曲率和曲率的变化,而不是像Bezier和NURBS曲线和曲面这样的传统参数表示。使用单位四元数曲线兼顾了设计过程的效率和设计曲线曲面的公平性。我们的系统可以在短时间内生成公平的曲线和表面,其质量可以接受工业应用以及CG动画。
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引用次数: 2
A C/sup 2/ interpolant for spherical scattered data 球面散射数据的C/sup /插值
L. Chang, H. Said
Given a set of points defined over a sphere, we wish to interpolate these points such that the resulting surface possesses C/sup 2/ continuity. The basis of our work is a hybrid interpolant which is a convex combination of three quintic Bezier schemes. This interpolant is of degree 9 over degree 4 and it requires the evaluation of 27 control points.
给定球面上定义的一组点,我们希望对这些点进行插值,使得到的曲面具有C/sup /连续性。我们工作的基础是一个混合插值,它是三个五次Bezier格式的凸组合。这个插值的阶数是9 / 4,它需要对27个控制点进行评估。
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引用次数: 0
Representing spheres and ellipsoids using periodic NURBS surfaces with fewer control vertices 使用具有较少控制顶点的周期NURBS曲面表示球体和椭球体
K. Qin, Zesheng Tang, Wenping Wang
A new kind of NURBS representation for periodic curves is introduced. The method for periodic curves is extended to derive a compact and symmetric representation of the sphere or the ellipsoid using a piecewise bi-quadratic NURBS surface with only eight distinct control vertices.
介绍了一种新的周期曲线NURBS表示方法。将周期曲线的方法推广到使用分段双二次NURBS曲面(只有8个不同的控制顶点)推导球面或椭球体的紧凑对称表示。
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引用次数: 3
Index of Authors 作者索引
J. Dawson, N. Cooper, D. Leeuw, N. Droitsch, Duesenberry, Marten 340 Estey, E. Feige, N. Feliner
Presents an index of the authors whose papers are published in the conference.
提供在会议上发表论文的作者索引。
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引用次数: 0
期刊
Proceedings Pacific Graphics '98. Sixth Pacific Conference on Computer Graphics and Applications (Cat. No.98EX208)
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